mirror of https://github.com/OpenTTD/OpenTTD
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e5b69837f7
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e5b69837f7 | |
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7bb4940ebd | |
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3c44d5ba5a |
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@ -83,7 +83,7 @@ void AIInstance::Died()
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void AIInstance::LoadDummyScript()
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{
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ScriptAllocatorScope alloc_scope(this->engine);
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ScriptAllocatorScope alloc_scope(this->engine.get());
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Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
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}
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@ -28,6 +28,7 @@
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* \li AICargo::CC_POTABLE
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* \li AICargo::CC_NON_POTABLE
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* \li AIVehicleList_Waypoint
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* \li AIBaseStation::GetBaseStationID
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*
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* Other changes:
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* \li AIBridge::GetBridgeID renamed to AIBridge::GetBridgeType
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@ -29,6 +29,7 @@
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* \li GSCargo::CC_NON_POTABLE
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* \li GSVehicleList_Waypoint
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* \li GSBaseStation::GetOwner
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* \li GSBaseStation::GetBaseStationID
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*
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* Other changes:
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* \li GSBridge::GetBridgeID renamed to GSBridge::GetBridgeType
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@ -34,6 +34,12 @@
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return ScriptCompany::ToScriptCompanyID(::BaseStation::Get(station_id)->owner);
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}
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/* static */ StationID ScriptBaseStation::GetBaseStationID(TileIndex tile)
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{
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if (!::IsValidTile(tile) || !::IsTileType(tile, MP_STATION) || ::BaseStation::GetByTile(tile) == nullptr) return StationID::Invalid();
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return ::GetStationIndex(tile);
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}
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/* static */ std::optional<std::string> ScriptBaseStation::GetName(StationID station_id)
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{
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if (!IsValidBaseStation(station_id)) return std::nullopt;
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@ -42,6 +42,15 @@ public:
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*/
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static ScriptCompany::CompanyID GetOwner(StationID station_id);
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/**
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* Get the StationID of a tile, if there is a basestation.
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* @param tile The tile to find the StationID of.
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* @pre IsValidTile(tile).
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* @return StationID of the basestation.
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* @post Use IsValidBaseStation() to see if the basestation is valid.
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*/
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static StationID GetBaseStationID(TileIndex tile);
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/**
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* Get the name of a basestation.
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* @param station_id The basestation to get the name of.
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@ -53,7 +53,7 @@ static ScriptStorage &GetStorage()
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/* static */ ScriptInstance *ScriptObject::ActiveInstance::active = nullptr;
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ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine)
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ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine.get())
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{
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this->last_active = ScriptObject::ActiveInstance::active;
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ScriptObject::ActiveInstance::active = &instance;
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@ -230,8 +230,8 @@ ScriptObject::DisableDoCommandScope::DisableDoCommandScope()
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/* static */ bool ScriptObject::CanSuspend()
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{
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Squirrel *squirrel = ScriptObject::GetActiveInstance().engine;
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return GetStorage().allow_do_command && squirrel->CanSuspend();
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Squirrel &squirrel = *ScriptObject::GetActiveInstance().engine;
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return GetStorage().allow_do_command && squirrel.CanSuspend();
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}
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/* static */ ScriptEventQueue &ScriptObject::GetEventQueue()
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@ -50,8 +50,8 @@ static void PrintFunc(bool error_msg, std::string_view message)
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ScriptInstance::ScriptInstance(std::string_view api_name)
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{
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this->storage = new ScriptStorage();
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this->engine = new Squirrel(api_name);
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this->storage = std::make_unique<ScriptStorage>();
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this->engine = std::make_unique<Squirrel>(api_name);
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this->engine->SetPrintFunction(&PrintFunc);
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}
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@ -59,10 +59,10 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
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{
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ScriptObject::ActiveInstance active(*this);
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this->controller = new ScriptController(company);
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this->controller = std::make_unique<ScriptController>(company);
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/* Register the API functions and classes */
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this->engine->SetGlobalPointer(this->engine);
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this->engine->SetGlobalPointer(this->engine.get());
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this->RegisterAPI();
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if (this->IsDead()) {
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/* Failed to register API; a message has already been logged. */
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@ -81,12 +81,11 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
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}
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/* Create the main-class */
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this->instance = new SQObject();
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if (!this->engine->CreateClassInstance(instance_name, this->controller, this->instance)) {
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this->instance = std::make_unique<SQObject>();
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if (!this->engine->CreateClassInstance(instance_name, this->controller.get(), this->instance.get())) {
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/* If CreateClassInstance has returned false instance has not been
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* registered with squirrel, so avoid trying to Release it by clearing it now */
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delete this->instance;
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this->instance = nullptr;
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this->instance.reset();
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this->Died();
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return;
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}
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@ -158,11 +157,10 @@ ScriptInstance::~ScriptInstance()
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ScriptObject::ActiveInstance active(*this);
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this->in_shutdown = true;
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if (instance != nullptr) this->engine->ReleaseObject(this->instance);
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if (engine != nullptr) delete this->engine;
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delete this->storage;
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delete this->controller;
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delete this->instance;
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if (instance != nullptr) this->engine->ReleaseObject(this->instance.get());
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/* Engine must be reset explicitly in scope of the active instance. */
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this->engine.reset();
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}
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void ScriptInstance::Continue()
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@ -179,11 +177,9 @@ void ScriptInstance::Died()
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this->last_allocated_memory = this->GetAllocatedMemory(); // Update cache
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if (this->instance != nullptr) this->engine->ReleaseObject(this->instance);
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delete this->instance;
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delete this->engine;
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this->instance = nullptr;
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this->engine = nullptr;
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if (this->instance != nullptr) this->engine->ReleaseObject(this->instance.get());
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this->engine.reset();
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this->instance.reset();
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}
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void ScriptInstance::GameLoop()
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@ -256,7 +256,7 @@ public:
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void ReleaseSQObject(HSQOBJECT *obj);
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protected:
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class Squirrel *engine = nullptr; ///< A wrapper around the squirrel vm.
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std::unique_ptr<class Squirrel> engine; ///< A wrapper around the squirrel vm.
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std::string api_version{}; ///< Current API used by this script.
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/**
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@ -288,9 +288,9 @@ protected:
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virtual void LoadDummyScript() = 0;
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private:
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class ScriptController *controller = nullptr; ///< The script main class.
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class ScriptStorage *storage = nullptr; ///< Some global information for each running script.
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SQObject *instance = nullptr; ///< Squirrel-pointer to the script main class.
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std::unique_ptr<class ScriptStorage> storage; ///< Some global information for each running script.
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std::unique_ptr<class ScriptController> controller; ///< The script main class.
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std::unique_ptr<SQObject> instance; ///< Squirrel-pointer to the script main class.
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bool is_started = false; ///< Is the scripts constructor executed?
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bool is_dead = false; ///< True if the script has been stopped.
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