mirror of https://github.com/OpenTTD/OpenTTD
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b958ba6088
...
4971b51781
Author | SHA1 | Date |
---|---|---|
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4971b51781 | |
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7bb4940ebd | |
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f02b13d52b |
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@ -500,6 +500,8 @@ add_files(
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textbuf_type.h
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texteff.cpp
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texteff.hpp
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texteff_cmd.cpp
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texteff_cmd.h
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textfile_gui.cpp
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textfile_gui.h
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textfile_type.h
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@ -83,7 +83,7 @@ void AIInstance::Died()
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void AIInstance::LoadDummyScript()
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{
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ScriptAllocatorScope alloc_scope(this->engine);
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ScriptAllocatorScope alloc_scope(this->engine.get());
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Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
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}
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@ -46,6 +46,7 @@
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#include "station_cmd.h"
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#include "story_cmd.h"
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#include "subsidy_cmd.h"
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#include "texteff_cmd.h"
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#include "terraform_cmd.h"
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#include "timetable_cmd.h"
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#include "town_cmd.h"
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@ -372,6 +372,10 @@ enum Commands : uint8_t {
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CMD_UPDATE_LEAGUE_TABLE_ELEMENT_SCORE, ///< update the score of a league table element
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CMD_REMOVE_LEAGUE_TABLE_ELEMENT, ///< remove a league table element
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CMD_CREATE_TEXT_EFFECT, ///< create a new text effect
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CMD_UPDATE_TEXT_EFFECT, ///< update text effect
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CMD_REMOVE_TEXT_EFFECT, ///< remove text effect
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CMD_END, ///< Must ALWAYS be on the end of this list!! (period)
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};
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@ -40,6 +40,7 @@
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#include "../station_cmd.h"
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#include "../story_cmd.h"
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#include "../subsidy_cmd.h"
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#include "../texteff_cmd.h"
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#include "../terraform_cmd.h"
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#include "../timetable_cmd.h"
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#include "../town_cmd.h"
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@ -206,6 +206,7 @@ add_files(
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script_subsidylist.hpp
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script_testmode.hpp
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script_text.hpp
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script_text_effect.hpp
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script_tile.hpp
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script_tilelist.hpp
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script_town.hpp
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@ -278,6 +279,7 @@ add_files(
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script_subsidylist.cpp
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script_testmode.cpp
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script_text.cpp
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script_text_effect.cpp
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script_tile.cpp
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script_tilelist.cpp
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script_town.cpp
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@ -53,7 +53,7 @@ static ScriptStorage &GetStorage()
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/* static */ ScriptInstance *ScriptObject::ActiveInstance::active = nullptr;
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ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine)
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ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine.get())
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{
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this->last_active = ScriptObject::ActiveInstance::active;
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ScriptObject::ActiveInstance::active = &instance;
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@ -230,8 +230,8 @@ ScriptObject::DisableDoCommandScope::DisableDoCommandScope()
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/* static */ bool ScriptObject::CanSuspend()
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{
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Squirrel *squirrel = ScriptObject::GetActiveInstance().engine;
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return GetStorage().allow_do_command && squirrel->CanSuspend();
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Squirrel &squirrel = *ScriptObject::GetActiveInstance().engine;
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return GetStorage().allow_do_command && squirrel.CanSuspend();
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}
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/* static */ ScriptEventQueue &ScriptObject::GetEventQueue()
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@ -0,0 +1,63 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_text_effect.cpp Implementation of ScriptTextEffect with multiplayer support. */
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#include "../../stdafx.h"
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#include "script_text_effect.hpp"
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#include "script_error.hpp"
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#include "script_map.hpp"
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#include "../script_instance.hpp"
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#include "../../texteff.hpp"
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#include "../../strings_func.h"
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#include "../../tile_map.h"
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#include "../../command_func.h"
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#include "../../texteff_cmd.h"
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#include "../../safeguards.h"
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/* static */ TextEffectID ScriptTextEffect::CreateAtPosition(SQInteger x, SQInteger y, Text *text, ScriptTextEffectMode mode)
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{
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ScriptObjectRef counter(text);
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EnforceDeityMode(false);
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EnforcePrecondition(false, text != nullptr);
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EnforcePrecondition(false, !text->GetEncodedText().empty());
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EnforcePrecondition(false, mode == TE_RISING || mode == TE_STATIC);
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return ScriptObject::Command<CMD_CREATE_TEXT_EFFECT>::Do(&ScriptInstance::DoCommandReturnTextEffectID, x, y, (TextEffectMode)mode, text->GetEncodedText());
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}
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/* static */ TextEffectID ScriptTextEffect::Create(TileIndex tile, Text *text, ScriptTextEffectMode mode)
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{
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EnforcePrecondition(false, ScriptMap::IsValidTile(tile));
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int x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
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int y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
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return CreateAtPosition(x, y, text, mode);
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}
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/* static */ bool ScriptTextEffect::Update(TextEffectID te_id, Text *text)
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{
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ScriptObjectRef counter(text);
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EnforceDeityMode(false);
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EnforcePrecondition(false, te_id != INVALID_TE_ID);
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EnforcePrecondition(false, text != nullptr);
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EnforcePrecondition(false, !text->GetEncodedText().empty());
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return ScriptObject::Command<CMD_UPDATE_TEXT_EFFECT>::Do(te_id, text->GetEncodedText());
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}
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/* static */ bool ScriptTextEffect::Remove(TextEffectID te_id)
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{
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EnforceDeityMode(false);
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EnforcePrecondition(false, te_id != INVALID_TE_ID);
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return ScriptObject::Command<CMD_REMOVE_TEXT_EFFECT>::Do(te_id);
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}
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@ -0,0 +1,66 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_text_effect.hpp Everything to display animated text in the game world. */
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#ifndef SCRIPT_TEXT_EFFECT_HPP
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#define SCRIPT_TEXT_EFFECT_HPP
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#include "script_object.hpp"
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#include "script_text.hpp"
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#include "../../texteff.hpp"
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/**
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* Class that handles text effect display in the game world.
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* @api game
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*/
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class ScriptTextEffect : public ScriptObject {
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public:
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/**
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* Text effect animation modes.
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*/
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enum ScriptTextEffectMode {
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TE_RISING = ::TE_RISING, ///< Text slowly rises upwards
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TE_STATIC = ::TE_STATIC, ///< Text stays in place
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};
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/**
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* Create animated text at a tile location.
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* @param tile The tile where to show the text.
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* @param text The text to display.
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* @param mode The animation mode to use.
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* @return True if the text effect was created successfully.
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*/
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static TextEffectID Create(TileIndex tile, Text *text, ScriptTextEffectMode mode);
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/**
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* Create animated text at the specified location.
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* @param x X coordinate in the game world.
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* @param y Y coordinate in the game world.
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* @param text The text to display.
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* @param mode The animation mode to use.
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* @return True if the text effect was created successfully.
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*/
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static TextEffectID CreateAtPosition(SQInteger x, SQInteger y, Text *text, ScriptTextEffectMode mode);
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/**
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* Update animated text
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* @param te_id Text effect ID.
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* @param text The text to update
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* @return True if the text effect was updated successfully
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*/
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static bool Update(TextEffectID te_id, Text *text);
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/**
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* Update animated text
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* @param te_id Text effect ID.
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* @return True if the text effect was removed successfully
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*/
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static bool Remove(TextEffectID te_id);
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};
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#endif /* SCRIPT_TEXT_EFFECT_HPP */
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@ -31,6 +31,7 @@
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#include "../signs_type.h"
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#include "../story_type.h"
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#include "../misc/endian_buffer.hpp"
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#include "../texteff.hpp"
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#include "../safeguards.h"
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@ -50,8 +51,8 @@ static void PrintFunc(bool error_msg, std::string_view message)
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ScriptInstance::ScriptInstance(std::string_view api_name)
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{
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this->storage = new ScriptStorage();
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this->engine = new Squirrel(api_name);
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this->storage = std::make_unique<ScriptStorage>();
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this->engine = std::make_unique<Squirrel>(api_name);
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this->engine->SetPrintFunction(&PrintFunc);
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}
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@ -59,10 +60,10 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
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{
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ScriptObject::ActiveInstance active(*this);
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this->controller = new ScriptController(company);
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this->controller = std::make_unique<ScriptController>(company);
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/* Register the API functions and classes */
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this->engine->SetGlobalPointer(this->engine);
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this->engine->SetGlobalPointer(this->engine.get());
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this->RegisterAPI();
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if (this->IsDead()) {
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/* Failed to register API; a message has already been logged. */
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@ -81,12 +82,11 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
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}
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/* Create the main-class */
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this->instance = new SQObject();
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if (!this->engine->CreateClassInstance(instance_name, this->controller, this->instance)) {
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this->instance = std::make_unique<SQObject>();
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if (!this->engine->CreateClassInstance(instance_name, this->controller.get(), this->instance.get())) {
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/* If CreateClassInstance has returned false instance has not been
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* registered with squirrel, so avoid trying to Release it by clearing it now */
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delete this->instance;
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this->instance = nullptr;
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this->instance.reset();
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this->Died();
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return;
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}
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@ -158,11 +158,10 @@ ScriptInstance::~ScriptInstance()
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ScriptObject::ActiveInstance active(*this);
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this->in_shutdown = true;
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if (instance != nullptr) this->engine->ReleaseObject(this->instance);
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if (engine != nullptr) delete this->engine;
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delete this->storage;
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delete this->controller;
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delete this->instance;
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if (instance != nullptr) this->engine->ReleaseObject(this->instance.get());
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/* Engine must be reset explicitly in scope of the active instance. */
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this->engine.reset();
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}
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void ScriptInstance::Continue()
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@ -179,11 +178,9 @@ void ScriptInstance::Died()
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this->last_allocated_memory = this->GetAllocatedMemory(); // Update cache
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if (this->instance != nullptr) this->engine->ReleaseObject(this->instance);
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delete this->instance;
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delete this->engine;
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this->instance = nullptr;
|
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this->engine = nullptr;
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if (this->instance != nullptr) this->engine->ReleaseObject(this->instance.get());
|
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this->engine.reset();
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this->instance.reset();
|
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}
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void ScriptInstance::GameLoop()
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@ -329,6 +326,10 @@ void ScriptInstance::CollectGarbage()
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instance.engine->InsertResult(EndianBufferReader::ToValue<LeagueTableID>(ScriptObject::GetLastCommandResData()));
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}
|
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|
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/* static */ void ScriptInstance::DoCommandReturnTextEffectID(ScriptInstance *instance)
|
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{
|
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instance->engine->InsertResult(EndianBufferReader::ToValue<TextEffectID>(ScriptObject::GetLastCommandResData()));
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}
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|
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ScriptStorage &ScriptInstance::GetStorage()
|
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{
|
||||
|
|
|
@ -143,6 +143,11 @@ public:
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*/
|
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static void DoCommandReturnLeagueTableElementID(ScriptInstance &instance);
|
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|
||||
/**
|
||||
* Return a TextEffectID reply for a DoCommand.
|
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*/
|
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static void DoCommandReturnTextEffectID(ScriptInstance *instance);
|
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|
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/**
|
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* Get the controller attached to the instance.
|
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*/
|
||||
|
@ -256,7 +261,7 @@ public:
|
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void ReleaseSQObject(HSQOBJECT *obj);
|
||||
|
||||
protected:
|
||||
class Squirrel *engine = nullptr; ///< A wrapper around the squirrel vm.
|
||||
std::unique_ptr<class Squirrel> engine; ///< A wrapper around the squirrel vm.
|
||||
std::string api_version{}; ///< Current API used by this script.
|
||||
|
||||
/**
|
||||
|
@ -288,9 +293,9 @@ protected:
|
|||
virtual void LoadDummyScript() = 0;
|
||||
|
||||
private:
|
||||
class ScriptController *controller = nullptr; ///< The script main class.
|
||||
class ScriptStorage *storage = nullptr; ///< Some global information for each running script.
|
||||
SQObject *instance = nullptr; ///< Squirrel-pointer to the script main class.
|
||||
std::unique_ptr<class ScriptStorage> storage; ///< Some global information for each running script.
|
||||
std::unique_ptr<class ScriptController> controller; ///< The script main class.
|
||||
std::unique_ptr<SQObject> instance; ///< Squirrel-pointer to the script main class.
|
||||
|
||||
bool is_started = false; ///< Is the scripts constructor executed?
|
||||
bool is_dead = false; ///< True if the script has been stopped.
|
||||
|
|
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file texteff_cmd.cpp Command handling for text effects */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "command_func.h"
|
||||
#include "texteff.hpp"
|
||||
#include "strings_func.h"
|
||||
#include "tile_map.h"
|
||||
#include "texteff_cmd.h"
|
||||
|
||||
#include "table/strings.h"
|
||||
|
||||
#include "safeguards.h"
|
||||
#include "landscape.h"
|
||||
|
||||
/**
|
||||
* Show a text effect at the specified location.
|
||||
* @param flags operation to perform
|
||||
* @param x X coordinate in the game
|
||||
* @param y Y coordinate in the game
|
||||
* @param mode The animation mode to use
|
||||
* @param text The text to display
|
||||
* @return the cost of this operation or an error
|
||||
*/
|
||||
std::tuple<CommandCost, TextEffectID> CmdCreateTextEffect(DoCommandFlags flags, int32_t x, int32_t y, TextEffectMode mode, const EncodedString &text)
|
||||
{
|
||||
if (text.empty()) return { CMD_ERROR, INVALID_TE_ID };
|
||||
if (mode != TE_RISING && mode != TE_STATIC) return { CMD_ERROR, INVALID_TE_ID };
|
||||
|
||||
if (flags.Test(DoCommandFlag::Execute)) {
|
||||
Point pt = RemapCoords2(x, y);
|
||||
EncodedString encoded_text = text;
|
||||
TextEffectID te_id;
|
||||
|
||||
if (mode == TE_RISING) {
|
||||
te_id = AddTextEffect(std::move(encoded_text), pt.x, pt.y, Ticks::DAY_TICKS, TE_RISING);
|
||||
} else {
|
||||
te_id = AddTextEffect(std::move(encoded_text), pt.x, pt.y, 0, TE_STATIC);
|
||||
}
|
||||
|
||||
return { CommandCost(), te_id };
|
||||
}
|
||||
|
||||
return { CommandCost(), INVALID_TE_ID };
|
||||
}
|
||||
|
||||
CommandCost CmdUpdateTextEffect(DoCommandFlags flags, TextEffectID te_id, const EncodedString &text)
|
||||
{
|
||||
if (te_id == INVALID_TE_ID) return CMD_ERROR;
|
||||
if (text.empty()) return CMD_ERROR;
|
||||
|
||||
if (flags.Test(DoCommandFlag::Execute)) {
|
||||
EncodedString encoded_text = text;
|
||||
UpdateTextEffect(te_id, std::move(encoded_text));
|
||||
}
|
||||
|
||||
return CommandCost();
|
||||
}
|
||||
|
||||
CommandCost CmdRemoveTextEffect(DoCommandFlags flags, TextEffectID te_id)
|
||||
{
|
||||
if (te_id == INVALID_TE_ID) return CMD_ERROR;
|
||||
|
||||
if (flags.Test(DoCommandFlag::Execute)) {
|
||||
RemoveTextEffect(te_id);
|
||||
}
|
||||
|
||||
return CommandCost();
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file texteff_cmd.h Command declarations for text effects */
|
||||
|
||||
#ifndef TEXTEFF_CMD_H
|
||||
#define TEXTEFF_CMD_H
|
||||
|
||||
#include "command_type.h"
|
||||
#include "texteff.hpp"
|
||||
|
||||
std::tuple<CommandCost, TextEffectID> CmdCreateTextEffect(DoCommandFlags flags, int32_t x, int32_t y, TextEffectMode mode, const EncodedString &text);
|
||||
CommandCost CmdUpdateTextEffect(DoCommandFlags flags, TextEffectID te_id, const EncodedString &text);
|
||||
CommandCost CmdRemoveTextEffect(DoCommandFlags flags, TextEffectID te_id);
|
||||
|
||||
DEF_CMD_TRAIT(CMD_CREATE_TEXT_EFFECT, CmdCreateTextEffect, CommandFlags({CommandFlag::Deity, CommandFlag::StrCtrl}), CMDT_OTHER_MANAGEMENT)
|
||||
DEF_CMD_TRAIT(CMD_UPDATE_TEXT_EFFECT, CmdUpdateTextEffect, CommandFlags({CommandFlag::Deity, CommandFlag::StrCtrl}), CMDT_OTHER_MANAGEMENT)
|
||||
DEF_CMD_TRAIT(CMD_REMOVE_TEXT_EFFECT, CmdRemoveTextEffect, CommandFlag::Deity, CMDT_OTHER_MANAGEMENT)
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||||
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#endif /* TEXTEFF_CMD_H */
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Reference in New Issue