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Author SHA1 Message Date
drelbszoomer 2a8303fbee
Merge 7edc18c977 into 6d95cea73a 2025-07-22 04:46:40 +00:00
translators 6d95cea73a Update: Translations from eints
english (au): 5 changes by krysclarke
korean: 6 changes by telk5093
greek: 5 changes by gh658804
russian: 5 changes by Ln-Wolf
finnish: 5 changes by hpiirai
portuguese: 5 changes by jcteotonio
portuguese (brazilian): 5 changes by pasantoro
2025-07-22 04:46:31 +00:00
Peter Nelson 921d83c324
Codechange: Unify structures with sprite sub-tile bounds and simplify bounding boxes. (#14424)
Lots of different structs contain variations on sub-tile bounds with different naming. Unify into a single struct that can be inherited and passed directly to AddSortableSpriteToDraw.

At the same time, offsets now work more logically: sub-tile bounds now specify the bounding box, and an offset can be applied to the sprite.
2025-07-22 00:02:00 +01:00
drelbszoomer 7edc18c977 Feature: Add ALSA midi output support 2025-02-20 22:47:39 -05:00
60 changed files with 10901 additions and 374 deletions

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@ -144,6 +144,7 @@ if(NOT OPTION_DEDICATED)
find_package(Freetype)
find_package(SDL2)
find_package(Fluidsynth)
find_package(ALSA)
if(Freetype_FOUND)
find_package(Fontconfig)
endif()
@ -326,6 +327,7 @@ if(NOT OPTION_DEDICATED)
link_package(ICU_i18n)
link_package(ICU_uc)
link_package(OpusFile TARGET OpusFile::opusfile)
link_package(ALSA)
if(SDL2_FOUND AND OPENGL_FOUND AND UNIX)
# SDL2 dynamically loads OpenGL if needed, so do not link to OpenGL when

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@ -0,0 +1,76 @@
#[=======================================================================[.rst:
FindALSA
--------
Find Advanced Linux Sound Architecture (ALSA)
Find the alsa libraries (``asound``)
IMPORTED Targets
^^^^^^^^^^^^^^^^
.. versionadded:: 3.12
This module defines :prop_tgt:`IMPORTED` target ``ALSA::ALSA``, if
ALSA has been found.
Result Variables
^^^^^^^^^^^^^^^^
This module defines the following variables:
``ALSA_FOUND``
True if ALSA_INCLUDE_DIR & ALSA_LIBRARY are found
``ALSA_LIBRARIES``
List of libraries when using ALSA.
``ALSA_INCLUDE_DIRS``
Where to find the ALSA headers.
Cache variables
^^^^^^^^^^^^^^^
The following cache variables may also be set:
``ALSA_INCLUDE_DIR``
the ALSA include directory
``ALSA_LIBRARY``
the absolute path of the asound library
#]=======================================================================]
find_package(PkgConfig QUIET)
pkg_check_modules(PC_ALSA QUIET alsa)
find_path(ALSA_INCLUDE_DIR NAMES alsa/asoundlib.h
DOC "The ALSA (asound) include directory"
)
find_library(ALSA_LIBRARY NAMES asound
DOC "The ALSA (asound) library"
)
if(ALSA_INCLUDE_DIR AND EXISTS "${ALSA_INCLUDE_DIR}/alsa/version.h")
file(STRINGS "${ALSA_INCLUDE_DIR}/alsa/version.h" alsa_version_str REGEX "^#define[\t ]+SND_LIB_VERSION_STR[\t ]+\".*\"")
string(REGEX REPLACE "^.*SND_LIB_VERSION_STR[\t ]+\"([^\"]*)\".*$" "\\1" ALSA_VERSION_STRING "${alsa_version_str}")
unset(alsa_version_str)
endif()
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(ALSA
REQUIRED_VARS ALSA_LIBRARY ALSA_INCLUDE_DIR
VERSION_VAR ALSA_VERSION_STRING)
if(ALSA_FOUND)
set( ALSA_LIBRARIES ${ALSA_LIBRARY} )
set( ALSA_INCLUDE_DIRS ${ALSA_INCLUDE_DIR} )
if(NOT TARGET ALSA::ALSA)
add_library(ALSA::ALSA UNKNOWN IMPORTED)
set_target_properties(ALSA::ALSA PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${ALSA_INCLUDE_DIRS}")
set_property(TARGET ALSA::ALSA APPEND PROPERTY IMPORTED_LOCATION "${ALSA_LIBRARY}")
endif()
endif()
mark_as_advanced(ALSA_INCLUDE_DIR ALSA_LIBRARY)

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@ -7,3 +7,4 @@ add_subdirectory(squirrel)
add_subdirectory(nlohmann)
add_subdirectory(opengl)
add_subdirectory(openttd_social_integration_api)
add_subdirectory(midifile)

2012
src/3rdparty/midifile/Binasc.cpp vendored 100644

File diff suppressed because it is too large Load Diff

161
src/3rdparty/midifile/Binasc.h vendored 100644
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@ -0,0 +1,161 @@
//
// Programmer: Craig Stuart Sapp <craig@ccrma.stanford.edu>
// Creation Date: Mon Feb 16 12:26:32 PST 2015 Adapted from binasc program.
// Last Modified: Sat Apr 21 10:52:19 PDT 2018 Removed using namespace std;
// Filename: midifile/include/Binasc.h
// Website: http://midifile.sapp.org
// Syntax: C++11
// vim: ts=3 noexpandtab
//
// description: Interface to convert bytes between binary and ASCII forms.
//
#ifndef _BINASC_H_INCLUDED
#define _BINASC_H_INCLUDED
#include <cstdlib>
#include <fstream>
#include <iostream>
#include <string>
namespace smf {
typedef unsigned char uchar;
typedef unsigned short ushort;
typedef unsigned long ulong;
class Binasc {
public:
Binasc (void);
~Binasc ();
// functions for setting options:
int setLineLength (int length);
int getLineLength (void);
int setLineBytes (int length);
int getLineBytes (void);
void setComments (int state);
void setCommentsOn (void);
void setCommentsOff (void);
int getComments (void);
void setBytes (int state);
void setBytesOn (void);
void setBytesOff (void);
int getBytes (void);
void setMidi (int state);
void setMidiOn (void);
void setMidiOff (void);
int getMidi (void);
// functions for converting into a binary file:
int writeToBinary (const std::string& outfile,
const std::string& infile);
int writeToBinary (const std::string& outfile,
std::istream& input);
int writeToBinary (std::ostream& out,
const std::string& infile);
int writeToBinary (std::ostream& out,
std::istream& input);
// functions for converting into an ASCII file with hex bytes:
int readFromBinary (const std::string&
outfile,
const std::string& infile);
int readFromBinary (const std::string& outfile,
std::istream& input);
int readFromBinary (std::ostream& out,
const std::string& infile);
int readFromBinary (std::ostream& out,
std::istream& input);
// static functions for writing ordered bytes:
static std::ostream& writeLittleEndianUShort (std::ostream& out,
ushort value);
static std::ostream& writeBigEndianUShort (std::ostream& out,
ushort value);
static std::ostream& writeLittleEndianShort (std::ostream& out,
short value);
static std::ostream& writeBigEndianShort (std::ostream& out,
short value);
static std::ostream& writeLittleEndianULong (std::ostream& out,
ulong value);
static std::ostream& writeBigEndianULong (std::ostream& out,
ulong value);
static std::ostream& writeLittleEndianLong (std::ostream& out,
long value);
static std::ostream& writeBigEndianLong (std::ostream& out,
long value);
static std::ostream& writeLittleEndianFloat (std::ostream& out,
float value);
static std::ostream& writeBigEndianFloat (std::ostream& out,
float value);
static std::ostream& writeLittleEndianDouble (std::ostream& out,
double value);
static std::ostream& writeBigEndianDouble (std::ostream& out,
double value);
static std::string keyToPitchName (int key);
protected:
int m_bytesQ; // option for printing hex bytes in ASCII output.
int m_commentsQ; // option for printing comments in ASCII output.
int m_midiQ; // output ASCII data as parsed MIDI file.
int m_maxLineLength;// number of character in ASCII output on a line.
int m_maxLineBytes; // number of hex bytes in ASCII output on a line.
private:
// helper functions for reading ASCII content to conver to binary:
int processLine (std::ostream& out,
const std::string& input,
int lineNum);
int processAsciiWord (std::ostream& out,
const std::string& input,
int lineNum);
int processStringWord (std::ostream& out,
const std::string& input,
int lineNum);
int processBinaryWord (std::ostream& out,
const std::string& input,
int lineNum);
int processDecimalWord (std::ostream& out,
const std::string& input,
int lineNum);
int processHexWord (std::ostream& out,
const std::string& input,
int lineNum);
int processVlvWord (std::ostream& out,
const std::string& input,
int lineNum);
int processMidiPitchBendWord(std::ostream& out,
const std::string& input,
int lineNum);
int processMidiTempoWord (std::ostream& out,
const std::string& input,
int lineNum);
// helper functions for reading binary content to convert to ASCII:
int outputStyleAscii (std::ostream& out, std::istream& input);
int outputStyleBinary (std::ostream& out, std::istream& input);
int outputStyleBoth (std::ostream& out, std::istream& input);
int outputStyleMidi (std::ostream& out, std::istream& input);
// MIDI parsing helper functions:
int readMidiEvent (std::ostream& out, std::istream& infile,
int& trackbytes, int& command);
int getVLV (std::istream& infile, int& trackbytes);
int getWord (std::string& word, const std::string& input,
const std::string& terminators, int index);
static const char *GMinstrument[128];
};
} // end of namespace smf
#endif /* _BINASC_H_INCLUDED */

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@ -0,0 +1,12 @@
add_files(
Binasc.cpp
Binasc.h
MidiEvent.cpp
MidiEvent.h
MidiEventList.cpp
MidiEventList.h
MidiFile.cpp
MidiFile.h
MidiMessage.cpp
MidiMessage.h
)

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@ -0,0 +1,22 @@
Copyright (c) 1999-2018, Craig Stuart Sapp
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
and the following disclaimer in the documentation and/or other materials
provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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@ -0,0 +1,298 @@
//
// Programmer: Craig Stuart Sapp <craig@ccrma.stanford.edu>
// Creation Date: Sat Feb 14 21:40:14 PST 2015
// Last Modified: Sat Apr 21 10:52:19 PDT 2018 Removed using namespace std;
// Filename: midifile/src/MidiEvent.cpp
// Website: http://midifile.sapp.org
// Syntax: C++11
// vim: ts=3 noexpandtab
//
// Description: A class which stores a MidiMessage and a timestamp
// for the MidiFile class.
//
#include "MidiEvent.h"
#include <cstdlib>
namespace smf {
//////////////////////////////
//
// MidiEvent::MidiEvent -- Constructor classes
//
MidiEvent::MidiEvent(void) : MidiMessage() {
clearVariables();
}
MidiEvent::MidiEvent(int command) : MidiMessage(command) {
clearVariables();
}
MidiEvent::MidiEvent(int command, int p1) : MidiMessage(command, p1) {
clearVariables();
}
MidiEvent::MidiEvent(int command, int p1, int p2)
: MidiMessage(command, p1, p2) {
clearVariables();
}
MidiEvent::MidiEvent(int aTime, int aTrack, vector<uchar>& message)
: MidiMessage(message) {
track = aTrack;
tick = aTime;
seconds = 0.0;
seq = 0;
m_eventlink = NULL;
}
MidiEvent::MidiEvent(const MidiEvent& mfevent) : MidiMessage() {
track = mfevent.track;
tick = mfevent.tick;
seconds = mfevent.seconds;
seq = mfevent.seq;
m_eventlink = NULL;
this->resize(mfevent.size());
for (int i=0; i<(int)this->size(); i++) {
(*this)[i] = mfevent[i];
}
}
//////////////////////////////
//
// MidiEvent::~MidiEvent -- MidiFile Event destructor
//
MidiEvent::~MidiEvent() {
track = -1;
tick = -1;
seconds = -1.0;
seq = -1;
this->resize(0);
m_eventlink = NULL;
}
//////////////////////////////
//
// MidiEvent::clearVariables -- Clear everything except MidiMessage data.
//
void MidiEvent::clearVariables(void) {
track = 0;
tick = 0;
seconds = 0.0;
seq = 0;
m_eventlink = NULL;
}
//////////////////////////////
//
// MidiEvent::operator= -- Copy the contents of another MidiEvent.
//
MidiEvent& MidiEvent::operator=(const MidiEvent& mfevent) {
if (this == &mfevent) {
return *this;
}
tick = mfevent.tick;
track = mfevent.track;
seconds = mfevent.seconds;
seq = mfevent.seq;
m_eventlink = NULL;
this->resize(mfevent.size());
for (int i=0; i<(int)this->size(); i++) {
(*this)[i] = mfevent[i];
}
return *this;
}
MidiEvent& MidiEvent::operator=(const MidiMessage& message) {
if (this == &message) {
return *this;
}
clearVariables();
this->resize(message.size());
for (int i=0; i<(int)this->size(); i++) {
(*this)[i] = message[i];
}
return *this;
}
MidiEvent& MidiEvent::operator=(const vector<uchar>& bytes) {
clearVariables();
this->resize(bytes.size());
for (int i=0; i<(int)this->size(); i++) {
(*this)[i] = bytes[i];
}
return *this;
}
MidiEvent& MidiEvent::operator=(const vector<char>& bytes) {
clearVariables();
setMessage(bytes);
return *this;
}
MidiEvent& MidiEvent::operator=(const vector<int>& bytes) {
clearVariables();
setMessage(bytes);
return *this;
}
//////////////////////////////
//
// MidiEvent::unlinkEvent -- Disassociate this event with another.
// Also tell the other event to disassociate from this event.
//
void MidiEvent::unlinkEvent(void) {
if (m_eventlink == NULL) {
return;
}
MidiEvent* mev = m_eventlink;
m_eventlink = NULL;
mev->unlinkEvent();
}
//////////////////////////////
//
// MidiEvent::linkEvent -- Make a link between two messages.
// Unlinking
//
void MidiEvent::linkEvent(MidiEvent* mev) {
if (mev->m_eventlink != NULL) {
// unlink other event if it is linked to something else;
mev->unlinkEvent();
}
// if this is already linked to something else, then unlink:
if (m_eventlink != NULL) {
m_eventlink->unlinkEvent();
}
unlinkEvent();
mev->m_eventlink = this;
m_eventlink = mev;
}
void MidiEvent::linkEvent(MidiEvent& mev) {
linkEvent(&mev);
}
//////////////////////////////
//
// MidiEvent::getLinkedEvent -- Returns a linked event. Usually
// this is the note-off message for a note-on message and vice-versa.
// Returns null if there are no links.
//
MidiEvent* MidiEvent::getLinkedEvent(void) {
return m_eventlink;
}
const MidiEvent* MidiEvent::getLinkedEvent(void) const {
return m_eventlink;
}
//////////////////////////////
//
// MidiEvent::isLinked -- Returns true if there is an event which is not
// NULL. This function is similar to getLinkedEvent().
//
int MidiEvent::isLinked(void) const {
return m_eventlink == NULL ? 0 : 1;
}
//////////////////////////////
//
// MidiEvent::getTickDuration -- For linked events (note-ons and note-offs),
// return the absolute tick time difference between the two events.
// The tick values are presumed to be in absolute tick mode rather than
// delta tick mode. Returns 0 if not linked.
//
int MidiEvent::getTickDuration(void) const {
const MidiEvent* mev = getLinkedEvent();
if (mev == NULL) {
return 0;
}
int tick2 = mev->tick;
if (tick2 > tick) {
return tick2 - tick;
} else {
return tick - tick2;
}
}
//////////////////////////////
//
// MidiEvent::getDurationInSeconds -- For linked events (note-ons and
// note-offs), return the duration of the note in seconds. The
// seconds analysis must be done first; otherwise the duration will be
// reported as zero.
//
double MidiEvent::getDurationInSeconds(void) const {
const MidiEvent* mev = getLinkedEvent();
if (mev == NULL) {
return 0;
}
double seconds2 = mev->seconds;
if (seconds2 > seconds) {
return seconds2 - seconds;
} else {
return seconds - seconds2;
}
}
//////////////////////////////
//
// operator<<(MidiMessage) -- Print tick value followed by MIDI bytes for event.
// The tick value will be either relative or absolute depending on the state
// of the MidiFile object containing it.
//
std::ostream& operator<<(std::ostream& out, MidiEvent& event) {
out << event.tick << '(' << static_cast<MidiMessage&>(event) << ')';
return out;
}
} // end namespace smf

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@ -0,0 +1,78 @@
//
// Programmer: Craig Stuart Sapp <craig@ccrma.stanford.edu>
// Creation Date: Sat Feb 14 21:47:39 PST 2015
// Last Modified: Sat Apr 21 10:52:19 PDT 2018 Removed using namespace std;
// Filename: midifile/include/MidiEvent.h
// Website: http://midifile.sapp.org
// Syntax: C++11
// vim: ts=3 noexpandtab
//
// Description: A class which stores a MidiMessage and a timestamp
// for the MidiFile class.
//
#ifndef _MIDIEVENT_H_INCLUDED
#define _MIDIEVENT_H_INCLUDED
#include "MidiMessage.h"
#include <ostream>
#include <vector>
namespace smf {
class MidiEvent : public MidiMessage {
public:
MidiEvent (void);
MidiEvent (int command);
MidiEvent (int command, int param1);
MidiEvent (int command, int param1, int param2);
MidiEvent (const MidiMessage& message);
MidiEvent (const MidiEvent& mfevent);
MidiEvent (int aTime, int aTrack,
std::vector<uchar>& message);
~MidiEvent ();
MidiEvent& operator= (const MidiEvent& mfevent);
MidiEvent& operator= (const MidiMessage& message);
MidiEvent& operator= (const std::vector<uchar>& bytes);
MidiEvent& operator= (const std::vector<char>& bytes);
MidiEvent& operator= (const std::vector<int>& bytes);
void clearVariables (void);
// functions related to event linking (note-ons to note-offs).
void unlinkEvent (void);
void unlinkEvents (void);
void linkEvent (MidiEvent* mev);
void linkEvents (MidiEvent* mev);
void linkEvent (MidiEvent& mev);
void linkEvents (MidiEvent& mev);
int isLinked (void) const;
MidiEvent* getLinkedEvent (void);
const MidiEvent* getLinkedEvent (void) const;
int getTickDuration (void) const;
double getDurationInSeconds (void) const;
int tick; // delta or absolute MIDI ticks
int track; // [original] track number of event in MIDI file
double seconds; // calculated time in sec. (after doTimeAnalysis())
int seq; // sorting sequence number of event
private:
MidiEvent* m_eventlink; // used to match note-ons and note-offs
};
std::ostream& operator<<(std::ostream& out, MidiEvent& event);
} // end of namespace smf
#endif /* _MIDIEVENT_H_INCLUDED */

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@ -0,0 +1,623 @@
//
// Programmer: Craig Stuart Sapp <craig@ccrma.stanford.edu>
// Creation Date: Sat Feb 14 21:55:38 PST 2015
// Last Modified: Sat Apr 21 10:52:19 PDT 2018 Removed using namespace std;
// Filename: midifile/src/MidiEventList.cpp
// Website: http://midifile.sapp.org
// Syntax: C++11
// vim: ts=3 noexpandtab
//
// Description: A class which stores a MidiEvents for a MidiFile track.
//
#include "MidiEventList.h"
#include <algorithm>
#include <cstdlib>
#include <iterator>
#include <utility>
#include <vector>
namespace smf {
//////////////////////////////
//
// MidiEventList::MidiEventList -- Constructor.
//
MidiEventList::MidiEventList(void) {
reserve(1000);
}
//////////////////////////////
//
// MidiEventList::MidiEventList(MidiEventList&) -- Copy constructor.
//
MidiEventList::MidiEventList(const MidiEventList& other) {
list.reserve(other.list.size());
auto it = other.list.begin();
std::generate_n(std::back_inserter(list), other.list.size(), [&]() -> MidiEvent* {
return new MidiEvent(**it++);
});
}
//////////////////////////////
//
// MidiEventList::MidiEventList(MidiEventList&&) -- Move constructor.
//
MidiEventList::MidiEventList(MidiEventList&& other) {
list = std::move(other.list);
other.list.clear();
}
//////////////////////////////
//
// MidiEventList::~MidiEventList -- Deconstructor. Deallocate all stored
// data.
//
MidiEventList::~MidiEventList() {
clear();
}
//////////////////////////////
//
// MidiEventList::operator[] --
//
MidiEvent& MidiEventList::operator[](int index) {
return *list[index];
}
const MidiEvent& MidiEventList::operator[](int index) const {
return *list[index];
}
//////////////////////////////
//
// MidiEventList::back -- Return the last element in the list.
//
MidiEvent& MidiEventList::back(void) {
return *list.back();
}
const MidiEvent& MidiEventList::back(void) const {
return *list.back();
}
//
// MidiEventList::last -- Alias for MidiEventList::back().
//
MidiEvent& MidiEventList::last(void) {
return back();
}
const MidiEvent& MidiEventList::last(void) const {
return back();
}
//////////////////////////////
//
// MidiEventList::getEvent -- The same thing as operator[], for
// internal use when operator[] would look more messy.
//
MidiEvent& MidiEventList::getEvent(int index) {
return *list[index];
}
const MidiEvent& MidiEventList::getEvent(int index) const {
return *list[index];
}
//////////////////////////////
//
// MidiEventList::clear -- De-allocate any MidiEvents present in the list
// and set the size of the list to 0.
//
void MidiEventList::clear(void) {
for (auto& item : list) {
if (item != NULL) {
delete item;
item = NULL;
}
}
list.resize(0);
}
//////////////////////////////
//
// MidiEventList::data -- Return the low-level array of MidiMessage
// pointers. This is useful for applying your own sorting
// function to the list.
//
MidiEvent** MidiEventList::data(void) {
return list.data();
}
//////////////////////////////
//
// MidiEventList::reserve -- Pre-allocate space in the list for storing
// elements.
//
void MidiEventList::reserve(int rsize) {
if (rsize > (int)list.size()) {
list.reserve(rsize);
}
}
//////////////////////////////
//
// MidiEventList::getSize -- Return the number of MidiEvents stored
// in the list.
//
int MidiEventList::getSize(void) const {
return (int)list.size();
}
//
// MidiEventList::size -- Alias for MidiEventList::getSize().
//
int MidiEventList::size(void) const {
return getSize();
}
//
// MidiEventList::getEventCount -- Alias for MidiEventList::getSize().
//
int MidiEventList::getEventCount(void) const {
return getSize();
}
//////////////////////////////
//
// MidiEventList::append -- add a MidiEvent at the end of the list. Returns
// the index of the appended event.
//
int MidiEventList::append(MidiEvent& event) {
MidiEvent* ptr = new MidiEvent(event);
list.push_back(ptr);
return (int)list.size()-1;
}
//
// MidiEventList::push -- Alias for MidiEventList::append().
//
int MidiEventList::push(MidiEvent& event) {
return append(event);
}
//
// MidiEventList::push_back -- Alias for MidiEventList::append().
//
int MidiEventList::push_back(MidiEvent& event) {
return append(event);
}
//////////////////////////////
//
// MidiEventList::removeEmpties -- Remove any MIDI message which contain no
// bytes. This function first deallocates any empty MIDI events, and then
// removes them from the list of events.
//
void MidiEventList::removeEmpties(void) {
int count = 0;
for (auto& item : list) {
if (item->empty()) {
delete item;
item = NULL;
count++;
}
}
if (count == 0) {
return;
}
std::vector<MidiEvent*> newlist;
newlist.reserve(list.size() - count);
for (auto& item : list) {
if (item) {
newlist.push_back(item);
}
}
list.swap(newlist);
}
//////////////////////////////
//
// MidiEventList::linkNotePairs -- Match note-ones and note-offs together
// There are two models that can be done if two notes are overlapping
// on the same pitch: the first note-off affects the last note-on,
// or the first note-off affects the first note-on. Currently the
// first note-off affects the last note-on, but both methods could
// be implemented with user selectability. The current state of the
// track is assumed to be in time-sorted order. Returns the number
// of linked notes (note-on/note-off pairs).
//
int MidiEventList::linkEventPairs(void) {
return linkNotePairs();
}
int MidiEventList::linkNotePairs(void) {
// Note-on states:
// dimension 1: MIDI channel (0-15)
// dimension 2: MIDI key (0-127) (but 0 not used for note-ons)
// dimension 3: List of active note-ons or note-offs.
std::vector<std::vector<std::vector<MidiEvent*>>> noteons;
noteons.resize(16);
for (auto& noteon : noteons) {
noteon.resize(128);
}
// Controller linking: The following General MIDI controller numbers are
// also monitored for linking within the track (but not between tracks).
// hex dec name range
// 40 64 Hold pedal (Sustain) on/off 0..63=off 64..127=on
// 41 65 Portamento on/off 0..63=off 64..127=on
// 42 66 Sustenuto Pedal on/off 0..63=off 64..127=on
// 43 67 Soft Pedal on/off 0..63=off 64..127=on
// 44 68 Legato Pedal on/off 0..63=off 64..127=on
// 45 69 Hold Pedal 2 on/off 0..63=off 64..127=on
// 50 80 General Purpose Button 0..63=off 64..127=on
// 51 81 General Purpose Button 0..63=off 64..127=on
// 52 82 General Purpose Button 0..63=off 64..127=on
// 53 83 General Purpose Button 0..63=off 64..127=on
// 54 84 Undefined on/off 0..63=off 64..127=on
// 55 85 Undefined on/off 0..63=off 64..127=on
// 56 86 Undefined on/off 0..63=off 64..127=on
// 57 87 Undefined on/off 0..63=off 64..127=on
// 58 88 Undefined on/off 0..63=off 64..127=on
// 59 89 Undefined on/off 0..63=off 64..127=on
// 5A 90 Undefined on/off 0..63=off 64..127=on
// 7A 122 Local Keyboard On/Off 0..63=off 64..127=on
// first keep track of whether the controller is an on/off switch:
std::vector<std::pair<int, int>> contmap;
contmap.resize(128);
std::pair<int, int> zero(0, 0);
std::fill(contmap.begin(), contmap.end(), zero);
contmap[64].first = 1; contmap[64].second = 0;
contmap[65].first = 1; contmap[65].second = 1;
contmap[66].first = 1; contmap[66].second = 2;
contmap[67].first = 1; contmap[67].second = 3;
contmap[68].first = 1; contmap[68].second = 4;
contmap[69].first = 1; contmap[69].second = 5;
contmap[80].first = 1; contmap[80].second = 6;
contmap[81].first = 1; contmap[81].second = 7;
contmap[82].first = 1; contmap[82].second = 8;
contmap[83].first = 1; contmap[83].second = 9;
contmap[84].first = 1; contmap[84].second = 10;
contmap[85].first = 1; contmap[85].second = 11;
contmap[86].first = 1; contmap[86].second = 12;
contmap[87].first = 1; contmap[87].second = 13;
contmap[88].first = 1; contmap[88].second = 14;
contmap[89].first = 1; contmap[89].second = 15;
contmap[90].first = 1; contmap[90].second = 16;
contmap[122].first = 1; contmap[122].second = 17;
// dimensions:
// 1: mapped controller (0 to 17)
// 2: channel (0 to 15)
std::vector<std::vector<MidiEvent*>> contevents;
contevents.resize(18);
std::vector<std::vector<int>> oldstates;
oldstates.resize(18);
for (int i=0; i<18; i++) {
contevents[i].resize(16);
std::fill(contevents[i].begin(), contevents[i].end(), nullptr);
oldstates[i].resize(16);
std::fill(oldstates[i].begin(), oldstates[i].end(), -1);
}
// Now iterate through the MidiEventList keeping track of note and
// select controller states and linking notes/controllers as needed.
int channel;
int key;
int contnum;
int contval;
int conti;
int contstate;
int counter = 0;
MidiEvent* mev;
MidiEvent* noteon;
for (int i=0; i<getSize(); i++) {
mev = &getEvent(i);
mev->unlinkEvent();
if (mev->isNoteOn()) {
// store the note-on to pair later with a note-off message.
key = mev->getKeyNumber();
channel = mev->getChannel();
noteons[channel][key].push_back(mev);
} else if (mev->isNoteOff()) {
key = mev->getKeyNumber();
channel = mev->getChannel();
if (noteons[channel][key].size() > 0) {
noteon = noteons[channel][key].back();
noteons[channel][key].pop_back();
noteon->linkEvent(mev);
counter++;
}
} else if (mev->isController()) {
contnum = mev->getP1();
if (contmap[contnum].first) {
conti = contmap[contnum].second;
channel = mev->getChannel();
contval = mev->getP2();
contstate = contval < 64 ? 0 : 1;
if ((oldstates[conti][channel] == -1) && contstate) {
// a newly initialized onstate was detected, so store for
// later linking to an off state.
contevents[conti][channel] = mev;
oldstates[conti][channel] = contstate;
} else if (oldstates[conti][channel] == contstate) {
// the controller state is redundant and will be ignored.
} else if ((oldstates[conti][channel] == 0) && contstate) {
// controller is currently off, so store on-state for next link
contevents[conti][channel] = mev;
oldstates[conti][channel] = contstate;
} else if ((oldstates[conti][channel] == 1) && (contstate == 0)) {
// controller has just been turned off, so link to
// stored on-message.
contevents[conti][channel]->linkEvent(mev);
oldstates[conti][channel] = contstate;
// not necessary, but maybe use for something later:
contevents[conti][channel] = mev;
}
}
}
}
return counter;
}
//////////////////////////////
//
// MidiEventList::clearLinks -- remove all note-on/note-off links.
//
void MidiEventList::clearLinks(void) {
for (int i=0; i<(int)getSize(); i++) {
getEvent(i).unlinkEvent();
}
}
//////////////////////////////
//
// MidiEventList::clearSequence -- Remove any sequence serial numbers from
// MidiEvents in the list. This will cause the default ordering by
// sortTracks() to be used, in which case the ordering of MidiEvents
// occurring at the same tick may switch their ordering.
//
void MidiEventList::clearSequence(void) {
for (int i=0; i<getEventCount(); i++) {
getEvent(i).seq = 0;
}
}
//////////////////////////////
//
// MidiEventList::markSequence -- Assign a sequence serial number to
// every MidiEvent in the event list. This is useful if you want
// to preseve the order of MIDI messages in a track when they occur
// at the same tick time. Particularly for use with joinTracks()
// or sortTracks(). markSequence will be done automatically when
// a MIDI file is read, in case the ordering of events occurring at
// the same time is important. Use clearSequence() to use the
// default sorting behavior of sortTracks() when events occur at the
// same time. Returns the next serial number that has not yet been
// used.
// default value: sequence = 1.
//
int MidiEventList::markSequence(int sequence) {
for (int i=0; i<getEventCount(); i++) {
getEvent(i).seq = sequence++;
}
return sequence;
}
///////////////////////////////////////////////////////////////////////////
//
// protected functions --
//
//////////////////////////////
//
// MidiEventList::detach -- De-allocate any MidiEvents present in the list
// and set the size of the list to 0.
//
void MidiEventList::detach(void) {
list.resize(0);
}
//////////////////////////////
//
// MidiEventList::push_back_no_copy -- add a MidiEvent at the end of
// the list. The event is not copied, but memory from the
// remote location is used. Returns the index of the appended event.
//
int MidiEventList::push_back_no_copy(MidiEvent* event) {
list.push_back(event);
return (int)list.size()-1;
}
//////////////////////////////
//
// MidiEventList::operator=(MidiEventList) -- Assignment.
//
MidiEventList& MidiEventList::operator=(MidiEventList& other) {
list.swap(other.list);
return *this;
}
///////////////////////////////////////////////////////////////////////////
//
// private functions
//
//////////////////////////////
//
// MidiEventList::sort -- Private because the MidiFile class keeps
// track of delta versus absolute tick states of the MidiEventList,
// and sorting is only allowed in absolute tick state (The MidiEventList
// does not know about delta/absolute tick states of its contents).
//
void MidiEventList::sort(void) {
qsort(data(), getEventCount(), sizeof(MidiEvent*), eventcompare);
}
///////////////////////////////////////////////////////////////////////////
//
// external functions
//
//////////////////////////////
//
// eventcompare -- Event comparison function for sorting tracks.
//
// Sorting rules:
// (1) sort by (absolute) tick value; otherwise, if tick values are the same:
// (2) end-of-track meta message is always last.
// (3) other meta-messages come before regular MIDI messages.
// (4) note-offs come after all other regular MIDI messages except note-ons.
// (5) note-ons come after all other regular MIDI messages.
//
int eventcompare(const void* a, const void* b) {
MidiEvent& aevent = **((MidiEvent**)a);
MidiEvent& bevent = **((MidiEvent**)b);
if (aevent.tick > bevent.tick) {
// aevent occurs after bevent
return +1;
} else if (aevent.tick < bevent.tick) {
// aevent occurs before bevent
return -1;
} else if ((aevent.seq != 0) && (bevent.seq != 0) && (aevent.seq > bevent.seq)) {
// aevent sequencing state occurs after bevent
// see MidiEventList::markSequence()
return +1;
} else if ((aevent.seq != 0) && (bevent.seq != 0) && (aevent.seq < bevent.seq)) {
// aevent sequencing state occurs before bevent
// see MidiEventList::markSequence()
return -1;
} else if (aevent.getP0() == 0xff && aevent.getP1() == 0x2f) {
// end-of-track meta-message should always be last (but won't really
// matter since the writing function ignores all end-of-track messages
// and writes its own.
return +1;
} else if (bevent.getP0() == 0xff && bevent.getP1() == 0x2f) {
// end-of-track meta-message should always be last (but won't really
// matter since the writing function ignores all end-of-track messages
// and writes its own.
return -1;
} else if (aevent.getP0() == 0xff && bevent.getP0() != 0xff) {
// other meta-messages are placed before real MIDI messages
return -1;
} else if (aevent.getP0() != 0xff && bevent.getP0() == 0xff) {
// other meta-messages are placed before real MIDI messages
return +1;
} else if (((aevent.getP0() & 0xf0) == 0x90) && (aevent.getP2() != 0)) {
// note-ons come after all other types of MIDI messages
return +1;
} else if (((bevent.getP0() & 0xf0) == 0x90) && (bevent.getP2() != 0)) {
// note-ons come after all other types of MIDI messages
return -1;
} else if (((aevent.getP0() & 0xf0) == 0x90) || ((aevent.getP0() & 0xf0) == 0x80)) {
// note-offs come after all other MIDI messages (except note-ons)
return +1;
} else if (((bevent.getP0() & 0xf0) == 0x90) || ((bevent.getP0() & 0xf0) == 0x80)) {
// note-offs come after all other MIDI messages (except note-ons)
return -1;
} else if (((aevent.getP0() & 0xf0) == 0xb0) && ((bevent.getP0() & 0xf0) == 0xb0)) {
// both events are continuous controllers. Sort them by controller number
if (aevent.getP1() > bevent.getP1()) {
return +1;
} if (aevent.getP1() < bevent.getP1()) {
return -1;
} else {
// same controller number, so sort by data value
if (aevent.getP2() > bevent.getP2()) {
return +1;
} if (aevent.getP2() < bevent.getP2()) {
return -1;
} else {
return 0;
}
}
} else {
return 0;
}
}
} // end namespace smf

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//
// Programmer: Craig Stuart Sapp <craig@ccrma.stanford.edu>
// Creation Date: Sat Feb 14 21:55:38 PST 2015
// Last Modified: Sat Apr 21 10:52:19 PDT 2018 Removed using namespace std;
// Filename: midifile/include/MidiEventList.h
// Website: http://midifile.sapp.org
// Syntax: C++11
// vim: ts=3 noexpandtab
//
// Description: A class that stores a MidiEvents for a MidiFile track.
//
#ifndef _MIDIEVENTLIST_H_INCLUDED
#define _MIDIEVENTLIST_H_INCLUDED
#include "MidiEvent.h"
#include <vector>
namespace smf {
class MidiEventList {
public:
MidiEventList (void);
MidiEventList (const MidiEventList& other);
MidiEventList (MidiEventList&& other);
~MidiEventList ();
MidiEventList& operator= (MidiEventList& other);
MidiEvent& operator[] (int index);
const MidiEvent& operator[] (int index) const;
MidiEvent& back (void);
const MidiEvent& back (void) const;
MidiEvent& last (void);
const MidiEvent& last (void) const;
MidiEvent& getEvent (int index);
const MidiEvent& getEvent (int index) const;
void clear (void);
void reserve (int rsize);
int getEventCount (void) const;
int getSize (void) const;
int size (void) const;
void removeEmpties (void);
int linkNotePairs (void);
int linkEventPairs (void);
void clearLinks (void);
void clearSequence (void);
int markSequence (int sequence = 1);
int push (MidiEvent& event);
int push_back (MidiEvent& event);
int append (MidiEvent& event);
// careful when using these, intended for internal use in MidiFile class:
void detach (void);
int push_back_no_copy (MidiEvent* event);
// access to the list of MidiEvents for sorting with an external function:
MidiEvent** data (void);
protected:
std::vector<MidiEvent*> list;
private:
void sort (void);
// MidiFile class calls sort()
friend class MidiFile;
};
int eventcompare(const void* a, const void* b);
} // end of namespace smf
#endif /* _MIDIEVENTLIST_H_INCLUDED */

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//
// Programmer: Craig Stuart Sapp <craig@ccrma.stanford.edu>
// Creation Date: Fri Nov 26 14:12:01 PST 1999
// Last Modified: Mon Jan 18 20:54:04 PST 2021 Added readSmf().
// Filename: midifile/include/MidiFile.h
// Website: http://midifile.sapp.org
// Syntax: C++11
// vim: ts=3 noexpandtab
//
// Description: A class that can read/write Standard MIDI files.
// MIDI data is stored by track in an array.
//
#ifndef _MIDIFILE_H_INCLUDED
#define _MIDIFILE_H_INCLUDED
#include "MidiEventList.h"
#include <fstream>
#include <istream>
#include <string>
#include <vector>
namespace smf {
enum {
TRACK_STATE_SPLIT = 0, // Tracks are separated into separate vector postions.
TRACK_STATE_JOINED = 1 // Tracks are merged into a single vector position,
}; // like a Type-0 MIDI file, but reversible.
enum {
TIME_STATE_DELTA = 0, // MidiMessage::ticks are in delta time format (like MIDI file).
TIME_STATE_ABSOLUTE = 1 // MidiMessage::ticks are in absolute time format (0=start time).
};
class _TickTime {
public:
int tick;
double seconds;
};
class MidiFile {
public:
MidiFile (void);
MidiFile (const std::string& filename);
MidiFile (std::istream& input);
MidiFile (const MidiFile& other);
MidiFile (MidiFile&& other);
~MidiFile ();
MidiFile& operator= (const MidiFile& other);
MidiFile& operator= (MidiFile&& other);
// Reading/writing functions:
// Auto-detected SMF or ASCII-encoded SMF (decoded with Binasc class):
bool read (const std::string& filename);
bool read (std::istream& instream);
bool readBase64 (const std::string& base64data);
bool readBase64 (std::istream& instream);
// Only allow Standard MIDI File input:
bool readSmf (const std::string& filename);
bool readSmf (std::istream& instream);
bool write (const std::string& filename);
bool write (std::ostream& out);
bool writeBase64 (const std::string& out, int width = 0);
bool writeBase64 (std::ostream& out, int width = 0);
std::string getBase64 (int width = 0);
bool writeHex (const std::string& filename, int width = 25);
bool writeHex (std::ostream& out, int width = 25);
bool writeBinasc (const std::string& filename);
bool writeBinasc (std::ostream& out);
bool writeBinascWithComments (const std::string& filename);
bool writeBinascWithComments (std::ostream& out);
bool status (void) const;
// track-related functions:
const MidiEventList& operator[] (int aTrack) const;
MidiEventList& operator[] (int aTrack);
int getTrackCount (void) const;
int getNumTracks (void) const;
int size (void) const;
void removeEmpties (void);
// tick-related functions:
void makeDeltaTicks (void);
void deltaTicks (void);
void makeAbsoluteTicks (void);
void absoluteTicks (void);
int getTickState (void) const;
bool isDeltaTicks (void) const;
bool isAbsoluteTicks (void) const;
// join/split track functionality:
void joinTracks (void);
void splitTracks (void);
void splitTracksByChannel (void);
int getTrackState (void) const;
int hasJoinedTracks (void) const;
int hasSplitTracks (void) const;
int getSplitTrack (int track, int index) const;
int getSplitTrack (int index) const;
// track sorting funcionality:
void sortTrack (int track);
void sortTracks (void);
void markSequence (void);
void markSequence (int track, int sequence = 1);
void clearSequence (void);
void clearSequence (int track);
// track manipulation functionality:
int addTrack (void);
int addTrack (int count);
int addTracks (int count);
void deleteTrack (int aTrack);
void mergeTracks (int aTrack1, int aTrack2);
int getTrackCountAsType1 (void);
// ticks-per-quarter related functions:
void setMillisecondTicks (void);
int getTicksPerQuarterNote (void) const;
int getTPQ (void) const;
void setTicksPerQuarterNote (int ticks);
void setTPQ (int ticks);
// physical-time analysis functions:
void doTimeAnalysis (void);
double getTimeInSeconds (int aTrack, int anIndex);
double getTimeInSeconds (int tickvalue);
double getAbsoluteTickTime (double starttime);
int getFileDurationInTicks (void);
double getFileDurationInQuarters (void);
double getFileDurationInSeconds (void);
// note-analysis functions:
int linkNotePairs (void);
int linkEventPairs (void);
void clearLinks (void);
// filename functions:
void setFilename (const std::string& aname);
const char* getFilename (void) const;
// event functionality:
MidiEvent* addEvent (int aTrack, int aTick,
std::vector<uchar>& midiData);
MidiEvent* addEvent (MidiEvent& mfevent);
MidiEvent* addEvent (int aTrack, MidiEvent& mfevent);
MidiEvent& getEvent (int aTrack, int anIndex);
const MidiEvent& getEvent (int aTrack, int anIndex) const;
int getEventCount (int aTrack) const;
int getNumEvents (int aTrack) const;
void allocateEvents (int track, int aSize);
void erase (void);
void clear (void);
void clear_no_deallocate (void);
// MIDI message adding convenience functions:
MidiEvent* addNoteOn (int aTrack, int aTick,
int aChannel, int key,
int vel);
MidiEvent* addNoteOff (int aTrack, int aTick,
int aChannel, int key,
int vel);
MidiEvent* addNoteOff (int aTrack, int aTick,
int aChannel, int key);
MidiEvent* addController (int aTrack, int aTick,
int aChannel, int num,
int value);
MidiEvent* addPatchChange (int aTrack, int aTick,
int aChannel, int patchnum);
MidiEvent* addTimbre (int aTrack, int aTick,
int aChannel, int patchnum);
MidiEvent* addPitchBend (int aTrack, int aTick,
int aChannel, double amount);
// RPN settings:
void setPitchBendRange (int aTrack, int aTick,
int aChannel, double range);
// Controller message adding convenience functions:
MidiEvent* addSustain (int aTrack, int aTick,
int aChannel, int value);
MidiEvent* addSustainPedal (int aTrack, int aTick,
int aChannel, int value);
MidiEvent* addSustainOn (int aTrack, int aTick,
int aChannel);
MidiEvent* addSustainPedalOn (int aTrack, int aTick,
int aChannel);
MidiEvent* addSustainOff (int aTrack, int aTick,
int aChannel);
MidiEvent* addSustainPedalOff (int aTrack, int aTick,
int aChannel);
// Meta-event adding convenience functions:
MidiEvent* addMetaEvent (int aTrack, int aTick,
int aType,
std::vector<uchar>& metaData);
MidiEvent* addMetaEvent (int aTrack, int aTick,
int aType,
const std::string& metaData);
MidiEvent* addText (int aTrack, int aTick,
const std::string& text);
MidiEvent* addCopyright (int aTrack, int aTick,
const std::string& text);
MidiEvent* addTrackName (int aTrack, int aTick,
const std::string& name);
MidiEvent* addInstrumentName (int aTrack, int aTick,
const std::string& name);
MidiEvent* addLyric (int aTrack, int aTick,
const std::string& text);
MidiEvent* addMarker (int aTrack, int aTick,
const std::string& text);
MidiEvent* addCue (int aTrack, int aTick,
const std::string& text);
MidiEvent* addTempo (int aTrack, int aTick,
double aTempo);
MidiEvent* addKeySignature (int aTrack, int aTick,
int fifths, bool mode = 0);
MidiEvent* addTimeSignature (int aTrack, int aTick,
int top, int bottom,
int clocksPerClick = 24,
int num32dsPerQuarter = 8);
MidiEvent* addCompoundTimeSignature(int aTrack, int aTick,
int top, int bottom,
int clocksPerClick = 36,
int num32dsPerQuarter = 8);
uchar readByte (std::istream& input);
// static functions:
static ushort readLittleEndian2Bytes (std::istream& input);
static ulong readLittleEndian4Bytes (std::istream& input);
static std::ostream& writeLittleEndianUShort (std::ostream& out,
ushort value);
static std::ostream& writeBigEndianUShort (std::ostream& out,
ushort value);
static std::ostream& writeLittleEndianShort (std::ostream& out,
short value);
static std::ostream& writeBigEndianShort (std::ostream& out,
short value);
static std::ostream& writeLittleEndianULong (std::ostream& out,
ulong value);
static std::ostream& writeBigEndianULong (std::ostream& out,
ulong value);
static std::ostream& writeLittleEndianLong (std::ostream& out,
long value);
static std::ostream& writeBigEndianLong (std::ostream& out,
long value);
static std::ostream& writeLittleEndianFloat (std::ostream& out,
float value);
static std::ostream& writeBigEndianFloat (std::ostream& out,
float value);
static std::ostream& writeLittleEndianDouble (std::ostream& out,
double value);
static std::ostream& writeBigEndianDouble (std::ostream& out,
double value);
static std::string getGMInstrumentName (int patchIndex);
protected:
// m_events == Lists of MidiEvents for each MIDI file track.
std::vector<MidiEventList*> m_events;
// m_ticksPerQuarterNote == A value for the MIDI file header
// which represents the number of ticks in a quarter note
// that are used as units for the delta times for MIDI events
// in MIDI file track data.
int m_ticksPerQuarterNote = 120;
// m_theTrackState == state variable for whether the tracks
// are joined or split.
int m_theTrackState = TRACK_STATE_SPLIT;
// m_theTimeState == state variable for whether the MidiEvent::tick
// variable contain absolute ticks since the start of the file's
// time, or delta ticks since the last MIDI event in the track.
int m_theTimeState = TIME_STATE_ABSOLUTE;
// m_readFileName == the filename of the last file read into
// the object.
std::string m_readFileName;
// m_timemapvalid ==
bool m_timemapvalid = false;
// m_timemap ==
std::vector<_TickTime> m_timemap;
// m_rwstatus == True if last read was successful, false if a problem.
bool m_rwstatus = true;
// m_linkedEventQ == True if link analysis has been done.
bool m_linkedEventsQ = false;
private:
int extractMidiData (std::istream& inputfile,
std::vector<uchar>& array,
uchar& runningCommand);
ulong readVLValue (std::istream& inputfile);
ulong unpackVLV (uchar a = 0, uchar b = 0,
uchar c = 0, uchar d = 0,
uchar e = 0);
void writeVLValue (long aValue,
std::vector<uchar>& data);
int makeVLV (uchar *buffer, int number);
static int ticksearch (const void* A, const void* B);
static int secondsearch (const void* A, const void* B);
void buildTimeMap (void);
double linearTickInterpolationAtSecond (double seconds);
double linearSecondInterpolationAtTick (int ticktime);
std::string base64Encode (const std::string &input);
std::string base64Decode (const std::string &input);
static const std::string encodeLookup;
static const std::vector<int> decodeLookup;
static const char *GMinstrument[128];
};
} // end of namespace smf
std::ostream& operator<<(std::ostream& out, smf::MidiFile& aMidiFile);
#endif /* _MIDIFILE_H_INCLUDED */

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@ -0,0 +1,219 @@
//
// Programmer: Craig Stuart Sapp <craig@ccrma.stanford.edu>
// Creation Date: Sat Feb 14 20:36:32 PST 2015
// Last Modified: Sat Apr 21 10:52:19 PDT 2018 Removed using namespace std;
// Filename: midifile/include/MidiMessage.h
// Website: http://midifile.sapp.org
// Syntax: C++11
// vim: ts=3 noexpandtab
//
// Description: Storage for bytes of a MIDI message for use in MidiFile
// class.
//
#ifndef _MIDIMESSAGE_H_INCLUDED
#define _MIDIMESSAGE_H_INCLUDED
#include <iostream>
#include <string>
#include <utility>
#include <vector>
namespace smf {
typedef unsigned char uchar;
typedef unsigned short ushort;
typedef unsigned long ulong;
class MidiMessage : public std::vector<uchar> {
public:
MidiMessage (void);
MidiMessage (int command);
MidiMessage (int command, int p1);
MidiMessage (int command, int p1, int p2);
MidiMessage (const MidiMessage& message);
MidiMessage (const std::vector<uchar>& message);
MidiMessage (const std::vector<char>& message);
MidiMessage (const std::vector<int>& message);
~MidiMessage ();
MidiMessage& operator= (const MidiMessage& message);
MidiMessage& operator= (const std::vector<uchar>& bytes);
MidiMessage& operator= (const std::vector<char>& bytes);
MidiMessage& operator= (const std::vector<int>& bytes);
void sortTrack (void);
void sortTrackWithSequence(void);
static std::vector<uchar> intToVlv (int value);
static double frequencyToSemitones (double frequency, double a4frequency = 440.0);
// data access convenience functions (returns -1 if not present):
int getP0 (void) const;
int getP1 (void) const;
int getP2 (void) const;
int getP3 (void) const;
void setP0 (int value);
void setP1 (int value);
void setP2 (int value);
void setP3 (int value);
int getSize (void) const;
void setSize (int asize);
int setSizeToCommand (void);
int resizeToCommand (void);
// note-message convenience functions:
int getKeyNumber (void) const;
int getVelocity (void) const;
void setKeyNumber (int value);
void setVelocity (int value);
void setSpelling (int base7, int accidental);
void getSpelling (int& base7, int& accidental);
// controller-message convenience functions:
int getControllerNumber (void) const;
int getControllerValue (void) const;
int getCommandNibble (void) const;
int getCommandByte (void) const;
int getChannelNibble (void) const;
int getChannel (void) const;
void setCommandByte (int value);
void setCommand (int value);
void setCommand (int value, int p1);
void setCommand (int value, int p1, int p2);
void setCommandNibble (int value);
void setChannelNibble (int value);
void setChannel (int value);
void setParameters (int p1, int p2);
void setParameters (int p1);
void setMessage (const std::vector<uchar>& message);
void setMessage (const std::vector<char>& message);
void setMessage (const std::vector<int>& message);
// message-type convenience functions:
bool isMetaMessage (void) const;
bool isMeta (void) const;
bool isNote (void) const;
bool isNoteOff (void) const;
bool isNoteOn (void) const;
bool isAftertouch (void) const;
bool isController (void) const;
bool isSustain (void) const; // controller 64
bool isSustainOn (void) const;
bool isSustainOff (void) const;
bool isSoft (void) const; // controller 67
bool isSoftOn (void) const;
bool isSoftOff (void) const;
bool isPatchChange (void) const;
bool isTimbre (void) const;
bool isPressure (void) const;
bool isPitchbend (void) const;
bool isEmpty (void) const; // see MidiFile::removeEmpties()
// helper functions to create various MidiMessages:
void makeNoteOn (int channel, int key, int velocity);
void makeNoteOff (int channel, int key, int velocity);
void makeNoteOff (int channel, int key);
void makeNoteOff (void);
void makePatchChange (int channel, int patchnum);
void makeTimbre (int channel, int patchnum);
void makeController (int channel, int num, int value);
void makePitchBend (int channel, int lsb, int msb);
void makePitchBend (int channel, int value);
void makePitchBendDouble (int channel, double value);
void makePitchbend (int channel, int lsb, int msb) { makePitchBend(channel, lsb, msb); }
void makePitchbend (int channel, int value) { makePitchBend(channel, value); }
void makePitchbendDouble (int channel, double value) { makePitchBendDouble(channel, value); }
// helper functions to create various continuous controller messages:
void makeSustain (int channel, int value);
void makeSustainPedal (int channel, int value);
void makeSustainOn (int channel);
void makeSustainPedalOn (int channel);
void makeSustainOff (int channel);
void makeSustainPedalOff (int channel);
// meta-message creation and helper functions:
void makeMetaMessage (int mnum, const std::string& data);
void makeText (const std::string& name);
void makeCopyright (const std::string& text);
void makeTrackName (const std::string& name);
void makeInstrumentName (const std::string& name);
void makeLyric (const std::string& text);
void makeMarker (const std::string& text);
void makeCue (const std::string& text);
void makeKeySignature (int fifths, bool mode = 0);
void makeTimeSignature (int top, int bottom,
int clocksPerClick = 24,
int num32dsPerQuarter = 8);
void makeTempo (double tempo) { setTempo(tempo); }
int getTempoMicro (void) const;
int getTempoMicroseconds (void) const;
double getTempoSeconds (void) const;
double getTempoBPM (void) const;
double getTempoTPS (int tpq) const;
double getTempoSPT (int tpq) const;
int getMetaType (void) const;
bool isText (void) const;
bool isCopyright (void) const;
bool isTrackName (void) const;
bool isInstrumentName (void) const;
bool isLyricText (void) const;
bool isMarkerText (void) const;
bool isTempo (void) const;
bool isTimeSignature (void) const;
bool isKeySignature (void) const;
bool isEndOfTrack (void) const;
std::string getMetaContent (void) const;
void setMetaContent (const std::string& content);
void setTempo (double tempo);
void setTempoMicroseconds (int microseconds);
void setMetaTempo (double tempo);
void makeSysExMessage (const std::vector<uchar>& data);
// helper functions to create MTS tunings by key (real-time sysex)
// MTS type 2: Real-time frequency assignment to a arbitrary list of MIDI key numbers.
// See page 2 of: https://docs.google.com/viewer?url=https://www.midi.org/component/edocman/midi-tuning-updated/fdocument?Itemid=9999
void makeMts2_KeyTuningByFrequency (int key, double frequency, int program = 0);
void makeMts2_KeyTuningsByFrequency (int key, double frequency, int program = 0);
void makeMts2_KeyTuningsByFrequency (std::vector<std::pair<int, double>>& mapping, int program = 0);
void makeMts2_KeyTuningBySemitone (int key, double semitone, int program = 0);
void makeMts2_KeyTuningsBySemitone (int key, double semitone, int program = 0);
void makeMts2_KeyTuningsBySemitone (std::vector<std::pair<int, double>>& mapping, int program = 0);
// MTS type 9: Real-time octave temperaments by +/- 100 cents deviation from ET
// See page 7 of: https://docs.google.com/viewer?url=https://www.midi.org/component/edocman/midi-tuning-updated/fdocument?Itemid=9999
void makeMts9_TemperamentByCentsDeviationFromET (std::vector<double>& mapping, int referencePitchClass = 0, int channelMask = 0b1111111111111111);
void makeTemperamentEqual(int referencePitchClass = 0, int channelMask = 0b1111111111111111);
void makeTemperamentBad(double maxDeviationCents = 100.0, int referencePitchClass = 0, int channelMask = 0b1111111111111111);
void makeTemperamentPythagorean(int referencePitchClass = 2, int channelMask = 0b1111111111111111);
void makeTemperamentMeantone(double fraction = 0.25, int referencePitchClass = 2, int channelMask = 0b1111111111111111);
void makeTemperamentMeantoneCommaQuarter(int referencePitchClass = 2, int channelMask = 0b1111111111111111);
void makeTemperamentMeantoneCommaThird(int referencePitchClass = 2, int channelMask = 0b1111111111111111);
void makeTemperamentMeantoneCommaHalf(int referencePitchClass = 2, int channelMask = 0b1111111111111111);
};
std::ostream& operator<<(std::ostream& out, MidiMessage& event);
} // end of namespace smf
#endif /* _MIDIMESSAGE_H_INCLUDED */

View File

@ -48,10 +48,7 @@
void Aircraft::UpdateDeltaXY()
{
this->x_offs = -1;
this->y_offs = -1;
this->x_extent = 2;
this->y_extent = 2;
this->bounds = {{-1, -1, 0}, {2, 2, 0}, {}};
switch (this->subtype) {
default: NOT_REACHED();
@ -64,21 +61,21 @@ void Aircraft::UpdateDeltaXY()
case LANDING:
case HELILANDING:
case FLYING:
this->x_extent = 24;
this->y_extent = 24;
/* Bounds are not centred on the aircraft. */
this->bounds.extent.x = 24;
this->bounds.extent.y = 24;
break;
}
this->z_extent = 5;
this->bounds.extent.z = 5;
break;
case AIR_SHADOW:
this->z_extent = 1;
this->x_offs = 0;
this->y_offs = 0;
this->bounds.extent.z = 1;
this->bounds.origin = {};
break;
case AIR_ROTOR:
this->z_extent = 1;
this->bounds.extent.z = 1;
break;
}
}

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@ -69,36 +69,45 @@ static void DrawClearLandFence(const TileInfo *ti)
/* combine fences into one sprite object */
StartSpriteCombine();
int maxz = GetSlopeMaxPixelZ(ti->tileh);
SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, 4}, {}};
bounds.extent.z += GetSlopeMaxPixelZ(ti->tileh);
uint fence_nw = GetFence(ti->tile, DIAGDIR_NW);
if (fence_nw != 0) {
int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
bounds.offset.x = 0;
bounds.offset.y = -static_cast<int>(TILE_SIZE);
bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 16, 16, 32, maxz - z + 4, ti->z + z, false, 0, 16, -z);
AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
}
uint fence_ne = GetFence(ti->tile, DIAGDIR_NE);
if (fence_ne != 0) {
int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
bounds.offset.x = -static_cast<int>(TILE_SIZE);
bounds.offset.y = 0;
bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 16, ti->y, 32, 16, maxz - z + 4, ti->z + z, false, 16, 0, -z);
AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
}
uint fence_sw = GetFence(ti->tile, DIAGDIR_SW);
uint fence_se = GetFence(ti->tile, DIAGDIR_SE);
if (fence_sw != 0 || fence_se != 0) {
int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
bounds.offset.x = 0;
bounds.offset.y = 0;
bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
if (fence_sw != 0) {
SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
}
if (fence_se != 0) {
SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
}
}
EndSpriteCombine();

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@ -28,15 +28,30 @@ inline int CentreBounds(int min, int max, int size)
return (min + max - size + 1) / 2;
}
/** Coordinates of a point in 2D */
struct Point {
int x;
int y;
/** A coordinate with two dimensons. */
template <typename T>
struct Coord2D {
T x = 0; ///< X coordinate.
T y = 0; ///< Y coordinate.
constexpr Point() : x(0), y(0) {}
constexpr Point(int x, int y) : x(x), y(y) {}
constexpr Coord2D() = default;
constexpr Coord2D(T x, T y) : x(x), y(y) {}
};
/** A coordinate with three dimensions. */
template <typename T>
struct Coord3D {
T x = 0; ///< X coordinate.
T y = 0; ///< Y coordinate.
T z = 0; ///< Z coordinate.
constexpr Coord3D() = default;
constexpr Coord3D(T x, T y, T z) : x(x), y(y), z(z) {}
};
/** Coordinates of a point in 2D */
using Point = Coord2D<int>;
/** Dimensions (a width and height) of a rectangle in 2D */
struct Dimension {
uint width;

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@ -992,9 +992,5 @@ void ReleaseDisasterVehicle(VehicleID vehicle)
void DisasterVehicle::UpdateDeltaXY()
{
this->x_offs = -1;
this->y_offs = -1;
this->x_extent = 2;
this->y_extent = 2;
this->z_extent = 5;
this->bounds = {{-1, -1, 0}, {2, 2, 5}, {}};
}

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@ -619,11 +619,7 @@ bool EffectVehicle::Tick()
void EffectVehicle::UpdateDeltaXY()
{
this->x_offs = 0;
this->y_offs = 0;
this->x_extent = 1;
this->y_extent = 1;
this->z_extent = 1;
this->bounds = {{}, {1, 1, 1}, {}};
}
/**

View File

@ -248,27 +248,12 @@ static int GetPCPElevation(TileIndex tile, DiagDirection pcp_pos)
*/
void DrawRailCatenaryOnTunnel(const TileInfo *ti)
{
/* xmin, ymin, xmax + 1, ymax + 1 of BB */
static const int tunnel_wire_bb[4][4] = {
{ 0, 1, 16, 15 }, // NE
{ 1, 0, 15, 16 }, // SE
{ 0, 1, 16, 15 }, // SW
{ 1, 0, 15, 16 }, // NW
};
DiagDirection dir = GetTunnelBridgeDirection(ti->tile);
SpriteID wire_base = GetWireBase(ti->tile);
const SortableSpriteStruct *sss = &_rail_catenary_sprite_data_tunnel[dir];
const int *bb_data = tunnel_wire_bb[dir];
AddSortableSpriteToDraw(
wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
bb_data[2] - sss->x_offset, bb_data[3] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset + 1,
GetTilePixelZ(ti->tile) + sss->z_offset,
IsTransparencySet(TO_CATENARY),
bb_data[0] - sss->x_offset, bb_data[1] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset
);
const SortableSpriteStruct &sss = _rail_catenary_sprite_data_tunnel[dir];
AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, GetTilePixelZ(ti->tile), sss, IsTransparencySet(TO_CATENARY));
}
/**
@ -440,8 +425,8 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
continue; // No neighbour, go looking for a better position
}
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[temp], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE,
elevation, IsTransparencySet(TO_CATENARY), -1, -1);
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[temp], PAL_NONE, x, y, elevation,
{{-1, -1, 0}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {1, 1, 0}}, IsTransparencySet(TO_CATENARY));
break; // We already have drawn a pylon, bail out
}
@ -482,7 +467,7 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
assert(pcp_config != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that)
assert(!IsSteepSlope(tileh[TS_HOME]));
const SortableSpriteStruct *sss = &_rail_catenary_sprite_data[_rail_wires[tileh_selector][t][pcp_config]];
const SortableSpriteStruct &sss = _rail_catenary_sprite_data[_rail_wires[tileh_selector][t][pcp_config]];
/*
* The "wire"-sprite position is inside the tile, i.e. 0 <= sss->?_offset < TILE_SIZE.
@ -490,9 +475,8 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
* Also note that the result of GetSlopePixelZ() is very special for bridge-ramps, so we round the result up or
* down to the nearest full height change.
*/
AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size, (GetSlopePixelZ(ti->x + sss->x_offset, ti->y + sss->y_offset, true) + 4) / 8 * 8 + sss->z_offset,
IsTransparencySet(TO_CATENARY));
int z = (GetSlopePixelZ(ti->x + sss.origin.x, ti->y + sss.origin.y, true) + 4) / 8 * 8;
AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, z, sss, IsTransparencySet(TO_CATENARY));
}
}
@ -530,13 +514,12 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
SpriteID wire_base = GetWireBase(end, TCX_ON_BRIDGE);
AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset,
IsTransparencySet(TO_CATENARY)
);
AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x, ti->y, height, *sss, IsTransparencySet(TO_CATENARY));
SpriteID pylon_base = GetPylonBase(end, TCX_ON_BRIDGE);
static constexpr SpriteBounds pylon_bounds{{-1, -1, 0}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {1, 1, 0}};
/* Finished with wires, draw pylons
* every other tile needs a pylon on the northern end */
if (num % 2) {
@ -545,7 +528,7 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos];
uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos];
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, height, pylon_bounds, IsTransparencySet(TO_CATENARY));
}
/* need a pylon on the southern end of the bridge */
@ -555,7 +538,7 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos];
uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos];
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, height, pylon_bounds, IsTransparencySet(TO_CATENARY));
}
}
@ -569,17 +552,12 @@ void DrawRailCatenary(const TileInfo *ti)
switch (GetTileType(ti->tile)) {
case MP_RAILWAY:
if (IsRailDepot(ti->tile)) {
const SortableSpriteStruct *sss = &_rail_catenary_sprite_data_depot[GetRailDepotDirection(ti->tile)];
const SortableSpriteStruct &sss = _rail_catenary_sprite_data_depot[GetRailDepotDirection(ti->tile)];
SpriteID wire_base = GetWireBase(ti->tile);
/* This wire is not visible with the default depot sprites */
AddSortableSpriteToDraw(
wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size,
GetTileMaxPixelZ(ti->tile) + sss->z_offset,
IsTransparencySet(TO_CATENARY)
);
AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, GetTileMaxPixelZ(ti->tile), sss, IsTransparencySet(TO_CATENARY));
return;
}
break;

View File

@ -374,13 +374,7 @@ static void DrawTile_Industry(TileInfo *ti)
image = dits->building.sprite;
if (image != 0) {
AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GetColourPalette(ind->random_colour)),
ti->x + dits->subtile_x,
ti->y + dits->subtile_y,
dits->width,
dits->height,
dits->dz,
ti->z,
IsTransparencySet(TO_INDUSTRIES));
*ti, *dits, IsTransparencySet(TO_INDUSTRIES));
if (IsTransparencySet(TO_INDUSTRIES)) return;
}

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@ -450,9 +450,8 @@ void DrawFoundation(TileInfo *ti, Foundation f)
if (IsSteepSlope(ti->tileh)) {
if (!IsNonContinuousFoundation(f)) {
/* Lower part of foundation */
AddSortableSpriteToDraw(
leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z
);
static constexpr SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, *ti, bounds);
}
Corner highest_corner = GetHighestSlopeCorner(ti->tileh);
@ -462,24 +461,25 @@ void DrawFoundation(TileInfo *ti, Foundation f)
/* inclined foundation */
uint8_t inclined = highest_corner * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
f == FOUNDATION_INCLINED_X ? TILE_SIZE : 1,
f == FOUNDATION_INCLINED_Y ? TILE_SIZE : 1,
TILE_HEIGHT, ti->z
);
SpriteBounds bounds{{}, {1, 1, TILE_HEIGHT}, {}};
if (f == FOUNDATION_INCLINED_X) bounds.extent.x = TILE_SIZE;
if (f == FOUNDATION_INCLINED_Y) bounds.extent.y = TILE_SIZE;
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, *ti, bounds);
OffsetGroundSprite(0, 0);
} else if (IsLeveledFoundation(f)) {
AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z - TILE_HEIGHT);
static constexpr SpriteBounds bounds{{0, 0, -(int)TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, *ti, bounds);
OffsetGroundSprite(0, -(int)TILE_HEIGHT);
} else if (f == FOUNDATION_STEEP_LOWER) {
/* one corner raised */
OffsetGroundSprite(0, -(int)TILE_HEIGHT);
} else {
/* halftile foundation */
int x_bb = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
int y_bb = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
int8_t x_bb = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
int8_t y_bb = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
AddSortableSpriteToDraw(halftile_base + highest_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1, ti->z + TILE_HEIGHT);
SpriteBounds bounds{{x_bb, y_bb, TILE_HEIGHT}, {TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(halftile_base + highest_corner, PAL_NONE, *ti, bounds);
/* Reposition ground sprite back to original position after bounding box change above. This is similar to
* RemapCoords() but without zoom scaling. */
Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb};
@ -488,15 +488,17 @@ void DrawFoundation(TileInfo *ti, Foundation f)
} else {
if (IsLeveledFoundation(f)) {
/* leveled foundation */
AddSortableSpriteToDraw(leveled_base + ti->tileh, PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z);
static constexpr SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(leveled_base + ti->tileh, PAL_NONE, *ti, bounds);
OffsetGroundSprite(0, -(int)TILE_HEIGHT);
} else if (IsNonContinuousFoundation(f)) {
/* halftile foundation */
Corner halftile_corner = GetHalftileFoundationCorner(f);
int x_bb = (((halftile_corner == CORNER_W) || (halftile_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
int y_bb = (((halftile_corner == CORNER_S) || (halftile_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
int8_t x_bb = (((halftile_corner == CORNER_W) || (halftile_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
int8_t y_bb = (((halftile_corner == CORNER_S) || (halftile_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
AddSortableSpriteToDraw(halftile_base + halftile_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1, ti->z);
SpriteBounds bounds{{x_bb, y_bb, 0}, {TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(halftile_base + halftile_corner, PAL_NONE, *ti, bounds);
/* Reposition ground sprite back to original position after bounding box change above. This is similar to
* RemapCoords() but without zoom scaling. */
Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb};
@ -511,17 +513,17 @@ void DrawFoundation(TileInfo *ti, Foundation f)
/* tile-slope = sloped along X/Y, foundation-slope = three corners raised */
spr = inclined_base + 2 * GetRailFoundationCorner(f) + ((ti->tileh == SLOPE_SW || ti->tileh == SLOPE_NE) ? 1 : 0);
}
AddSortableSpriteToDraw(spr, PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z);
static constexpr SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(spr, PAL_NONE, *ti, bounds);
OffsetGroundSprite(0, 0);
} else {
/* inclined foundation */
uint8_t inclined = GetHighestSlopeCorner(ti->tileh) * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
f == FOUNDATION_INCLINED_X ? TILE_SIZE : 1,
f == FOUNDATION_INCLINED_Y ? TILE_SIZE : 1,
TILE_HEIGHT, ti->z
);
SpriteBounds bounds{{}, {1, 1, TILE_HEIGHT}, {}};
if (f == FOUNDATION_INCLINED_X) bounds.extent.x = TILE_SIZE;
if (f == FOUNDATION_INCLINED_Y) bounds.extent.y = TILE_SIZE;
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, *ti, bounds);
OffsetGroundSprite(0, 0);
}
ti->z += ApplyPixelFoundationToSlope(f, ti->tileh);

View File

@ -635,8 +635,11 @@ STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Não mos
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Mostrar/Ocultar gráfico para este tipo de carga
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
STR_GRAPH_INDUSTRY_CAPTION :{WHITE}{INDUSTRY} - Histórico de Carga
STR_GRAPH_INDUSTRY_RANGE_PRODUCED :Produzido
STR_GRAPH_INDUSTRY_RANGE_TRANSPORTED :Transportado
STR_GRAPH_INDUSTRY_RANGE_DELIVERED :Entregue
STR_GRAPH_INDUSTRY_RANGE_WAITING :Aguardando
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Mostrar avaliações detalhadas de desempenho
@ -4024,6 +4027,8 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produç
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Produção no último minuto:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transportado)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centralizar visualização principal na localização da indústria. Ctrl+Clique para abrir uma nova visualização na localização da indústria
STR_INDUSTRY_VIEW_CARGO_GRAPH :{BLACK}Gráfico da Carga
STR_INDUSTRY_VIEW_CARGO_GRAPH_TOOLTIP :{BLACK}Mostrar o gráfico do histórico de carga da indústria
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nível de produção: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}A indústria anunciou fechamento iminente!

View File

@ -634,8 +634,11 @@ STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph of this cargo type
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
STR_GRAPH_INDUSTRY_CAPTION :{WHITE}{INDUSTRY} - Cargo History
STR_GRAPH_INDUSTRY_RANGE_PRODUCED :Produced
STR_GRAPH_INDUSTRY_RANGE_TRANSPORTED :Transported
STR_GRAPH_INDUSTRY_RANGE_DELIVERED :Delivered
STR_GRAPH_INDUSTRY_RANGE_WAITING :Waiting
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Show detailed performance ratings
@ -4023,6 +4026,8 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Producti
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Production last minute:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transported)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centre the main view on industry location. Ctrl+Click to open a new viewport on industry location
STR_INDUSTRY_VIEW_CARGO_GRAPH :{BLACK}Cargo Graph
STR_INDUSTRY_VIEW_CARGO_GRAPH_TOOLTIP :{BLACK}Shows the graph of industry cargo history
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure!

View File

@ -634,8 +634,11 @@ STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Älä n
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Valitse, näytetäänkö tämän rahdin kuvaaja
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
STR_GRAPH_INDUSTRY_CAPTION :{WHITE}{INDUSTRY} rahtihistoria
STR_GRAPH_INDUSTRY_RANGE_PRODUCED :Tuotettu
STR_GRAPH_INDUSTRY_RANGE_TRANSPORTED :Kuljetettu
STR_GRAPH_INDUSTRY_RANGE_DELIVERED :Toimitettu
STR_GRAPH_INDUSTRY_RANGE_WAITING :Odottava
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Näytä tarkat suorituskykyarviot
@ -4023,6 +4026,8 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Tuotanto
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Tuotanto viime minuutissa:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}{NBSP}% kuljetettu)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Keskitä päänäkymä tuotantolaitoksen sijaintiin. Ctrl+napsautus avataksesi uuden näkymäikkunan laitoksen sijaintiin
STR_INDUSTRY_VIEW_CARGO_GRAPH :{BLACK}Rahdin kuvaaja
STR_INDUSTRY_VIEW_CARGO_GRAPH_TOOLTIP :{BLACK}Näyttää tuotantolaitoksen rahtihistorian kuvaajana
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Tuotantotaso: {YELLOW}{COMMA}{NBSP}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Teollisuuslaitos ilmoittaa välittömästä lakkautuksesta!

View File

@ -727,8 +727,11 @@ STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Εμφά
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Εναλλαγή γραφήματος αυτού του τύπου φορτίου
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
STR_GRAPH_INDUSTRY_CAPTION :{WHITE}{INDUSTRY} - Ιστορικό φορτίου
STR_GRAPH_INDUSTRY_RANGE_PRODUCED :Παράχθηκε/αν
STR_GRAPH_INDUSTRY_RANGE_TRANSPORTED :Μεταφέρθηκε/αν
STR_GRAPH_INDUSTRY_RANGE_DELIVERED :Παραδόθηκε
STR_GRAPH_INDUSTRY_RANGE_WAITING :Αναμονή
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Εμφάνιση λεπτομεριών αποδόσεων
@ -4117,6 +4120,8 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Παρα
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Παραγωγή τελευταίου λεπτού:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% μεταφέρθηκαν)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Κεντράρισμα εικόνας στην περιοχή της βιομηχανίας. Ctrl+Κλικ για άνοιγμα νέου παραθύρου προβολής στην περιοχή της βιομηχανίας
STR_INDUSTRY_VIEW_CARGO_GRAPH :{BLACK}Γράφημα φορτίου
STR_INDUSTRY_VIEW_CARGO_GRAPH_TOOLTIP :{BLACK}Εμφανίζει το γράφημα του ιστορικού του φορτίου της βιομηχανίας
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Επίπεδο παραγωγής: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Η βιομηχανία έχει ανακοινώσει άμεσο κλείσιμο!

View File

@ -635,8 +635,11 @@ STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}화물
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}이 화물의 그래프를 표시하거나 숨깁니다
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
STR_GRAPH_INDUSTRY_CAPTION :{WHITE}{INDUSTRY} - 화물 그래프
STR_GRAPH_INDUSTRY_RANGE_PRODUCED :생산량
STR_GRAPH_INDUSTRY_RANGE_TRANSPORTED :수송량
STR_GRAPH_INDUSTRY_RANGE_DELIVERED :수송됨
STR_GRAPH_INDUSTRY_RANGE_WAITING :대기 중
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}상세 성취도를 봅니다.
@ -4024,6 +4027,8 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}지난
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}지난 1분간 생산량:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% 수송됨)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}이 산업시설로 이동합니다. CTRL+클릭하면 이 산업시설을 기준으로 새로운 외부 화면을 엽니다
STR_INDUSTRY_VIEW_CARGO_GRAPH :{BLACK}화물 그래프
STR_INDUSTRY_VIEW_CARGO_GRAPH_TOOLTIP :{BLACK}산업시설 화물 이력 그래프를 보여줍니다
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}생산 수준: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}산업시설이 곧 폐쇄됩니다!
@ -4999,6 +5004,7 @@ STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}평지
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}잘못된 방향으로 땅이 기울어졌습니다
STR_ERROR_CAN_T_DO_THIS :{WHITE}그렇게 할 수 없습니다...
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}건물을 먼저 제거해야 합니다
STR_ERROR_BUILDING_IS_PROTECTED :{WHITE}... 건물이 보호되어 있습니다
STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}이 지역을 파괴할 수 없습니다...
STR_ERROR_SITE_UNSUITABLE :{WHITE}... 알맞지 않은 장소입니다
STR_ERROR_ALREADY_BUILT :{WHITE}... 이미 지어져있습니다

View File

@ -635,8 +635,11 @@ STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Não mos
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Alternar o gráfico para este tipo de carga
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
STR_GRAPH_INDUSTRY_CAPTION :{WHITE}{INDUSTRY} - Histórico da Carga
STR_GRAPH_INDUSTRY_RANGE_PRODUCED :Produzido
STR_GRAPH_INDUSTRY_RANGE_TRANSPORTED :Transportado
STR_GRAPH_INDUSTRY_RANGE_DELIVERED :Entregue
STR_GRAPH_INDUSTRY_RANGE_WAITING :Em Espera
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Exibir classificações detalhadas de desempenho
@ -4024,6 +4027,8 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produç
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Produção no último minuto:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transportado)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização da indústria. Ctrl+Clique para abrir um novo visualizador na localização da indústria
STR_INDUSTRY_VIEW_CARGO_GRAPH :{BLACK}Gráfico da Carga
STR_INDUSTRY_VIEW_CARGO_GRAPH_TOOLTIP :{BLACK}Mostra o gráfico do histórico da carga desta indústria
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nível de produção: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}A indústria anunciou encerramento iminente!

View File

@ -772,8 +772,11 @@ STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Скры
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Включить/отключить отображение груза на графике
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
STR_GRAPH_INDUSTRY_CAPTION :{WHITE}{INDUSTRY} - Продукция
STR_GRAPH_INDUSTRY_RANGE_PRODUCED :Произведено
STR_GRAPH_INDUSTRY_RANGE_TRANSPORTED :Перевезено
STR_GRAPH_INDUSTRY_RANGE_DELIVERED :Доставлено
STR_GRAPH_INDUSTRY_RANGE_WAITING :В ожидании
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Показать составляющие части рейтинга
@ -4198,6 +4201,8 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Прои
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Произведено за минуту:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% перевезено)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Показать предприятие в основном окне. Ctrl+щелчок{NBSP}- показать в дополнительном окне.
STR_INDUSTRY_VIEW_CARGO_GRAPH :{BLACK}График доставки
STR_INDUSTRY_VIEW_CARGO_GRAPH_TOOLTIP :{BLACK}Показать график продукции предприятия
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Производительность: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Предприятие скоро закрывается!

View File

@ -37,6 +37,12 @@ if(NOT OPTION_DEDICATED)
CONDITION HAIKU
)
add_files(
alsamidi.cpp
alsamidi.h
CONDITION ALSA_FOUND
)
add_files(
midi.h
midifile.cpp

View File

@ -0,0 +1,604 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file alsamidi.cpp Support for ALSA Linux MIDI. */
#include "../stdafx.h"
#include "../openttd.h"
#include "alsamidi.h"
#include "../base_media_base.h"
#include "midifile.hpp"
#include "../debug.h"
#include "midi.h"
#include <chrono>
#include <thread>
#include "../safeguards.h"
/** Factory for ALSA MIDI player. */
static FMusicDriver_AlsaMidi iFMusicDriver_AlsaMidi;
std::optional<std::string_view> MusicDriver_AlsaMidi::Start(const StringList &parm)
{
this->playing.store(false);
Debug(driver, 2, "ALSA MIDI: Start");
this->dev_port = (uint)GetDriverParamInt(parm, "port", UINT_MAX);
Debug(driver, 2, "ALSA MIDI: using MIDI device at port {}", dev_port);
// Open sequencer
if (snd_seq_open(&this->seq, "default", SND_SEQ_OPEN_OUTPUT, 0) < 0) {
return "Failed to open ALSA sequencer";
}
snd_seq_set_client_name(this->seq, "OpenTTD MIDI Out");
// Create port
this->seq_port = snd_seq_create_simple_port(this->seq, "MIDI Out",
SND_SEQ_PORT_CAP_READ|SND_SEQ_PORT_CAP_SUBS_READ,
SND_SEQ_PORT_TYPE_MIDI_GENERIC|SND_SEQ_PORT_TYPE_APPLICATION);
if (this->seq_port < 0) {
return "Failed to create ALSA sequencer port";
}
// Create event queue
Debug(driver, 2, "ALSA MIDI: Creating sequencer event queue");
this->queue_id = snd_seq_alloc_named_queue(seq, "OpenTTD Sequencer Queue");
if (this->queue_id < 0) {
return "Failed to create ALSA sequencer event queue";
}
// Set a slightly larger event output buffer than normal
snd_seq_set_client_pool_output(this->seq, 1000);
snd_seq_set_client_pool_output_room(this->seq, 1000);
snd_seq_set_output_buffer_size(this->seq, 1000);
// Turn on nonblocking mode
snd_seq_nonblock(this->seq, 1);
snd_seq_addr_t sender, dest;
// Setup event port
sender.client = snd_seq_client_id(this->seq);
sender.port = this->seq_port;
dest.client = this->dev_port;
dest.port = this->seq_port;
snd_seq_port_subscribe_t* subs;
snd_seq_port_subscribe_alloca(&subs);
snd_seq_port_subscribe_set_sender(subs, &sender);
snd_seq_port_subscribe_set_dest(subs, &dest);
if (snd_seq_subscribe_port(this->seq, subs) < 0) {
return "Failed to connect to port";
}
Debug(driver, 2, "ALSA MIDI: opened sequencer port {}", this->seq_port);
this->InitMidiVolume();
return std::nullopt;
}
void MusicDriver_AlsaMidi::Stop()
{
Debug(driver, 2, "ALSA MIDI: stopping");
this->StopSong();
if (this->queue_id) {
Debug(driver, 2, "ALSA MIDI: freeing sequencer event queue");
snd_seq_free_queue(this->seq, this->queue_id);
}
if (this->seq) {
Debug(driver, 2, "ALSA MIDI: closing sequencer handle");
snd_seq_close(this->seq);
}
}
void MusicDriver_AlsaMidi::PlaySong(const MusicSongInfo &song)
{
Debug(driver, 2, "ALSA MIDI: PlaySong");
std::string filename = MidiFile::GetSMFFile(song);
smf::MidiFile midifile;
Debug(driver, 2, "ALSA MIDI: reading SMFFile");
if (!filename.empty()) {
if (!midifile.read(filename)) {
Debug(driver, 2, "ALSA MIDI: error reading SMFFile");
}
}
// Sort
midifile.sortTracks();
// Convert MIDI ticks to absolute seconds
midifile.doTimeAnalysis();
// Merge > 1 tracks into single track for easier queueing.
// (WriteSMF only creates single-track MIDIs, other packs may be multitrack)
midifile.joinTracks();
if (this->playing.load() == true) {
this->StopSong();
}
Debug(driver, 2, "ALSA MIDI: starting playback of {}", song.songname);
Debug(driver, 2, "ALSA MIDI: SMF filename {}", filename);
// ALSA does not allow setting PPQ on started queues, so do this first.
// Tempo may be adjusted later, on a started/running queue.
int ppq = midifile.getTPQ();
this->SetPPQ(ppq);
this->SetupPolling();
snd_seq_start_queue(this->seq, this->queue_id, nullptr);
snd_seq_drain_output(this->seq);
this->playing.store(true);
StartNewThread(&this->_queue_thread, "ottd:alsamidi", &StartQueue, this, std::move(midifile));
}
void MusicDriver_AlsaMidi::SetupPolling()
{
int poll_fd_cnt = snd_seq_poll_descriptors_count(this->seq, POLLOUT);
this->poll_fds.resize(poll_fd_cnt);
snd_seq_poll_descriptors(this->seq, this->poll_fds.data(), poll_fd_cnt, POLLOUT);
}
/**
* Starts the ALSA sequencer queue, iterates through the MIDI events in the file,
* converts them to ALSA sequencer events, and pushes them onto the queue.
*
* This function is blocking and expects to be run in a thread. It will block
* until either it is signaled to stop (in which case it will purge the ALSA queue,
* send a GM RESET, and terminate), or it has enqueued all events in the MIDI file,
* and waited for the queue to finish processing them all.
*
* @param drv Pointer to `this` instance of the class
* @param midifile The previously-loaded, sorted, and time-corrected STD MIDI file.
*
* @see Stopping()
* @see StopSong()
* @see WaitForFinish()
*/
static void StartQueue(MusicDriver_AlsaMidi *drv, const smf::MidiFile midifile)
{
Debug(driver, 2, "ALSA MIDI: queue thread started");
unsigned int last_tick;
// Push all events for all tracks to the sequencer queue
for (int track = 0; track < midifile.getNumTracks(); track++) {
std::vector<uint8_t> sysex_buffer;
for (int event = 0; event < midifile[track].size(); event++) {
auto& ev = midifile[track][event];
last_tick = static_cast<unsigned int>(ev.tick);
if (drv->Stopping()) {
Debug(driver, 2, "ALSA MIDI: Looks like we are stopping, bailing out of queue thread");
drv->SendResetEvent();
drv->StopQueue();
sysex_buffer.clear();
return;
}
if (ev.isTempo()) {
// Handle tempo change here, as we have to change it for the whole queue
Debug(driver, 2, "ALSA MIDI: Got tempo change event in queue thread");
int tempo_uspq = ev.getTempoMicroseconds();
drv->UpdateTempo(tempo_uspq);
continue;
}
// Handle SYSEX events
// SYSEX events may
// 1. Be a complete SYSEX event (begin with F0 and end with F7)
// 2. Be a "middle" SYSEX event (a previous message began with F0)
// 3. Be an "end" SYSEX event (a previous message began with F0, and this one ends with F7)
// This basically means you need an accumulator. Split SYSEX messages are *rare* but exist.
if (ev.getCommandByte() == MIDIST_SYSEX) {
Debug(driver, 2, "ALSA MIDI: got SYSEX message");
sysex_buffer.clear();
// If this is is a complete (not partial) SYSEX message, send it
// Otherwise, accumulate it as a partial and continue to the next
if (ev.back() == MIDIST_ENDSYSEX) {
Debug(driver, 2, "ALSA MIDI: complete SYSEX, sending");
sysex_buffer.insert(sysex_buffer.end(), ev.begin() + 1, ev.end() -1);
drv->SendSysexEvent(sysex_buffer);
sysex_buffer.clear();
} else {
sysex_buffer.insert(sysex_buffer.end(), ev.begin() + 1, ev.end());
}
continue;
}
if (!sysex_buffer.empty() && ev.back() == MIDIST_ENDSYSEX) {
Debug(driver, 2, "ALSA MIDI: partial SYSEX completed, sending");
sysex_buffer.insert(sysex_buffer.end(), ev.begin(), ev.end() -1);
drv->SendSysexEvent(sysex_buffer);
sysex_buffer.clear();
continue;
}
if (!sysex_buffer.empty()) {
Debug(driver, 2, "ALSA MIDI: partial SYSEX continuing");
sysex_buffer.insert(sysex_buffer.end(), ev.begin(), ev.end());
continue;
}
// At this point, it's just a regular event - handle it.
drv->SendEvent(ev);
}
}
Debug(driver, 2, "ALSA MIDI: queue thread finished, waiting for events");
drv->WaitForFinish(last_tick);
drv->StopQueue();
}
/**
* Stops the ALSA sequencer queue, and sets `playing` to false.
*
* Note that this does not clear or drop any pending events in the queue
* before stopping it.
*
* @see SendResetEvent()
*/
void MusicDriver_AlsaMidi::StopQueue()
{
Debug(driver, 2, "ALSA MIDI: stopping current queue!");
snd_seq_stop_queue(this->seq, this->queue_id, nullptr);
snd_seq_drain_output(this->seq);
this->poll_fds.clear();
this->playing.store(false);
}
/**
* Sends a SYSEX GM reset message, after dropping all pending events in the
* queue.
*
* Does not stop the queue.
*
* @see StopQueue()
*/
void MusicDriver_AlsaMidi::SendResetEvent()
{
// Drop anything still in the queue, this is a disruptive reset.
snd_seq_drop_output(this->seq);
std::vector<unsigned char> sysex_rst_msg = {0x7E, 0x7F, 0x09, 0x01};
this->SendSysexEvent(sysex_rst_msg);
}
/**
* Generic helper for sending SYSEX messages.
*
* Note that this sends all SYSEX messages as "direct"/unscheduled events
* (skips tick queue).
*
* @param data The SYSEX message data (excluding 0xF0/0xF7 begin/end markers).
*
* @see SendEvent()
*/
void MusicDriver_AlsaMidi::SendSysexEvent(const std::vector<uint8_t> data)
{
snd_seq_event_t seqev;
snd_seq_ev_clear(&seqev);
snd_seq_ev_set_source(&seqev, this->seq_port);
snd_seq_ev_set_subs(&seqev);
std::vector<uint8_t> complete_message;
complete_message.reserve(data.size() + 2);
complete_message.push_back(0xF0); // Start of SysEx
complete_message.insert(complete_message.end(), data.begin(), data.end());
complete_message.push_back(0xF7); // End of SysEx
snd_seq_ev_set_sysex(&seqev, complete_message.size(), complete_message.data());
// TODO this assumes all SYSEX msgs are immediate, and not queued with a tick
// this is correct for SYSEX GM RESET (all this is currently used for) but
// might not be globally correct.
snd_seq_ev_set_direct(&seqev);
this->PushEvent(seqev);
}
/**
* Generic helper for sending non-SYSEX messages.
*
* Converts MIDI events from the file into ALSA-specific sequencer queue events,
* and schedules them on the tick-based sequencer queue.
*
* @param ev The raw MIDI event from the file.
*
* @see SendSysexEvent()
*/
void MusicDriver_AlsaMidi::SendEvent(const smf::MidiEvent& ev)
{
snd_seq_event_t seqev;
snd_seq_ev_clear(&seqev);
unsigned int ticks = static_cast<unsigned int>(ev.tick);
if (ev.isNoteOn()) {
snd_seq_ev_set_noteon(&seqev, ev.getChannel(), ev[1], ev[2]);
} else if (ev.isNoteOff()) {
snd_seq_ev_set_noteoff(&seqev, ev.getChannel(), ev[1], ev[2]);
} else if (ev.isController()) {
if (ev[1] == MIDI_CTL_MSB_MAIN_VOLUME) {
this->UpdateChannelVolume(ev.getChannel(), ev[2]);
snd_seq_ev_set_controller(&seqev, ev.getChannel(), ev[1], this->vol_state.current_volume[ev.getChannel()]);
}
snd_seq_ev_set_controller(&seqev, ev.getChannel(), ev[1], ev[2]);
} else if (ev.isPatchChange()) {
snd_seq_ev_set_pgmchange(&seqev, ev.getChannel(), ev[1]);
} else if (ev.isPitchbend()) {
snd_seq_ev_set_pitchbend(&seqev, ev.getChannel(), ((ev[2] << 7) | ev[1]) - 8192);
} else if (ev.isPressure()) {
snd_seq_ev_set_chanpress(&seqev, ev.getChannel(), ev[1]);
} else if (ev.isAftertouch()) {
snd_seq_ev_set_keypress(&seqev, ev.getChannel(), ev[1], ev[2]);
} else if (ev.getCommandNibble() == 0xF0 && ev.getCommandByte() == MIDIST_SYSRESET) {
Debug(driver, 2, "ALSA MIDI: reset event");
snd_seq_ev_set_fixed(&seqev);
seqev.type = SND_SEQ_EVENT_RESET;
} else if (ev.isMeta()) {
Debug(driver, 2, "ALSA MIDI: ignoring meta message");
return;
} else {
Debug(driver, 2, "ALSA MIDI: unknown message: {}", ev.getCommandNibble());
return;
}
// Schedule event
snd_seq_ev_schedule_tick(&seqev, this->queue_id, 0, ticks);
snd_seq_ev_set_source(&seqev, this->seq_port);
snd_seq_ev_set_subs(&seqev);
this->PushEvent(seqev);
}
/**
* Waits until either:
*
* 1. The ALSA sequencer finishes processing up to the last event
* that was enqueued, as measured by comparing the tick value of the
* last event against the current tick value of the ALSA queue state.
*
* 2. `Stopping()` returns true, signaling early exit (don't wait for playback to finish).
*
* @param last_event_tick Tick value of the last event that was added to the queue.
*
* @see Stopping()
*/
void MusicDriver_AlsaMidi::WaitForFinish(const unsigned int last_event_tick)
{
Debug(driver, 2, "ALSA MIDI: waiting for events finish");
// First wait for queue to drain
int res = 0;
do {
res = snd_seq_drain_output(this->seq);
if (res != 0) {
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
} while (res != 0);
// Now get queue status and wait until we've passed the last scheduled tick
snd_seq_queue_status_t *status;
snd_seq_queue_status_alloca(&status);
do {
snd_seq_get_queue_status(this->seq, this->queue_id, status);
const snd_seq_tick_time_t current_tick = snd_seq_queue_status_get_tick_time(status);
if (this->Stopping()) {
Debug(driver, 2, "ALSA MIDI: got stop signal, not waiting for events to finish");
this->SendResetEvent();
break;
}
if (current_tick >= last_event_tick) {
// This is necessarily imprecise, just because the queue has processed the last
// tick event doesn't mean whatever output device in use has played it yet,
// but in practice this is good enough to not cut off the last few notes.
std::this_thread::sleep_for(std::chrono::milliseconds(500));
break;
}
std::this_thread::sleep_for(std::chrono::milliseconds(10));
} while(true);
Debug(driver, 2, "ALSA MIDI: events finished");
}
/**
* Pushes an ALSA sequencer event onto the ALSA sequencer queue.
*
* If the push fails because the output buffer is full, uses `poll()`
* to wait until there's space/device is ready.
*
* @param seqev ALSA sequencer event to push.
*/
void MusicDriver_AlsaMidi::PushEvent(snd_seq_event_t seqev)
{
// Wait for space in the queue via `poll()`
while (snd_seq_event_output_direct(this->seq, &seqev) < 0) {
poll(this->poll_fds.data(), this->poll_fds.size(), 100); // 100ms timeout
}
}
/**
* Signals the queue thread to terminate and joins it.
*/
void MusicDriver_AlsaMidi::StopSong()
{
this->stopping.store(true);
Debug(driver, 2, "ALSA MIDI: StopSong waiting for queue thread");
if (this->_queue_thread.joinable()) {
this->_queue_thread.join();
}
Debug(driver, 2, "ALSA MIDI: stopping current queue");
this->stopping.store(false);
Debug(driver, 2, "ALSA MIDI: stopped song");
}
bool MusicDriver_AlsaMidi::Stopping()
{
return this->stopping.load();
}
bool MusicDriver_AlsaMidi::IsSongPlaying()
{
return this->playing.load();
}
/**
* Sets the desired volume for the MIDI sequencer (from the UI thread)
*
* Note that this implementation will internally debounce rapid subsequent calls to
* SetVolume(), to avoid overwhelming the sequencer and its queues and buffers with
* incremental volume updates. The magnitude of the volume change is taken into account
* for this.
*
*/
void MusicDriver_AlsaMidi::SetVolume(uint8_t vol)
{
Debug(driver, 2, "ALSA MIDI: got volume level update {}", vol);
// Adaptive debounce: small changes need more time between updates
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - this->last_volume_update);
int current_vol = this->current_vol.load();
int change_magnitude = std::abs(vol - current_vol);
int required_ms = change_magnitude < 5 ? SMALL_VOL_DEBOUNCE :
change_magnitude < 15 ? MED_VOL_DEBOUNCE :
LARGE_VOL_DEBOUNCE;
if (elapsed.count() >= required_ms || current_vol == 127) {
Debug(driver, 2, "ALSA MIDI: got volume level update {}", vol);
if (vol != current_vol) {
this->SetScaledVolume(vol);
this->last_volume_update = now;
}
}
}
/**
* Initializes the volume state for the player.
*
* @see UpdateChannelVolume()
* @see SetScaledVolume()
*/
void MusicDriver_AlsaMidi::InitMidiVolume()
{
this->last_volume_update = std::chrono::steady_clock::now();
this->vol_state.master_scale = 127;
for (int i = 0; i < MIDI_CHANNELS; i++) {
this->vol_state.base_volume[i] = 127;
this->vol_state.current_volume[i] = 127;
}
}
/**
* Scales current volume level for each channel according to the scale
* factor provided. This is to maintain the relative volume levels between
* channels as set by the midi file, while scaling up or down.
*
* @param channel to update the volume for.
* @param value requested volume level to scale selected channel volume against.
*/
void MusicDriver_AlsaMidi::UpdateChannelVolume(int channel, int value)
{
std::lock_guard<std::mutex> lock(this->vol_state.mutex);
this->vol_state.base_volume[channel] = value;
this->vol_state.current_volume[channel] = (value * this->vol_state.master_scale) / 127;
Debug(driver, 2, "ALSA MIDI: upading volume for channel {} to {}, base: {}, scale {}", channel, this->vol_state.current_volume[channel], this->vol_state.base_volume[channel], this->vol_state.master_scale);
}
/**
* Scales current volume level for each channel according to the scale
* factor provided. This is to maintain the relative volume levels between
* channels as set by the midi file, while scaling up or down.
*
* @param value requested volume level (0-127) to scale all channel volume levels against.
*/
void MusicDriver_AlsaMidi::SetScaledVolume(int value)
{
std::lock_guard<std::mutex> lock(this->vol_state.mutex);
this->vol_state.master_scale = (value > 127) ? 127 : (value < 0) ? 0 : value;
for (int i = 0; i < MIDI_CHANNELS; i++) {
this->vol_state.current_volume[i] = ( this->vol_state.base_volume[i] * this->vol_state.master_scale) / 127;
snd_seq_event_t vol_ev;
snd_seq_ev_clear(&vol_ev);
Debug(driver, 2, "ALSA MIDI: setting volume for channel {} to {}, master: {} base: {}", i, this->vol_state.current_volume[i], this->vol_state.master_scale, this->vol_state.base_volume[i]);
snd_seq_ev_set_controller(&vol_ev, i, MIDI_CTL_MSB_MAIN_VOLUME, this->vol_state.current_volume[i]);
snd_seq_ev_set_source(&vol_ev, this->seq_port);
snd_seq_ev_set_subs(&vol_ev);
snd_seq_ev_set_direct(&vol_ev);
this->PushEvent(vol_ev);
}
this->current_vol.store(value);
}
/**
* Updates the tempo of the current (started) ALSA sequencer queue.
*
* @param tempo_uspq Tempo value in units per quarter note.
*/
void MusicDriver_AlsaMidi::UpdateTempo(const int tempo_uspq)
{
if (snd_seq_change_queue_tempo(this->seq, this->queue_id, tempo_uspq, nullptr) < 0) {
throw std::runtime_error("Failed to update queue tempo");
}
snd_seq_drain_output(this->seq);
}
/**
* Updates the Pulses Per Quarternote (PPQ) of the current ALSA sequencer queue.
*
* Note that the PPQ of an ALSA sequencer queue cannot be changed after it is started.
*
* @param ppq Pulse per quarter note value.
*
* @see StopQueue()
*/
void MusicDriver_AlsaMidi::SetPPQ(const int ppq)
{
Debug(driver, 2, "ALSA MIDI: setting PPQ to {}", ppq);
snd_seq_queue_tempo_t* tempo;
snd_seq_queue_tempo_alloca(&tempo);
snd_seq_queue_tempo_set_ppq(tempo, ppq);
snd_seq_queue_tempo_set_tempo(tempo, 1000000); // 60 BPM
snd_seq_queue_status_t *status;
snd_seq_queue_status_alloca(&status);
snd_seq_get_queue_status(seq, queue_id, status);
if (snd_seq_queue_status_get_status(status) == 0) {
if (snd_seq_set_queue_tempo(this->seq, this->queue_id, tempo) < 0) {
throw std::runtime_error("Failed to set queue PPQ");
}
snd_seq_drain_output(this->seq);
} else {
Debug(driver, 2, "ALSA MIDI: tried to set PPQ on non-stopped queue!");
}
}

View File

@ -0,0 +1,93 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file alsamidi.h Base of Alsa MIDI support. */
#ifndef MUSIC_ALSAMIDI_H
#define MUSIC_ALSAMIDI_H
#include "music_driver.hpp"
#include <alsa/asoundlib.h>
#include "../3rdparty/midifile/MidiFile.h"
#include "../../thread.h"
#include <atomic>
const int SMALL_VOL_DEBOUNCE = 200; // Tiny changes: 200ms
const int MED_VOL_DEBOUNCE = 50; // Small changes: 50ms
const int LARGE_VOL_DEBOUNCE = 10; // Large changes: 10ms
/** The midi player for ALSA on Linux. */
class MusicDriver_AlsaMidi : public MusicDriver {
public:
std::optional<std::string_view> Start(const StringList &param) override;
void Stop() override;
void PlaySong(const MusicSongInfo &song) override;
void StopSong() override;
bool IsSongPlaying() override;
void SetVolume(uint8_t vol) override;
std::string_view GetName() const override { return "alsamidi"; }
void WaitForFinish(const unsigned int last_tick);
void StopQueue();
void SendEvent(const smf::MidiEvent& event);
void SendSysexEvent(const std::vector<uint8_t> data);
void SendResetEvent();
void UpdateTempo(const int tempo_uspq);
bool Stopping();
private:
typedef struct
{
int base_volume[MIDI_CHANNELS];
int master_scale;
int current_volume[MIDI_CHANNELS];
std::mutex mutex;
}MidiVolume;
MidiVolume vol_state;
snd_seq_t* seq;
int queue_id;
int seq_port;
int dev_port;
std::vector<struct pollfd> poll_fds;
std::thread _queue_thread;
std::atomic<bool> playing{false};
std::atomic<bool> stopping{false};
std::atomic<uint8_t> current_vol{127};
std::chrono::time_point<std::chrono::steady_clock> last_volume_update;
void SetPPQ(const int ppq);
void SetScaledVolume(int value);
void SetupPolling();
void PushEvent(snd_seq_event_t seqev);
void InitMidiVolume();
void UpdateChannelVolume(int channel, int value);
void VolumeAdjust (const uint8_t new_vol);
};
/** Factory for the Linux ALSA midi player. */
class FMusicDriver_AlsaMidi : public DriverFactoryBase {
public:
FMusicDriver_AlsaMidi() : DriverFactoryBase(Driver::DT_MUSIC, 10, "alsamidi", "ALSA Linux MIDI Driver") {}
Driver *CreateInstance() const override { return new MusicDriver_AlsaMidi(); }
};
static void StartQueue(MusicDriver_AlsaMidi *drv, const smf::MidiFile midifile);
#endif /* MUSIC_ALSAMIDI_H */

View File

@ -90,12 +90,12 @@ static ChangeInfoResult StationChangeInfo(uint first, uint last, int prop, ByteR
/* no relative bounding box support */
DrawTileSeqStruct &dtss = tmp_layout.emplace_back();
dtss.delta_x = delta_x;
dtss.delta_y = buf.ReadByte();
dtss.delta_z = buf.ReadByte();
dtss.size_x = buf.ReadByte();
dtss.size_y = buf.ReadByte();
dtss.size_z = buf.ReadByte();
dtss.origin.x = delta_x;
dtss.origin.y = buf.ReadByte();
dtss.origin.z = buf.ReadByte();
dtss.extent.x = buf.ReadByte();
dtss.extent.y = buf.ReadByte();
dtss.extent.z = buf.ReadByte();
ReadSpriteLayoutSprite(buf, false, true, false, GSF_STATIONS, &dtss.image);
/* On error, bail out immediately. Temporary GRF data was already freed */

View File

@ -207,15 +207,15 @@ bool ReadSpriteLayout(ByteReader &buf, uint num_building_sprites, bool use_cur_s
return true;
}
seq->delta_x = buf.ReadByte();
seq->delta_y = buf.ReadByte();
seq->origin.x = buf.ReadByte();
seq->origin.y = buf.ReadByte();
if (!no_z_position) seq->delta_z = buf.ReadByte();
if (!no_z_position) seq->origin.z = buf.ReadByte();
if (seq->IsParentSprite()) {
seq->size_x = buf.ReadByte();
seq->size_y = buf.ReadByte();
seq->size_z = buf.ReadByte();
seq->extent.x = buf.ReadByte();
seq->extent.y = buf.ReadByte();
seq->extent.z = buf.ReadByte();
}
ReadSpriteLayoutRegisters(buf, flags, seq->IsParentSprite(), dts, i + 1);

View File

@ -609,7 +609,7 @@ SpriteLayoutProcessor::SpriteLayoutProcessor(const NewGRFSpriteLayout &raw_layou
* Also include the groundsprite into the sequence for easier processing. */
DrawTileSeqStruct &copy = this->result_seq.emplace_back();
copy.image = this->raw_layout->ground;
copy.delta_z = static_cast<int8_t>(0x80);
copy.origin.z = static_cast<int8_t>(0x80);
this->result_seq.insert(this->result_seq.end(), this->raw_layout->seq.begin(), this->raw_layout->seq.end());
@ -692,13 +692,13 @@ void SpriteLayoutProcessor::ProcessRegisters(const ResolverObject &object, uint8
if (result.IsParentSprite()) {
if (flags & TLF_BB_XY_OFFSET) {
result.delta_x += object.GetRegister(regs->delta.parent[0]);
result.delta_y += object.GetRegister(regs->delta.parent[1]);
result.origin.x += object.GetRegister(regs->delta.parent[0]);
result.origin.y += object.GetRegister(regs->delta.parent[1]);
}
if (flags & TLF_BB_Z_OFFSET) result.delta_z += object.GetRegister(regs->delta.parent[2]);
if (flags & TLF_BB_Z_OFFSET) result.origin.z += object.GetRegister(regs->delta.parent[2]);
} else {
if (flags & TLF_CHILD_X_OFFSET) result.delta_x += object.GetRegister(regs->delta.child[0]);
if (flags & TLF_CHILD_Y_OFFSET) result.delta_y += object.GetRegister(regs->delta.child[1]);
if (flags & TLF_CHILD_X_OFFSET) result.origin.x += object.GetRegister(regs->delta.child[0]);
if (flags & TLF_CHILD_Y_OFFSET) result.origin.y += object.GetRegister(regs->delta.child[1]);
}
}
}

View File

@ -476,13 +476,7 @@ static void DrawTile_Object(TileInfo *ti)
if (!IsInvisibilitySet(TO_STRUCTURES)) {
for (const DrawTileSeqStruct &dtss : dts->GetSequence()) {
AddSortableSpriteToDraw(
dtss.image.sprite, palette,
ti->x + dtss.delta_x, ti->y + dtss.delta_y,
dtss.size_x, dtss.size_y,
dtss.size_z, ti->z + dtss.delta_z,
IsTransparencySet(TO_STRUCTURES)
);
AddSortableSpriteToDraw(dtss.image.sprite, palette, *ti, dtss, IsTransparencySet(TO_STRUCTURES));
}
}
} else {

View File

@ -1899,7 +1899,7 @@ static void DrawSingleSignal(TileIndex tile, const RailTypeInfo *rti, Track trac
sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0);
}
AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSaveSlopeZ(x, y, track));
AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, GetSaveSlopeZ(x, y, track), {{}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {}});
}
static uint32_t _drawtile_track_palette;
@ -1907,12 +1907,11 @@ static uint32_t _drawtile_track_palette;
/** Offsets for drawing fences */
struct FenceOffset {
Corner height_ref; //!< Corner to use height offset from.
int x_offs; //!< Bounding box X offset.
int y_offs; //!< Bounding box Y offset.
int x_size; //!< Bounding box X size.
int y_size; //!< Bounding box Y size.
struct FenceOffset : SpriteBounds {
Corner height_ref; ///< Corner to use height offset from.
constexpr FenceOffset(Corner height_ref, int8_t origin_x, int8_t origin_y, uint8_t extent_x, uint8_t extent_y) :
SpriteBounds({origin_x, origin_y, 0}, {extent_x, extent_y, 4}, {}), height_ref(height_ref) {}
};
/** Offsets for drawing fences */
@ -1948,12 +1947,7 @@ static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_spr
if (_fence_offsets[rfo].height_ref != CORNER_INVALID) {
z += GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), _fence_offsets[rfo].height_ref);
}
AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette,
ti->x + _fence_offsets[rfo].x_offs,
ti->y + _fence_offsets[rfo].y_offs,
_fence_offsets[rfo].x_size,
_fence_offsets[rfo].y_size,
4, z);
AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette, ti->x, ti->y, z, _fence_offsets[rfo]);
}
/**

View File

@ -1418,7 +1418,7 @@ void DrawRoadTypeCatenary(const TileInfo *ti, RoadType rt, RoadBits rb)
* For tiles with OWNER_TOWN or OWNER_NONE, recolour CC to grey as a neutral colour. */
Owner owner = GetRoadOwner(ti->tile, GetRoadTramType(rt));
PaletteID pal = (owner == OWNER_NONE || owner == OWNER_TOWN ? GetColourPalette(COLOUR_GREY) : GetCompanyPalette(owner));
int z_wires = (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT) + BB_HEIGHT_UNDER_BRIDGE;
uint8_t z_wires = (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT) + BB_HEIGHT_UNDER_BRIDGE;
if (back != 0) {
/* The "back" sprite contains the west, north and east pillars.
* We cut the sprite at 3/8 of the west/east edges to create 3 sprites.
@ -1427,13 +1427,16 @@ void DrawRoadTypeCatenary(const TileInfo *ti, RoadType rt, RoadBits rb)
static const SubSprite west = { -INF, -INF, -12, INF };
static const SubSprite north = { -12, -INF, 12, INF };
static const SubSprite east = { 12, -INF, INF, INF };
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 16, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 15, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_W), &west);
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_N), &north);
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 16, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 15, GetSlopePixelZInCorner(ti->tileh, CORNER_E), &east);
int8_t west_z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
int8_t north_z = GetSlopePixelZInCorner(ti->tileh, CORNER_N);
int8_t east_z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
AddSortableSpriteToDraw(back, pal, *ti, {{15, 0, west_z}, {1, 1, z_wires}, {-15, 0, static_cast<int8_t>(-west_z)}}, IsTransparencySet(TO_CATENARY), &west);
AddSortableSpriteToDraw(back, pal, *ti, {{0, 0, north_z}, {1, 1, z_wires}, {0, 0, static_cast<int8_t>(-north_z)}}, IsTransparencySet(TO_CATENARY), &north);
AddSortableSpriteToDraw(back, pal, *ti, {{0, 15, east_z}, {1, 1, z_wires}, {0, -15, static_cast<int8_t>(-east_z)}}, IsTransparencySet(TO_CATENARY), &east);
}
if (front != 0) {
/* Draw the "front" sprite (containing south pillar and wires) at a Z height that is both above the vehicles and above the "back" pillars. */
AddSortableSpriteToDraw(front, pal, ti->x, ti->y, 16, 16, z_wires + 1, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, z_wires);
AddSortableSpriteToDraw(front, pal, *ti, {{0, 0, static_cast<int8_t>(z_wires)}, {TILE_SIZE, TILE_SIZE, 1}, {0, 0, static_cast<int8_t>(-z_wires)}}, IsTransparencySet(TO_CATENARY));
}
}
@ -1487,13 +1490,13 @@ void DrawRoadCatenary(const TileInfo *ti)
* @param h the height of the sprite to draw
* @param transparent whether the sprite should be transparent (used for roadside trees)
*/
static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int dx, int dy, int h, bool transparent)
static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int8_t dx, int8_t dy, uint8_t h, bool transparent)
{
int x = ti->x | dx;
int y = ti->y | dy;
int z = ti->z;
if (ti->tileh != SLOPE_FLAT) z = GetSlopePixelZ(x, y);
AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z, transparent);
AddSortableSpriteToDraw(img, PAL_NONE, ti->x, ti->y, z, {{dx, dy, 0}, {2, 2, h}, {}}, transparent);
}
/**

View File

@ -405,29 +405,56 @@ void RoadVehicle::MarkDirty()
void RoadVehicle::UpdateDeltaXY()
{
static const int8_t _delta_xy_table[8][10] = {
/* y_extent, x_extent, y_offs, x_offs, y_bb_offs, x_bb_offs, y_extent_shorten, x_extent_shorten, y_bb_offs_shorten, x_bb_offs_shorten */
{3, 3, -1, -1, 0, 0, -1, -1, -1, -1}, // N
{3, 7, -1, -3, 0, -1, 0, -1, 0, 0}, // NE
{3, 3, -1, -1, 0, 0, 1, -1, 1, -1}, // E
{7, 3, -3, -1, -1, 0, 0, 0, 1, 0}, // SE
{3, 3, -1, -1, 0, 0, 1, 1, 1, 1}, // S
{3, 7, -1, -3, 0, -1, 0, 0, 0, 1}, // SW
{3, 3, -1, -1, 0, 0, -1, 1, -1, 1}, // W
{7, 3, -3, -1, -1, 0, -1, 0, 0, 0}, // NW
};
/* Set common defaults. */
this->bounds = {{-1, -1, 0}, {3, 3, 6}, {}};
int shorten = VEHICLE_LENGTH - this->gcache.cached_veh_length;
if (!IsDiagonalDirection(this->direction)) shorten >>= 1;
if (!IsDiagonalDirection(this->direction)) {
static const Point _sign_table[] = {
/* x, y */
{-1, -1}, // DIR_N
{-1, 1}, // DIR_E
{ 1, 1}, // DIR_S
{ 1, -1}, // DIR_W
};
const int8_t *bb = _delta_xy_table[this->direction];
this->x_bb_offs = bb[5] + bb[9] * shorten;
this->y_bb_offs = bb[4] + bb[8] * shorten;;
this->x_offs = bb[3];
this->y_offs = bb[2];
this->x_extent = bb[1] + bb[7] * shorten;
this->y_extent = bb[0] + bb[6] * shorten;
this->z_extent = 6;
int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length) / 2;
/* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
this->bounds.offset.x -= half_shorten * _sign_table[DirToDiagDir(this->direction)].x;
this->bounds.offset.y -= half_shorten * _sign_table[DirToDiagDir(this->direction)].y;
} else {
/* Unlike trains, road vehicles do not have their offsets moved to the centre. */
switch (this->direction) {
/* Shorten southern corner of the bounding box according the vehicle length. */
case DIR_NE:
this->bounds.origin.x = -3;
this->bounds.extent.x = this->gcache.cached_veh_length;
this->bounds.offset.x = 1;
break;
case DIR_NW:
this->bounds.origin.y = -3;
this->bounds.extent.y = this->gcache.cached_veh_length;
this->bounds.offset.y = 1;
break;
/* Move northern corner of the bounding box down according to vehicle length. */
case DIR_SW:
this->bounds.origin.x = -3 + (VEHICLE_LENGTH - this->gcache.cached_veh_length);
this->bounds.extent.x = this->gcache.cached_veh_length;
this->bounds.offset.x = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
break;
case DIR_SE:
this->bounds.origin.y = -3 + (VEHICLE_LENGTH - this->gcache.cached_veh_length);
this->bounds.extent.y = this->gcache.cached_veh_length;
this->bounds.offset.y = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
break;
default:
NOT_REACHED();
}
}
}
/**

View File

@ -330,32 +330,26 @@ TileIndex Ship::GetOrderStationLocation(StationID station)
void Ship::UpdateDeltaXY()
{
static const int8_t _delta_xy_table[8][4] = {
/* y_extent, x_extent, y_offs, x_offs */
{ 6, 6, -3, -3}, // N
{ 6, 32, -3, -16}, // NE
{ 6, 6, -3, -3}, // E
{32, 6, -16, -3}, // SE
{ 6, 6, -3, -3}, // S
{ 6, 32, -3, -16}, // SW
{ 6, 6, -3, -3}, // W
{32, 6, -16, -3}, // NW
static constexpr SpriteBounds ship_bounds[DIR_END] = {
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // N
{{-16, -3, 0}, {32, 6, 6}, {}}, // NE
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // E
{{ -3, -16, 0}, { 6, 32, 6}, {}}, // SE
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // S
{{-16, -3, 0}, {32, 6, 6}, {}}, // SW
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // W
{{ -3, -16, 0}, { 6, 32, 6}, {}}, // NW
};
const int8_t *bb = _delta_xy_table[this->rotation];
this->x_offs = bb[3];
this->y_offs = bb[2];
this->x_extent = bb[1];
this->y_extent = bb[0];
this->z_extent = 6;
this->bounds = ship_bounds[this->rotation];
if (this->direction != this->rotation) {
/* If we are rotating, then it is possible the ship was moved to its next position. In that
* case, because we are still showing the old direction, the ship will appear to glitch sideways
* slightly. We can work around this by applying an additional offset to make the ship appear
* where it was before it moved. */
this->x_offs -= this->x_pos - this->rotation_x_pos;
this->y_offs -= this->y_pos - this->rotation_y_pos;
this->bounds.origin.x -= this->x_pos - this->rotation_x_pos;
this->bounds.origin.y -= this->y_pos - this->rotation_y_pos;
}
}

View File

@ -54,16 +54,11 @@ void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, Transpare
if (dtss.IsParentSprite()) {
parent_sprite_encountered = true;
AddSortableSpriteToDraw(
image, pal,
ti->x + dtss.delta_x, ti->y + dtss.delta_y,
dtss.size_x, dtss.size_y,
dtss.size_z, ti->z + dtss.delta_z,
!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
AddSortableSpriteToDraw(image, pal, *ti, dtss, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
);
} else {
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_x) : dtss.delta_x;
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_y) : dtss.delta_y;
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.x) : dtss.origin.x;
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.y) : dtss.origin.y;
bool transparent = !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to);
if (parent_sprite_encountered) {
AddChildSpriteScreen(image, pal, offs_x, offs_y, transparent);
@ -114,15 +109,15 @@ void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t or
pal = SpriteLayoutPaletteTransform(image, pal, default_palette);
if (dtss.IsParentSprite()) {
Point pt = RemapCoords(dtss.delta_x, dtss.delta_y, dtss.delta_z);
Point pt = RemapCoords(dtss.origin.x, dtss.origin.y, dtss.origin.z);
DrawSprite(image, pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y));
const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
child_offset.x = UnScaleGUI(pt.x + spr->x_offs);
child_offset.y = UnScaleGUI(pt.y + spr->y_offs);
} else {
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_x) : dtss.delta_x;
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_y) : dtss.delta_y;
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.x) : dtss.origin.x;
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.y) : dtss.origin.y;
DrawSprite(image, pal, x + child_offset.x + ScaleSpriteTrad(offs_x), y + child_offset.y + ScaleSpriteTrad(offs_y));
}
}

View File

@ -10,28 +10,37 @@
#ifndef SPRITE_H
#define SPRITE_H
#include "core/geometry_type.hpp"
#include "transparency.h"
#include "table/sprites.h"
struct SpriteBounds {
Coord3D<int8_t> origin; ///< Position of northern corner within tile.
Coord3D<uint8_t> extent; ///< Size of bounding box.
Coord3D<int8_t> offset; ///< Relative position of sprite from bounding box.
constexpr SpriteBounds() = default;
constexpr SpriteBounds(const Coord3D<int8_t> &origin, const Coord3D<uint8_t> &extent, const Coord3D<int8_t> &offset) :
origin(origin), extent(extent), offset(offset) {}
};
/* The following describes bunch of sprites to be drawn together in a single 3D
* bounding box. Used especially for various multi-sprite buildings (like
* depots or stations): */
/** A tile child sprite and palette to draw for stations etc, with 3D bounding box */
struct DrawTileSeqStruct {
int8_t delta_x = 0;
int8_t delta_y = 0;
int8_t delta_z = 0; ///< \c 0x80 identifies child sprites
uint8_t size_x = 0;
uint8_t size_y = 0;
uint8_t size_z = 0;
PalSpriteID image{};
struct DrawTileSeqStruct : SpriteBounds {
PalSpriteID image;
constexpr DrawTileSeqStruct() = default;
constexpr DrawTileSeqStruct(int8_t origin_x, int8_t origin_y, int8_t origin_z, uint8_t extent_x, uint8_t extent_y, uint8_t extent_z, PalSpriteID image) :
SpriteBounds({origin_x, origin_y, origin_z}, {extent_x, extent_y, extent_z}, {}), image(image) {}
/** Check whether this is a parent sprite with a boundingbox. */
bool IsParentSprite() const
inline bool IsParentSprite() const
{
return (uint8_t)this->delta_z != 0x80;
return static_cast<uint8_t>(this->origin.z) != 0x80;
}
};
@ -69,14 +78,9 @@ struct DrawTileSpriteSpan : DrawTileSprites {
* This structure is the same for both Industries and Houses.
* Buildings here reference a general type of construction
*/
struct DrawBuildingsTileStruct {
struct DrawBuildingsTileStruct : SpriteBounds {
PalSpriteID ground;
PalSpriteID building;
uint8_t subtile_x;
uint8_t subtile_y;
uint8_t width;
uint8_t height;
uint8_t dz;
uint8_t draw_proc; // this allows to specify a special drawing procedure.
};

View File

@ -3184,7 +3184,7 @@ static void DrawTile_Station(TileInfo *ti)
7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
};
AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, 7}, {}});
} else {
/* Draw simple foundations, built up from 8 possible foundation sprites. */
@ -3218,7 +3218,7 @@ static void DrawTile_Station(TileInfo *ti)
StartSpriteCombine();
for (int i = 0; i < 8; i++) {
if (HasBit(parts, i)) {
AddSortableSpriteToDraw(image + i, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
AddSortableSpriteToDraw(image + i, PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, 7}, {}});
}
}
EndSpriteCombine();

View File

@ -313,14 +313,12 @@ enum WireSpriteOffset : uint8_t {
WSO_ENTRANCE_SE,
};
struct SortableSpriteStruct {
struct SortableSpriteStruct : SpriteBounds {
uint8_t image_offset;
int8_t x_offset;
int8_t y_offset;
int8_t x_size;
int8_t y_size;
int8_t z_size;
int8_t z_offset;
constexpr SortableSpriteStruct(uint8_t image_offset, const SpriteBounds &bounds) : SpriteBounds(bounds), image_offset(image_offset) {}
constexpr SortableSpriteStruct(uint8_t image_offset, int8_t x_offset, int8_t y_offset, uint8_t x_size, uint8_t y_size, uint8_t z_size, int8_t z_offset) :
SpriteBounds({x_offset, y_offset, z_offset}, {x_size, y_size, z_size}, {}), image_offset(image_offset) {}
};
/** Distance between wire and rail */
@ -398,11 +396,17 @@ static const SortableSpriteStruct _rail_catenary_sprite_data_depot[] = {
{ WSO_ENTRANCE_NW, 7, 0, 1, 15, 1, ELRAIL_ELEVATION } //! Wire for NW depot exit
};
/**
* In tunnelheads, the bounding box for wires covers nearly the full tile, and is lowered a bit.
* ELRAIL_TUNNEL_OFFSET is the difference between visual position and bounding box.
*/
static const int8_t ELRAIL_TUNNEL_OFFSET = ELRAIL_ELEVATION - BB_Z_SEPARATOR;
static const SortableSpriteStruct _rail_catenary_sprite_data_tunnel[] = {
{ WSO_ENTRANCE_SW, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for NE tunnel (SW facing exit)
{ WSO_ENTRANCE_NW, 7, 0, 1, 15, 1, ELRAIL_ELEVATION }, //! Wire for SE tunnel (NW facing exit)
{ WSO_ENTRANCE_NE, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for SW tunnel (NE facing exit)
{ WSO_ENTRANCE_SE, 7, 0, 1, 15, 1, ELRAIL_ELEVATION } //! Wire for NW tunnel (SE facing exit)
{ WSO_ENTRANCE_SW, {{0, 0, BB_Z_SEPARATOR}, {16, 15, 1}, {0, 7, ELRAIL_TUNNEL_OFFSET}} }, //! Wire for NE tunnel (SW facing exit)
{ WSO_ENTRANCE_NW, {{0, 0, BB_Z_SEPARATOR}, {15, 16, 1}, {7, 0, ELRAIL_TUNNEL_OFFSET}} }, //! Wire for SE tunnel (NW facing exit)
{ WSO_ENTRANCE_NE, {{0, 0, BB_Z_SEPARATOR}, {16, 15, 1}, {0, 7, ELRAIL_TUNNEL_OFFSET}} }, //! Wire for SW tunnel (NE facing exit)
{ WSO_ENTRANCE_SE, {{0, 0, BB_Z_SEPARATOR}, {15, 16, 1}, {7, 0, ELRAIL_TUNNEL_OFFSET}} } //! Wire for NW tunnel (SE facing exit)
};

View File

@ -37,15 +37,15 @@ struct DrawIndustryCoordinates {
* @param p1 palette ID of ground sprite
* @param s2 sprite ID of building sprite
* @param p2 palette ID of building sprite
* @param sx coordinate x of the sprite
* @param sy coordinate y of the sprite
* @param w width of the sprite
* @param h height of the sprite
* @param dz virtual height of the sprite
* @param dx The x-position of the sprite within the tile.
* @param dy the y-position of the sprite within the tile.
* @param sx the x-extent of the sprite.
* @param sy the y-extent of the sprite.
* @param sz the z-extent of the sprite.
* @param p this allows to specify a special drawing procedure.
* @see DrawBuildingsTileStruct
*/
#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p }
#define M(s1, p1, s2, p2, dx, dy, sx, sy, sz, p) { {{dx, dy, 0}, {sx, sy, sz}, {}}, { s1, p1 }, { s2, p2 }, p}
/** Structure for industry tiles drawing */
static const DrawBuildingsTileStruct _industry_draw_tile_data[NEW_INDUSTRYTILEOFFSET * 4] = {

View File

@ -13,15 +13,15 @@
* @param p1 The first sprite's palette of the building, mostly the ground sprite
* @param s2 The second sprite of the building.
* @param p2 The second sprite's palette of the building.
* @param sx The x-position of the sprite within the tile
* @param sy the y-position of the sprite within the tile
* @param w the width of the sprite
* @param h the height of the sprite
* @param dz the virtual height of the sprite
* @param dx The x-position of the sprite within the tile.
* @param dy the y-position of the sprite within the tile.
* @param sx the x-extent of the sprite.
* @param sy the y-extent of the sprite.
* @param sz the z-extent of the sprite.
* @param p set to 1 if a lift is present ()
* @see DrawBuildingsTileStruct
*/
#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p}
#define M(s1, p1, s2, p2, dx, dy, sx, sy, sz, p) { {{dx, dy, 0}, {sx, sy, sz}, {}}, { s1, p1 }, { s2, p2 }, p}
/** structure of houses graphics*/
static const DrawBuildingsTileStruct _town_draw_tile_data[] = {

View File

@ -10,6 +10,7 @@
#ifndef TILE_CMD_H
#define TILE_CMD_H
#include "core/geometry_type.hpp"
#include "command_type.h"
#include "vehicle_type.h"
#include "cargo_type.h"
@ -26,12 +27,9 @@ enum class VehicleEnterTileState : uint8_t {
using VehicleEnterTileStates = EnumBitSet<VehicleEnterTileState, uint8_t>;
/** Tile information, used while rendering the tile */
struct TileInfo {
int x; ///< X position of the tile in unit coordinates
int y; ///< Y position of the tile in unit coordinates
struct TileInfo : Coord3D<int> {
Slope tileh; ///< Slope of the tile
TileIndex tile; ///< Tile index
int z; ///< Height
};
/** Tile description for the 'land area information' tool */

View File

@ -12,29 +12,29 @@
#include "core/strong_typedef_type.hpp"
static const uint TILE_SIZE = 16; ///< Tile size in world coordinates.
static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile world coordinate units.
static const uint TILE_PIXELS = 32; ///< Pixel distance between tile columns/rows in #ZOOM_BASE.
static const uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_BASE.
static constexpr uint TILE_SIZE = 16; ///< Tile size in world coordinates.
static constexpr uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile world coordinate units.
static constexpr uint TILE_PIXELS = 32; ///< Pixel distance between tile columns/rows in #ZOOM_BASE.
static constexpr uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_BASE.
static const uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_BASE. (Also applies to "bridge buildings" on the bridge floor.)
static const int MAX_VEHICLE_PIXEL_X = 192; ///< Maximum width of a vehicle in pixels in #ZOOM_BASE.
static const int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum height of a vehicle in pixels in #ZOOM_BASE.
static constexpr uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_BASE. (Also applies to "bridge buildings" on the bridge floor.)
static constexpr int MAX_VEHICLE_PIXEL_X = 192; ///< Maximum width of a vehicle in pixels in #ZOOM_BASE.
static constexpr int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum height of a vehicle in pixels in #ZOOM_BASE.
static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
static constexpr uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
static const uint MIN_HEIGHTMAP_HEIGHT = 1; ///< Lowest possible peak value for heightmap creation
static const uint MIN_CUSTOM_TERRAIN_TYPE = 1; ///< Lowest possible peak value for world generation
static constexpr uint MIN_HEIGHTMAP_HEIGHT = 1; ///< Lowest possible peak value for heightmap creation
static constexpr uint MIN_CUSTOM_TERRAIN_TYPE = 1; ///< Lowest possible peak value for world generation
static const uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
static const uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
static constexpr uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
static constexpr uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
static const uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height
static const uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height
static const uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
static constexpr uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height
static constexpr uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height
static constexpr uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
static const uint DEF_SNOW_COVERAGE = 40; ///< Default snow coverage.
static const uint DEF_DESERT_COVERAGE = 50; ///< Default desert coverage.
static constexpr uint DEF_SNOW_COVERAGE = 40; ///< Default snow coverage.
static constexpr uint DEF_DESERT_COVERAGE = 50; ///< Default desert coverage.
/**

View File

@ -284,15 +284,7 @@ static void DrawTile_Town(TileInfo *ti)
/* Add a house on top of the ground? */
SpriteID image = dcts->building.sprite;
if (image != 0) {
AddSortableSpriteToDraw(image, dcts->building.pal,
ti->x + dcts->subtile_x,
ti->y + dcts->subtile_y,
dcts->width,
dcts->height,
dcts->dz,
ti->z,
IsTransparencySet(TO_HOUSES)
);
AddSortableSpriteToDraw(image, dcts->building.pal, *ti, *dcts, IsTransparencySet(TO_HOUSES));
if (IsTransparencySet(TO_HOUSES)) return;
}

View File

@ -1376,7 +1376,7 @@ void DrawHouseInGUI(int x, int y, HouseID house_id, int view)
/* Add a house on top of the ground? */
if (dcts.building.sprite != 0) {
Point pt = RemapCoords(dcts.subtile_x, dcts.subtile_y, 0);
Point pt = RemapCoords(dcts.origin.x, dcts.origin.y, dcts.origin.z);
DrawSprite(dcts.building.sprite, dcts.building.pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y));
}
};

View File

@ -1491,13 +1491,7 @@ CommandCost CmdSellRailWagon(DoCommandFlags flags, Vehicle *t, bool sell_chain,
void Train::UpdateDeltaXY()
{
/* Set common defaults. */
this->x_offs = -1;
this->y_offs = -1;
this->x_extent = 3;
this->y_extent = 3;
this->z_extent = 6;
this->x_bb_offs = 0;
this->y_bb_offs = 0;
this->bounds = {{-1, -1, 0}, {3, 3, 6}, {}};
/* Set if flipped and engine is NOT flagged with custom flip handling. */
int flipped = this->flags.Test(VehicleRailFlag::Flipped) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips);
@ -1508,50 +1502,47 @@ void Train::UpdateDeltaXY()
if (flipped) dir = ReverseDir(dir);
if (!IsDiagonalDirection(dir)) {
static const int _sign_table[] =
{
static const Point _sign_table[] = {
/* x, y */
-1, -1, // DIR_N
-1, 1, // DIR_E
1, 1, // DIR_S
1, -1, // DIR_W
{-1, -1}, // DIR_N
{-1, 1}, // DIR_E
{ 1, 1}, // DIR_S
{ 1, -1}, // DIR_W
};
int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length + flipped) / 2;
/* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
this->x_offs -= half_shorten * _sign_table[dir];
this->y_offs -= half_shorten * _sign_table[dir + 1];
this->x_extent += this->x_bb_offs = half_shorten * _sign_table[dir];
this->y_extent += this->y_bb_offs = half_shorten * _sign_table[dir + 1];
this->bounds.offset.x -= half_shorten * _sign_table[DirToDiagDir(dir)].x;
this->bounds.offset.y -= half_shorten * _sign_table[DirToDiagDir(dir)].y;
} else {
switch (dir) {
/* Shorten southern corner of the bounding box according the vehicle length
* and center the bounding box on the vehicle. */
case DIR_NE:
this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
this->x_extent = this->gcache.cached_veh_length - 1;
this->x_bb_offs = -1;
this->bounds.origin.x = -(this->gcache.cached_veh_length + 1) / 2 + flip_offs;
this->bounds.extent.x = this->gcache.cached_veh_length;
this->bounds.offset.x = 1;
break;
case DIR_NW:
this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
this->y_extent = this->gcache.cached_veh_length - 1;
this->y_bb_offs = -1;
this->bounds.origin.y = -(this->gcache.cached_veh_length + 1) / 2 + flip_offs;
this->bounds.extent.y = this->gcache.cached_veh_length;
this->bounds.offset.y = 1;
break;
/* Move northern corner of the bounding box down according to vehicle length
* and center the bounding box on the vehicle. */
case DIR_SW:
this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
this->x_extent = VEHICLE_LENGTH - 1;
this->x_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
this->bounds.origin.x = -(this->gcache.cached_veh_length) / 2 - flip_offs;
this->bounds.extent.x = this->gcache.cached_veh_length;
this->bounds.offset.x = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
break;
case DIR_SE:
this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
this->y_extent = VEHICLE_LENGTH - 1;
this->y_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
this->bounds.origin.y = -(this->gcache.cached_veh_length) / 2 - flip_offs;
this->bounds.extent.y = this->gcache.cached_veh_length;
this->bounds.offset.y = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
break;
default:

View File

@ -635,7 +635,7 @@ CommandCost CmdPlantTree(DoCommandFlags flags, TileIndex tile, TileIndex start_t
}
struct TreeListEnt : PalSpriteID {
uint8_t x, y;
int8_t x, y;
};
static void DrawTile_Trees(TileInfo *ti)
@ -699,7 +699,8 @@ static void DrawTile_Trees(TileInfo *ti)
}
}
AddSortableSpriteToDraw(te[mi].sprite, te[mi].pal, ti->x + te[mi].x, ti->y + te[mi].y, 16 - te[mi].x, 16 - te[mi].y, 0x30, z, IsTransparencySet(TO_TREES), -te[mi].x, -te[mi].y);
SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, 48}, {te[mi].x, te[mi].y, 0}};
AddSortableSpriteToDraw(te[mi].sprite, te[mi].pal, ti->x, ti->y, z, bounds, IsTransparencySet(TO_TREES));
/* replace the removed one with the last one */
te[mi] = te[trees - 1];

View File

@ -1017,10 +1017,10 @@ static CommandCost ClearTile_TunnelBridge(TileIndex tile, DoCommandFlags flags)
* @param h Bounding box size in Y direction
* @param subsprite Optional subsprite for drawing halfpillars
*/
static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, int w, int h, const SubSprite *subsprite)
static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, uint8_t w, uint8_t h, const SubSprite *subsprite)
{
static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START; ///< Start offset of pillar wrt. bridge (downwards)
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - PILLAR_Z_OFFSET, z, IsTransparencySet(TO_BRIDGES), 0, 0, -PILLAR_Z_OFFSET, subsprite);
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, -PILLAR_Z_OFFSET}, {w, h, BB_HEIGHT_UNDER_BRIDGE}, {0, 0, PILLAR_Z_OFFSET}}, IsTransparencySet(TO_BRIDGES), subsprite);
}
/**
@ -1194,18 +1194,20 @@ static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int off
}
}
static const uint size_x[6] = { 1, 16, 16, 1, 16, 1 };
static const uint size_y[6] = { 16, 1, 1, 16, 1, 16 };
static const uint front_bb_offset_x[6] = { 15, 0, 0, 15, 0, 15 };
static const uint front_bb_offset_y[6] = { 0, 15, 15, 0, 15, 0 };
static constexpr SpriteBounds back_bounds[6] = {
{{}, {0, TILE_SIZE, 40}, {}},
{{}, {TILE_SIZE, 0, 40}, {}},
{{}, {TILE_SIZE, 0, 40}, {}},
{{}, {0, TILE_SIZE, 40}, {}},
{{}, {TILE_SIZE, 0, 40}, {}},
{{}, {0, TILE_SIZE, 40}, {}},
};
/* The sprites under the vehicles are drawn as SpriteCombine. StartSpriteCombine() has already been called
* The bounding boxes here are the same as for bridge front/roof */
for (uint i = 0; i < lengthof(seq_back); ++i) {
if (seq_back[i] != 0) {
AddSortableSpriteToDraw(seq_back[i], PAL_NONE,
x, y, size_x[offset], size_y[offset], 0x28, z,
trans_back[i]);
AddSortableSpriteToDraw(seq_back[i], PAL_NONE, x, y, z, back_bounds[offset], trans_back[i]);
}
}
@ -1213,12 +1215,18 @@ static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int off
EndSpriteCombine();
StartSpriteCombine();
static constexpr SpriteBounds front_bounds[6] = {
{{15, 0, 0}, {0, TILE_SIZE, 40}, {-15, 0, 0}},
{{0, 15, 0}, {TILE_SIZE, 0, 40}, {0, -15, 0}},
{{0, 15, 0}, {TILE_SIZE, 0, 40}, {0, -15, 0}},
{{15, 0, 0}, {0, TILE_SIZE, 40}, {-15, 0, 0}},
{{0, 15, 0}, {TILE_SIZE, 0, 40}, {0, -15, 0}},
{{15, 0, 0}, {0, TILE_SIZE, 40}, {-15, 0, 0}},
};
for (uint i = 0; i < lengthof(seq_front); ++i) {
if (seq_front[i] != 0) {
AddSortableSpriteToDraw(seq_front[i], PAL_NONE,
x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z,
trans_front[i],
front_bb_offset_x[offset], front_bb_offset_y[offset]);
AddSortableSpriteToDraw(seq_front[i], PAL_NONE, x, y, z, front_bounds[offset], trans_front[i]);
}
}
}
@ -1251,15 +1259,35 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
*
*/
static const int _tunnel_BB[4][12] = {
/* tunnnel-roof | Z-separator | tram-catenary
* w h bb_x bb_y| x y w h |bb_x bb_y w h */
{ 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // NE
{ 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // SE
{ 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // SW
{ 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // NW
/* Tunnel sprites are positioned at 15,15, but the bounding box covers most of the tile. */
static constexpr SpriteBounds roof_bounds[DIAGDIR_END] = {
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {TILE_SIZE - 1, TILE_SIZE - 2, -BB_Z_SEPARATOR}}, // NE
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {TILE_SIZE - 2, TILE_SIZE - 1, -BB_Z_SEPARATOR}}, // SE
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {TILE_SIZE - 1, TILE_SIZE - 2, -BB_Z_SEPARATOR}}, // SW
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {TILE_SIZE - 2, TILE_SIZE - 1, -BB_Z_SEPARATOR}}, // NW
};
/* Catenary sprites are positioned at 0,0, with the same bounding box as above. */
static constexpr SpriteBounds catenary_bounds[DIAGDIR_END] = {
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {0, -1, -BB_Z_SEPARATOR}}, // NE
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {-1, 0, -BB_Z_SEPARATOR}}, // SE
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {0, -1, -BB_Z_SEPARATOR}}, // SW
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {-1, 0, -BB_Z_SEPARATOR}}, // NW
};
static constexpr SpriteBounds rear_sep[DIAGDIR_END] = {
{{}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // NE
{{}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // SE
{{}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // SW
{{}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // NW
};
static constexpr SpriteBounds front_sep[DIAGDIR_END] = {
{{0, TILE_SIZE - 1, 0}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // NE
{{TILE_SIZE - 1, 0, 0}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // SE
{{0, TILE_SIZE - 1, 0}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // SW
{{TILE_SIZE - 1, 0, 0}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // NW
};
const int *BB_data = _tunnel_BB[tunnelbridge_direction];
bool catenary = false;
@ -1332,7 +1360,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (catenary_sprite_base != 0) {
catenary = true;
StartSpriteCombine();
AddSortableSpriteToDraw(catenary_sprite_base + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
AddSortableSpriteToDraw(catenary_sprite_base + tunnelbridge_direction, PAL_NONE, *ti, catenary_bounds[tunnelbridge_direction], IsTransparencySet(TO_CATENARY));
}
} else {
const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
@ -1364,15 +1392,15 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (railtype_overlay != 0 && !catenary) StartSpriteCombine();
AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
AddSortableSpriteToDraw(image + 1, PAL_NONE, *ti, roof_bounds[tunnelbridge_direction], false);
/* Draw railtype tunnel portal overlay if defined. */
if (railtype_overlay != 0) AddSortableSpriteToDraw(railtype_overlay + tunnelbridge_direction, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
if (railtype_overlay != 0) AddSortableSpriteToDraw(railtype_overlay + tunnelbridge_direction, PAL_NONE, *ti, roof_bounds[tunnelbridge_direction], false);
if (catenary || railtype_overlay != 0) EndSpriteCombine();
/* Add helper BB for sprite sorting that separates the tunnel from things beside of it. */
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x, ti->y, BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, *ti, rear_sep[tunnelbridge_direction]);
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, *ti, front_sep[tunnelbridge_direction]);
DrawBridgeMiddle(ti);
} else { // IsBridge(ti->tile)
@ -1423,7 +1451,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
* it doesn't disappear behind it
*/
/* Bridge heads are drawn solid no matter how invisibility/transparency is set */
AddSortableSpriteToDraw(psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z);
AddSortableSpriteToDraw(psid->sprite, psid->pal, *ti, {{}, {TILE_SIZE, TILE_SIZE, static_cast<uint8_t>(ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)}, {}});
if (transport_type == TRANSPORT_ROAD) {
uint offset = tunnelbridge_direction;
@ -1445,9 +1473,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_BRIDGE);
if (surface != 0) {
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
AddSortableSpriteToDraw(surface + ((DiagDirToAxis(tunnelbridge_direction) == AXIS_X) ? RTBO_X : RTBO_Y), PAL_NONE, ti->x, ti->y, 16, 16, 0, ti->z + 8);
AddSortableSpriteToDraw(surface + ((DiagDirToAxis(tunnelbridge_direction) == AXIS_X) ? RTBO_X : RTBO_Y), PAL_NONE, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
} else {
AddSortableSpriteToDraw(surface + RTBO_SLOPE + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, 16, 16, 8, ti->z);
AddSortableSpriteToDraw(surface + RTBO_SLOPE + tunnelbridge_direction, PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
}
}
/* Don't fallback to non-overlay sprite -- the spec states that
@ -1460,15 +1488,15 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (rti->UsesOverlay()) {
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
AddSortableSpriteToDraw(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
AddSortableSpriteToDraw(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
} else {
AddSortableSpriteToDraw(overlay + RTO_SLOPE_NE + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
AddSortableSpriteToDraw(overlay + RTO_SLOPE_NE + tunnelbridge_direction, PALETTE_CRASH, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
}
} else {
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
} else {
AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
}
}
}
@ -1578,7 +1606,7 @@ void DrawBridgeMiddle(const TileInfo *ti)
int z = bridge_z - BRIDGE_Z_START;
/* Add a bounding box that separates the bridge from things below it. */
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR);
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR, {{}, {TILE_SIZE, TILE_SIZE, 1}, {}});
/* Draw Trambits as SpriteCombine */
if (transport_type == TRANSPORT_ROAD || transport_type == TRANSPORT_RAIL) StartSpriteCombine();
@ -1586,9 +1614,9 @@ void DrawBridgeMiddle(const TileInfo *ti)
/* Draw floor and far part of bridge*/
if (!IsInvisibilitySet(TO_BRIDGES)) {
if (axis == AXIS_X) {
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 1, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START);
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
} else {
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 1, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START);
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
}
}
@ -1602,16 +1630,16 @@ void DrawBridgeMiddle(const TileInfo *ti)
if (rti->UsesOverlay() && !IsInvisibilitySet(TO_BRIDGES)) {
SpriteID surface = GetCustomRailSprite(rti, rampsouth, RTSG_BRIDGE, TCX_ON_BRIDGE);
if (surface != 0) {
AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
}
}
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && !IsInvisibilitySet(TO_BRIDGES) && HasTunnelBridgeReservation(rampnorth)) {
if (rti->UsesOverlay()) {
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
AddSortableSpriteToDraw(overlay + RTO_X + axis, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
AddSortableSpriteToDraw(overlay + RTO_X + axis, PALETTE_CRASH, ti->x, ti->y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
} else {
AddSortableSpriteToDraw(axis == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
AddSortableSpriteToDraw(axis == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
}
}
@ -1626,10 +1654,10 @@ void DrawBridgeMiddle(const TileInfo *ti)
if (!IsInvisibilitySet(TO_BRIDGES)) {
if (axis == AXIS_X) {
y += 12;
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 4, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 3, BRIDGE_Z_START);
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 3, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, -3, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
} else {
x += 12;
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 4, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 3, 0, BRIDGE_Z_START);
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{3, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {-3, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
}
}

View File

@ -1109,8 +1109,7 @@ static void DoDrawVehicle(const Vehicle *v)
for (uint i = 0; i < v->sprite_cache.sprite_seq.count; ++i) {
PaletteID pal2 = v->sprite_cache.sprite_seq.seq[i].pal;
if (!pal2 || v->vehstatus.Test(VehState::Crashed)) pal2 = pal;
AddSortableSpriteToDraw(v->sprite_cache.sprite_seq.seq[i].sprite, pal2, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs);
AddSortableSpriteToDraw(v->sprite_cache.sprite_seq.seq[i].sprite, pal2, v->x_pos, v->y_pos, v->z_pos, v->bounds, shadowed);
}
EndSpriteCombine();
}
@ -1674,12 +1673,24 @@ void Vehicle::UpdateBoundingBoxCoordinates(bool update_cache) const
Rect new_coord;
this->sprite_cache.sprite_seq.GetBounds(&new_coord);
Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos);
/* z-bounds are not used. */
Point pt = RemapCoords(this->x_pos + this->bounds.origin.x + this->bounds.offset.x, this->y_pos + this->bounds.origin.y + this->bounds.offset.y, this->z_pos);
new_coord.left += pt.x;
new_coord.top += pt.y;
new_coord.right += pt.x + 2 * ZOOM_BASE;
new_coord.bottom += pt.y + 2 * ZOOM_BASE;
extern bool _draw_bounding_boxes;
if (_draw_bounding_boxes) {
int x = this->x_pos + this->bounds.origin.x;
int y = this->y_pos + this->bounds.origin.y;
int z = this->z_pos + this->bounds.origin.z;
new_coord.left = std::min(new_coord.left, RemapCoords(x + bounds.extent.x, y, z).x);
new_coord.right = std::max(new_coord.right, RemapCoords(x, y + bounds.extent.y, z).x + 1);
new_coord.top = std::min(new_coord.top, RemapCoords(x, y, z + bounds.extent.z).y);
new_coord.bottom = std::max(new_coord.bottom, RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1);
}
if (update_cache) {
/*
* If the old coordinates are invalid, set the cache to the new coordinates for correct

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@ -10,6 +10,7 @@
#ifndef VEHICLE_BASE_H
#define VEHICLE_BASE_H
#include "sprite.h"
#include "track_type.h"
#include "command_type.h"
#include "order_base.h"
@ -293,13 +294,7 @@ public:
* 0xff == reserved for another custom sprite
*/
uint8_t spritenum = 0;
uint8_t x_extent = 0; ///< x-extent of vehicle bounding box
uint8_t y_extent = 0; ///< y-extent of vehicle bounding box
uint8_t z_extent = 0; ///< z-extent of vehicle bounding box
int8_t x_bb_offs = 0; ///< x offset of vehicle bounding box
int8_t y_bb_offs = 0; ///< y offset of vehicle bounding box
int8_t x_offs = 0; ///< x offset for vehicle sprite
int8_t y_offs = 0; ///< y offset for vehicle sprite
SpriteBounds bounds{}; ///< Bounding box of vehicle.
EngineID engine_type = EngineID::Invalid(); ///< The type of engine used for this vehicle.
TextEffectID fill_percent_te_id = INVALID_TE_ID; ///< a text-effect id to a loading indicator object

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@ -660,12 +660,17 @@ static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, int z
* @param bb_offset_z bounding box extent towards negative Z (world)
* @param sub Only draw a part of the sprite.
*/
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent, const SubSprite *sub)
{
int32_t left, right, top, bottom;
assert((image & SPRITE_MASK) < MAX_SPRITES);
/* Move to bounding box. */
x += bounds.origin.x;
y += bounds.origin.y;
z += bounds.origin.z;
/* make the sprites transparent with the right palette */
if (transparent) {
SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
@ -673,21 +678,21 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
}
if (_vd.combine_sprites == SPRITE_COMBINE_ACTIVE) {
AddCombinedSprite(image, pal, x, y, z, sub);
AddCombinedSprite(image, pal, x + bounds.offset.x, y + bounds.offset.y, z + bounds.offset.z, sub);
return;
}
_vd.last_child = LAST_CHILD_NONE;
Point pt = RemapCoords(x, y, z);
Point pt = RemapCoords(x + bounds.offset.x, y + bounds.offset.y, z + bounds.offset.z);
int tmp_left, tmp_top, tmp_x = pt.x, tmp_y = pt.y;
/* Compute screen extents of sprite */
if (image == SPR_EMPTY_BOUNDING_BOX) {
left = tmp_left = RemapCoords(x + w , y + bb_offset_y, z + bb_offset_z).x;
right = RemapCoords(x + bb_offset_x, y + h , z + bb_offset_z).x + 1;
top = tmp_top = RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y;
bottom = RemapCoords(x + w , y + h , z + bb_offset_z).y + 1;
left = tmp_left = RemapCoords(x + bounds.extent.x, y, z).x;
right = RemapCoords(x, y + bounds.extent.y, z).x + 1;
top = tmp_top = RemapCoords(x, y, z + bounds.extent.z).y;
bottom = RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1;
} else {
const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
left = tmp_left = (pt.x += spr->x_offs);
@ -698,10 +703,10 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
if (_draw_bounding_boxes && (image != SPR_EMPTY_BOUNDING_BOX)) {
/* Compute maximal extents of sprite and its bounding box */
left = std::min(left , RemapCoords(x + w , y + bb_offset_y, z + bb_offset_z).x);
right = std::max(right , RemapCoords(x + bb_offset_x, y + h , z + bb_offset_z).x + 1);
top = std::min(top , RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y);
bottom = std::max(bottom, RemapCoords(x + w , y + h , z + bb_offset_z).y + 1);
left = std::min(left , RemapCoords(x + bounds.extent.x, y, z).x);
right = std::max(right , RemapCoords(x, y + bounds.extent.y, z).x + 1);
top = std::min(top , RemapCoords(x, y, z + bounds.extent.z).y);
bottom = std::max(bottom, RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1);
}
/* Do not add the sprite to the viewport, if it is outside */
@ -722,14 +727,14 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
ps.image = image;
ps.pal = pal;
ps.sub = sub;
ps.xmin = x + bb_offset_x;
ps.xmax = x + std::max(bb_offset_x, w) - 1;
ps.xmin = x;
ps.xmax = x + bounds.extent.x - 1;
ps.ymin = y + bb_offset_y;
ps.ymax = y + std::max(bb_offset_y, h) - 1;
ps.ymin = y;
ps.ymax = y + bounds.extent.y - 1;
ps.zmin = z + bb_offset_z;
ps.zmax = z + std::max(bb_offset_z, dz) - 1;
ps.zmin = z;
ps.zmax = z + bounds.extent.z - 1;
ps.first_child = LAST_CHILD_NONE;

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@ -11,6 +11,7 @@
#define VIEWPORT_FUNC_H
#include "gfx_type.h"
#include "sprite.h"
#include "viewport_type.h"
#include "window_type.h"
#include "tile_map.h"
@ -51,10 +52,14 @@ void OffsetGroundSprite(int x, int y);
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0);
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0);
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = nullptr);
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent = false, const SubSprite *sub = nullptr);
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent = false, const SubSprite *sub = nullptr, bool scale = true, bool relative = true);
std::string *ViewportAddString(const DrawPixelInfo *dpi, const ViewportSign *sign, ViewportStringFlags flags, Colours colour);
inline void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, const Coord3D<int32_t> &world, const SpriteBounds &bounds, bool transparent = false, const SubSprite *sub = nullptr)
{
AddSortableSpriteToDraw(image, pal, world.x, world.y, world.z, bounds, transparent, sub);
}
void StartSpriteCombine();
void EndSpriteCombine();

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@ -89,8 +89,8 @@ enum ZoomStateChange : uint8_t {
* z=6 reserved, currently unused.
* z=7 Z separator between bridge/tunnel and the things under/above it.
*/
static const uint BB_HEIGHT_UNDER_BRIDGE = 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
static const uint BB_Z_SEPARATOR = 7; ///< Separates the bridge/tunnel from the things under/above it.
static constexpr int BB_HEIGHT_UNDER_BRIDGE = 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
static constexpr int BB_Z_SEPARATOR = 7; ///< Separates the bridge/tunnel from the things under/above it.
/** Viewport place method (type of highlighted area and placed objects) */
enum ViewportPlaceMethod : uint8_t {

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@ -806,11 +806,7 @@ static void DrawWaterTileStruct(const TileInfo *ti, std::span<const DrawTileSeqS
for (const DrawTileSeqStruct &dtss : seq) {
uint tile_offs = offset + dtss.image.sprite;
if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
AddSortableSpriteToDraw(base + tile_offs, palette,
ti->x + dtss.delta_x, ti->y + dtss.delta_y,
dtss.size_x, dtss.size_y,
dtss.size_z, ti->z + dtss.delta_z,
IsTransparencySet(TO_BUILDINGS));
AddSortableSpriteToDraw(base + tile_offs, palette, *ti, dtss, IsTransparencySet(TO_BUILDINGS));
}
}