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Author SHA1 Message Date
Peter Nelson 2c45e71e5b
Merge 3600a42e55 into baced00e9f 2025-07-13 04:47:25 +00:00
translators baced00e9f Update: Translations from eints
spanish (mexican): 1 change by absay
english (us): 1 change by 2TallTyler
galician: 10 changes by pvillaverde
dutch: 1 change by Afoklala
portuguese: 10 changes by jcteotonio
2025-07-13 04:45:12 +00:00
Peter Nelson 3600a42e55
Update: Changelog for 15.0-beta3 2025-07-10 22:19:46 +01:00
6 changed files with 159 additions and 13 deletions

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@ -1,5 +1,141 @@
## 15.x
### 15.0-beta3 (2025-07-01)
- Add: Buttons to change picker preview image height. (#14373)
- Add: Show and sort online content version in content list. (#14355)
- Add: Hover on graph legend to highlight line. (#14314)
- Add: Allow separate expansion of town buildings and roads in scenario editor. (#14341)
- Add: [Script] Cloning ScriptList (#14305)
- Add: [Script] Framework for cloning selected ScriptObject
- Add: Badge dropdown filters and configuration.for picker and vehicle windows. (#14021)
- Add: Configuration of NewGRF badges for picker and vehicle windows. (#13993)
- Add: [Script] GSBaseStation::GetOwner (#13406)
- Add: [Script] ScriptVehicleList_Waypoint (#13456)
- Add: [NewGRF] All callbacks returning D0xx strings, have now the option to return any string id via register 0x100. (#14224)
- Add: [NewGRF] Special value 0x7FFE for VarAction2 results specifying 'return calculated result'. (#14149)
- Add: [NewGRF] Special value 0x7FFF for Action2 references specifying explicit 'callback/sprite-resolving failed'. (#14149)
- Add: [NewGRF] Add purchase list Action3 CID for houses, industries, industry tiles, airports and airport tiles. (#14121)
- Add: "Many random towns" button in scenario editor now prompts for the number of towns, with defaults based on new game settings (#14158)
- Add: [BaseSet] Allow basesets to set minor and patch versions in obg/obs/obm files. (#14169)
- Add: Limit height of settings description, and add scrollbar. (#14102)
- Add: [NewGRF] Provide random bits in var10 of house callback 1C 'construction stage changed'. (#14095)
- Add: [NewGRF] Station/roadstop animation-triggers 'tile loop' (bit 7) and 'path reservation' (bit 8). (#14080)
- Add: Add scrollbar to infrastructure window. (#14056)
- Change: Make truncation ellipsis translatable. (#14417)
- Change: Improve sprite ellipsis appearance. (#14404)
- Change: New company face definition system and UI. (#14319)
- Change: Consistent toolbar sizes with dedicated NWidgetParts. (#14344)
- Change: [Script] Don't allow scripts to instantiate ScriptEvent (#14276)
- Change: [Script] ScriptVehicleList_Station accepts an optional VehicleType parameter (#14260)
- Change: Remove Apply button from NewGRF config window when unneeded. (#14254)
- Change: Remove extra close buttons from some windows. (#14124)
- Change: Move OpenTTD version to intro viewport. (#14233)
- Change: [NewGRF] Increase the textstack for all callbacks to 16 registers.
- Change: Rearrange buttons in the intro screen, remove unnecessary ones.
- Change: [Script] Remove the limit of 20 parameters to a Script Text string. (#14193)
- Change: [NewGRF] Animation-trigger 'construction stage changed' of houses and industries now also triggers at construction start. (#14089)
- Change: [Script] Reject scripts using negative version (#14096)
- Change: [NewGRF] Provide shared random bits in multi-tile animation-triggers of airport tiles and objects, just like for other features. (#14090)
- Change: Move Game Options toggles to before label, add Off/On text. (#14097)
- Change: Remove minimum width from advanced settings panel of Game Options window. (#14088)
- Change: Merge Game Options and Game Settings together. (#13242)
- Change: Enhance visibility of disabled bool button. (#14071)
- Change: Use scaled instead of fixed dimensions for framerate graphs. (#14039)
- Change: Include dragged train in depot tile length display. (#14060)
- Change: Use standard boolean toggle buttons for game options toggles. (#14051)
- Change: "setting" console command now shows default value (#14061)
- Change: Allow Double-Ctrl+Click on default size box to clear saved size. (#14055)
- Change: Don't select content when toggling its download status. (#14059)
- Fix: Scale graph gridlines and axes with GUI scale (#12131)
- Fix #14396: Industry production graph showed zero instead of N/A. (#14416)
- Fix #14375: When loading config, validate timekeeping mode and minutes per year (#14405)
- Fix #14377: Make house picker window remember house protection state when closed (#14406)
- Fix #14385: [Strgen] Don't count parameters more than one time (#14413)
- Fix #14360: Don't reuse strings for Low/Medium/High setting values (#14409)
- Fix: Include sort button width in content list header minimal size. (#14402)
- Fix: Don't draw truncation ellipsis if it's too wide. (#14401)
- Fix: Don't include ellipsis width in RTL truncation offset. (#14400)
- Fix 319caef58f: Buildings with non-zero subtile offsets broken in house picker. (#14390)
- Fix #14081: Check if removed item is a savegame (#14371)
- Fix: Allow object picker to resize if there are no classes. (#14372)
- Fix: Train path reservations on different railtypes could join leading to train crashes. (#14366)
- Fix #14362, 4b677e8256: Class with non static methods may have a default constructor (#14363)
- Fix #14356, ff7eb996e6: Incorrect sprite group chosen for stations and road stops. (#14359)
- Fix 0455627d16: Order backups were no longer created when selling vehicles. (#14352)
- Fix: [Script] Make ScriptOrder functions aware of road waypoints (#13419)
- Fix: Wrong error message about script Save() returned value (#14334)
- Fix: Drag drop line position when dragging NewGRF from file to active panel (#14316)
- Fix 4c8f1b0f81: Hidden-by-facility station signs were not ignored when handling clicks. (#14326)
- Fix: [Script] SQOpsLimiter had no effect for native valuator/filter (#14322)
- Fix bd1a3fe0b7: Crash if loading compatibility scripts fails. (#14318)
- Fix 5664b1e2f6: Upgrade button in NewGRF window no longer worked. (#14315)
- Fix #14295, 0455627d16: v->cur_implicit_order_index is never INVALID_VEH_ORDER_ID (#14296)
- Fix 0455627d16: Incorrect script order position mapping. (#14294)
- Fix #14234, 5aa4ad5135: Crash due to unexpected NUL char in string. (#14235)
- Fix: Clear rail vehicle flipped flag if reverse probability callback returns false. (#14281)
- Fix #14271, 7fd0e6c27d: Crash due to incorrect parameter index in string. (#14272)
- Fix: Restore the behaviour when entering numbers in query windows: clamp integers out of range to the maximum valid value. (#14268)
- Fix b2c57123: [Script] Conversion from ScriptEvent to ScriptEventCompanyTown subclasses (#14274)
- Fix f8bdc1e612: Empty first parameter of EncodedString was skipped. (#14273)
- Fix #14256, dfd9fbf873: Company finance windows not updated when paused. (#14258)
- Fix 0829604b4f: Dragging of selected order was still not possible. (#14259)
- Fix 0ce30d05c8: Replacing a dropdown list could reposition it partially off-screen. (#14261)
- Fix 3cf9b159: Incorrect tile colour in smallmap for snowy MP_CLEAR tiles in vegetation mode (#14257)
- Fix #14251: Out-of-bounds writes via TextRefStack. (#14255)
- Fix 51a7edd: NewGRF debug sprite picker was broken. (#14246)
- Fix #14241, 6e10584: Invalid string parameters in subsidies list window (#14243)
- Fix #13854: 40bpp-anim blitter recolouring failed for 32bpp pixels without mask channel. (#14242)
- Fix #14234, 16b4e73: Skip PLURAL data if parameter is invalid. (#14236)
- Fix #14216, d030d17: RealSpriteGroups referencing CallbackResultSpriteGroups were always treated as callback-failure. (#14218)
- Fix: Closing the Game Options window closes all textfile windows. (#14210)
- Fix: Zoom-scroll extra viewports only if the mouse cursor is over the viewport. (#14209)
- Fix: Changing monospace font didn't refresh the monospace width cache. (#14185)
- Fix #14098: Use 64-bit type for MIDI realtime informatio [to allow longer tracks to play]. (#14144)
- Fix: [NewGRF] If Action123 does not resolve in a valid SpriteSet, prefer drawing the default sprite instead of an invalid sprite. (#14143)
- Fix: Crash/Undefined behaviour in station view window. (#14183)
- Fix: Small order list arrow was wrong direction for RTL text. (#14174)
- Fix: [Script] Access to enum/consts defined outside of main.nut (#14176)
- Fix: Handle \t when loading GS strings from savegame (#14180)
- Fix bf8a241f: Handle \t in trailing whitespaces (#14178)
- Fix 66733e2a: Textbuf was broken, and did not insert any input. (#14173)
- Fix #14170, 7fd0e6c27d: Missing spaces for timetabled order strings. (#14172)
- Fix 261e09a549: Compilation failure with Fluidsynth enabled. (#14167)
- Fix #14166, dfd9fbf873: Loan was no longer invalidated when refreshing finance window. (#14168)
- Fix: [NewGRF] Computed VarAction2 callback results were not always properly masked to 15 bit results. (#14138)
- Fix: [NewGRF] The result of Action123 evaluation affected rerandomisation in a weird corner case. (#14139)
- Fix: [NewGRF] AI station construction callback did not work for stations with ID >= 0x100. (#14142)
- Fix: Out-of-bounds read, if NewGRF stations provided no spritesets. (#14140)
- Fix: List Ctrl+Click behaviour for vehicle details tooltip (#14127)
- Fix 29ceaf0a8: checking std::optional against nullptr caused crash (#14133)
- Fix #14125, 828e808444: NewGRF sounds were not loaded. (#14130)
- Fix #14104, 67a0fcc: Don't base timetable timing decisions on client settings. (#14105)
- Fix 5575379: Crash with default airports. (#14120)
- Fix: Road vehicle blocking and train collissions used slightly inconsistent distance thresholds. (#14114)
- Fix: [NewGRF] Cargo-types for airport-tile animation-triggers were not properly translated. (#14092)
- Fix: [NewGRF] For animation-triggers which do not supply a cargo-type in var18, the var18 bits should remain empty. (#14091)
- Fix #14107: Mark the company value in the company view window dirty when it changes. (#14112)
- Fix #14107: Invalidate all shared vehicle windows when changing group. (#14110)
- Fix: Focus settings filter box (only) when the tab becomes active. (#14100)
- Fix 2b80812922: Map size column in server list may be too wide. (#14094)
- Fix: [NewGRF] Randomisation-trigger 'path reservation' did not work for waypoints. (#14076)
- Fix a4dc7249ee: Changing language or interface scale could hang. (#14087)
- Fix: [NewGRF] For roadstop multi-tile-animation-triggers, the upper 16 bits were not the same for all tiles. (#14084)
- Fix f5ffd47: Don't skip separator while reading a record (#14083)
- Fix c7d6934816: Town view caption lost "(City)" flag. (#14082)
- Fix e114ed357d: Incorrect test of object flags allowed HQ to be removed. (#14062)
- Fix: Odd drawing and crash if scrollbar is not tall enough. (#14052)
- Fix #14044: Negative string parameters from GS were rendered as zero. (#14049)
- Fix: Incorrect string display for autoreplace wagon removal status. (#14038)
- Fix e49150f9ca: House picker crashes if selection is not available. (#14030)
- Fix: [NewGRF] Strange things happened, when using the synchronised tile loop animation trigger for houses. (#14011)
- Fix: [NewGRF] PrepareLayout worked on a copy of the data resulting in bad sprite layouts. (#14013)
- Fix: [NewGRF] Animation speed properties of houses and stations had wrong default. (#14005)
- Fix: [NewGRF] Roadstop animation/randomisation was not triggered on vehicle arrival. (#14003)
- Fix #13954: Plotting graphs with limited data to the right. (#13956)
- Fix: Don't display badges if the class has no name. (#13994)
- Revert 0853c1979b: Button to toggle showing advanced signal types (#9617) (#14219)
### 15.0-beta2 (2025-04-13)
- Feature: Snow-covered rocks are now visible (#13627)

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@ -267,6 +267,7 @@ STR_UNITS_YEARS :{NUM}{NBSP}jaar
STR_UNITS_PERIODS :{NUM}{NBSP}period{P "" en}
STR_LIST_SEPARATOR :,{SPACE}
STR_TRUNCATION_ELLIPSIS :...
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filter:

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@ -267,6 +267,7 @@ STR_UNITS_YEARS :{NUM}{NBSP}year
STR_UNITS_PERIODS :{NUM}{NBSP}period{P "" s}
STR_LIST_SEPARATOR :,{SPACE}
STR_TRUNCATION_ELLIPSIS :...
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filter:

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@ -268,6 +268,7 @@ STR_UNITS_YEARS :{NUM}{NBSP}ano{
STR_UNITS_PERIODS :{NUM}{NBSP}período{P "" s}
STR_LIST_SEPARATOR :,{SPACE}
STR_TRUNCATION_ELLIPSIS :...
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filtrar:
@ -1302,6 +1303,9 @@ STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :A taxa de inter
STR_CONFIG_SETTING_RUNNING_COSTS :Custos de explotación: {STRING}
STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Establece o nivel de mantemento e custo de operación de vehículos e infraestrutura
###length 3
STR_CONFIG_SETTING_RUNNING_COSTS_LOW :Baixo
STR_CONFIG_SETTING_RUNNING_COSTS_MEDIUM :Medio
STR_CONFIG_SETTING_RUNNING_COSTS_HIGH :Alto
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Velocidade de construción: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limita a cantidade de accións construtivas das IAs
@ -1324,6 +1328,9 @@ STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :Sen subvención
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Custos de construción: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Fixa o nivel de custos de construción e compra
###length 3
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_LOW :Baixo
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_MEDIUM :Medio
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HIGH :Alto
STR_CONFIG_SETTING_RECESSIONS :Recesións económicas: {STRING}
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Se está activado, a economía pode entrar en recesión periódicamente. Durante unha recesión tódalas producións son significativamente máis baixas (volvendo ao nivel anterior cando a recesión remata)
@ -2079,9 +2086,9 @@ STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A clase de merc
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Xeito de distribución para outros tipos de mercadoría: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimétrico" significa que calquera cantidade de mercadorías pode ser enviada en calquera dirección. "Manual" significa que non haberá distribución automática para estas mercadorías
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimétrica
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simétrica
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :Manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :Asimétrica
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :Simétrica
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Precisión da distribución: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Canto máis alto sexa o valor, máis tempo de CPU levará o cálculo de distribución. Se leva demasiado tempo podes experimentar retraso. Se sen embargo o fixas nun valor baixo, a distribución será imprecisa, e pode que a carga non sexa enviada aos destinos que ti queres

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@ -739,7 +739,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Clique n
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Clique numa faixa para a remover da lista (apenas Personalização 1 ou Personalização 2)
# Highscore window
STR_HIGHSCORE_TOP_COMPANIES :{BIG_FONT}{BLACK}Melhores empresas
STR_HIGHSCORE_TOP_COMPANIES :{BIG_FONT}{BLACK}As melhores empresas
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Negociante
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Empresário
@ -749,7 +749,7 @@ STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnata
STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Grande magnata
STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Magnata do século
STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY}
STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA})
STR_HIGHSCORE_STATS :{BIG_FONT}"{STRING}" ({COMMA})
STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} conquista o estatuto de '{STRING}'!
STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} de {COMPANY} conquista o estatuto de '{STRING}'!
@ -3117,8 +3117,8 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Selecion
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informações do Terreno
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Centrar visualização na localização do mosaico. Ctrl+Clique para abrir uma nova janela de visualização nesse mosaico.
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Custo para limpar: {LTBLUE}N/D
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Custo para limpar: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Custo de desobstrução: {LTBLUE}N/D
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Custo de desobstrução: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Receitas apuradas: {LTBLUE}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_OWNER_N_A :N/D
STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Proprietário: {LTBLUE}{STRING}
@ -3126,7 +3126,7 @@ STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Dono da
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Dono da linha de eléctrico: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Dono da linha férrea: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoridade local: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nenhum
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Nenhuma
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenadas: {LTBLUE}{NUM} x {NUM} x {NUM}
STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Índice do mosaico: {LTBLUE}{NUM} ({HEX})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construído/renovado: {LTBLUE}{DATE_LONG}
@ -3685,9 +3685,9 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{BLACK}No inver
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} fo{G 0 i i i ram ram} entregue{G 0 "" "" "" s s}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ainda necessário)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (entregue)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Localidade cresce a cada {ORANGE}{UNITS_DAYS_OR_SECONDS}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Localidade cresce a cada {ORANGE}{UNITS_DAYS_OR_SECONDS} (financiada)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Localidade {RED}não{BLACK} está a crescer
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}A localidade cresce a cada {ORANGE}{UNITS_DAYS_OR_SECONDS}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}A localidade cresce a cada {ORANGE}{UNITS_DAYS_OR_SECONDS} (financiada)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}A localidade {RED}não{BLACK} está a crescer
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Limite de ruído na localidade: {ORANGE}{COMMA}{BLACK} máx: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centrar visualização na localização da localidade. Ctrl+Clique para abrir um novo visualizador na localização da localidade
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Autoridade Local
@ -3700,7 +3700,7 @@ STR_TOWN_VIEW_EXPAND_BUILDINGS_BUTTON :{BLACK}Expandir
STR_TOWN_VIEW_EXPAND_BUILDINGS_TOOLTIP :{BLACK}Aumentar os edifícios da localidade
STR_TOWN_VIEW_EXPAND_ROADS_BUTTON :{BLACK}Expandir estradas
STR_TOWN_VIEW_EXPAND_ROADS_TOOLTIP :{BLACK}Aumentar as estradas da localidade
STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Apagar
STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Remover
STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Remover completamente esta localidade
STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Renomear Localidade
@ -3943,7 +3943,7 @@ STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infraest
STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(Presidente)
STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurado: {WHITE}{NUM}
STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurada em: {WHITE}{NUM}
STR_COMPANY_VIEW_INAUGURATED_TITLE_WALLCLOCK :{GOLD}Inaugurada: {WHITE}{NUM} (período {NUM})
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Cores:
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Veículos:

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@ -268,6 +268,7 @@ STR_UNITS_YEARS :{NUM}{NBSP}año
STR_UNITS_PERIODS :{NUM}{NBSP}período{P "" s}
STR_LIST_SEPARATOR :,{SPACE}
STR_TRUNCATION_ELLIPSIS :...
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filtrar: