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3 Commits

Author SHA1 Message Date
SamuXarick 61246e5eb6
Merge 797f2e15ba into 7bb4940ebd 2025-07-19 08:29:39 +00:00
Peter Nelson 7bb4940ebd
Codechange: Use unique_ptr for all pointers in script instance. (#14339)
Removes manual memory management with new/delete.
2025-07-19 09:29:30 +01:00
SamuXarick 797f2e15ba Change: Also add OnNewEconomyDay vehicle performance measurements to the frame rate statistics 2025-01-02 15:40:16 +00:00
9 changed files with 37 additions and 30 deletions

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@ -83,7 +83,7 @@ void AIInstance::Died()
void AIInstance::LoadDummyScript()
{
ScriptAllocatorScope alloc_scope(this->engine);
ScriptAllocatorScope alloc_scope(this->engine.get());
Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
}

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@ -456,6 +456,9 @@ void Aircraft::OnNewCalendarDay()
void Aircraft::OnNewEconomyDay()
{
if (!this->IsNormalAircraft()) return;
PerformanceAccumulator framerate(PFE_GL_AIRCRAFT);
EconomyAgeVehicle(this);
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);

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@ -1696,6 +1696,9 @@ void RoadVehicle::OnNewCalendarDay()
void RoadVehicle::OnNewEconomyDay()
{
if (!this->IsFrontEngine()) return;
PerformanceAccumulator framerate(PFE_GL_ROADVEHS);
EconomyAgeVehicle(this);
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);

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@ -53,7 +53,7 @@ static ScriptStorage &GetStorage()
/* static */ ScriptInstance *ScriptObject::ActiveInstance::active = nullptr;
ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine)
ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine.get())
{
this->last_active = ScriptObject::ActiveInstance::active;
ScriptObject::ActiveInstance::active = &instance;
@ -230,8 +230,8 @@ ScriptObject::DisableDoCommandScope::DisableDoCommandScope()
/* static */ bool ScriptObject::CanSuspend()
{
Squirrel *squirrel = ScriptObject::GetActiveInstance().engine;
return GetStorage().allow_do_command && squirrel->CanSuspend();
Squirrel &squirrel = *ScriptObject::GetActiveInstance().engine;
return GetStorage().allow_do_command && squirrel.CanSuspend();
}
/* static */ ScriptEventQueue &ScriptObject::GetEventQueue()

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@ -50,8 +50,8 @@ static void PrintFunc(bool error_msg, std::string_view message)
ScriptInstance::ScriptInstance(std::string_view api_name)
{
this->storage = new ScriptStorage();
this->engine = new Squirrel(api_name);
this->storage = std::make_unique<ScriptStorage>();
this->engine = std::make_unique<Squirrel>(api_name);
this->engine->SetPrintFunction(&PrintFunc);
}
@ -59,10 +59,10 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
{
ScriptObject::ActiveInstance active(*this);
this->controller = new ScriptController(company);
this->controller = std::make_unique<ScriptController>(company);
/* Register the API functions and classes */
this->engine->SetGlobalPointer(this->engine);
this->engine->SetGlobalPointer(this->engine.get());
this->RegisterAPI();
if (this->IsDead()) {
/* Failed to register API; a message has already been logged. */
@ -81,12 +81,11 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
}
/* Create the main-class */
this->instance = new SQObject();
if (!this->engine->CreateClassInstance(instance_name, this->controller, this->instance)) {
this->instance = std::make_unique<SQObject>();
if (!this->engine->CreateClassInstance(instance_name, this->controller.get(), this->instance.get())) {
/* If CreateClassInstance has returned false instance has not been
* registered with squirrel, so avoid trying to Release it by clearing it now */
delete this->instance;
this->instance = nullptr;
this->instance.reset();
this->Died();
return;
}
@ -158,11 +157,10 @@ ScriptInstance::~ScriptInstance()
ScriptObject::ActiveInstance active(*this);
this->in_shutdown = true;
if (instance != nullptr) this->engine->ReleaseObject(this->instance);
if (engine != nullptr) delete this->engine;
delete this->storage;
delete this->controller;
delete this->instance;
if (instance != nullptr) this->engine->ReleaseObject(this->instance.get());
/* Engine must be reset explicitly in scope of the active instance. */
this->engine.reset();
}
void ScriptInstance::Continue()
@ -179,11 +177,9 @@ void ScriptInstance::Died()
this->last_allocated_memory = this->GetAllocatedMemory(); // Update cache
if (this->instance != nullptr) this->engine->ReleaseObject(this->instance);
delete this->instance;
delete this->engine;
this->instance = nullptr;
this->engine = nullptr;
if (this->instance != nullptr) this->engine->ReleaseObject(this->instance.get());
this->engine.reset();
this->instance.reset();
}
void ScriptInstance::GameLoop()

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@ -256,7 +256,7 @@ public:
void ReleaseSQObject(HSQOBJECT *obj);
protected:
class Squirrel *engine = nullptr; ///< A wrapper around the squirrel vm.
std::unique_ptr<class Squirrel> engine; ///< A wrapper around the squirrel vm.
std::string api_version{}; ///< Current API used by this script.
/**
@ -288,9 +288,9 @@ protected:
virtual void LoadDummyScript() = 0;
private:
class ScriptController *controller = nullptr; ///< The script main class.
class ScriptStorage *storage = nullptr; ///< Some global information for each running script.
SQObject *instance = nullptr; ///< Squirrel-pointer to the script main class.
std::unique_ptr<class ScriptStorage> storage; ///< Some global information for each running script.
std::unique_ptr<class ScriptController> controller; ///< The script main class.
std::unique_ptr<SQObject> instance; ///< Squirrel-pointer to the script main class.
bool is_started = false; ///< Is the scripts constructor executed?
bool is_dead = false; ///< True if the script has been stopped.

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@ -260,6 +260,8 @@ void Ship::OnNewCalendarDay()
/** Economy day handler. */
void Ship::OnNewEconomyDay()
{
PerformanceAccumulator framerate(PFE_GL_SHIPS);
EconomyAgeVehicle(this);
if ((++this->day_counter & 7) == 0) {

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@ -4176,6 +4176,8 @@ void Train::OnNewCalendarDay()
/** Economy day handler. */
void Train::OnNewEconomyDay()
{
PerformanceAccumulator framerate(PFE_GL_TRAINS);
EconomyAgeVehicle(this);
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);

View File

@ -955,16 +955,17 @@ void CallVehicleTicks()
{
_vehicles_to_autoreplace.clear();
PerformanceAccumulator::Reset(PFE_GL_TRAINS);
PerformanceAccumulator::Reset(PFE_GL_ROADVEHS);
PerformanceAccumulator::Reset(PFE_GL_SHIPS);
PerformanceAccumulator::Reset(PFE_GL_AIRCRAFT);
RunEconomyVehicleDayProc();
{
PerformanceMeasurer framerate(PFE_GL_ECONOMY);
for (Station *st : Station::Iterate()) LoadUnloadStation(st);
}
PerformanceAccumulator::Reset(PFE_GL_TRAINS);
PerformanceAccumulator::Reset(PFE_GL_ROADVEHS);
PerformanceAccumulator::Reset(PFE_GL_SHIPS);
PerformanceAccumulator::Reset(PFE_GL_AIRCRAFT);
for (Vehicle *v : Vehicle::Iterate()) {
[[maybe_unused]] VehicleID vehicle_index = v->index;