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Author SHA1 Message Date
Peter Nelson a965842953
Merge f12b90f3cd into baced00e9f 2025-07-13 04:47:25 +00:00
translators baced00e9f Update: Translations from eints
spanish (mexican): 1 change by absay
english (us): 1 change by 2TallTyler
galician: 10 changes by pvillaverde
dutch: 1 change by Afoklala
portuguese: 10 changes by jcteotonio
2025-07-13 04:45:12 +00:00
Peter Nelson f12b90f3cd
Codechange: Unify structures with sprite sub-tile bounds and simplify bounding boxes.
Lots of different structs contain variations on sub-tile bounds with different naming. Unify into a single struct that can be inherited and passed directly to AddSortableSpriteToDraw.

At the same time, offsets now work more logically: sub-tile bounds now specify the bounding box, and an offset can be applied to the sprite.
2025-07-08 19:11:06 +01:00
40 changed files with 418 additions and 388 deletions

View File

@ -48,10 +48,7 @@
void Aircraft::UpdateDeltaXY()
{
this->x_offs = -1;
this->y_offs = -1;
this->x_extent = 2;
this->y_extent = 2;
this->bounds = {{-1, -1, 0}, {2, 2, 0}, {}};
switch (this->subtype) {
default: NOT_REACHED();
@ -64,21 +61,21 @@ void Aircraft::UpdateDeltaXY()
case LANDING:
case HELILANDING:
case FLYING:
this->x_extent = 24;
this->y_extent = 24;
/* Bounds are not centred on the aircraft. */
this->bounds.extent.x = 24;
this->bounds.extent.y = 24;
break;
}
this->z_extent = 5;
this->bounds.extent.z = 5;
break;
case AIR_SHADOW:
this->z_extent = 1;
this->x_offs = 0;
this->y_offs = 0;
this->bounds.extent.z = 1;
this->bounds.origin = {};
break;
case AIR_ROTOR:
this->z_extent = 1;
this->bounds.extent.z = 1;
break;
}
}

View File

@ -69,36 +69,45 @@ static void DrawClearLandFence(const TileInfo *ti)
/* combine fences into one sprite object */
StartSpriteCombine();
int maxz = GetSlopeMaxPixelZ(ti->tileh);
SpriteBounds bounds = {{}, {TILE_SIZE, TILE_SIZE, 4}, {}};
bounds.extent.z += GetSlopeMaxPixelZ(ti->tileh);
uint fence_nw = GetFence(ti->tile, DIAGDIR_NW);
if (fence_nw != 0) {
int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
bounds.offset.x = 0;
bounds.offset.y = -static_cast<int>(TILE_SIZE);
bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 16, 16, 32, maxz - z + 4, ti->z + z, false, 0, 16, -z);
AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
}
uint fence_ne = GetFence(ti->tile, DIAGDIR_NE);
if (fence_ne != 0) {
int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
bounds.offset.x = -static_cast<int>(TILE_SIZE);
bounds.offset.y = 0;
bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 16, ti->y, 32, 16, maxz - z + 4, ti->z + z, false, 16, 0, -z);
AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
}
uint fence_sw = GetFence(ti->tile, DIAGDIR_SW);
uint fence_se = GetFence(ti->tile, DIAGDIR_SE);
if (fence_sw != 0 || fence_se != 0) {
int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
bounds.offset.x = 0;
bounds.offset.y = 0;
bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
if (fence_sw != 0) {
SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
}
if (fence_se != 0) {
SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh];
AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
}
}
EndSpriteCombine();

View File

@ -28,15 +28,30 @@ inline int CentreBounds(int min, int max, int size)
return (min + max - size + 1) / 2;
}
/** Coordinates of a point in 2D */
struct Point {
int x;
int y;
/** Coordinates of a point in 2D. */
template <typename T>
struct PointXy {
T x = 0; ///< X coordinate of point.
T y = 0; ///< Y coordinate of point.
constexpr Point() : x(0), y(0) {}
constexpr Point(int x, int y) : x(x), y(y) {}
constexpr PointXy() = default;
constexpr PointXy(T x, T y) : x(x), y(y) {}
};
/** Coordinates of a point in 3D. */
template <typename T>
struct PointXyz {
T x = 0; ///< X coordinate of point.
T y = 0; ///< Y coordinate of point.
T z = 0; ///< Z coordinate of point.
constexpr PointXyz() = default;
constexpr PointXyz(T x, T y, T z) : x(x), y(y), z(z) {}
};
/** Coordinates of a point in 2D */
using Point = PointXy<int>;
/** Dimensions (a width and height) of a rectangle in 2D */
struct Dimension {
uint width;

View File

@ -992,9 +992,5 @@ void ReleaseDisasterVehicle(VehicleID vehicle)
void DisasterVehicle::UpdateDeltaXY()
{
this->x_offs = -1;
this->y_offs = -1;
this->x_extent = 2;
this->y_extent = 2;
this->z_extent = 5;
this->bounds = {{-1, -1, 0}, {2, 2, 5}, {}};
}

View File

@ -619,11 +619,7 @@ bool EffectVehicle::Tick()
void EffectVehicle::UpdateDeltaXY()
{
this->x_offs = 0;
this->y_offs = 0;
this->x_extent = 1;
this->y_extent = 1;
this->z_extent = 1;
this->bounds = {{}, {1, 1, 1}, {}};
}
/**

View File

@ -248,27 +248,12 @@ static int GetPCPElevation(TileIndex tile, DiagDirection pcp_pos)
*/
void DrawRailCatenaryOnTunnel(const TileInfo *ti)
{
/* xmin, ymin, xmax + 1, ymax + 1 of BB */
static const int tunnel_wire_bb[4][4] = {
{ 0, 1, 16, 15 }, // NE
{ 1, 0, 15, 16 }, // SE
{ 0, 1, 16, 15 }, // SW
{ 1, 0, 15, 16 }, // NW
};
DiagDirection dir = GetTunnelBridgeDirection(ti->tile);
SpriteID wire_base = GetWireBase(ti->tile);
const SortableSpriteStruct *sss = &_rail_catenary_sprite_data_tunnel[dir];
const int *bb_data = tunnel_wire_bb[dir];
AddSortableSpriteToDraw(
wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
bb_data[2] - sss->x_offset, bb_data[3] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset + 1,
GetTilePixelZ(ti->tile) + sss->z_offset,
IsTransparencySet(TO_CATENARY),
bb_data[0] - sss->x_offset, bb_data[1] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset
);
const SortableSpriteStruct &sss = _rail_catenary_sprite_data_tunnel[dir];
AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, GetTilePixelZ(ti->tile), sss, IsTransparencySet(TO_CATENARY));
}
/**
@ -440,8 +425,8 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
continue; // No neighbour, go looking for a better position
}
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[temp], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE,
elevation, IsTransparencySet(TO_CATENARY), -1, -1);
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[temp], PAL_NONE, x, y, elevation,
{{-1, -1, 0}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {1, 1, 0}}, IsTransparencySet(TO_CATENARY));
break; // We already have drawn a pylon, bail out
}
@ -482,7 +467,7 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
assert(pcp_config != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that)
assert(!IsSteepSlope(tileh[TS_HOME]));
const SortableSpriteStruct *sss = &_rail_catenary_sprite_data[_rail_wires[tileh_selector][t][pcp_config]];
const SortableSpriteStruct &sss = _rail_catenary_sprite_data[_rail_wires[tileh_selector][t][pcp_config]];
/*
* The "wire"-sprite position is inside the tile, i.e. 0 <= sss->?_offset < TILE_SIZE.
@ -490,9 +475,8 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
* Also note that the result of GetSlopePixelZ() is very special for bridge-ramps, so we round the result up or
* down to the nearest full height change.
*/
AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size, (GetSlopePixelZ(ti->x + sss->x_offset, ti->y + sss->y_offset, true) + 4) / 8 * 8 + sss->z_offset,
IsTransparencySet(TO_CATENARY));
int z = (GetSlopePixelZ(ti->x + sss.origin.x, ti->y + sss.origin.y, true) + 4) / 8 * 8;
AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, z, sss, IsTransparencySet(TO_CATENARY));
}
}
@ -530,13 +514,12 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
SpriteID wire_base = GetWireBase(end, TCX_ON_BRIDGE);
AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset,
IsTransparencySet(TO_CATENARY)
);
AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x, ti->y, height, *sss, IsTransparencySet(TO_CATENARY));
SpriteID pylon_base = GetPylonBase(end, TCX_ON_BRIDGE);
static constexpr SpriteBounds pylon_bounds{{-1, -1, 0}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {1, 1, 0}};
/* Finished with wires, draw pylons
* every other tile needs a pylon on the northern end */
if (num % 2) {
@ -545,7 +528,7 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos];
uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos];
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, height, pylon_bounds, IsTransparencySet(TO_CATENARY));
}
/* need a pylon on the southern end of the bridge */
@ -555,7 +538,7 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos];
uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos];
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, height, pylon_bounds, IsTransparencySet(TO_CATENARY));
}
}
@ -569,17 +552,12 @@ void DrawRailCatenary(const TileInfo *ti)
switch (GetTileType(ti->tile)) {
case MP_RAILWAY:
if (IsRailDepot(ti->tile)) {
const SortableSpriteStruct *sss = &_rail_catenary_sprite_data_depot[GetRailDepotDirection(ti->tile)];
const SortableSpriteStruct &sss = _rail_catenary_sprite_data_depot[GetRailDepotDirection(ti->tile)];
SpriteID wire_base = GetWireBase(ti->tile);
/* This wire is not visible with the default depot sprites */
AddSortableSpriteToDraw(
wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size,
GetTileMaxPixelZ(ti->tile) + sss->z_offset,
IsTransparencySet(TO_CATENARY)
);
AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, GetTileMaxPixelZ(ti->tile), sss, IsTransparencySet(TO_CATENARY));
return;
}
break;

View File

@ -374,13 +374,7 @@ static void DrawTile_Industry(TileInfo *ti)
image = dits->building.sprite;
if (image != 0) {
AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GetColourPalette(ind->random_colour)),
ti->x + dits->subtile_x,
ti->y + dits->subtile_y,
dits->width,
dits->height,
dits->dz,
ti->z,
IsTransparencySet(TO_INDUSTRIES));
*ti, *dits, IsTransparencySet(TO_INDUSTRIES));
if (IsTransparencySet(TO_INDUSTRIES)) return;
}

View File

@ -450,9 +450,8 @@ void DrawFoundation(TileInfo *ti, Foundation f)
if (IsSteepSlope(ti->tileh)) {
if (!IsNonContinuousFoundation(f)) {
/* Lower part of foundation */
AddSortableSpriteToDraw(
leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z
);
static constexpr SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, *ti, bounds);
}
Corner highest_corner = GetHighestSlopeCorner(ti->tileh);
@ -462,24 +461,25 @@ void DrawFoundation(TileInfo *ti, Foundation f)
/* inclined foundation */
uint8_t inclined = highest_corner * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
f == FOUNDATION_INCLINED_X ? TILE_SIZE : 1,
f == FOUNDATION_INCLINED_Y ? TILE_SIZE : 1,
TILE_HEIGHT, ti->z
);
SpriteBounds bounds{{}, {1, 1, TILE_HEIGHT}, {}};
if (f == FOUNDATION_INCLINED_X) bounds.extent.x = TILE_SIZE;
if (f == FOUNDATION_INCLINED_Y) bounds.extent.y = TILE_SIZE;
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, *ti, bounds);
OffsetGroundSprite(0, 0);
} else if (IsLeveledFoundation(f)) {
AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z - TILE_HEIGHT);
static constexpr SpriteBounds bounds{{0, 0, -(int)TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, *ti, bounds);
OffsetGroundSprite(0, -(int)TILE_HEIGHT);
} else if (f == FOUNDATION_STEEP_LOWER) {
/* one corner raised */
OffsetGroundSprite(0, -(int)TILE_HEIGHT);
} else {
/* halftile foundation */
int x_bb = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
int y_bb = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
int8_t x_bb = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
int8_t y_bb = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
AddSortableSpriteToDraw(halftile_base + highest_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1, ti->z + TILE_HEIGHT);
SpriteBounds bounds{{x_bb, y_bb, TILE_HEIGHT}, {TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(halftile_base + highest_corner, PAL_NONE, *ti, bounds);
/* Reposition ground sprite back to original position after bounding box change above. This is similar to
* RemapCoords() but without zoom scaling. */
Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb};
@ -488,15 +488,17 @@ void DrawFoundation(TileInfo *ti, Foundation f)
} else {
if (IsLeveledFoundation(f)) {
/* leveled foundation */
AddSortableSpriteToDraw(leveled_base + ti->tileh, PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z);
static constexpr SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(leveled_base + ti->tileh, PAL_NONE, *ti, bounds);
OffsetGroundSprite(0, -(int)TILE_HEIGHT);
} else if (IsNonContinuousFoundation(f)) {
/* halftile foundation */
Corner halftile_corner = GetHalftileFoundationCorner(f);
int x_bb = (((halftile_corner == CORNER_W) || (halftile_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
int y_bb = (((halftile_corner == CORNER_S) || (halftile_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
int8_t x_bb = (((halftile_corner == CORNER_W) || (halftile_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
int8_t y_bb = (((halftile_corner == CORNER_S) || (halftile_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
AddSortableSpriteToDraw(halftile_base + halftile_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1, ti->z);
SpriteBounds bounds{{x_bb, y_bb, 0}, {TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(halftile_base + halftile_corner, PAL_NONE, *ti, bounds);
/* Reposition ground sprite back to original position after bounding box change above. This is similar to
* RemapCoords() but without zoom scaling. */
Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb};
@ -511,17 +513,17 @@ void DrawFoundation(TileInfo *ti, Foundation f)
/* tile-slope = sloped along X/Y, foundation-slope = three corners raised */
spr = inclined_base + 2 * GetRailFoundationCorner(f) + ((ti->tileh == SLOPE_SW || ti->tileh == SLOPE_NE) ? 1 : 0);
}
AddSortableSpriteToDraw(spr, PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z);
static constexpr SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
AddSortableSpriteToDraw(spr, PAL_NONE, *ti, bounds);
OffsetGroundSprite(0, 0);
} else {
/* inclined foundation */
uint8_t inclined = GetHighestSlopeCorner(ti->tileh) * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
f == FOUNDATION_INCLINED_X ? TILE_SIZE : 1,
f == FOUNDATION_INCLINED_Y ? TILE_SIZE : 1,
TILE_HEIGHT, ti->z
);
SpriteBounds bounds{{}, {1, 1, TILE_HEIGHT}, {}};
if (f == FOUNDATION_INCLINED_X) bounds.extent.x = TILE_SIZE;
if (f == FOUNDATION_INCLINED_Y) bounds.extent.y = TILE_SIZE;
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, *ti, bounds);
OffsetGroundSprite(0, 0);
}
ti->z += ApplyPixelFoundationToSlope(f, ti->tileh);

View File

@ -267,6 +267,7 @@ STR_UNITS_YEARS :{NUM}{NBSP}jaar
STR_UNITS_PERIODS :{NUM}{NBSP}period{P "" en}
STR_LIST_SEPARATOR :,{SPACE}
STR_TRUNCATION_ELLIPSIS :...
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filter:

View File

@ -267,6 +267,7 @@ STR_UNITS_YEARS :{NUM}{NBSP}year
STR_UNITS_PERIODS :{NUM}{NBSP}period{P "" s}
STR_LIST_SEPARATOR :,{SPACE}
STR_TRUNCATION_ELLIPSIS :...
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filter:

View File

@ -268,6 +268,7 @@ STR_UNITS_YEARS :{NUM}{NBSP}ano{
STR_UNITS_PERIODS :{NUM}{NBSP}período{P "" s}
STR_LIST_SEPARATOR :,{SPACE}
STR_TRUNCATION_ELLIPSIS :...
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filtrar:
@ -1302,6 +1303,9 @@ STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :A taxa de inter
STR_CONFIG_SETTING_RUNNING_COSTS :Custos de explotación: {STRING}
STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Establece o nivel de mantemento e custo de operación de vehículos e infraestrutura
###length 3
STR_CONFIG_SETTING_RUNNING_COSTS_LOW :Baixo
STR_CONFIG_SETTING_RUNNING_COSTS_MEDIUM :Medio
STR_CONFIG_SETTING_RUNNING_COSTS_HIGH :Alto
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Velocidade de construción: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limita a cantidade de accións construtivas das IAs
@ -1324,6 +1328,9 @@ STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :Sen subvención
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Custos de construción: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Fixa o nivel de custos de construción e compra
###length 3
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_LOW :Baixo
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_MEDIUM :Medio
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HIGH :Alto
STR_CONFIG_SETTING_RECESSIONS :Recesións económicas: {STRING}
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Se está activado, a economía pode entrar en recesión periódicamente. Durante unha recesión tódalas producións son significativamente máis baixas (volvendo ao nivel anterior cando a recesión remata)
@ -2079,9 +2086,9 @@ STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A clase de merc
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Xeito de distribución para outros tipos de mercadoría: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimétrico" significa que calquera cantidade de mercadorías pode ser enviada en calquera dirección. "Manual" significa que non haberá distribución automática para estas mercadorías
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimétrica
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simétrica
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :Manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :Asimétrica
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :Simétrica
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Precisión da distribución: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Canto máis alto sexa o valor, máis tempo de CPU levará o cálculo de distribución. Se leva demasiado tempo podes experimentar retraso. Se sen embargo o fixas nun valor baixo, a distribución será imprecisa, e pode que a carga non sexa enviada aos destinos que ti queres

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@ -739,7 +739,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clique n
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clique numa faixa para a remover da lista (apenas Personalização 1 ou Personalização 2)
# Highscore window
STR_HIGHSCORE_TOP_COMPANIES :{BIG_FONT}{BLACK}Melhores empresas
STR_HIGHSCORE_TOP_COMPANIES :{BIG_FONT}{BLACK}As melhores empresas
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Negociante
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Empresário
@ -749,7 +749,7 @@ STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnata
STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Grande magnata
STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Magnata do século
STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY}
STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA})
STR_HIGHSCORE_STATS :{BIG_FONT}"{STRING}" ({COMMA})
STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} conquista o estatuto de '{STRING}'!
STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} de {COMPANY} conquista o estatuto de '{STRING}'!
@ -3117,8 +3117,8 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Selecion
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informações do Terreno
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização do mosaico. Ctrl+Clique para abrir uma nova janela de visualização nesse mosaico.
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Custo para limpar: {LTBLUE}N/D
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Custo para limpar: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Custo de desobstrução: {LTBLUE}N/D
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Custo de desobstrução: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Receitas apuradas: {LTBLUE}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_OWNER_N_A :N/D
STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Proprietário: {LTBLUE}{STRING}
@ -3126,7 +3126,7 @@ STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Dono da
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Dono da linha de eléctrico: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Dono da linha férrea: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridade local: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nenhum
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nenhuma
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Índice do mosaico: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construído/renovado: {LTBLUE}{DATE_LONG}
@ -3685,9 +3685,9 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{BLACK}No inver
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} fo{G 0 i i i ram ram} entregue{G 0 "" "" "" s s}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ainda necessário)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (entregue)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Localidade cresce a cada {ORANGE}{UNITS_DAYS_OR_SECONDS}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Localidade cresce a cada {ORANGE}{UNITS_DAYS_OR_SECONDS} (financiada)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Localidade {RED}não{BLACK} está a crescer
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}A localidade cresce a cada {ORANGE}{UNITS_DAYS_OR_SECONDS}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}A localidade cresce a cada {ORANGE}{UNITS_DAYS_OR_SECONDS} (financiada)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}A localidade {RED}não{BLACK} está a crescer
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Limite de ruído na localidade: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrar visualização na localização da localidade. Ctrl+Clique para abrir um novo visualizador na localização da localidade
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Autoridade Local
@ -3700,7 +3700,7 @@ STR_TOWN_VIEW_EXPAND_BUILDINGS_BUTTON :{BLACK}Expandir
STR_TOWN_VIEW_EXPAND_BUILDINGS_TOOLTIP :{BLACK}Aumentar os edifícios da localidade
STR_TOWN_VIEW_EXPAND_ROADS_BUTTON :{BLACK}Expandir estradas
STR_TOWN_VIEW_EXPAND_ROADS_TOOLTIP :{BLACK}Aumentar as estradas da localidade
STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Apagar
STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Remover
STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Remover completamente esta localidade
STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Renomear Localidade
@ -3943,7 +3943,7 @@ STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infraest
STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Presidente)
STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurado: {WHITE}{NUM}
STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurada em: {WHITE}{NUM}
STR_COMPANY_VIEW_INAUGURATED_TITLE_WALLCLOCK :{GOLD}Inaugurada: {WHITE}{NUM} (período {NUM})
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Cores:
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Veículos:

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@ -268,6 +268,7 @@ STR_UNITS_YEARS :{NUM}{NBSP}año
STR_UNITS_PERIODS :{NUM}{NBSP}período{P "" s}
STR_LIST_SEPARATOR :,{SPACE}
STR_TRUNCATION_ELLIPSIS :...
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filtrar:

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@ -90,12 +90,12 @@ static ChangeInfoResult StationChangeInfo(uint first, uint last, int prop, ByteR
/* no relative bounding box support */
DrawTileSeqStruct &dtss = tmp_layout.emplace_back();
dtss.delta_x = delta_x;
dtss.delta_y = buf.ReadByte();
dtss.delta_z = buf.ReadByte();
dtss.size_x = buf.ReadByte();
dtss.size_y = buf.ReadByte();
dtss.size_z = buf.ReadByte();
dtss.origin.x = delta_x;
dtss.origin.y = buf.ReadByte();
dtss.origin.z = buf.ReadByte();
dtss.extent.x = buf.ReadByte();
dtss.extent.y = buf.ReadByte();
dtss.extent.z = buf.ReadByte();
ReadSpriteLayoutSprite(buf, false, true, false, GSF_STATIONS, &dtss.image);
/* On error, bail out immediately. Temporary GRF data was already freed */

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@ -207,15 +207,15 @@ bool ReadSpriteLayout(ByteReader &buf, uint num_building_sprites, bool use_cur_s
return true;
}
seq->delta_x = buf.ReadByte();
seq->delta_y = buf.ReadByte();
seq->origin.x = buf.ReadByte();
seq->origin.y = buf.ReadByte();
if (!no_z_position) seq->delta_z = buf.ReadByte();
if (!no_z_position) seq->origin.z = buf.ReadByte();
if (seq->IsParentSprite()) {
seq->size_x = buf.ReadByte();
seq->size_y = buf.ReadByte();
seq->size_z = buf.ReadByte();
seq->extent.x = buf.ReadByte();
seq->extent.y = buf.ReadByte();
seq->extent.z = buf.ReadByte();
}
ReadSpriteLayoutRegisters(buf, flags, seq->IsParentSprite(), dts, i + 1);

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@ -609,7 +609,7 @@ SpriteLayoutProcessor::SpriteLayoutProcessor(const NewGRFSpriteLayout &raw_layou
* Also include the groundsprite into the sequence for easier processing. */
DrawTileSeqStruct &copy = this->result_seq.emplace_back();
copy.image = this->raw_layout->ground;
copy.delta_z = static_cast<int8_t>(0x80);
copy.origin.z = static_cast<int8_t>(0x80);
this->result_seq.insert(this->result_seq.end(), this->raw_layout->seq.begin(), this->raw_layout->seq.end());
@ -692,13 +692,13 @@ void SpriteLayoutProcessor::ProcessRegisters(const ResolverObject &object, uint8
if (result.IsParentSprite()) {
if (flags & TLF_BB_XY_OFFSET) {
result.delta_x += object.GetRegister(regs->delta.parent[0]);
result.delta_y += object.GetRegister(regs->delta.parent[1]);
result.origin.x += object.GetRegister(regs->delta.parent[0]);
result.origin.y += object.GetRegister(regs->delta.parent[1]);
}
if (flags & TLF_BB_Z_OFFSET) result.delta_z += object.GetRegister(regs->delta.parent[2]);
if (flags & TLF_BB_Z_OFFSET) result.origin.z += object.GetRegister(regs->delta.parent[2]);
} else {
if (flags & TLF_CHILD_X_OFFSET) result.delta_x += object.GetRegister(regs->delta.child[0]);
if (flags & TLF_CHILD_Y_OFFSET) result.delta_y += object.GetRegister(regs->delta.child[1]);
if (flags & TLF_CHILD_X_OFFSET) result.origin.x += object.GetRegister(regs->delta.child[0]);
if (flags & TLF_CHILD_Y_OFFSET) result.origin.y += object.GetRegister(regs->delta.child[1]);
}
}
}

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@ -476,13 +476,7 @@ static void DrawTile_Object(TileInfo *ti)
if (!IsInvisibilitySet(TO_STRUCTURES)) {
for (const DrawTileSeqStruct &dtss : dts->GetSequence()) {
AddSortableSpriteToDraw(
dtss.image.sprite, palette,
ti->x + dtss.delta_x, ti->y + dtss.delta_y,
dtss.size_x, dtss.size_y,
dtss.size_z, ti->z + dtss.delta_z,
IsTransparencySet(TO_STRUCTURES)
);
AddSortableSpriteToDraw(dtss.image.sprite, palette, *ti, dtss, IsTransparencySet(TO_STRUCTURES));
}
}
} else {

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@ -1899,7 +1899,7 @@ static void DrawSingleSignal(TileIndex tile, const RailTypeInfo *rti, Track trac
sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0);
}
AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSaveSlopeZ(x, y, track));
AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, GetSaveSlopeZ(x, y, track), {{}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {}});
}
static uint32_t _drawtile_track_palette;
@ -1907,12 +1907,11 @@ static uint32_t _drawtile_track_palette;
/** Offsets for drawing fences */
struct FenceOffset {
Corner height_ref; //!< Corner to use height offset from.
int x_offs; //!< Bounding box X offset.
int y_offs; //!< Bounding box Y offset.
int x_size; //!< Bounding box X size.
int y_size; //!< Bounding box Y size.
struct FenceOffset : SpriteBounds {
Corner height_ref; ///< Corner to use height offset from.
constexpr FenceOffset(Corner height_ref, int8_t origin_x, int8_t origin_y, uint8_t extent_x, uint8_t extent_y) :
SpriteBounds({origin_x, origin_y, 0}, {extent_x, extent_y, 4}, {}), height_ref(height_ref) {}
};
/** Offsets for drawing fences */
@ -1948,12 +1947,7 @@ static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_spr
if (_fence_offsets[rfo].height_ref != CORNER_INVALID) {
z += GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), _fence_offsets[rfo].height_ref);
}
AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette,
ti->x + _fence_offsets[rfo].x_offs,
ti->y + _fence_offsets[rfo].y_offs,
_fence_offsets[rfo].x_size,
_fence_offsets[rfo].y_size,
4, z);
AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette, ti->x, ti->y, z, _fence_offsets[rfo]);
}
/**

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@ -1418,7 +1418,7 @@ void DrawRoadTypeCatenary(const TileInfo *ti, RoadType rt, RoadBits rb)
* For tiles with OWNER_TOWN or OWNER_NONE, recolour CC to grey as a neutral colour. */
Owner owner = GetRoadOwner(ti->tile, GetRoadTramType(rt));
PaletteID pal = (owner == OWNER_NONE || owner == OWNER_TOWN ? GetColourPalette(COLOUR_GREY) : GetCompanyPalette(owner));
int z_wires = (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT) + BB_HEIGHT_UNDER_BRIDGE;
uint8_t z_wires = (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT) + BB_HEIGHT_UNDER_BRIDGE;
if (back != 0) {
/* The "back" sprite contains the west, north and east pillars.
* We cut the sprite at 3/8 of the west/east edges to create 3 sprites.
@ -1427,13 +1427,16 @@ void DrawRoadTypeCatenary(const TileInfo *ti, RoadType rt, RoadBits rb)
static const SubSprite west = { -INF, -INF, -12, INF };
static const SubSprite north = { -12, -INF, 12, INF };
static const SubSprite east = { 12, -INF, INF, INF };
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 16, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 15, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_W), &west);
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_N), &north);
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 16, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 15, GetSlopePixelZInCorner(ti->tileh, CORNER_E), &east);
int8_t west_z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
int8_t north_z = GetSlopePixelZInCorner(ti->tileh, CORNER_N);
int8_t east_z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
AddSortableSpriteToDraw(back, pal, *ti, {{15, 0, west_z}, {1, 1, z_wires}, {-15, 0, static_cast<int8_t>(-west_z)}}, IsTransparencySet(TO_CATENARY), &west);
AddSortableSpriteToDraw(back, pal, *ti, {{0, 0, north_z}, {1, 1, z_wires}, {0, 0, static_cast<int8_t>(-north_z)}}, IsTransparencySet(TO_CATENARY), &north);
AddSortableSpriteToDraw(back, pal, *ti, {{0, 15, east_z}, {1, 1, z_wires}, {0, -15, static_cast<int8_t>(-east_z)}}, IsTransparencySet(TO_CATENARY), &east);
}
if (front != 0) {
/* Draw the "front" sprite (containing south pillar and wires) at a Z height that is both above the vehicles and above the "back" pillars. */
AddSortableSpriteToDraw(front, pal, ti->x, ti->y, 16, 16, z_wires + 1, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, z_wires);
AddSortableSpriteToDraw(front, pal, *ti, {{0, 0, static_cast<int8_t>(z_wires)}, {TILE_SIZE, TILE_SIZE, 1}, {0, 0, static_cast<int8_t>(-z_wires)}}, IsTransparencySet(TO_CATENARY));
}
}
@ -1487,13 +1490,13 @@ void DrawRoadCatenary(const TileInfo *ti)
* @param h the height of the sprite to draw
* @param transparent whether the sprite should be transparent (used for roadside trees)
*/
static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int dx, int dy, int h, bool transparent)
static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int8_t dx, int8_t dy, uint8_t h, bool transparent)
{
int x = ti->x | dx;
int y = ti->y | dy;
int z = ti->z;
if (ti->tileh != SLOPE_FLAT) z = GetSlopePixelZ(x, y);
AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z, transparent);
AddSortableSpriteToDraw(img, PAL_NONE, ti->x, ti->y, z, {{dx, dy, 0}, {2, 2, h}, {}}, transparent);
}
/**

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@ -405,29 +405,56 @@ void RoadVehicle::MarkDirty()
void RoadVehicle::UpdateDeltaXY()
{
static const int8_t _delta_xy_table[8][10] = {
/* y_extent, x_extent, y_offs, x_offs, y_bb_offs, x_bb_offs, y_extent_shorten, x_extent_shorten, y_bb_offs_shorten, x_bb_offs_shorten */
{3, 3, -1, -1, 0, 0, -1, -1, -1, -1}, // N
{3, 7, -1, -3, 0, -1, 0, -1, 0, 0}, // NE
{3, 3, -1, -1, 0, 0, 1, -1, 1, -1}, // E
{7, 3, -3, -1, -1, 0, 0, 0, 1, 0}, // SE
{3, 3, -1, -1, 0, 0, 1, 1, 1, 1}, // S
{3, 7, -1, -3, 0, -1, 0, 0, 0, 1}, // SW
{3, 3, -1, -1, 0, 0, -1, 1, -1, 1}, // W
{7, 3, -3, -1, -1, 0, -1, 0, 0, 0}, // NW
};
/* Set common defaults. */
this->bounds = {{-1, -1, 0}, {3, 3, 6}, {}};
int shorten = VEHICLE_LENGTH - this->gcache.cached_veh_length;
if (!IsDiagonalDirection(this->direction)) shorten >>= 1;
if (!IsDiagonalDirection(this->direction)) {
static const Point _sign_table[] = {
/* x, y */
{-1, -1}, // DIR_N
{-1, 1}, // DIR_E
{ 1, 1}, // DIR_S
{ 1, -1}, // DIR_W
};
const int8_t *bb = _delta_xy_table[this->direction];
this->x_bb_offs = bb[5] + bb[9] * shorten;
this->y_bb_offs = bb[4] + bb[8] * shorten;;
this->x_offs = bb[3];
this->y_offs = bb[2];
this->x_extent = bb[1] + bb[7] * shorten;
this->y_extent = bb[0] + bb[6] * shorten;
this->z_extent = 6;
int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length) / 2;
/* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
this->bounds.offset.x -= half_shorten * _sign_table[DirToDiagDir(this->direction)].x;
this->bounds.offset.y -= half_shorten * _sign_table[DirToDiagDir(this->direction)].y;
} else {
/* Unlike trains, road vehicles do not have their offsets moved to the centre. */
switch (this->direction) {
/* Shorten southern corner of the bounding box according the vehicle length. */
case DIR_NE:
this->bounds.origin.x = -3;
this->bounds.extent.x = this->gcache.cached_veh_length;
this->bounds.offset.x = 1;
break;
case DIR_NW:
this->bounds.origin.y = -3;
this->bounds.extent.y = this->gcache.cached_veh_length;
this->bounds.offset.y = 1;
break;
/* Move northern corner of the bounding box down according to vehicle length. */
case DIR_SW:
this->bounds.origin.x = -3 + (VEHICLE_LENGTH - this->gcache.cached_veh_length);
this->bounds.extent.x = this->gcache.cached_veh_length;
this->bounds.offset.x = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
break;
case DIR_SE:
this->bounds.origin.y = -3 + (VEHICLE_LENGTH - this->gcache.cached_veh_length);
this->bounds.extent.y = this->gcache.cached_veh_length;
this->bounds.offset.y = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
break;
default:
NOT_REACHED();
}
}
}
/**

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@ -330,32 +330,26 @@ TileIndex Ship::GetOrderStationLocation(StationID station)
void Ship::UpdateDeltaXY()
{
static const int8_t _delta_xy_table[8][4] = {
/* y_extent, x_extent, y_offs, x_offs */
{ 6, 6, -3, -3}, // N
{ 6, 32, -3, -16}, // NE
{ 6, 6, -3, -3}, // E
{32, 6, -16, -3}, // SE
{ 6, 6, -3, -3}, // S
{ 6, 32, -3, -16}, // SW
{ 6, 6, -3, -3}, // W
{32, 6, -16, -3}, // NW
static constexpr SpriteBounds ship_bounds[DIR_END] = {
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // N
{{-16, -3, 0}, {32, 6, 6}, {}}, // NE
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // E
{{ -3, -16, 0}, { 6, 32, 6}, {}}, // SE
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // S
{{-16, -3, 0}, {32, 6, 6}, {}}, // SW
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // W
{{ -3, -16, 0}, { 6, 32, 6}, {}}, // NW
};
const int8_t *bb = _delta_xy_table[this->rotation];
this->x_offs = bb[3];
this->y_offs = bb[2];
this->x_extent = bb[1];
this->y_extent = bb[0];
this->z_extent = 6;
this->bounds = ship_bounds[this->rotation];
if (this->direction != this->rotation) {
/* If we are rotating, then it is possible the ship was moved to its next position. In that
* case, because we are still showing the old direction, the ship will appear to glitch sideways
* slightly. We can work around this by applying an additional offset to make the ship appear
* where it was before it moved. */
this->x_offs -= this->x_pos - this->rotation_x_pos;
this->y_offs -= this->y_pos - this->rotation_y_pos;
this->bounds.origin.x -= this->x_pos - this->rotation_x_pos;
this->bounds.origin.y -= this->y_pos - this->rotation_y_pos;
}
}

View File

@ -54,16 +54,11 @@ void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, Transpare
if (dtss.IsParentSprite()) {
parent_sprite_encountered = true;
AddSortableSpriteToDraw(
image, pal,
ti->x + dtss.delta_x, ti->y + dtss.delta_y,
dtss.size_x, dtss.size_y,
dtss.size_z, ti->z + dtss.delta_z,
!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
AddSortableSpriteToDraw(image, pal, *ti, dtss, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
);
} else {
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_x) : dtss.delta_x;
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_y) : dtss.delta_y;
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.x) : dtss.origin.x;
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.y) : dtss.origin.y;
bool transparent = !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to);
if (parent_sprite_encountered) {
AddChildSpriteScreen(image, pal, offs_x, offs_y, transparent);
@ -114,15 +109,15 @@ void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t or
pal = SpriteLayoutPaletteTransform(image, pal, default_palette);
if (dtss.IsParentSprite()) {
Point pt = RemapCoords(dtss.delta_x, dtss.delta_y, dtss.delta_z);
Point pt = RemapCoords(dtss.origin.x, dtss.origin.y, dtss.origin.z);
DrawSprite(image, pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y));
const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
child_offset.x = UnScaleGUI(pt.x + spr->x_offs);
child_offset.y = UnScaleGUI(pt.y + spr->y_offs);
} else {
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_x) : dtss.delta_x;
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_y) : dtss.delta_y;
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.x) : dtss.origin.x;
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.y) : dtss.origin.y;
DrawSprite(image, pal, x + child_offset.x + ScaleSpriteTrad(offs_x), y + child_offset.y + ScaleSpriteTrad(offs_y));
}
}

View File

@ -10,28 +10,33 @@
#ifndef SPRITE_H
#define SPRITE_H
#include "core/geometry_type.hpp"
#include "transparency.h"
#include "table/sprites.h"
struct SpriteBounds {
PointXyz<int8_t> origin; ///< Position of orthern corner within tile.
PointXyz<uint8_t> extent; ///< Size of bounding box.
PointXyz<int8_t> offset; ///< Relative position of sprite from bounding box.
};
/* The following describes bunch of sprites to be drawn together in a single 3D
* bounding box. Used especially for various multi-sprite buildings (like
* depots or stations): */
/** A tile child sprite and palette to draw for stations etc, with 3D bounding box */
struct DrawTileSeqStruct {
int8_t delta_x = 0;
int8_t delta_y = 0;
int8_t delta_z = 0; ///< \c 0x80 identifies child sprites
uint8_t size_x = 0;
uint8_t size_y = 0;
uint8_t size_z = 0;
PalSpriteID image{};
struct DrawTileSeqStruct : SpriteBounds {
PalSpriteID image;
constexpr DrawTileSeqStruct() = default;
constexpr DrawTileSeqStruct(int8_t origin_x, int8_t origin_y, int8_t origin_z, uint8_t extent_x, uint8_t extent_y, uint8_t extent_z, PalSpriteID image) :
SpriteBounds({origin_x, origin_y, origin_z}, {extent_x, extent_y, extent_z}, {}), image(image) {}
/** Check whether this is a parent sprite with a boundingbox. */
bool IsParentSprite() const
inline bool IsParentSprite() const
{
return (uint8_t)this->delta_z != 0x80;
return static_cast<uint8_t>(this->origin.z) != 0x80;
}
};
@ -69,14 +74,9 @@ struct DrawTileSpriteSpan : DrawTileSprites {
* This structure is the same for both Industries and Houses.
* Buildings here reference a general type of construction
*/
struct DrawBuildingsTileStruct {
struct DrawBuildingsTileStruct : SpriteBounds {
PalSpriteID ground;
PalSpriteID building;
uint8_t subtile_x;
uint8_t subtile_y;
uint8_t width;
uint8_t height;
uint8_t dz;
uint8_t draw_proc; // this allows to specify a special drawing procedure.
};

View File

@ -3184,7 +3184,7 @@ static void DrawTile_Station(TileInfo *ti)
7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
};
AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, 7}, {}});
} else {
/* Draw simple foundations, built up from 8 possible foundation sprites. */
@ -3218,7 +3218,7 @@ static void DrawTile_Station(TileInfo *ti)
StartSpriteCombine();
for (int i = 0; i < 8; i++) {
if (HasBit(parts, i)) {
AddSortableSpriteToDraw(image + i, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
AddSortableSpriteToDraw(image + i, PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, 7}, {}});
}
}
EndSpriteCombine();

View File

@ -313,14 +313,12 @@ enum WireSpriteOffset : uint8_t {
WSO_ENTRANCE_SE,
};
struct SortableSpriteStruct {
struct SortableSpriteStruct : SpriteBounds {
uint8_t image_offset;
int8_t x_offset;
int8_t y_offset;
int8_t x_size;
int8_t y_size;
int8_t z_size;
int8_t z_offset;
constexpr SortableSpriteStruct(uint8_t image_offset, const SpriteBounds &bounds) : SpriteBounds(bounds), image_offset(image_offset) {}
constexpr SortableSpriteStruct(uint8_t image_offset, int8_t x_offset, int8_t y_offset, uint8_t x_size, uint8_t y_size, uint8_t z_size, int8_t z_offset) :
SpriteBounds({x_offset, y_offset, z_offset}, {x_size, y_size, z_size}, {}), image_offset(image_offset) {}
};
/** Distance between wire and rail */
@ -398,11 +396,17 @@ static const SortableSpriteStruct _rail_catenary_sprite_data_depot[] = {
{ WSO_ENTRANCE_NW, 7, 0, 1, 15, 1, ELRAIL_ELEVATION } //! Wire for NW depot exit
};
/**
* In tunnelheads, the bounding box for wires covers nearly the full tile, and is lowered a bit.
* ELRAIL_TUNNEL_OFFSET is the difference between visual position and bounding box.
*/
static const int8_t ELRAIL_TUNNEL_OFFSET = ELRAIL_ELEVATION - BB_Z_SEPARATOR;
static const SortableSpriteStruct _rail_catenary_sprite_data_tunnel[] = {
{ WSO_ENTRANCE_SW, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for NE tunnel (SW facing exit)
{ WSO_ENTRANCE_NW, 7, 0, 1, 15, 1, ELRAIL_ELEVATION }, //! Wire for SE tunnel (NW facing exit)
{ WSO_ENTRANCE_NE, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for SW tunnel (NE facing exit)
{ WSO_ENTRANCE_SE, 7, 0, 1, 15, 1, ELRAIL_ELEVATION } //! Wire for NW tunnel (SE facing exit)
{ WSO_ENTRANCE_SW, {{0, 0, BB_Z_SEPARATOR}, {16, 15, 1}, {0, 7, ELRAIL_TUNNEL_OFFSET}} }, //! Wire for NE tunnel (SW facing exit)
{ WSO_ENTRANCE_NW, {{0, 0, BB_Z_SEPARATOR}, {15, 16, 1}, {7, 0, ELRAIL_TUNNEL_OFFSET}} }, //! Wire for SE tunnel (NW facing exit)
{ WSO_ENTRANCE_NE, {{0, 0, BB_Z_SEPARATOR}, {16, 15, 1}, {0, 7, ELRAIL_TUNNEL_OFFSET}} }, //! Wire for SW tunnel (NE facing exit)
{ WSO_ENTRANCE_SE, {{0, 0, BB_Z_SEPARATOR}, {15, 16, 1}, {7, 0, ELRAIL_TUNNEL_OFFSET}} } //! Wire for NW tunnel (SE facing exit)
};

View File

@ -37,15 +37,15 @@ struct DrawIndustryCoordinates {
* @param p1 palette ID of ground sprite
* @param s2 sprite ID of building sprite
* @param p2 palette ID of building sprite
* @param sx coordinate x of the sprite
* @param sy coordinate y of the sprite
* @param w width of the sprite
* @param h height of the sprite
* @param dz virtual height of the sprite
* @param dx The x-position of the sprite within the tile.
* @param dy the y-position of the sprite within the tile.
* @param sx the x-extent of the sprite.
* @param sy the y-extent of the sprite.
* @param sz the z-extent of the sprite.
* @param p this allows to specify a special drawing procedure.
* @see DrawBuildingsTileStruct
*/
#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p }
#define M(s1, p1, s2, p2, dx, dy, sx, sy, sz, p) { {{dx, dy, 0}, {sx, sy, sz}, {}}, { s1, p1 }, { s2, p2 }, p}
/** Structure for industry tiles drawing */
static const DrawBuildingsTileStruct _industry_draw_tile_data[NEW_INDUSTRYTILEOFFSET * 4] = {

View File

@ -13,15 +13,15 @@
* @param p1 The first sprite's palette of the building, mostly the ground sprite
* @param s2 The second sprite of the building.
* @param p2 The second sprite's palette of the building.
* @param sx The x-position of the sprite within the tile
* @param sy the y-position of the sprite within the tile
* @param w the width of the sprite
* @param h the height of the sprite
* @param dz the virtual height of the sprite
* @param dx The x-position of the sprite within the tile.
* @param dy the y-position of the sprite within the tile.
* @param sx the x-extent of the sprite.
* @param sy the y-extent of the sprite.
* @param sz the z-extent of the sprite.
* @param p set to 1 if a lift is present ()
* @see DrawBuildingsTileStruct
*/
#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p}
#define M(s1, p1, s2, p2, dx, dy, sx, sy, sz, p) { {{dx, dy, 0}, {sx, sy, sz}, {}}, { s1, p1 }, { s2, p2 }, p}
/** structure of houses graphics*/
static const DrawBuildingsTileStruct _town_draw_tile_data[] = {

View File

@ -10,6 +10,7 @@
#ifndef TILE_CMD_H
#define TILE_CMD_H
#include "core/geometry_type.hpp"
#include "command_type.h"
#include "vehicle_type.h"
#include "cargo_type.h"
@ -26,12 +27,9 @@ enum class VehicleEnterTileState : uint8_t {
using VehicleEnterTileStates = EnumBitSet<VehicleEnterTileState, uint8_t>;
/** Tile information, used while rendering the tile */
struct TileInfo {
int x; ///< X position of the tile in unit coordinates
int y; ///< Y position of the tile in unit coordinates
struct TileInfo : PointXyz<int> {
Slope tileh; ///< Slope of the tile
TileIndex tile; ///< Tile index
int z; ///< Height
};
/** Tile description for the 'land area information' tool */

View File

@ -12,29 +12,29 @@
#include "core/strong_typedef_type.hpp"
static const uint TILE_SIZE = 16; ///< Tile size in world coordinates.
static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile world coordinate units.
static const uint TILE_PIXELS = 32; ///< Pixel distance between tile columns/rows in #ZOOM_BASE.
static const uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_BASE.
static constexpr uint TILE_SIZE = 16; ///< Tile size in world coordinates.
static constexpr uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile world coordinate units.
static constexpr uint TILE_PIXELS = 32; ///< Pixel distance between tile columns/rows in #ZOOM_BASE.
static constexpr uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_BASE.
static const uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_BASE. (Also applies to "bridge buildings" on the bridge floor.)
static const int MAX_VEHICLE_PIXEL_X = 192; ///< Maximum width of a vehicle in pixels in #ZOOM_BASE.
static const int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum height of a vehicle in pixels in #ZOOM_BASE.
static constexpr uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_BASE. (Also applies to "bridge buildings" on the bridge floor.)
static constexpr int MAX_VEHICLE_PIXEL_X = 192; ///< Maximum width of a vehicle in pixels in #ZOOM_BASE.
static constexpr int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum height of a vehicle in pixels in #ZOOM_BASE.
static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
static constexpr uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
static const uint MIN_HEIGHTMAP_HEIGHT = 1; ///< Lowest possible peak value for heightmap creation
static const uint MIN_CUSTOM_TERRAIN_TYPE = 1; ///< Lowest possible peak value for world generation
static constexpr uint MIN_HEIGHTMAP_HEIGHT = 1; ///< Lowest possible peak value for heightmap creation
static constexpr uint MIN_CUSTOM_TERRAIN_TYPE = 1; ///< Lowest possible peak value for world generation
static const uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
static const uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
static constexpr uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
static constexpr uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
static const uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height
static const uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height
static const uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
static constexpr uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height
static constexpr uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height
static constexpr uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
static const uint DEF_SNOW_COVERAGE = 40; ///< Default snow coverage.
static const uint DEF_DESERT_COVERAGE = 50; ///< Default desert coverage.
static constexpr uint DEF_SNOW_COVERAGE = 40; ///< Default snow coverage.
static constexpr uint DEF_DESERT_COVERAGE = 50; ///< Default desert coverage.
/**

View File

@ -284,15 +284,7 @@ static void DrawTile_Town(TileInfo *ti)
/* Add a house on top of the ground? */
SpriteID image = dcts->building.sprite;
if (image != 0) {
AddSortableSpriteToDraw(image, dcts->building.pal,
ti->x + dcts->subtile_x,
ti->y + dcts->subtile_y,
dcts->width,
dcts->height,
dcts->dz,
ti->z,
IsTransparencySet(TO_HOUSES)
);
AddSortableSpriteToDraw(image, dcts->building.pal, *ti, *dcts, IsTransparencySet(TO_HOUSES));
if (IsTransparencySet(TO_HOUSES)) return;
}

View File

@ -1376,7 +1376,7 @@ void DrawHouseInGUI(int x, int y, HouseID house_id, int view)
/* Add a house on top of the ground? */
if (dcts.building.sprite != 0) {
Point pt = RemapCoords(dcts.subtile_x, dcts.subtile_y, 0);
Point pt = RemapCoords(dcts.origin.x, dcts.origin.y, dcts.origin.z);
DrawSprite(dcts.building.sprite, dcts.building.pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y));
}
};

View File

@ -1491,13 +1491,7 @@ CommandCost CmdSellRailWagon(DoCommandFlags flags, Vehicle *t, bool sell_chain,
void Train::UpdateDeltaXY()
{
/* Set common defaults. */
this->x_offs = -1;
this->y_offs = -1;
this->x_extent = 3;
this->y_extent = 3;
this->z_extent = 6;
this->x_bb_offs = 0;
this->y_bb_offs = 0;
this->bounds = {{-1, -1, 0}, {3, 3, 6}, {}};
/* Set if flipped and engine is NOT flagged with custom flip handling. */
int flipped = this->flags.Test(VehicleRailFlag::Flipped) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips);
@ -1508,50 +1502,47 @@ void Train::UpdateDeltaXY()
if (flipped) dir = ReverseDir(dir);
if (!IsDiagonalDirection(dir)) {
static const int _sign_table[] =
{
static const Point _sign_table[] = {
/* x, y */
-1, -1, // DIR_N
-1, 1, // DIR_E
1, 1, // DIR_S
1, -1, // DIR_W
{-1, -1}, // DIR_N
{-1, 1}, // DIR_E
{ 1, 1}, // DIR_S
{ 1, -1}, // DIR_W
};
int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length + flipped) / 2;
/* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
this->x_offs -= half_shorten * _sign_table[dir];
this->y_offs -= half_shorten * _sign_table[dir + 1];
this->x_extent += this->x_bb_offs = half_shorten * _sign_table[dir];
this->y_extent += this->y_bb_offs = half_shorten * _sign_table[dir + 1];
this->bounds.offset.x -= half_shorten * _sign_table[DirToDiagDir(dir)].x;
this->bounds.offset.y -= half_shorten * _sign_table[DirToDiagDir(dir)].y;
} else {
switch (dir) {
/* Shorten southern corner of the bounding box according the vehicle length
* and center the bounding box on the vehicle. */
case DIR_NE:
this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
this->x_extent = this->gcache.cached_veh_length - 1;
this->x_bb_offs = -1;
this->bounds.origin.x = -(this->gcache.cached_veh_length + 1) / 2 + flip_offs;
this->bounds.extent.x = this->gcache.cached_veh_length;
this->bounds.offset.x = 1;
break;
case DIR_NW:
this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
this->y_extent = this->gcache.cached_veh_length - 1;
this->y_bb_offs = -1;
this->bounds.origin.y = -(this->gcache.cached_veh_length + 1) / 2 + flip_offs;
this->bounds.extent.y = this->gcache.cached_veh_length;
this->bounds.offset.y = 1;
break;
/* Move northern corner of the bounding box down according to vehicle length
* and center the bounding box on the vehicle. */
case DIR_SW:
this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
this->x_extent = VEHICLE_LENGTH - 1;
this->x_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
this->bounds.origin.x = -(this->gcache.cached_veh_length) / 2 - flip_offs;
this->bounds.extent.x = this->gcache.cached_veh_length;
this->bounds.offset.x = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
break;
case DIR_SE:
this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
this->y_extent = VEHICLE_LENGTH - 1;
this->y_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
this->bounds.origin.y = -(this->gcache.cached_veh_length) / 2 - flip_offs;
this->bounds.extent.y = this->gcache.cached_veh_length;
this->bounds.offset.y = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
break;
default:

View File

@ -635,7 +635,7 @@ CommandCost CmdPlantTree(DoCommandFlags flags, TileIndex tile, TileIndex start_t
}
struct TreeListEnt : PalSpriteID {
uint8_t x, y;
int8_t x, y;
};
static void DrawTile_Trees(TileInfo *ti)
@ -699,7 +699,8 @@ static void DrawTile_Trees(TileInfo *ti)
}
}
AddSortableSpriteToDraw(te[mi].sprite, te[mi].pal, ti->x + te[mi].x, ti->y + te[mi].y, 16 - te[mi].x, 16 - te[mi].y, 0x30, z, IsTransparencySet(TO_TREES), -te[mi].x, -te[mi].y);
SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, 48}, {te[mi].x, te[mi].y, 0}};
AddSortableSpriteToDraw(te[mi].sprite, te[mi].pal, ti->x, ti->y, z, bounds, IsTransparencySet(TO_TREES));
/* replace the removed one with the last one */
te[mi] = te[trees - 1];

View File

@ -1017,10 +1017,10 @@ static CommandCost ClearTile_TunnelBridge(TileIndex tile, DoCommandFlags flags)
* @param h Bounding box size in Y direction
* @param subsprite Optional subsprite for drawing halfpillars
*/
static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, int w, int h, const SubSprite *subsprite)
static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, uint8_t w, uint8_t h, const SubSprite *subsprite)
{
static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START; ///< Start offset of pillar wrt. bridge (downwards)
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - PILLAR_Z_OFFSET, z, IsTransparencySet(TO_BRIDGES), 0, 0, -PILLAR_Z_OFFSET, subsprite);
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, -PILLAR_Z_OFFSET}, {w, h, BB_HEIGHT_UNDER_BRIDGE}, {0, 0, PILLAR_Z_OFFSET}}, IsTransparencySet(TO_BRIDGES), subsprite);
}
/**
@ -1194,18 +1194,20 @@ static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int off
}
}
static const uint size_x[6] = { 1, 16, 16, 1, 16, 1 };
static const uint size_y[6] = { 16, 1, 1, 16, 1, 16 };
static const uint front_bb_offset_x[6] = { 15, 0, 0, 15, 0, 15 };
static const uint front_bb_offset_y[6] = { 0, 15, 15, 0, 15, 0 };
static constexpr SpriteBounds back_bounds[6] = {
{{}, {0, TILE_SIZE, 40}, {}},
{{}, {TILE_SIZE, 0, 40}, {}},
{{}, {TILE_SIZE, 0, 40}, {}},
{{}, {0, TILE_SIZE, 40}, {}},
{{}, {TILE_SIZE, 0, 40}, {}},
{{}, {0, TILE_SIZE, 40}, {}},
};
/* The sprites under the vehicles are drawn as SpriteCombine. StartSpriteCombine() has already been called
* The bounding boxes here are the same as for bridge front/roof */
for (uint i = 0; i < lengthof(seq_back); ++i) {
if (seq_back[i] != 0) {
AddSortableSpriteToDraw(seq_back[i], PAL_NONE,
x, y, size_x[offset], size_y[offset], 0x28, z,
trans_back[i]);
AddSortableSpriteToDraw(seq_back[i], PAL_NONE, x, y, z, back_bounds[offset], trans_back[i]);
}
}
@ -1213,12 +1215,18 @@ static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int off
EndSpriteCombine();
StartSpriteCombine();
static constexpr SpriteBounds front_bounds[6] = {
{{15, 0, 0}, {0, TILE_SIZE, 40}, {-15, 0, 0}},
{{0, 15, 0}, {TILE_SIZE, 0, 40}, {0, -15, 0}},
{{0, 15, 0}, {TILE_SIZE, 0, 40}, {0, -15, 0}},
{{15, 0, 0}, {0, TILE_SIZE, 40}, {-15, 0, 0}},
{{0, 15, 0}, {TILE_SIZE, 0, 40}, {0, -15, 0}},
{{15, 0, 0}, {0, TILE_SIZE, 40}, {-15, 0, 0}},
};
for (uint i = 0; i < lengthof(seq_front); ++i) {
if (seq_front[i] != 0) {
AddSortableSpriteToDraw(seq_front[i], PAL_NONE,
x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z,
trans_front[i],
front_bb_offset_x[offset], front_bb_offset_y[offset]);
AddSortableSpriteToDraw(seq_front[i], PAL_NONE, x, y, z, front_bounds[offset], trans_front[i]);
}
}
}
@ -1251,15 +1259,35 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
*
*/
static const int _tunnel_BB[4][12] = {
/* tunnnel-roof | Z-separator | tram-catenary
* w h bb_x bb_y| x y w h |bb_x bb_y w h */
{ 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // NE
{ 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // SE
{ 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // SW
{ 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // NW
/* Tunnel sprites are positioned at 15,15, but the bounding box covers most of the tile. */
static constexpr SpriteBounds roof_bounds[DIAGDIR_END] = {
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {TILE_SIZE - 1, TILE_SIZE - 2, -BB_Z_SEPARATOR}}, // NE
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {TILE_SIZE - 2, TILE_SIZE - 1, -BB_Z_SEPARATOR}}, // SE
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {TILE_SIZE - 1, TILE_SIZE - 2, -BB_Z_SEPARATOR}}, // SW
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {TILE_SIZE - 2, TILE_SIZE - 1, -BB_Z_SEPARATOR}}, // NW
};
/* Catenary sprites are positioned at 0,0, with the same bounding box as above. */
static constexpr SpriteBounds catenary_bounds[DIAGDIR_END] = {
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {0, -1, -BB_Z_SEPARATOR}}, // NE
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {-1, 0, -BB_Z_SEPARATOR}}, // SE
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {0, -1, -BB_Z_SEPARATOR}}, // SW
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {-1, 0, -BB_Z_SEPARATOR}}, // NW
};
static constexpr SpriteBounds rear_sep[DIAGDIR_END] = {
{{}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // NE
{{}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // SE
{{}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // SW
{{}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // NW
};
static constexpr SpriteBounds front_sep[DIAGDIR_END] = {
{{0, TILE_SIZE - 1, 0}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // NE
{{TILE_SIZE - 1, 0, 0}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // SE
{{0, TILE_SIZE - 1, 0}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // SW
{{TILE_SIZE - 1, 0, 0}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // NW
};
const int *BB_data = _tunnel_BB[tunnelbridge_direction];
bool catenary = false;
@ -1332,7 +1360,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (catenary_sprite_base != 0) {
catenary = true;
StartSpriteCombine();
AddSortableSpriteToDraw(catenary_sprite_base + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
AddSortableSpriteToDraw(catenary_sprite_base + tunnelbridge_direction, PAL_NONE, *ti, catenary_bounds[tunnelbridge_direction], IsTransparencySet(TO_CATENARY));
}
} else {
const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
@ -1364,15 +1392,15 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (railtype_overlay != 0 && !catenary) StartSpriteCombine();
AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
AddSortableSpriteToDraw(image + 1, PAL_NONE, *ti, roof_bounds[tunnelbridge_direction], false);
/* Draw railtype tunnel portal overlay if defined. */
if (railtype_overlay != 0) AddSortableSpriteToDraw(railtype_overlay + tunnelbridge_direction, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
if (railtype_overlay != 0) AddSortableSpriteToDraw(railtype_overlay + tunnelbridge_direction, PAL_NONE, *ti, roof_bounds[tunnelbridge_direction], false);
if (catenary || railtype_overlay != 0) EndSpriteCombine();
/* Add helper BB for sprite sorting that separates the tunnel from things beside of it. */
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x, ti->y, BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
// /* Add helper BB for sprite sorting that separates the tunnel from things beside of it. */
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, *ti, rear_sep[tunnelbridge_direction]);
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, *ti, front_sep[tunnelbridge_direction]);
DrawBridgeMiddle(ti);
} else { // IsBridge(ti->tile)
@ -1423,7 +1451,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
* it doesn't disappear behind it
*/
/* Bridge heads are drawn solid no matter how invisibility/transparency is set */
AddSortableSpriteToDraw(psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z);
AddSortableSpriteToDraw(psid->sprite, psid->pal, *ti, {{}, {TILE_SIZE, TILE_SIZE, static_cast<uint8_t>(ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)}, {}});
if (transport_type == TRANSPORT_ROAD) {
uint offset = tunnelbridge_direction;
@ -1445,9 +1473,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_BRIDGE);
if (surface != 0) {
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
AddSortableSpriteToDraw(surface + ((DiagDirToAxis(tunnelbridge_direction) == AXIS_X) ? RTBO_X : RTBO_Y), PAL_NONE, ti->x, ti->y, 16, 16, 0, ti->z + 8);
AddSortableSpriteToDraw(surface + ((DiagDirToAxis(tunnelbridge_direction) == AXIS_X) ? RTBO_X : RTBO_Y), PAL_NONE, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
} else {
AddSortableSpriteToDraw(surface + RTBO_SLOPE + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, 16, 16, 8, ti->z);
AddSortableSpriteToDraw(surface + RTBO_SLOPE + tunnelbridge_direction, PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
}
}
/* Don't fallback to non-overlay sprite -- the spec states that
@ -1460,15 +1488,15 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (rti->UsesOverlay()) {
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
AddSortableSpriteToDraw(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
AddSortableSpriteToDraw(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
} else {
AddSortableSpriteToDraw(overlay + RTO_SLOPE_NE + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
AddSortableSpriteToDraw(overlay + RTO_SLOPE_NE + tunnelbridge_direction, PALETTE_CRASH, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
}
} else {
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
} else {
AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
}
}
}
@ -1578,7 +1606,7 @@ void DrawBridgeMiddle(const TileInfo *ti)
int z = bridge_z - BRIDGE_Z_START;
/* Add a bounding box that separates the bridge from things below it. */
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR);
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR, {{}, {TILE_SIZE, TILE_SIZE, 1}, {}});
/* Draw Trambits as SpriteCombine */
if (transport_type == TRANSPORT_ROAD || transport_type == TRANSPORT_RAIL) StartSpriteCombine();
@ -1586,9 +1614,9 @@ void DrawBridgeMiddle(const TileInfo *ti)
/* Draw floor and far part of bridge*/
if (!IsInvisibilitySet(TO_BRIDGES)) {
if (axis == AXIS_X) {
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 1, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START);
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
} else {
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 1, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START);
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
}
}
@ -1602,16 +1630,16 @@ void DrawBridgeMiddle(const TileInfo *ti)
if (rti->UsesOverlay() && !IsInvisibilitySet(TO_BRIDGES)) {
SpriteID surface = GetCustomRailSprite(rti, rampsouth, RTSG_BRIDGE, TCX_ON_BRIDGE);
if (surface != 0) {
AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
}
}
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && !IsInvisibilitySet(TO_BRIDGES) && HasTunnelBridgeReservation(rampnorth)) {
if (rti->UsesOverlay()) {
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
AddSortableSpriteToDraw(overlay + RTO_X + axis, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
AddSortableSpriteToDraw(overlay + RTO_X + axis, PALETTE_CRASH, ti->x, ti->y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
} else {
AddSortableSpriteToDraw(axis == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
AddSortableSpriteToDraw(axis == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
}
}
@ -1626,10 +1654,10 @@ void DrawBridgeMiddle(const TileInfo *ti)
if (!IsInvisibilitySet(TO_BRIDGES)) {
if (axis == AXIS_X) {
y += 12;
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 4, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 3, BRIDGE_Z_START);
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 3, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, -3, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
} else {
x += 12;
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 4, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 3, 0, BRIDGE_Z_START);
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{3, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {-3, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
}
}

View File

@ -1109,8 +1109,7 @@ static void DoDrawVehicle(const Vehicle *v)
for (uint i = 0; i < v->sprite_cache.sprite_seq.count; ++i) {
PaletteID pal2 = v->sprite_cache.sprite_seq.seq[i].pal;
if (!pal2 || v->vehstatus.Test(VehState::Crashed)) pal2 = pal;
AddSortableSpriteToDraw(v->sprite_cache.sprite_seq.seq[i].sprite, pal2, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs);
AddSortableSpriteToDraw(v->sprite_cache.sprite_seq.seq[i].sprite, pal2, v->x_pos, v->y_pos, v->z_pos, v->bounds, shadowed);
}
EndSpriteCombine();
}
@ -1674,12 +1673,24 @@ void Vehicle::UpdateBoundingBoxCoordinates(bool update_cache) const
Rect new_coord;
this->sprite_cache.sprite_seq.GetBounds(&new_coord);
Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos);
/* z-bounds are not used. */
Point pt = RemapCoords(this->x_pos + this->bounds.origin.x + this->bounds.offset.x, this->y_pos + this->bounds.origin.y + this->bounds.offset.y, this->z_pos);
new_coord.left += pt.x;
new_coord.top += pt.y;
new_coord.right += pt.x + 2 * ZOOM_BASE;
new_coord.bottom += pt.y + 2 * ZOOM_BASE;
extern bool _draw_bounding_boxes;
if (_draw_bounding_boxes) {
int x = this->x_pos + this->bounds.origin.x;
int y = this->y_pos + this->bounds.origin.y;
int z = this->z_pos + this->bounds.origin.z;
new_coord.left = std::min(new_coord.left, RemapCoords(x + bounds.extent.x, y, z).x);
new_coord.right = std::max(new_coord.right, RemapCoords(x, y + bounds.extent.y, z).x + 1);
new_coord.top = std::min(new_coord.top, RemapCoords(x, y, z + bounds.extent.z).y);
new_coord.bottom = std::max(new_coord.bottom, RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1);
}
if (update_cache) {
/*
* If the old coordinates are invalid, set the cache to the new coordinates for correct

View File

@ -10,6 +10,7 @@
#ifndef VEHICLE_BASE_H
#define VEHICLE_BASE_H
#include "sprite.h"
#include "track_type.h"
#include "command_type.h"
#include "order_base.h"
@ -293,13 +294,7 @@ public:
* 0xff == reserved for another custom sprite
*/
uint8_t spritenum = 0;
uint8_t x_extent = 0; ///< x-extent of vehicle bounding box
uint8_t y_extent = 0; ///< y-extent of vehicle bounding box
uint8_t z_extent = 0; ///< z-extent of vehicle bounding box
int8_t x_bb_offs = 0; ///< x offset of vehicle bounding box
int8_t y_bb_offs = 0; ///< y offset of vehicle bounding box
int8_t x_offs = 0; ///< x offset for vehicle sprite
int8_t y_offs = 0; ///< y offset for vehicle sprite
SpriteBounds bounds{}; ///< Bounding box of vehicle.
EngineID engine_type = EngineID::Invalid(); ///< The type of engine used for this vehicle.
TextEffectID fill_percent_te_id = INVALID_TE_ID; ///< a text-effect id to a loading indicator object

View File

@ -660,12 +660,17 @@ static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, int z
* @param bb_offset_z bounding box extent towards negative Z (world)
* @param sub Only draw a part of the sprite.
*/
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent, const SubSprite *sub)
{
int32_t left, right, top, bottom;
assert((image & SPRITE_MASK) < MAX_SPRITES);
/* Move to bounding box. */
x += bounds.origin.x;
y += bounds.origin.y;
z += bounds.origin.z;
/* make the sprites transparent with the right palette */
if (transparent) {
SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
@ -673,21 +678,21 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
}
if (_vd.combine_sprites == SPRITE_COMBINE_ACTIVE) {
AddCombinedSprite(image, pal, x, y, z, sub);
AddCombinedSprite(image, pal, x + bounds.offset.x, y + bounds.offset.y, z + bounds.offset.z, sub);
return;
}
_vd.last_child = LAST_CHILD_NONE;
Point pt = RemapCoords(x, y, z);
Point pt = RemapCoords(x + bounds.offset.x, y + bounds.offset.y, z + bounds.offset.z);
int tmp_left, tmp_top, tmp_x = pt.x, tmp_y = pt.y;
/* Compute screen extents of sprite */
if (image == SPR_EMPTY_BOUNDING_BOX) {
left = tmp_left = RemapCoords(x + w , y + bb_offset_y, z + bb_offset_z).x;
right = RemapCoords(x + bb_offset_x, y + h , z + bb_offset_z).x + 1;
top = tmp_top = RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y;
bottom = RemapCoords(x + w , y + h , z + bb_offset_z).y + 1;
left = tmp_left = RemapCoords(x + bounds.extent.x, y, z).x;
right = RemapCoords(x, y + bounds.extent.y, z).x + 1;
top = tmp_top = RemapCoords(x, y, z + bounds.extent.z).y;
bottom = RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1;
} else {
const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
left = tmp_left = (pt.x += spr->x_offs);
@ -698,10 +703,10 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
if (_draw_bounding_boxes && (image != SPR_EMPTY_BOUNDING_BOX)) {
/* Compute maximal extents of sprite and its bounding box */
left = std::min(left , RemapCoords(x + w , y + bb_offset_y, z + bb_offset_z).x);
right = std::max(right , RemapCoords(x + bb_offset_x, y + h , z + bb_offset_z).x + 1);
top = std::min(top , RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y);
bottom = std::max(bottom, RemapCoords(x + w , y + h , z + bb_offset_z).y + 1);
left = std::min(left , RemapCoords(x + bounds.extent.x, y, z).x);
right = std::max(right , RemapCoords(x, y + bounds.extent.y, z).x + 1);
top = std::min(top , RemapCoords(x, y, z + bounds.extent.z).y);
bottom = std::max(bottom, RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1);
}
/* Do not add the sprite to the viewport, if it is outside */
@ -722,14 +727,14 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
ps.image = image;
ps.pal = pal;
ps.sub = sub;
ps.xmin = x + bb_offset_x;
ps.xmax = x + std::max(bb_offset_x, w) - 1;
ps.xmin = x;
ps.xmax = x + bounds.extent.x - 1;
ps.ymin = y + bb_offset_y;
ps.ymax = y + std::max(bb_offset_y, h) - 1;
ps.ymin = y;
ps.ymax = y + bounds.extent.y - 1;
ps.zmin = z + bb_offset_z;
ps.zmax = z + std::max(bb_offset_z, dz) - 1;
ps.zmin = z;
ps.zmax = z + bounds.extent.z - 1;
ps.first_child = LAST_CHILD_NONE;

View File

@ -11,6 +11,7 @@
#define VIEWPORT_FUNC_H
#include "gfx_type.h"
#include "sprite.h"
#include "viewport_type.h"
#include "window_type.h"
#include "tile_map.h"
@ -51,10 +52,14 @@ void OffsetGroundSprite(int x, int y);
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0);
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0);
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = nullptr);
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent = false, const SubSprite *sub = nullptr);
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent = false, const SubSprite *sub = nullptr, bool scale = true, bool relative = true);
std::string *ViewportAddString(const DrawPixelInfo *dpi, const ViewportSign *sign, ViewportStringFlags flags, Colours colour);
inline void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, const PointXyz<int32_t> &world, const SpriteBounds &bounds, bool transparent = false, const SubSprite *sub = nullptr)
{
AddSortableSpriteToDraw(image, pal, world.x, world.y, world.z, bounds, transparent, sub);
}
void StartSpriteCombine();
void EndSpriteCombine();

View File

@ -89,8 +89,8 @@ enum ZoomStateChange : uint8_t {
* z=6 reserved, currently unused.
* z=7 Z separator between bridge/tunnel and the things under/above it.
*/
static const uint BB_HEIGHT_UNDER_BRIDGE = 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
static const uint BB_Z_SEPARATOR = 7; ///< Separates the bridge/tunnel from the things under/above it.
static constexpr int BB_HEIGHT_UNDER_BRIDGE = 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
static constexpr int BB_Z_SEPARATOR = 7; ///< Separates the bridge/tunnel from the things under/above it.
/** Viewport place method (type of highlighted area and placed objects) */
enum ViewportPlaceMethod : uint8_t {

View File

@ -806,11 +806,7 @@ static void DrawWaterTileStruct(const TileInfo *ti, std::span<const DrawTileSeqS
for (const DrawTileSeqStruct &dtss : seq) {
uint tile_offs = offset + dtss.image.sprite;
if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
AddSortableSpriteToDraw(base + tile_offs, palette,
ti->x + dtss.delta_x, ti->y + dtss.delta_y,
dtss.size_x, dtss.size_y,
dtss.size_z, ti->z + dtss.delta_z,
IsTransparencySet(TO_BUILDINGS));
AddSortableSpriteToDraw(base + tile_offs, palette, *ti, dtss, IsTransparencySet(TO_BUILDINGS));
}
}