mirror of https://github.com/OpenTTD/OpenTTD
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820e67d5b0
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820e67d5b0 | |
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7bb4940ebd | |
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f9aef24325 |
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@ -83,7 +83,7 @@ void AIInstance::Died()
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void AIInstance::LoadDummyScript()
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{
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ScriptAllocatorScope alloc_scope(this->engine);
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ScriptAllocatorScope alloc_scope(this->engine.get());
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Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
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}
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@ -1024,7 +1024,8 @@ static void MakeLake(TileIndex tile, uint height_lake)
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for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
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TileIndex t = tile + TileOffsByDiagDir(d);
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if (IsWaterTile(t)) {
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MakeRiverAndModifyDesertZoneAround(tile);
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MakeRiver(tile, Random());
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MarkTileDirtyByTile(tile);
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return;
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}
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}
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@ -1154,7 +1155,8 @@ static void RiverMakeWider(TileIndex tile, TileIndex origin_tile)
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/* If the tile upstream isn't flat, don't bother. */
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if (GetTileSlope(downstream_tile) != SLOPE_FLAT) return;
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MakeRiverAndModifyDesertZoneAround(downstream_tile);
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MakeRiver(downstream_tile, Random());
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MarkTileDirtyByTile(downstream_tile);
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}
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/* If upstream is dry and flat, try making it a river tile. */
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@ -1162,13 +1164,15 @@ static void RiverMakeWider(TileIndex tile, TileIndex origin_tile)
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/* If the tile upstream isn't flat, don't bother. */
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if (GetTileSlope(upstream_tile) != SLOPE_FLAT) return;
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MakeRiverAndModifyDesertZoneAround(upstream_tile);
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MakeRiver(upstream_tile, Random());
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MarkTileDirtyByTile(upstream_tile);
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}
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}
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/* If the tile slope matches the desired slope, add a river tile. */
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if (cur_slope == desired_slope) {
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MakeRiverAndModifyDesertZoneAround(tile);
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MakeRiver(tile, Random());
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MarkTileDirtyByTile(tile);
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}
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}
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@ -1238,7 +1242,8 @@ protected:
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for (PathNode *path = current.parent; path != nullptr; path = path->parent) {
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TileIndex tile = path->GetTile();
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if (!IsWaterTile(tile)) {
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MakeRiverAndModifyDesertZoneAround(tile);
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MakeRiver(tile, Random());
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MarkTileDirtyByTile(tile);
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}
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}
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@ -1356,7 +1361,8 @@ static std::tuple<bool, bool> FlowRiver(TileIndex spring, TileIndex begin, uint
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/* We only want a lake if the river is long enough. */
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DistanceManhattan(spring, lake_centre) > min_river_length) {
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end = lake_centre;
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MakeRiverAndModifyDesertZoneAround(lake_centre);
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MakeRiver(lake_centre, Random());
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MarkTileDirtyByTile(lake_centre);
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uint diameter = RandomRange(8) + 3;
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/* Run the loop twice, so artefacts from going circular in one direction get (mostly) hidden. */
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@ -1420,6 +1426,25 @@ static void CreateRivers()
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/* Widening rivers may have left some tiles requiring to be watered. */
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ConvertGroundTilesIntoWaterTiles();
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/* Search for unwanted pockets of river artifacts to clear them of water. */
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for (const auto tile : Map::Iterate()) {
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if (!IsTileType(tile, MP_WATER) || !IsRiver(tile)) continue;
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bool has_neighbour = false;
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for (DiagDirection d = DIAGDIR_BEGIN; d != DIAGDIR_END; d++) {
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TileIndex other_tile = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDiagDir(d));
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if (other_tile == INVALID_TILE || !IsWaterTile(other_tile)) continue;
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has_neighbour = true;
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if (_settings_game.game_creation.landscape == LandscapeType::Tropic) ModifyDesertZoneAroundRiver(tile);
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break;
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}
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if (!has_neighbour) {
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DoClearSquare(tile);
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}
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}
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/* Run tile loop to update the ground density. */
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for (uint i = 0; i != TILE_UPDATE_FREQUENCY; i++) {
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if (i % 64 == 0) IncreaseGeneratingWorldProgress(GWP_RIVER);
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@ -53,7 +53,7 @@ static ScriptStorage &GetStorage()
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/* static */ ScriptInstance *ScriptObject::ActiveInstance::active = nullptr;
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ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine)
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ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine.get())
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{
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this->last_active = ScriptObject::ActiveInstance::active;
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ScriptObject::ActiveInstance::active = &instance;
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@ -230,8 +230,8 @@ ScriptObject::DisableDoCommandScope::DisableDoCommandScope()
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/* static */ bool ScriptObject::CanSuspend()
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{
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Squirrel *squirrel = ScriptObject::GetActiveInstance().engine;
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return GetStorage().allow_do_command && squirrel->CanSuspend();
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Squirrel &squirrel = *ScriptObject::GetActiveInstance().engine;
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return GetStorage().allow_do_command && squirrel.CanSuspend();
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}
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/* static */ ScriptEventQueue &ScriptObject::GetEventQueue()
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@ -50,8 +50,8 @@ static void PrintFunc(bool error_msg, std::string_view message)
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ScriptInstance::ScriptInstance(std::string_view api_name)
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{
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this->storage = new ScriptStorage();
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this->engine = new Squirrel(api_name);
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this->storage = std::make_unique<ScriptStorage>();
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this->engine = std::make_unique<Squirrel>(api_name);
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this->engine->SetPrintFunction(&PrintFunc);
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}
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@ -59,10 +59,10 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
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{
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ScriptObject::ActiveInstance active(*this);
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this->controller = new ScriptController(company);
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this->controller = std::make_unique<ScriptController>(company);
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/* Register the API functions and classes */
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this->engine->SetGlobalPointer(this->engine);
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this->engine->SetGlobalPointer(this->engine.get());
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this->RegisterAPI();
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if (this->IsDead()) {
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/* Failed to register API; a message has already been logged. */
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@ -81,12 +81,11 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
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}
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/* Create the main-class */
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this->instance = new SQObject();
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if (!this->engine->CreateClassInstance(instance_name, this->controller, this->instance)) {
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this->instance = std::make_unique<SQObject>();
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if (!this->engine->CreateClassInstance(instance_name, this->controller.get(), this->instance.get())) {
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/* If CreateClassInstance has returned false instance has not been
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* registered with squirrel, so avoid trying to Release it by clearing it now */
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delete this->instance;
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this->instance = nullptr;
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this->instance.reset();
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this->Died();
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return;
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}
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@ -158,11 +157,10 @@ ScriptInstance::~ScriptInstance()
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ScriptObject::ActiveInstance active(*this);
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this->in_shutdown = true;
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if (instance != nullptr) this->engine->ReleaseObject(this->instance);
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if (engine != nullptr) delete this->engine;
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delete this->storage;
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delete this->controller;
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delete this->instance;
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if (instance != nullptr) this->engine->ReleaseObject(this->instance.get());
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/* Engine must be reset explicitly in scope of the active instance. */
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this->engine.reset();
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}
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void ScriptInstance::Continue()
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@ -179,11 +177,9 @@ void ScriptInstance::Died()
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this->last_allocated_memory = this->GetAllocatedMemory(); // Update cache
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if (this->instance != nullptr) this->engine->ReleaseObject(this->instance);
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delete this->instance;
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delete this->engine;
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this->instance = nullptr;
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this->engine = nullptr;
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if (this->instance != nullptr) this->engine->ReleaseObject(this->instance.get());
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this->engine.reset();
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this->instance.reset();
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}
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void ScriptInstance::GameLoop()
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@ -256,7 +256,7 @@ public:
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void ReleaseSQObject(HSQOBJECT *obj);
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protected:
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class Squirrel *engine = nullptr; ///< A wrapper around the squirrel vm.
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std::unique_ptr<class Squirrel> engine; ///< A wrapper around the squirrel vm.
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std::string api_version{}; ///< Current API used by this script.
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/**
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@ -288,9 +288,9 @@ protected:
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virtual void LoadDummyScript() = 0;
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private:
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class ScriptController *controller = nullptr; ///< The script main class.
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class ScriptStorage *storage = nullptr; ///< Some global information for each running script.
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SQObject *instance = nullptr; ///< Squirrel-pointer to the script main class.
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std::unique_ptr<class ScriptStorage> storage; ///< Some global information for each running script.
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std::unique_ptr<class ScriptController> controller; ///< The script main class.
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std::unique_ptr<SQObject> instance; ///< Squirrel-pointer to the script main class.
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bool is_started = false; ///< Is the scripts constructor executed?
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bool is_dead = false; ///< True if the script has been stopped.
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@ -39,6 +39,7 @@ void MakeWaterKeepingClass(TileIndex tile, Owner o);
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void CheckForDockingTile(TileIndex t);
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void MakeRiverAndModifyDesertZoneAround(TileIndex tile);
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void ModifyDesertZoneAroundRiver(TileIndex tile);
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static const uint RIVER_OFFSET_DESERT_DISTANCE = 5; ///< Circular tile search diameter to create non-desert around a river tile.
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bool IsWateredTile(TileIndex tile, Direction from);
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@ -454,6 +454,20 @@ void MakeRiverAndModifyDesertZoneAround(TileIndex tile)
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}
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}
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/**
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* Remove desert directly around a river tile.
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* @param tile The tile to create non-desert around
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*/
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void ModifyDesertZoneAroundRiver(TileIndex tile)
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{
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assert(IsTileType(tile, MP_WATER) && IsRiver(tile));
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/* Remove desert directly around the river tile. */
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for (auto t : SpiralTileSequence(tile, RIVER_OFFSET_DESERT_DISTANCE)) {
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if (GetTropicZone(t) == TROPICZONE_DESERT) SetTropicZone(t, TROPICZONE_NORMAL);
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}
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}
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/**
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* Build a piece of canal.
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* @param flags type of operation
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