mirror of https://github.com/OpenTTD/OpenTTD
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a584509e9c
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a584509e9c | |
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a8650c6b06 | |
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7bbe233377 |
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@ -454,6 +454,7 @@ add_files(
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spritecache.cpp
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spritecache.h
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spritecache_internal.h
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spritecache_type.h
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station.cpp
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station_base.h
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station_cmd.cpp
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@ -737,7 +737,12 @@ void StartupOneEngine(Engine *e, const TimerGameCalendar::YearMonthDay &aging_ym
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/* Don't randomise the start-date in the first two years after gamestart to ensure availability
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* of engines in early starting games.
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* Note: TTDP uses fixed 1922 */
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e->intro_date = ei->base_intro <= TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (TimerGameCalendar::Date)GB(r, 0, 9) + ei->base_intro;
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TimerGameCalendar::Date begin_random_date = TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1);
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if (_settings_game.vehicle.vehicle_intro_randomisation && ei->base_intro > begin_random_date) {
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e->intro_date = ei->base_intro + GB(r, 0, 9);
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} else {
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e->intro_date = ei->base_intro;
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}
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if (e->intro_date <= TimerGameCalendar::date) {
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TimerGameCalendar::YearMonthDay intro_ymd = TimerGameCalendar::ConvertDateToYMD(e->intro_date);
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int aging_months = aging_ymd.year.base() * 12 + aging_ymd.month;
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@ -1521,6 +1521,9 @@ STR_CONFIG_SETTING_WARN_OLD_VEHICLE_HELPTEXT :When enabled, a
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STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never expire: {STRING2}
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STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
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STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION :Randomise vehicle introduction dates: {STRING2}
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STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION_HELPTEXT :When enabled, randomises vehicle introduction dates by up to one and a half years
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Timekeeping: {STRING2}
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, cargo production and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure
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###length 2
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@ -797,6 +797,8 @@ SettingsContainer &GetSettingsTree()
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orders->Add(new SettingEntry("gui.quick_goto"));
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orders->Add(new SettingEntry("gui.stop_location"));
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}
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vehicles->Add(new SettingEntry("vehicle.vehicle_intro_randomisation"));
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}
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SettingsPage *limitations = main->Add(new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS));
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@ -511,6 +511,7 @@ struct VehicleSettings {
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uint8_t freight_trains; ///< value to multiply the weight of cargo by
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bool dynamic_engines; ///< enable dynamic allocation of engine data
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bool never_expire_vehicles; ///< never expire vehicles
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bool vehicle_intro_randomisation; ///< randomise the introduction dates of vehicles
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uint8_t extend_vehicle_life; ///< extend vehicle life by this many years
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uint8_t road_side; ///< the side of the road vehicles drive on
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uint8_t plane_crashes; ///< number of plane crashes, 0 = none, 1 = reduced, 2 = normal
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@ -535,7 +535,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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struct GrfSpriteOffset {
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size_t file_pos;
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uint8_t control_flags;
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SpriteCacheCtrlFlags control_flags{};
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};
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/** Map from sprite numbers to position in the GRF file. */
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@ -565,7 +565,7 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
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size_t old_pos = file.GetPos();
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file.SeekTo(data_offset, SEEK_CUR);
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GrfSpriteOffset offset = { 0, 0 };
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GrfSpriteOffset offset{0};
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/* Loop over all sprite section entries and store the file
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* offset for each newly encountered ID. */
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@ -574,7 +574,6 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
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if (id != prev_id) {
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_grf_sprite_offsets[prev_id] = offset;
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offset.file_pos = file.GetPos() - 4;
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offset.control_flags = 0;
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}
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prev_id = id;
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uint length = file.ReadDword();
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@ -585,11 +584,11 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
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uint8_t zoom = file.ReadByte();
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length--;
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if (colour.Any() && zoom == 0) { // ZoomLevel::Normal (normal zoom)
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SetBit(offset.control_flags, (colour != SpriteComponent::Palette) ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL);
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SetBit(offset.control_flags, (colour != SpriteComponent::Palette) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
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offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin1x32bpp : SpriteCacheCtrlFlag::AllowZoomMin1xPal);
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offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal);
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}
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if (colour.Any() && zoom == 2) { // ZoomLevel::In2x (2x zoomed in)
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SetBit(offset.control_flags, (colour != SpriteComponent::Palette) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
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offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal);
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}
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}
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}
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@ -621,7 +620,7 @@ bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id)
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uint8_t grf_type = file.ReadByte();
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SpriteType type;
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uint8_t control_flags = 0;
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SpriteCacheCtrlFlags control_flags;
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if (grf_type == 0xFF) {
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/* Some NewGRF files have "empty" pseudo-sprites which are 1
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* byte long. Catch these so the sprites won't be displayed. */
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@ -11,24 +11,9 @@
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#define SPRITECACHE_H
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#include "gfx_type.h"
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#include "spritecache_type.h"
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#include "spriteloader/spriteloader.hpp"
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/** Data structure describing a sprite. */
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struct Sprite {
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uint16_t height; ///< Height of the sprite.
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uint16_t width; ///< Width of the sprite.
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int16_t x_offs; ///< Number of pixels to shift the sprite to the right.
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int16_t y_offs; ///< Number of pixels to shift the sprite downwards.
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std::byte data[]; ///< Sprite data.
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};
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enum SpriteCacheCtrlFlags : uint8_t {
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SCCF_ALLOW_ZOOM_MIN_1X_PAL = 0, ///< Allow use of sprite min zoom setting at 1x in palette mode.
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SCCF_ALLOW_ZOOM_MIN_1X_32BPP = 1, ///< Allow use of sprite min zoom setting at 1x in 32bpp mode.
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SCCF_ALLOW_ZOOM_MIN_2X_PAL = 2, ///< Allow use of sprite min zoom setting at 2x in palette mode.
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SCCF_ALLOW_ZOOM_MIN_2X_32BPP = 3, ///< Allow use of sprite min zoom setting at 2x in 32bpp mode.
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};
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extern uint _sprite_cache_size;
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/** SpriteAllocator that allocates memory via a unique_ptr array. */
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@ -12,6 +12,7 @@
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#include "core/math_func.hpp"
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#include "gfx_type.h"
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#include "spritecache_type.h"
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#include "spriteloader/spriteloader.hpp"
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#include "table/sprites.h"
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@ -27,7 +28,7 @@ struct SpriteCache {
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uint32_t lru = 0;
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SpriteType type = SpriteType::Invalid; ///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour sprite. If the recolour sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
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bool warned = false; ///< True iff the user has been warned about incorrect use of this sprite
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uint8_t control_flags = 0; ///< Control flags, see SpriteCacheCtrlFlags
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SpriteCacheCtrlFlags control_flags{}; ///< Control flags, see SpriteCacheCtrlFlags
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void ClearSpriteData();
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};
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@ -0,0 +1,33 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file spritecache_type.h Types related to the sprite cache. */
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#ifndef SPRITECACHE_TYPE_H
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#define SPRITECACHE_TYPE_H
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#include "core/enum_type.hpp"
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/** Data structure describing a sprite. */
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struct Sprite {
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uint16_t height; ///< Height of the sprite.
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uint16_t width; ///< Width of the sprite.
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int16_t x_offs; ///< Number of pixels to shift the sprite to the right.
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int16_t y_offs; ///< Number of pixels to shift the sprite downwards.
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std::byte data[]; ///< Sprite data.
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};
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enum class SpriteCacheCtrlFlag : uint8_t {
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AllowZoomMin1xPal, ///< Allow use of sprite min zoom setting at 1x in palette mode.
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AllowZoomMin1x32bpp, ///< Allow use of sprite min zoom setting at 1x in 32bpp mode.
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AllowZoomMin2xPal, ///< Allow use of sprite min zoom setting at 2x in palette mode.
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AllowZoomMin2x32bpp, ///< Allow use of sprite min zoom setting at 2x in 32bpp mode.
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};
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using SpriteCacheCtrlFlags = EnumBitSet<SpriteCacheCtrlFlag, uint8_t>;
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#endif /* SPRITECACHE_TYPE_H */
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@ -256,7 +256,7 @@ static ZoomLevels LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFil
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return {};
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}
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static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
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static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
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{
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static const ZoomLevel zoom_lvl_map[6] = {ZoomLevel::Normal, ZoomLevel::In4x, ZoomLevel::In2x, ZoomLevel::Out2x, ZoomLevel::Out4x, ZoomLevel::Out8x};
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@ -295,11 +295,11 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
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is_wanted_zoom_lvl = true;
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ZoomLevel zoom_min = sprite_type == SpriteType::Font ? ZoomLevel::Min : _settings_client.gui.sprite_zoom_min;
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if (zoom_min >= ZoomLevel::In2x &&
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HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL) && zoom_lvl < ZoomLevel::In2x) {
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control_flags.Test(load_32bpp ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal) && zoom_lvl < ZoomLevel::In2x) {
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is_wanted_zoom_lvl = false;
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}
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if (zoom_min >= ZoomLevel::Normal &&
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HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL) && zoom_lvl < ZoomLevel::Normal) {
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control_flags.Test(load_32bpp ? SpriteCacheCtrlFlag::AllowZoomMin1x32bpp : SpriteCacheCtrlFlag::AllowZoomMin1xPal) && zoom_lvl < ZoomLevel::Normal) {
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is_wanted_zoom_lvl = false;
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}
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} else {
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@ -359,7 +359,7 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
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return loaded_sprites;
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}
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ZoomLevels SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
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ZoomLevels SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
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{
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if (this->container_ver >= 2) {
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return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, control_flags, avail_8bpp, avail_32bpp);
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@ -17,7 +17,7 @@ class SpriteLoaderGrf : public SpriteLoader {
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uint8_t container_ver;
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public:
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SpriteLoaderGrf(uint8_t container_ver) : container_ver(container_ver) {}
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ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
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ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
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};
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#endif /* SPRITELOADER_GRF_HPP */
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@ -48,7 +48,7 @@ static void Convert32bppTo8bpp(SpriteLoader::Sprite &sprite)
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}
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}
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ZoomLevels SpriteLoaderMakeIndexed::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
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ZoomLevels SpriteLoaderMakeIndexed::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
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{
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ZoomLevels avail = this->baseloader.LoadSprite(sprite, file, file_pos, sprite_type, true, control_flags, avail_8bpp, avail_32bpp);
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@ -17,7 +17,7 @@ class SpriteLoaderMakeIndexed : public SpriteLoader {
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SpriteLoader &baseloader;
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public:
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SpriteLoaderMakeIndexed(SpriteLoader &baseloader) : baseloader(baseloader) {}
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ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
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ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
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};
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#endif /* SPRITELOADER_MAKEINDEXED_H */
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@ -13,6 +13,7 @@
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#include "../core/alloc_type.hpp"
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#include "../core/enum_type.hpp"
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#include "../gfx_type.h"
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#include "../spritecache_type.h"
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#include "sprite_file_type.hpp"
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struct Sprite;
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@ -94,7 +95,7 @@ public:
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* @param[out] avail_32bpp Available 32bpp sprites.
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* @return Available sprites matching \a load_32bpp.
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*/
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virtual ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) = 0;
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virtual ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) = 0;
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virtual ~SpriteLoader() = default;
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};
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@ -241,6 +241,12 @@ def = false
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str = STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES
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strhelp = STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT
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[SDT_BOOL]
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var = vehicle.vehicle_intro_randomisation
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def = true
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str = STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION
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strhelp = STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION_HELPTEXT
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[SDT_VAR]
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var = vehicle.max_trains
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type = SLE_UINT16
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@ -33,7 +33,7 @@ static bool MockLoadNextSprite(SpriteID load_index)
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sc->id = 0;
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sc->type = is_mapgen ? SpriteType::MapGen : SpriteType::Normal;
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sc->warned = false;
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sc->control_flags = 0;
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sc->control_flags = {};
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/* Fill with empty sprites up until the default sprite count. */
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return load_index < SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
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