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Author SHA1 Message Date
Peter Nelson 3c5fcdefe1
Merge 13f24c25ca into 10eeba86a6 2025-07-23 19:31:27 +00:00
Peter Nelson 10eeba86a6 Codechange: Simplify/breakout logic for selecting bridge table sprites.
Move various base offsets to separate functions where they can be reused and documented.

No longer rely on coincidences to select the correct data between bridges and aqueducts.
2025-07-23 20:31:15 +01:00
Peter Nelson d99dad9e9e Codechange: Pass bridge pillar palette/sprite by reference. 2025-07-23 20:31:15 +01:00
Peter Nelson 13f24c25ca
Add: Variable to test for a badge on a nearby tile. 2025-05-21 22:10:13 +01:00
11 changed files with 279 additions and 66 deletions

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@ -193,6 +193,7 @@ static uint32_t GetAirportTileIDAtOffset(TileIndex tile, const Station *st, uint
/* Get airport tile ID at offset */
case 0x62: return GetAirportTileIDAtOffset(GetNearbyTile(parameter, this->tile), this->st, this->ro.grffile->grfid);
case 0x79: return GetNearbyBadgeVariableResult(*this->ro.grffile, GetNearbyTile(parameter, this->tile), this->ro);
case 0x7A: return GetBadgeVariableResult(*this->ro.grffile, this->ats->badges, parameter);
}

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@ -8,13 +8,25 @@
/** @file newgrf_badge.cpp Functionality for NewGRF badges. */
#include "stdafx.h"
#include "house.h"
#include "industry_map.h"
#include "newgrf.h"
#include "newgrf_airporttiles.h"
#include "newgrf_badge.h"
#include "newgrf_badge_type.h"
#include "newgrf_object.h"
#include "newgrf_roadstop.h"
#include "newgrf_station.h"
#include "newgrf_spritegroup.h"
#include "rail.h"
#include "rail_map.h"
#include "station_map.h"
#include "stringfilter_type.h"
#include "strings_func.h"
#include "tile_map.h"
#include "timer/timer_game_calendar.h"
#include "town_map.h"
#include "tunnelbridge_map.h"
#include "table/strings.h"
@ -216,7 +228,173 @@ BadgeResolverObject::BadgeResolverObject(const Badge &badge, GrfSpecFeature feat
}
/**
* Test for a matching badge in a list of badges, returning the number of matching bits.
* Test if a list of badges contains a badge.
* @param badges List of badges.
* @param badge Badge to find.
* @returns true iff the badge appears in the list.
*/
static bool BadgesContains(std::span<const BadgeID> badges, BadgeID badge)
{
return std::ranges::find(badges, badge) != std::end(badges);
}
/**
* Test if a rail type has a badge.
* @param rt Rail type to test.
* @param badge Badge to find.
* @returns true iff the rail type has the badge.
*/
static bool RailTypeHasBadge(RailType rt, BadgeID badge)
{
return rt != INVALID_RAILTYPE && BadgesContains(GetRailTypeInfo(rt)->badges, badge);
}
/**
* Test if a road type has a badge.
* @param rt Road type to test.
* @param badge Badge to find.
* @returns true iff the road type has the badge.
*/
static bool RoadTypeHasBadge(RoadType rt, BadgeID badge)
{
return rt != INVALID_ROADTYPE && BadgesContains(GetRoadTypeInfo(rt)->badges, badge);
}
using TileHasBadgeProc = bool(*)(TileIndex tile, BadgeID badge, GrfSpecFeatures features);
static bool TileHasBadge_Rail(TileIndex tile, BadgeID badge, GrfSpecFeatures features)
{
if (features.Test(GrfSpecFeature::GSF_RAILTYPES) && RailTypeHasBadge(GetRailType(tile), badge)) return true;
return false;
}
static bool TileHasBadge_Road(TileIndex tile, BadgeID badge, GrfSpecFeatures features)
{
if (features.Test(GrfSpecFeature::GSF_ROADTYPES) && RoadTypeHasBadge(GetRoadTypeRoad(tile), badge)) return true;
if (features.Test(GrfSpecFeature::GSF_TRAMTYPES) && RoadTypeHasBadge(GetRoadTypeTram(tile), badge)) return true;
if (features.Test(GrfSpecFeature::GSF_RAILTYPES) && IsLevelCrossing(tile) && RailTypeHasBadge(GetRailType(tile), badge)) return true;
return false;
}
static bool TileHasBadge_Town(TileIndex tile, BadgeID badge, GrfSpecFeatures features)
{
if (features.Test(GrfSpecFeature::GSF_HOUSES) && BadgesContains(HouseSpec::Get(GetHouseType(tile))->badges, badge)) return true;
return false;
}
static bool TileHasBadge_Station(TileIndex tile, BadgeID badge, GrfSpecFeatures features)
{
switch (GetStationType(tile)) {
case StationType::Rail:
case StationType::RailWaypoint:
if (features.Test(GrfSpecFeature::GSF_STATIONS)) {
if (const StationSpec *spec = GetStationSpec(tile); spec != nullptr && BadgesContains(spec->badges, badge)) return true;
}
if (features.Test(GrfSpecFeature::GSF_RAILTYPES) && RailTypeHasBadge(GetRailType(tile), badge)) return true;
return false;
case StationType::Bus:
case StationType::Truck:
case StationType::RoadWaypoint:
if (features.Test(GrfSpecFeature::GSF_ROADSTOPS)) {
if (const RoadStopSpec *spec = GetRoadStopSpec(tile); spec != nullptr && BadgesContains(spec->badges, badge)) return true;
}
if (features.Test(GrfSpecFeature::GSF_ROADTYPES) && RoadTypeHasBadge(GetRoadTypeRoad(tile), badge)) return true;
if (features.Test(GrfSpecFeature::GSF_TRAMTYPES) && RoadTypeHasBadge(GetRoadTypeTram(tile), badge)) return true;
return false;
case StationType::Airport:
if (features.Test(GrfSpecFeature::GSF_AIRPORTTILES) && BadgesContains(AirportTileSpec::GetByTile(tile)->badges, badge)) return true;
return false;
default:
return false;
}
}
static bool TileHasBadge_Industry(TileIndex tile, BadgeID badge, GrfSpecFeatures features)
{
if (features.Test(GrfSpecFeature::GSF_INDUSTRYTILES) && BadgesContains(GetIndustryTileSpec(GetIndustryGfx(tile))->badges, badge)) return true;
if (features.Test(GrfSpecFeature::GSF_INDUSTRIES) && BadgesContains(GetIndustrySpec(GetIndustryType(tile))->badges, badge)) return true;
return false;
}
static bool TileHasBadge_TunnelBridge(TileIndex tile, BadgeID badge, GrfSpecFeatures features)
{
switch (GetTunnelBridgeTransportType(tile)) {
case TransportType::TRANSPORT_RAIL:
if (features.Test(GrfSpecFeature::GSF_RAILTYPES) && RailTypeHasBadge(GetRailType(tile), badge)) return true;
return false;
case TransportType::TRANSPORT_ROAD:
if (features.Test(GrfSpecFeature::GSF_ROADTYPES) && RoadTypeHasBadge(GetRoadTypeRoad(tile), badge)) return true;
if (features.Test(GrfSpecFeature::GSF_TRAMTYPES) && RoadTypeHasBadge(GetRoadTypeTram(tile), badge)) return true;
return false;
default:
return false;
}
}
static bool TileHasBadge_Object(TileIndex tile, BadgeID badge, GrfSpecFeatures features)
{
if (features.Test(GrfSpecFeature::GSF_OBJECTS) && BadgesContains(ObjectSpec::GetByTile(tile)->badges, badge)) return true;
return false;
}
/**
* Test if a tile has an item containing the specified badge.
* @param tile Tile to query.
* @param badge Badge to search for.
* @param features GRF features to include in the test.
* @returns true iff the badge 'is on' the tile.
*/
static bool TileHasBadge(TileIndex tile, BadgeID badge, GrfSpecFeatures features)
{
/* Per-tiletype functions for badge testing. Like _tile_type_procs, this is 16 entries as GetTileType() reads 4 bits. */
static constexpr std::array<TileHasBadgeProc, 16> tile_procs = {
nullptr,
TileHasBadge_Rail,
TileHasBadge_Road,
TileHasBadge_Town,
nullptr,
TileHasBadge_Station,
nullptr,
nullptr,
TileHasBadge_Industry,
TileHasBadge_TunnelBridge,
TileHasBadge_Object,
};
TileHasBadgeProc proc = tile_procs[GetTileType(tile)];
return proc != nullptr && proc(tile, badge, features);
}
/**
* Test for a matching badge 'on' a specific map tile.
* @param grffile GRF file of the current varaction.
* @param tile Tile to test.
* @param parameter GRF-local badge index.
* @param features GRF features to include in the test.
* @returns true iff the badge is present.
*/
uint32_t GetNearbyBadgeVariableResult(const GRFFile &grffile, TileIndex tile, const ResolverObject &object)
{
GrfSpecFeatures features = static_cast<GrfSpecFeatures>(object.GetRegister(0x101));
if (features.None()) return 0;
uint32_t parameter = object.GetRegister(0x100);
if (parameter >= std::size(grffile.badge_list)) return UINT_MAX;
/* NewGRF cannot be expected to know the bounds of the map. If the tile is invalid it doesn't have the queried badge. */
if (!IsValidTile(tile)) return 0;
BadgeID index = grffile.badge_list[parameter];
return TileHasBadge(tile, index, features);
}
/**
* Test for a matching badge in a list of badges.
* @param grffile GRF file of the current varaction.
* @param badges List of badges to test.
* @param parameter GRF-local badge index.
@ -227,7 +405,7 @@ uint32_t GetBadgeVariableResult(const GRFFile &grffile, std::span<const BadgeID>
if (parameter >= std::size(grffile.badge_list)) return UINT_MAX;
BadgeID index = grffile.badge_list[parameter];
return std::ranges::find(badges, index) != std::end(badges);
return BadgesContains(badges, index);
}
/**

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@ -64,6 +64,7 @@ Badge *GetBadgeByLabel(std::string_view label);
Badge *GetClassBadge(BadgeClassID class_index);
std::span<const BadgeID> GetClassBadges();
uint32_t GetNearbyBadgeVariableResult(const GRFFile &grffile, TileIndex tile, const ResolverObject &object);
uint32_t GetBadgeVariableResult(const struct GRFFile &grffile, std::span<const BadgeID> badges, uint32_t parameter);
PalSpriteID GetBadgeSprite(const Badge &badge, GrfSpecFeature feature, std::optional<TimerGameCalendar::Date> introduction_date, PaletteID remap);

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@ -444,6 +444,7 @@ static uint32_t GetDistanceFromNearbyHouse(uint8_t parameter, TileIndex start_ti
return _house_mngr.GetGRFID(house_id);
}
case 0x79: return GetNearbyBadgeVariableResult(*this->ro.grffile, GetNearbyTile(parameter, this->tile), this->ro);
case 0x7A: return GetBadgeVariableResult(*this->ro.grffile, HouseSpec::Get(this->house_id)->badges, parameter);
}

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@ -168,6 +168,7 @@ static uint32_t GetCountAndDistanceOfClosestInstance(const ResolverObject &objec
/* Variables available during construction check. */
switch (variable) {
case 0x79: return GetNearbyBadgeVariableResult(*this->ro.grffile, GetNearbyTile(parameter, this->tile), this->ro);
case 0x7A: return GetBadgeVariableResult(*this->ro.grffile, GetIndustrySpec(this->type)->badges, parameter);
case 0x80: return this->tile.base();
@ -354,6 +355,7 @@ static uint32_t GetCountAndDistanceOfClosestInstance(const ResolverObject &objec
NOT_REACHED();
}
case 0x79: return GetNearbyBadgeVariableResult(*this->ro.grffile, GetNearbyTile(parameter, this->tile), this->ro);
case 0x7A: return GetBadgeVariableResult(*this->ro.grffile, GetIndustrySpec(this->type)->badges, parameter);
/* Get a variable from the persistent storage */

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@ -93,6 +93,7 @@ uint32_t GetRelativePosition(TileIndex tile, TileIndex ind_tile)
/* Get industry tile ID at offset */
case 0x62: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->tile), this->industry, this->ro.grffile->grfid);
case 0x79: return GetNearbyBadgeVariableResult(*this->ro.grffile, GetNearbyTile(parameter, this->tile), this->ro);
case 0x7A: return GetBadgeVariableResult(*this->ro.grffile, GetIndustryTileSpec(GetIndustryGfx(this->tile))->badges, parameter);
}

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@ -291,6 +291,7 @@ static uint32_t GetCountAndDistanceOfClosestInstance(const ResolverObject &objec
/* Object view */
case 0x48: return this->view;
case 0x79: return GetNearbyBadgeVariableResult(*this->ro.grffile, GetNearbyTile(parameter, this->tile), this->ro);
case 0x7A: return GetBadgeVariableResult(*this->ro.grffile, this->spec->badges, parameter);
/*
@ -364,6 +365,7 @@ static uint32_t GetCountAndDistanceOfClosestInstance(const ResolverObject &objec
/* Count of object, distance of closest instance */
case 0x64: return GetCountAndDistanceOfClosestInstance(this->ro, parameter, this->ro.grffile->grfid, this->tile, this->obj);
case 0x79: return GetNearbyBadgeVariableResult(*this->ro.grffile, GetNearbyTile(parameter, this->tile), this->ro);
case 0x7A: return GetBadgeVariableResult(*this->ro.grffile, this->spec->badges, parameter);
}

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@ -205,6 +205,7 @@ uint32_t RoadStopScopeResolver::GetVariable(uint8_t variable, [[maybe_unused]] u
return 0xFFFE;
}
case 0x79: return GetNearbyBadgeVariableResult(*this->ro.grffile, GetNearbyTile(parameter, this->tile), this->ro);
case 0x7A: return GetBadgeVariableResult(*this->ro.grffile, this->roadstopspec->badges, parameter);
case 0xF0: return this->st == nullptr ? 0 : this->st->facilities.base(); // facilities

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@ -295,6 +295,12 @@ TownScopeResolver *StationResolverObject::GetTown()
}
break;
case 0x79:
if (this->axis != INVALID_AXIS && this->tile != INVALID_TILE) {
return GetNearbyBadgeVariableResult(*this->ro.grffile, GetNearbyTile(parameter, this->tile, true, this->axis), this->ro);
}
break;
case 0x7A: return GetBadgeVariableResult(*this->ro.grffile, this->statspec->badges, parameter);
case 0xFA: return ClampTo<uint16_t>(TimerGameCalendar::date - CalendarTime::DAYS_TILL_ORIGINAL_BASE_YEAR); // Build date, clamped to a 16 bit value
@ -398,6 +404,7 @@ TownScopeResolver *StationResolverObject::GetTown()
return 0xFFFE;
}
case 0x79: return GetNearbyBadgeVariableResult(*this->ro.grffile, GetNearbyTile(parameter, this->tile), this->ro);
case 0x7A: return GetBadgeVariableResult(*this->ro.grffile, this->statspec->badges, parameter);
/* General station variables */

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@ -36,10 +36,15 @@
# define MW(a) {a, PALETTE_TO_STRUCT_WHITE}
# define MC(a) {a, PALETTE_TO_STRUCT_CONCRETE}
static const PalSpriteID _aqueduct_sprites[] = {
{ SPR_AQUEDUCT_MIDDLE_X, PAL_NONE }, { 0x0, PAL_NONE }, { SPR_AQUEDUCT_PILLAR_X, PAL_NONE }, { 0x0, PAL_NONE },
{ SPR_AQUEDUCT_MIDDLE_Y, PAL_NONE }, { 0x0, PAL_NONE }, { SPR_AQUEDUCT_PILLAR_Y, PAL_NONE }, { 0x0, PAL_NONE },
{ SPR_AQUEDUCT_RAMP_SW, PAL_NONE }, { SPR_AQUEDUCT_RAMP_SE, PAL_NONE }, { SPR_AQUEDUCT_RAMP_NE, PAL_NONE }, { SPR_AQUEDUCT_RAMP_NW, PAL_NONE },
/* Sprite table for middle part of aqueduct. */
static const PalSpriteID _aqueduct_sprite_table_middle[] = {
{SPR_AQUEDUCT_MIDDLE_X, PAL_NONE}, {0x0, PAL_NONE}, {SPR_AQUEDUCT_PILLAR_X, PAL_NONE}, {0x0, PAL_NONE}, // AXIS_X
{SPR_AQUEDUCT_MIDDLE_Y, PAL_NONE}, {0x0, PAL_NONE}, {SPR_AQUEDUCT_PILLAR_Y, PAL_NONE}, {0x0, PAL_NONE}, // AIXS_Y
};
/* Sprite table for head part of aqueduct. */
static const PalSpriteID _aqueduct_sprite_table_heads[] = {
{SPR_AQUEDUCT_RAMP_SW, PAL_NONE}, {SPR_AQUEDUCT_RAMP_SE, PAL_NONE}, {SPR_AQUEDUCT_RAMP_NE, PAL_NONE}, {SPR_AQUEDUCT_RAMP_NW, PAL_NONE},
};
static const PalSpriteID _bridge_sprite_table_4_0[] = {

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@ -138,15 +138,58 @@ bool HasBridgeFlatRamp(Slope tileh, Axis axis)
return (tileh != SLOPE_FLAT);
}
static inline std::span<const PalSpriteID> GetBridgeSpriteTable(int index, BridgePieces table)
/**
* Get the sprite table for a rail/road bridge piece.
* @param bridge_type Bridge type.
* @param piece Bridge piece.
* @return Sprite table for the bridge piece.
*/
static std::span<const PalSpriteID> GetBridgeSpriteTable(BridgeType bridge_type, BridgePieces piece)
{
const BridgeSpec *bridge = GetBridgeSpec(index);
assert(table < NUM_BRIDGE_PIECES);
if (table < bridge->sprite_table.size() && !bridge->sprite_table[table].empty()) return bridge->sprite_table[table];
assert(piece < NUM_BRIDGE_PIECES);
return _bridge_sprite_table[index][table];
const BridgeSpec *bridge = GetBridgeSpec(bridge_type);
if (piece < bridge->sprite_table.size() && !bridge->sprite_table[piece].empty()) return bridge->sprite_table[piece];
return _bridge_sprite_table[bridge_type][piece];
}
/**
* Get the sprite table transport type base offset for a rail/road bridge.
* @param transport_type Transport type of bridge.
* @param ramp Tile of bridge ramp.
* @return Offset for transport type.
*/
static uint8_t GetBridgeSpriteTableBaseOffset(TransportType transport_type, TileIndex ramp)
{
switch (transport_type) {
case TRANSPORT_RAIL: return GetRailTypeInfo(GetRailType(ramp))->bridge_offset;
case TRANSPORT_ROAD: return 8;
default: NOT_REACHED();
}
}
/**
* Get bridge sprite table base offset for the ramp part of bridge.
* @param diagdir Direction of ramp.
* @return Offset for direction.
*/
static uint8_t GetBridgeRampDirectionBaseOffset(DiagDirection diagdir)
{
/* Bridge ramps are ordered SW, SE, NE, NW instead of NE, SE, SW, NW. */
static constexpr uint8_t ramp_offsets[DIAGDIR_END] = {2, 1, 0, 3};
return ramp_offsets[diagdir];
}
/**
* Get bridge sprite table base offset for the middle part of bridge.
* @param axis Axis of bridge.
* @return Offset for axis.
*/
static uint8_t GetBridgeMiddleAxisBaseOffset(Axis axis)
{
return axis == AXIS_X ? 0 : 4;
}
/**
* Determines the foundation for the bridge head, and tests if the resulting slope is valid.
@ -1017,10 +1060,10 @@ static CommandCost ClearTile_TunnelBridge(TileIndex tile, DoCommandFlags flags)
* @param h Bounding box size in Y direction
* @param subsprite Optional subsprite for drawing halfpillars
*/
static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, uint8_t w, uint8_t h, const SubSprite *subsprite)
static inline void DrawPillar(const PalSpriteID &psid, int x, int y, int z, uint8_t w, uint8_t h, const SubSprite *subsprite)
{
static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START; ///< Start offset of pillar wrt. bridge (downwards)
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, -PILLAR_Z_OFFSET}, {w, h, BB_HEIGHT_UNDER_BRIDGE}, {0, 0, PILLAR_Z_OFFSET}}, IsTransparencySet(TO_BRIDGES), subsprite);
AddSortableSpriteToDraw(psid.sprite, psid.pal, x, y, z, {{0, 0, -PILLAR_Z_OFFSET}, {w, h, BB_HEIGHT_UNDER_BRIDGE}, {0, 0, PILLAR_Z_OFFSET}}, IsTransparencySet(TO_BRIDGES), subsprite);
}
/**
@ -1034,7 +1077,7 @@ static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, uint
* @param h Bounding box size in Y direction
* @return Reached Z at the bottom
*/
static int DrawPillarColumn(int z_bottom, int z_top, const PalSpriteID *psid, int x, int y, int w, int h)
static int DrawPillarColumn(int z_bottom, int z_top, const PalSpriteID &psid, int x, int y, int w, int h)
{
int cur_z;
for (cur_z = z_top; cur_z >= z_bottom; cur_z -= TILE_HEIGHT) {
@ -1054,7 +1097,7 @@ static int DrawPillarColumn(int z_bottom, int z_top, const PalSpriteID *psid, in
* @param y Sprite Y position of front pillar.
* @param z_bridge Absolute height of bridge bottom.
*/
static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge)
static void DrawBridgePillars(const PalSpriteID &psid, const TileInfo *ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge)
{
static const int bounding_box_size[2] = {16, 2}; ///< bounding box size of pillars along bridge direction
static const int back_pillar_offset[2] = { 0, 9}; ///< sprite position offset of back facing pillar
@ -1065,7 +1108,7 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis
{ { -INF, -INF, 15, INF }, { 16, -INF, INF, INF } }, // Y axis, north and south
};
if (psid->sprite == 0) return;
if (psid.sprite == 0) return;
/* Determine ground height under pillars */
DiagDirection south_dir = AxisToDiagDir(axis);
@ -1404,34 +1447,20 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
DrawBridgeMiddle(ti);
} else { // IsBridge(ti->tile)
const PalSpriteID *psid;
int base_offset;
bool ice = HasTunnelBridgeSnowOrDesert(ti->tile);
if (transport_type == TRANSPORT_RAIL) {
base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset;
assert(base_offset != 8); // This one is used for roads
} else {
base_offset = 8;
}
/* as the lower 3 bits are used for other stuff, make sure they are clear */
assert( (base_offset & 0x07) == 0x00);
DrawFoundation(ti, GetBridgeFoundation(ti->tileh, DiagDirToAxis(tunnelbridge_direction)));
/* HACK Wizardry to convert the bridge ramp direction into a sprite offset */
base_offset += (6 - tunnelbridge_direction) % 4;
/* Table number BRIDGE_PIECE_HEAD always refers to the bridge heads for any bridge type */
uint base_offset = GetBridgeRampDirectionBaseOffset(tunnelbridge_direction);
std::span<const PalSpriteID> psid;
if (transport_type != TRANSPORT_WATER) {
if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
psid = &GetBridgeSpriteTable(GetBridgeType(ti->tile), BRIDGE_PIECE_HEAD)[base_offset];
base_offset += GetBridgeSpriteTableBaseOffset(transport_type, ti->tile);
psid = GetBridgeSpriteTable(GetBridgeType(ti->tile), BRIDGE_PIECE_HEAD);
} else {
psid = _aqueduct_sprites + base_offset;
psid = _aqueduct_sprite_table_heads;
}
psid = psid.subspan(base_offset, 1);
if (!ice) {
if (!HasTunnelBridgeSnowOrDesert(ti->tile)) {
TileIndex next = ti->tile + TileOffsByDiagDir(tunnelbridge_direction);
if (ti->tileh != SLOPE_FLAT && ti->z == 0 && HasTileWaterClass(next) && GetWaterClass(next) == WATER_CLASS_SEA) {
DrawShoreTile(ti->tileh);
@ -1451,7 +1480,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
* it doesn't disappear behind it
*/
/* Bridge heads are drawn solid no matter how invisibility/transparency is set */
AddSortableSpriteToDraw(psid->sprite, psid->pal, *ti, {{}, {TILE_SIZE, TILE_SIZE, static_cast<uint8_t>(ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)}, {}});
AddSortableSpriteToDraw(psid[0].sprite, psid[0].pal, *ti, {{}, {TILE_SIZE, TILE_SIZE, static_cast<uint8_t>(ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)}, {}});
if (transport_type == TRANSPORT_ROAD) {
uint offset = tunnelbridge_direction;
@ -1572,33 +1601,21 @@ void DrawBridgeMiddle(const TileInfo *ti)
TileIndex rampnorth = GetNorthernBridgeEnd(ti->tile);
TileIndex rampsouth = GetSouthernBridgeEnd(ti->tile);
TransportType transport_type = GetTunnelBridgeTransportType(rampsouth);
Axis axis = GetBridgeAxis(ti->tile);
BridgePieces piece = CalcBridgePiece(
GetTunnelBridgeLength(ti->tile, rampnorth) + 1,
GetTunnelBridgeLength(ti->tile, rampsouth) + 1
);
const PalSpriteID *psid;
uint base_offset = GetBridgeMiddleAxisBaseOffset(axis);
std::span<const PalSpriteID> psid;
bool drawfarpillar;
if (transport_type != TRANSPORT_WATER) {
BridgeType type = GetBridgeType(rampsouth);
drawfarpillar = !HasBit(GetBridgeSpec(type)->flags, 0);
uint base_offset;
if (transport_type == TRANSPORT_RAIL) {
base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
} else {
base_offset = 8;
}
psid = &GetBridgeSpriteTable(type, piece)[base_offset];
BridgeType bridge_type = GetBridgeType(rampsouth);
drawfarpillar = !HasBit(GetBridgeSpec(bridge_type)->flags, 0);
base_offset += GetBridgeSpriteTableBaseOffset(transport_type, rampsouth);
psid = GetBridgeSpriteTable(bridge_type, CalcBridgePiece(GetTunnelBridgeLength(ti->tile, rampnorth) + 1, GetTunnelBridgeLength(ti->tile, rampsouth) + 1));
} else {
drawfarpillar = true;
psid = _aqueduct_sprites;
psid = _aqueduct_sprite_table_middle;
}
if (axis != AXIS_X) psid += 4;
psid = psid.subspan(base_offset, 3);
int x = ti->x;
int y = ti->y;
@ -1614,14 +1631,12 @@ void DrawBridgeMiddle(const TileInfo *ti)
/* Draw floor and far part of bridge*/
if (!IsInvisibilitySet(TO_BRIDGES)) {
if (axis == AXIS_X) {
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
AddSortableSpriteToDraw(psid[0].sprite, psid[0].pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
} else {
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
AddSortableSpriteToDraw(psid[0].sprite, psid[0].pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
}
}
psid++;
if (transport_type == TRANSPORT_ROAD) {
/* DrawBridgeRoadBits() calls EndSpriteCombine() and StartSpriteCombine() */
DrawBridgeRoadBits(rampsouth, x, y, bridge_z, axis ^ 1, false);
@ -1654,10 +1669,10 @@ void DrawBridgeMiddle(const TileInfo *ti)
if (!IsInvisibilitySet(TO_BRIDGES)) {
if (axis == AXIS_X) {
y += 12;
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 3, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, -3, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
if (psid[1].sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid[1].sprite, psid[1].pal, x, y, z, {{0, 3, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, -3, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
} else {
x += 12;
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{3, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {-3, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
if (psid[1].sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid[1].sprite, psid[1].pal, x, y, z, {{3, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {-3, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
}
}
@ -1667,8 +1682,7 @@ void DrawBridgeMiddle(const TileInfo *ti)
/* Do not draw anything more if bridges are invisible */
if (IsInvisibilitySet(TO_BRIDGES)) return;
psid++;
DrawBridgePillars(psid, ti, axis, drawfarpillar, x, y, z);
DrawBridgePillars(psid[2], ti, axis, drawfarpillar, x, y, z);
}