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3 Commits

Author SHA1 Message Date
Peter Nelson 847366c945
Merge 7bbe233377 into 7eb042feac 2025-07-24 04:48:49 +00:00
translators 7eb042feac Update: Translations from eints
english (us): 5 changes by 2TallTyler
2025-07-24 04:46:38 +00:00
Tabytac 7bbe233377
Feature: Add setting to disable vehicle intro date randomisation 2025-04-20 23:35:00 +01:00
6 changed files with 23 additions and 1 deletions

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@ -737,7 +737,12 @@ void StartupOneEngine(Engine *e, const TimerGameCalendar::YearMonthDay &aging_ym
/* Don't randomise the start-date in the first two years after gamestart to ensure availability
* of engines in early starting games.
* Note: TTDP uses fixed 1922 */
e->intro_date = ei->base_intro <= TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (TimerGameCalendar::Date)GB(r, 0, 9) + ei->base_intro;
TimerGameCalendar::Date begin_random_date = TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1);
if (_settings_game.vehicle.vehicle_intro_randomisation && ei->base_intro > begin_random_date) {
e->intro_date = ei->base_intro + GB(r, 0, 9);
} else {
e->intro_date = ei->base_intro;
}
if (e->intro_date <= TimerGameCalendar::date) {
TimerGameCalendar::YearMonthDay intro_ymd = TimerGameCalendar::ConvertDateToYMD(e->intro_date);
int aging_months = aging_ymd.year.base() * 12 + aging_ymd.month;

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@ -1523,6 +1523,9 @@ STR_CONFIG_SETTING_WARN_OLD_VEHICLE_HELPTEXT :When enabled, a
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never expire: {STRING2}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION :Randomise vehicle introduction dates: {STRING2}
STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION_HELPTEXT :When enabled, randomises vehicle introduction dates by up to one and a half years
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Timekeeping: {STRING2}
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, cargo production and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure
###length 2

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@ -634,8 +634,11 @@ STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph of this cargo type
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
STR_GRAPH_INDUSTRY_CAPTION :{WHITE}{INDUSTRY} - Cargo History
STR_GRAPH_INDUSTRY_RANGE_PRODUCED :Produced
STR_GRAPH_INDUSTRY_RANGE_TRANSPORTED :Transported
STR_GRAPH_INDUSTRY_RANGE_DELIVERED :Delivered
STR_GRAPH_INDUSTRY_RANGE_WAITING :Waiting
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Show detailed performance ratings
@ -4023,6 +4026,8 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Producti
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Production last minute:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transported)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Center the main view on industry location. Ctrl+Click to open a new viewport on industry location
STR_INDUSTRY_VIEW_CARGO_GRAPH :{BLACK}Cargo Graph
STR_INDUSTRY_VIEW_CARGO_GRAPH_TOOLTIP :{BLACK}Shows the graph of industry cargo history
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure!

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@ -797,6 +797,8 @@ SettingsContainer &GetSettingsTree()
orders->Add(new SettingEntry("gui.quick_goto"));
orders->Add(new SettingEntry("gui.stop_location"));
}
vehicles->Add(new SettingEntry("vehicle.vehicle_intro_randomisation"));
}
SettingsPage *limitations = main->Add(new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS));

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@ -511,6 +511,7 @@ struct VehicleSettings {
uint8_t freight_trains; ///< value to multiply the weight of cargo by
bool dynamic_engines; ///< enable dynamic allocation of engine data
bool never_expire_vehicles; ///< never expire vehicles
bool vehicle_intro_randomisation; ///< randomise the introduction dates of vehicles
uint8_t extend_vehicle_life; ///< extend vehicle life by this many years
uint8_t road_side; ///< the side of the road vehicles drive on
uint8_t plane_crashes; ///< number of plane crashes, 0 = none, 1 = reduced, 2 = normal

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@ -241,6 +241,12 @@ def = false
str = STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES
strhelp = STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT
[SDT_BOOL]
var = vehicle.vehicle_intro_randomisation
def = true
str = STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION
strhelp = STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION_HELPTEXT
[SDT_VAR]
var = vehicle.max_trains
type = SLE_UINT16