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4 Commits

Author SHA1 Message Date
Matthias Urlichs 21efa4da12
Merge bac9bf93bc into 7eb042feac 2025-07-24 04:46:47 +00:00
translators 7eb042feac Update: Translations from eints
english (us): 5 changes by 2TallTyler
2025-07-24 04:46:38 +00:00
Matthias Urlichs bac9bf93bc Codefix: Null video driver: take the game lock
The game loop must run with the game lock held.
2025-02-05 06:40:50 +01:00
Matthias Urlichs abdea49d24 Codechange: Null video driver: End on game exit
The Null driver now exits when the game ends.

It also gains the ability to run for an unlimited number of
ticks (using '-v null:ticks=0').
2025-02-04 20:47:51 +01:00
2 changed files with 10 additions and 2 deletions

View File

@ -634,8 +634,11 @@ STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph of this cargo type
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
STR_GRAPH_INDUSTRY_CAPTION :{WHITE}{INDUSTRY} - Cargo History
STR_GRAPH_INDUSTRY_RANGE_PRODUCED :Produced
STR_GRAPH_INDUSTRY_RANGE_TRANSPORTED :Transported
STR_GRAPH_INDUSTRY_RANGE_DELIVERED :Delivered
STR_GRAPH_INDUSTRY_RANGE_WAITING :Waiting
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Show detailed performance ratings
@ -4023,6 +4026,8 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Producti
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Production last minute:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transported)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Center the main view on industry location. Ctrl+Click to open a new viewport on industry location
STR_INDUSTRY_VIEW_CARGO_GRAPH :{BLACK}Cargo Graph
STR_INDUSTRY_VIEW_CARGO_GRAPH_TOOLTIP :{BLACK}Shows the graph of industry cargo history
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure!

View File

@ -50,8 +50,11 @@ void VideoDriver_Null::MainLoop()
{
uint i;
for (i = 0; i < this->ticks; i++) {
::GameLoop();
for (i = 0; i < this->ticks && ! _exit_game; i++) {
{
std::lock_guard<std::mutex> lock(this->game_state_mutex);
::GameLoop();
}
::InputLoop();
::UpdateWindows();
}