1
0
Fork 0

Compare commits

...

3 Commits

Author SHA1 Message Date
SamuXarick 820e67d5b0
Merge f9aef24325 into 7bb4940ebd 2025-07-19 08:29:39 +00:00
Peter Nelson 7bb4940ebd
Codechange: Use unique_ptr for all pointers in script instance. (#14339)
Removes manual memory management with new/delete.
2025-07-19 09:29:30 +01:00
SamuXarick f9aef24325 Fix: Remove unwanted river artifacts after generation
This requires postponing ModifyDesertZoneAroundRiver to after river generation.
2025-04-24 12:26:28 +01:00
7 changed files with 68 additions and 32 deletions

View File

@ -83,7 +83,7 @@ void AIInstance::Died()
void AIInstance::LoadDummyScript()
{
ScriptAllocatorScope alloc_scope(this->engine);
ScriptAllocatorScope alloc_scope(this->engine.get());
Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
}

View File

@ -1024,7 +1024,8 @@ static void MakeLake(TileIndex tile, uint height_lake)
for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
TileIndex t = tile + TileOffsByDiagDir(d);
if (IsWaterTile(t)) {
MakeRiverAndModifyDesertZoneAround(tile);
MakeRiver(tile, Random());
MarkTileDirtyByTile(tile);
return;
}
}
@ -1154,7 +1155,8 @@ static void RiverMakeWider(TileIndex tile, TileIndex origin_tile)
/* If the tile upstream isn't flat, don't bother. */
if (GetTileSlope(downstream_tile) != SLOPE_FLAT) return;
MakeRiverAndModifyDesertZoneAround(downstream_tile);
MakeRiver(downstream_tile, Random());
MarkTileDirtyByTile(downstream_tile);
}
/* If upstream is dry and flat, try making it a river tile. */
@ -1162,13 +1164,15 @@ static void RiverMakeWider(TileIndex tile, TileIndex origin_tile)
/* If the tile upstream isn't flat, don't bother. */
if (GetTileSlope(upstream_tile) != SLOPE_FLAT) return;
MakeRiverAndModifyDesertZoneAround(upstream_tile);
MakeRiver(upstream_tile, Random());
MarkTileDirtyByTile(upstream_tile);
}
}
/* If the tile slope matches the desired slope, add a river tile. */
if (cur_slope == desired_slope) {
MakeRiverAndModifyDesertZoneAround(tile);
MakeRiver(tile, Random());
MarkTileDirtyByTile(tile);
}
}
@ -1238,7 +1242,8 @@ protected:
for (PathNode *path = current.parent; path != nullptr; path = path->parent) {
TileIndex tile = path->GetTile();
if (!IsWaterTile(tile)) {
MakeRiverAndModifyDesertZoneAround(tile);
MakeRiver(tile, Random());
MarkTileDirtyByTile(tile);
}
}
@ -1356,7 +1361,8 @@ static std::tuple<bool, bool> FlowRiver(TileIndex spring, TileIndex begin, uint
/* We only want a lake if the river is long enough. */
DistanceManhattan(spring, lake_centre) > min_river_length) {
end = lake_centre;
MakeRiverAndModifyDesertZoneAround(lake_centre);
MakeRiver(lake_centre, Random());
MarkTileDirtyByTile(lake_centre);
uint diameter = RandomRange(8) + 3;
/* Run the loop twice, so artefacts from going circular in one direction get (mostly) hidden. */
@ -1420,6 +1426,25 @@ static void CreateRivers()
/* Widening rivers may have left some tiles requiring to be watered. */
ConvertGroundTilesIntoWaterTiles();
/* Search for unwanted pockets of river artifacts to clear them of water. */
for (const auto tile : Map::Iterate()) {
if (!IsTileType(tile, MP_WATER) || !IsRiver(tile)) continue;
bool has_neighbour = false;
for (DiagDirection d = DIAGDIR_BEGIN; d != DIAGDIR_END; d++) {
TileIndex other_tile = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDiagDir(d));
if (other_tile == INVALID_TILE || !IsWaterTile(other_tile)) continue;
has_neighbour = true;
if (_settings_game.game_creation.landscape == LandscapeType::Tropic) ModifyDesertZoneAroundRiver(tile);
break;
}
if (!has_neighbour) {
DoClearSquare(tile);
}
}
/* Run tile loop to update the ground density. */
for (uint i = 0; i != TILE_UPDATE_FREQUENCY; i++) {
if (i % 64 == 0) IncreaseGeneratingWorldProgress(GWP_RIVER);

View File

@ -53,7 +53,7 @@ static ScriptStorage &GetStorage()
/* static */ ScriptInstance *ScriptObject::ActiveInstance::active = nullptr;
ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine)
ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine.get())
{
this->last_active = ScriptObject::ActiveInstance::active;
ScriptObject::ActiveInstance::active = &instance;
@ -230,8 +230,8 @@ ScriptObject::DisableDoCommandScope::DisableDoCommandScope()
/* static */ bool ScriptObject::CanSuspend()
{
Squirrel *squirrel = ScriptObject::GetActiveInstance().engine;
return GetStorage().allow_do_command && squirrel->CanSuspend();
Squirrel &squirrel = *ScriptObject::GetActiveInstance().engine;
return GetStorage().allow_do_command && squirrel.CanSuspend();
}
/* static */ ScriptEventQueue &ScriptObject::GetEventQueue()

View File

@ -50,8 +50,8 @@ static void PrintFunc(bool error_msg, std::string_view message)
ScriptInstance::ScriptInstance(std::string_view api_name)
{
this->storage = new ScriptStorage();
this->engine = new Squirrel(api_name);
this->storage = std::make_unique<ScriptStorage>();
this->engine = std::make_unique<Squirrel>(api_name);
this->engine->SetPrintFunction(&PrintFunc);
}
@ -59,10 +59,10 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
{
ScriptObject::ActiveInstance active(*this);
this->controller = new ScriptController(company);
this->controller = std::make_unique<ScriptController>(company);
/* Register the API functions and classes */
this->engine->SetGlobalPointer(this->engine);
this->engine->SetGlobalPointer(this->engine.get());
this->RegisterAPI();
if (this->IsDead()) {
/* Failed to register API; a message has already been logged. */
@ -81,12 +81,11 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
}
/* Create the main-class */
this->instance = new SQObject();
if (!this->engine->CreateClassInstance(instance_name, this->controller, this->instance)) {
this->instance = std::make_unique<SQObject>();
if (!this->engine->CreateClassInstance(instance_name, this->controller.get(), this->instance.get())) {
/* If CreateClassInstance has returned false instance has not been
* registered with squirrel, so avoid trying to Release it by clearing it now */
delete this->instance;
this->instance = nullptr;
this->instance.reset();
this->Died();
return;
}
@ -158,11 +157,10 @@ ScriptInstance::~ScriptInstance()
ScriptObject::ActiveInstance active(*this);
this->in_shutdown = true;
if (instance != nullptr) this->engine->ReleaseObject(this->instance);
if (engine != nullptr) delete this->engine;
delete this->storage;
delete this->controller;
delete this->instance;
if (instance != nullptr) this->engine->ReleaseObject(this->instance.get());
/* Engine must be reset explicitly in scope of the active instance. */
this->engine.reset();
}
void ScriptInstance::Continue()
@ -179,11 +177,9 @@ void ScriptInstance::Died()
this->last_allocated_memory = this->GetAllocatedMemory(); // Update cache
if (this->instance != nullptr) this->engine->ReleaseObject(this->instance);
delete this->instance;
delete this->engine;
this->instance = nullptr;
this->engine = nullptr;
if (this->instance != nullptr) this->engine->ReleaseObject(this->instance.get());
this->engine.reset();
this->instance.reset();
}
void ScriptInstance::GameLoop()

View File

@ -256,7 +256,7 @@ public:
void ReleaseSQObject(HSQOBJECT *obj);
protected:
class Squirrel *engine = nullptr; ///< A wrapper around the squirrel vm.
std::unique_ptr<class Squirrel> engine; ///< A wrapper around the squirrel vm.
std::string api_version{}; ///< Current API used by this script.
/**
@ -288,9 +288,9 @@ protected:
virtual void LoadDummyScript() = 0;
private:
class ScriptController *controller = nullptr; ///< The script main class.
class ScriptStorage *storage = nullptr; ///< Some global information for each running script.
SQObject *instance = nullptr; ///< Squirrel-pointer to the script main class.
std::unique_ptr<class ScriptStorage> storage; ///< Some global information for each running script.
std::unique_ptr<class ScriptController> controller; ///< The script main class.
std::unique_ptr<SQObject> instance; ///< Squirrel-pointer to the script main class.
bool is_started = false; ///< Is the scripts constructor executed?
bool is_dead = false; ///< True if the script has been stopped.

View File

@ -39,6 +39,7 @@ void MakeWaterKeepingClass(TileIndex tile, Owner o);
void CheckForDockingTile(TileIndex t);
void MakeRiverAndModifyDesertZoneAround(TileIndex tile);
void ModifyDesertZoneAroundRiver(TileIndex tile);
static const uint RIVER_OFFSET_DESERT_DISTANCE = 5; ///< Circular tile search diameter to create non-desert around a river tile.
bool IsWateredTile(TileIndex tile, Direction from);

View File

@ -454,6 +454,20 @@ void MakeRiverAndModifyDesertZoneAround(TileIndex tile)
}
}
/**
* Remove desert directly around a river tile.
* @param tile The tile to create non-desert around
*/
void ModifyDesertZoneAroundRiver(TileIndex tile)
{
assert(IsTileType(tile, MP_WATER) && IsRiver(tile));
/* Remove desert directly around the river tile. */
for (auto t : SpiralTileSequence(tile, RIVER_OFFSET_DESERT_DISTANCE)) {
if (GetTropicZone(t) == TROPICZONE_DESERT) SetTropicZone(t, TROPICZONE_NORMAL);
}
}
/**
* Build a piece of canal.
* @param flags type of operation