mirror of https://github.com/OpenTTD/OpenTTD
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fc81c505e6
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fc81c505e6 | |
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1d38cbafcb | |
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992d58d799 | |
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8f34b7a821 | |
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bf6d0c4934 | |
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3c4fb21a5e | |
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7bbe233377 |
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@ -90,7 +90,7 @@ template <> SQInteger PushClassName<AIInfo, ScriptType::AI>(HSQUIRRELVM vm) { sq
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/* Remove the link to the real instance, else it might get deleted by RegisterAI() */
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sq_setinstanceup(vm, 2, nullptr);
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/* Register the AI to the base system */
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info->GetScanner()->RegisterScript(info);
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info->GetScanner()->RegisterScript(std::unique_ptr<AIInfo>{info});
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return 0;
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}
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@ -136,22 +136,21 @@ bool AIInfo::CanLoadFromVersion(int version) const
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/* static */ SQInteger AILibrary::Constructor(HSQUIRRELVM vm)
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{
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/* Create a new library */
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AILibrary *library = new AILibrary();
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auto library = std::make_unique<AILibrary>();
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SQInteger res = ScriptInfo::Constructor(vm, *library);
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if (res != 0) {
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delete library;
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return res;
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}
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/* Cache the category */
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if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
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delete library;
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return SQ_ERROR;
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}
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/* Register the Library to the base system */
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library->GetScanner()->RegisterScript(library);
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ScriptScanner *scanner = library->GetScanner();
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scanner->RegisterScript(std::move(library));
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return 0;
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}
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@ -29,7 +29,7 @@ void AIScannerInfo::Initialize()
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{
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ScriptScanner::Initialize("AIScanner");
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ScriptAllocatorScope alloc_scope(this->engine);
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ScriptAllocatorScope alloc_scope(this->engine.get());
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/* Create the dummy AI */
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this->main_script = "%_dummy";
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@ -737,7 +737,12 @@ void StartupOneEngine(Engine *e, const TimerGameCalendar::YearMonthDay &aging_ym
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/* Don't randomise the start-date in the first two years after gamestart to ensure availability
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* of engines in early starting games.
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* Note: TTDP uses fixed 1922 */
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e->intro_date = ei->base_intro <= TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (TimerGameCalendar::Date)GB(r, 0, 9) + ei->base_intro;
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TimerGameCalendar::Date begin_random_date = TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1);
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if (_settings_game.vehicle.vehicle_intro_randomisation && ei->base_intro > begin_random_date) {
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e->intro_date = ei->base_intro + GB(r, 0, 9);
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} else {
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e->intro_date = ei->base_intro;
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}
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if (e->intro_date <= TimerGameCalendar::date) {
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TimerGameCalendar::YearMonthDay intro_ymd = TimerGameCalendar::ConvertDateToYMD(e->intro_date);
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int aging_months = aging_ymd.year.base() * 12 + aging_ymd.month;
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@ -22,9 +22,10 @@
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#include "safeguards.h"
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/** Default heights for the different sizes of fonts. */
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static const int _default_font_height[FS_END] = {10, 6, 18, 10};
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static const int _default_font_ascender[FS_END] = { 8, 5, 15, 8};
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/** Default unscaled heights for the different sizes of fonts. */
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/* static */ const int FontCache::DEFAULT_FONT_HEIGHT[FS_END] = {10, 6, 18, 10};
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/** Default unscaled ascenders for the different sizes of fonts. */
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/* static */ const int FontCache::DEFAULT_FONT_ASCENDER[FS_END] = {8, 5, 15, 8};
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FontCacheSettings _fcsettings;
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@ -32,8 +33,7 @@ FontCacheSettings _fcsettings;
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* Create a new font cache.
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* @param fs The size of the font.
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*/
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FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs), height(_default_font_height[fs]),
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ascender(_default_font_ascender[fs]), descender(_default_font_ascender[fs] - _default_font_height[fs])
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FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs)
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{
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assert(this->parent == nullptr || this->fs == this->parent->fs);
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FontCache::caches[this->fs] = this;
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@ -50,7 +50,7 @@ FontCache::~FontCache()
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int FontCache::GetDefaultFontHeight(FontSize fs)
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{
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return _default_font_height[fs];
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return FontCache::DEFAULT_FONT_HEIGHT[fs];
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}
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/**
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@ -23,9 +23,9 @@ protected:
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static FontCache *caches[FS_END]; ///< All the font caches.
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FontCache *parent; ///< The parent of this font cache.
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const FontSize fs; ///< The size of the font.
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int height; ///< The height of the font.
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int ascender; ///< The ascender value of the font.
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int descender; ///< The descender value of the font.
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int height = 0; ///< The height of the font.
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int ascender = 0; ///< The ascender value of the font.
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int descender = 0; ///< The descender value of the font.
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public:
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FontCache(FontSize fs);
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@ -33,6 +33,11 @@ public:
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static void InitializeFontCaches();
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/** Default unscaled font heights. */
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static const int DEFAULT_FONT_HEIGHT[FS_END];
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/** Default unscaled font ascenders. */
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static const int DEFAULT_FONT_ASCENDER[FS_END];
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static int GetDefaultFontHeight(FontSize fs);
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/**
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@ -78,7 +78,7 @@ template <> SQInteger PushClassName<GameInfo, ScriptType::GS>(HSQUIRRELVM vm) {
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/* Remove the link to the real instance, else it might get deleted by RegisterGame() */
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sq_setinstanceup(vm, 2, nullptr);
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/* Register the Game to the base system */
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info->GetScanner()->RegisterScript(info);
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info->GetScanner()->RegisterScript(std::unique_ptr<GameInfo>{info});
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return 0;
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}
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@ -106,22 +106,21 @@ bool GameInfo::CanLoadFromVersion(int version) const
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/* static */ SQInteger GameLibrary::Constructor(HSQUIRRELVM vm)
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{
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/* Create a new library */
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GameLibrary *library = new GameLibrary();
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auto library = std::make_unique<GameLibrary>();
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SQInteger res = ScriptInfo::Constructor(vm, *library);
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if (res != 0) {
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delete library;
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return res;
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}
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/* Cache the category */
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if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
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delete library;
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return SQ_ERROR;
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}
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/* Register the Library to the base system */
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library->GetScanner()->RegisterScript(library);
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ScriptScanner *scanner = library->GetScanner();
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scanner->RegisterScript(std::move(library));
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return 0;
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}
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@ -92,8 +92,8 @@ GameLibrary *GameScannerLibrary::FindLibrary(const std::string &library, int ver
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std::string library_name = fmt::format("{}.{}", library, version);
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/* Check if the library + version exists */
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ScriptInfoList::iterator it = this->info_list.find(library_name);
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auto it = this->info_list.find(library_name);
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if (it == this->info_list.end()) return nullptr;
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return static_cast<GameLibrary *>((*it).second);
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return static_cast<GameLibrary *>(it->second);
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}
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@ -1521,6 +1521,9 @@ STR_CONFIG_SETTING_WARN_OLD_VEHICLE_HELPTEXT :When enabled, a
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STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never expire: {STRING2}
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STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
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STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION :Randomise vehicle introduction dates: {STRING2}
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STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION_HELPTEXT :When enabled, randomises vehicle introduction dates by up to one and a half years
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Timekeeping: {STRING2}
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STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, cargo production and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure
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###length 2
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@ -44,10 +44,7 @@ bool ScriptScanner::AddFile(const std::string &filename, size_t, const std::stri
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return true;
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}
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ScriptScanner::ScriptScanner() :
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engine(nullptr)
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{
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}
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ScriptScanner::ScriptScanner() = default;
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void ScriptScanner::ResetEngine()
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{
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@ -58,7 +55,7 @@ void ScriptScanner::ResetEngine()
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void ScriptScanner::Initialize(std::string_view name)
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{
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this->engine = new Squirrel(name);
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this->engine = std::make_unique<Squirrel>(name);
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this->RescanDir();
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@ -68,8 +65,6 @@ void ScriptScanner::Initialize(std::string_view name)
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ScriptScanner::~ScriptScanner()
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{
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this->Reset();
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delete this->engine;
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}
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void ScriptScanner::RescanDir()
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@ -83,15 +78,12 @@ void ScriptScanner::RescanDir()
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void ScriptScanner::Reset()
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{
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for (const auto &item : this->info_list) {
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delete item.second;
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}
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this->info_list.clear();
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this->info_single_list.clear();
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this->info_vector.clear();
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}
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void ScriptScanner::RegisterScript(ScriptInfo *info)
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void ScriptScanner::RegisterScript(std::unique_ptr<ScriptInfo> &&info)
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{
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std::string script_original_name = this->GetScriptName(*info);
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std::string script_name = fmt::format("{}.{}", script_original_name, info->GetVersion());
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@ -99,7 +91,6 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
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/* Check if GetShortName follows the rules */
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if (info->GetShortName().size() != 4) {
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Debug(script, 0, "The script '{}' returned a string from GetShortName() which is not four characters. Unable to load the script.", info->GetName());
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delete info;
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return;
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}
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@ -111,7 +102,6 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
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#else
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if (it->second->GetMainScript() == info->GetMainScript()) {
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#endif
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delete info;
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return;
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}
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@ -120,20 +110,20 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
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Debug(script, 1, " 2: {}", info->GetMainScript());
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Debug(script, 1, "The first is taking precedence.");
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delete info;
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return;
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}
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this->info_list[script_name] = info;
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ScriptInfo *script_info = this->info_vector.emplace_back(std::move(info)).get();
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this->info_list[script_name] = script_info;
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if (!info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
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if (!script_info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
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/* Add the script to the 'unique' script list, where only the highest version
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* of the script is registered. */
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auto it = this->info_single_list.find(script_original_name);
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if (it == this->info_single_list.end()) {
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this->info_single_list[script_original_name] = info;
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} else if (it->second->GetVersion() < info->GetVersion()) {
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it->second = info;
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this->info_single_list[script_original_name] = script_info;
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} else if (it->second->GetVersion() < script_info->GetVersion()) {
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it->second = script_info;
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}
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}
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}
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@ -195,17 +185,17 @@ struct ScriptFileChecksumCreator : FileScanner {
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* @param info The script to get the shortname and md5 sum from.
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* @return True iff they're the same.
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*/
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static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, Subdirectory dir)
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static bool IsSameScript(const ContentInfo &ci, bool md5sum, const ScriptInfo &info, Subdirectory dir)
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{
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uint32_t id = 0;
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auto str = std::string_view{info->GetShortName()}.substr(0, 4);
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auto str = std::string_view{info.GetShortName()}.substr(0, 4);
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for (size_t j = 0; j < str.size(); j++) id |= static_cast<uint8_t>(str[j]) << (8 * j);
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if (id != ci.unique_id) return false;
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if (!md5sum) return true;
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ScriptFileChecksumCreator checksum(dir);
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const auto &tar_filename = info->GetTarFile();
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const auto &tar_filename = info.GetTarFile();
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TarList::iterator iter;
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if (!tar_filename.empty() && (iter = _tar_list[dir].find(tar_filename)) != _tar_list[dir].end()) {
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/* The main script is in a tar file, so find all files that
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@ -224,7 +214,7 @@ static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, S
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/* There'll always be at least 1 path separator character in a script
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* main script name as the search algorithm requires the main script to
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* be in a subdirectory of the script directory; so <dir>/<path>/main.nut. */
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const std::string &main_script = info->GetMainScript();
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const std::string &main_script = info.GetMainScript();
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std::string path = main_script.substr(0, main_script.find_last_of(PATHSEPCHAR));
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checksum.Scan(".nut", path);
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}
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@ -235,7 +225,7 @@ static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, S
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bool ScriptScanner::HasScript(const ContentInfo &ci, bool md5sum)
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{
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for (const auto &item : this->info_list) {
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if (IsSameScript(ci, md5sum, item.second, this->GetDirectory())) return true;
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if (IsSameScript(ci, md5sum, *item.second, this->GetDirectory())) return true;
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}
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return false;
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}
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@ -243,7 +233,7 @@ bool ScriptScanner::HasScript(const ContentInfo &ci, bool md5sum)
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std::optional<std::string_view> ScriptScanner::FindMainScript(const ContentInfo &ci, bool md5sum)
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{
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for (const auto &item : this->info_list) {
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if (IsSameScript(ci, md5sum, item.second, this->GetDirectory())) return item.second->GetMainScript();
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if (IsSameScript(ci, md5sum, *item.second, this->GetDirectory())) return item.second->GetMainScript();
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}
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return std::nullopt;
|
||||
}
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||||
|
|
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@ -13,7 +13,7 @@
|
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#include "../fileio_func.h"
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#include "../string_func.h"
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typedef std::map<std::string, class ScriptInfo *, CaseInsensitiveComparator> ScriptInfoList; ///< Type for the list of scripts.
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using ScriptInfoList = std::map<std::string, class ScriptInfo *, CaseInsensitiveComparator>; ///< Type for the list of scripts.
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/** Scanner to help finding scripts. */
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class ScriptScanner : public FileScanner {
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@ -26,7 +26,7 @@ public:
|
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/**
|
||||
* Get the engine of the main squirrel handler (it indexes all available scripts).
|
||||
*/
|
||||
class Squirrel *GetEngine() { return this->engine; }
|
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class Squirrel *GetEngine() { return this->engine.get(); }
|
||||
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||||
/**
|
||||
* Get the current main script the ScanDir is currently tracking.
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||||
|
@ -51,7 +51,7 @@ public:
|
|||
/**
|
||||
* Register a ScriptInfo to the scanner.
|
||||
*/
|
||||
void RegisterScript(class ScriptInfo *info);
|
||||
void RegisterScript(std::unique_ptr<class ScriptInfo> &&info);
|
||||
|
||||
/**
|
||||
* Get the list of registered scripts to print on the console.
|
||||
|
@ -84,11 +84,13 @@ public:
|
|||
void RescanDir();
|
||||
|
||||
protected:
|
||||
class Squirrel *engine; ///< The engine we're scanning with.
|
||||
std::unique_ptr<class Squirrel> engine; ///< The engine we're scanning with.
|
||||
std::string main_script; ///< The full path of the script.
|
||||
std::string tar_file; ///< If, which tar file the script was in.
|
||||
|
||||
ScriptInfoList info_list; ///< The list of all script.
|
||||
std::vector<std::unique_ptr<ScriptInfo>> info_vector;
|
||||
|
||||
ScriptInfoList info_list; ///< The list of all script.
|
||||
ScriptInfoList info_single_list; ///< The list of all unique script. The best script (highest version) is shown.
|
||||
|
||||
/**
|
||||
|
|
|
@ -797,6 +797,8 @@ SettingsContainer &GetSettingsTree()
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orders->Add(new SettingEntry("gui.quick_goto"));
|
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orders->Add(new SettingEntry("gui.stop_location"));
|
||||
}
|
||||
|
||||
vehicles->Add(new SettingEntry("vehicle.vehicle_intro_randomisation"));
|
||||
}
|
||||
|
||||
SettingsPage *limitations = main->Add(new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS));
|
||||
|
|
|
@ -511,6 +511,7 @@ struct VehicleSettings {
|
|||
uint8_t freight_trains; ///< value to multiply the weight of cargo by
|
||||
bool dynamic_engines; ///< enable dynamic allocation of engine data
|
||||
bool never_expire_vehicles; ///< never expire vehicles
|
||||
bool vehicle_intro_randomisation; ///< randomise the introduction dates of vehicles
|
||||
uint8_t extend_vehicle_life; ///< extend vehicle life by this many years
|
||||
uint8_t road_side; ///< the side of the road vehicles drive on
|
||||
uint8_t plane_crashes; ///< number of plane crashes, 0 = none, 1 = reduced, 2 = normal
|
||||
|
|
|
@ -241,6 +241,12 @@ def = false
|
|||
str = STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES
|
||||
strhelp = STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT
|
||||
|
||||
[SDT_BOOL]
|
||||
var = vehicle.vehicle_intro_randomisation
|
||||
def = true
|
||||
str = STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION
|
||||
strhelp = STR_CONFIG_SETTING_VEHICLE_INTRO_RANDOMISATION_HELPTEXT
|
||||
|
||||
[SDT_VAR]
|
||||
var = vehicle.max_trains
|
||||
type = SLE_UINT16
|
||||
|
|
|
@ -401,6 +401,40 @@ static void CancelIMEComposition(HWND hwnd)
|
|||
HandleTextInput({}, true);
|
||||
}
|
||||
|
||||
#if defined(_MSC_VER) && defined(NTDDI_WIN10_RS4)
|
||||
/* We only use WinRT functions on Windows 10 or later. Unfortunately, newer Windows SDKs are now
|
||||
* linking the two functions below directly instead of using dynamic linking as previously.
|
||||
* To avoid any runtime linking errors on Windows 7 or older, we stub in our own dynamic
|
||||
* linking trampoline. */
|
||||
|
||||
static LibraryLoader _combase("combase.dll");
|
||||
|
||||
extern "C" int32_t __stdcall WINRT_IMPL_RoOriginateLanguageException(int32_t error, void *message, void *languageException) noexcept
|
||||
{
|
||||
typedef BOOL(WINAPI *PFNRoOriginateLanguageException)(int32_t, void *, void *);
|
||||
static PFNRoOriginateLanguageException RoOriginateLanguageException = _combase.GetFunction("RoOriginateLanguageException");
|
||||
|
||||
if (RoOriginateLanguageException != nullptr) {
|
||||
return RoOriginateLanguageException(error, message, languageException);
|
||||
} else {
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" int32_t __stdcall WINRT_IMPL_RoGetActivationFactory(void *classId, winrt::guid const &iid, void **factory) noexcept
|
||||
{
|
||||
typedef BOOL(WINAPI *PFNRoGetActivationFactory)(void *, winrt::guid const &, void **);
|
||||
static PFNRoGetActivationFactory RoGetActivationFactory = _combase.GetFunction("RoGetActivationFactory");
|
||||
|
||||
if (RoGetActivationFactory != nullptr) {
|
||||
return RoGetActivationFactory(classId, iid, factory);
|
||||
} else {
|
||||
*factory = nullptr;
|
||||
return winrt::impl::error_class_not_available;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static bool IsDarkModeEnabled()
|
||||
{
|
||||
/* Only build if SDK is Windows 10 1803 or later. */
|
||||
|
|
Loading…
Reference in New Issue