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Author SHA1 Message Date
SamuXarick 8dba422b5e
Merge 3d8dad2cc6 into a8650c6b06 2025-07-19 22:49:23 +00:00
Peter Nelson a8650c6b06
Codechange: Make SpriteCacheCtrlFlags an enum bit set. (#14462)
Due to header dependencies, this requires types to split from the spritecache header.
2025-07-19 23:49:15 +01:00
SamuXarick 3d8dad2cc6 Codechange: Optimize FlowRiver
Make all height_tile int to allow comparison between heights generated from TileHeight and heights generated from IsTileFlat.
Make the first check IsWaterTile as that is the first thing that should be checked for FlowRiver recursive calls. Swaps position with height_begin.
Change FlatSet to std::unordered_set which is faster at the contains function.
Change std::list to std::vector to be a queue, but do not pop items from it when advancing the queue. The tiles in it are ordered by insertion which is what's needed for the n-th tile to make lake_centre.
count is not required. It can be extracted from either the unordered set or the vector.
Swap the order of checks for determining the validity of lake_centre tile, making IsTileFlat and DistanceManhattan the last ones to check as I believe are the most computational.
2025-05-08 12:26:39 +01:00
SamuXarick 7ddbd1643e Codechange: Implementation of std::hash for StrongType::Typedef 2025-05-08 10:15:21 +01:00
13 changed files with 100 additions and 57 deletions

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@ -454,6 +454,7 @@ add_files(
spritecache.cpp
spritecache.h
spritecache_internal.h
spritecache_type.h
station.cpp
station_base.h
station_cmd.cpp

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@ -158,4 +158,31 @@ namespace StrongType {
};
}
/**
* Implementation of std::hash for StrongType::Typedef.
*
* This specialization of std::hash allows hashing of StrongType::Typedef instances
* by leveraging the hash of the base type.
*
* Example Usage:
* using MyType = StrongType::Typedef<int, struct MyTypeTag>;
* std::unordered_map<MyType, std::string> my_map;
*
* @tparam TBaseType The underlying type of the StrongType::Typedef.
* @tparam TProperties Additional properties for the StrongType::Typedef.
*/
template <typename TBaseType, typename... TProperties>
struct std::hash<StrongType::Typedef<TBaseType, TProperties...>> {
/**
* Computes the hash value for a StrongType::Typedef instance.
*
* @param t The StrongType::Typedef instance to hash.
* @return The hash value of the base type of t.
*/
std::size_t operator()(const StrongType::Typedef<TBaseType, TProperties...> &t) const noexcept
{
return std::hash<TBaseType>()(t.base());
}
};
#endif /* STRONG_TYPEDEF_TYPE_HPP */

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@ -27,7 +27,6 @@
#include "effectvehicle_func.h"
#include "landscape_type.h"
#include "animated_tile_func.h"
#include "core/flatset_type.hpp"
#include "core/random_func.hpp"
#include "object_base.h"
#include "company_func.h"
@ -43,6 +42,8 @@
#include "table/strings.h"
#include "table/sprites.h"
#include <unordered_set>
#include "safeguards.h"
extern const TileTypeProcs
@ -1298,28 +1299,26 @@ public:
*/
static std::tuple<bool, bool> FlowRiver(TileIndex spring, TileIndex begin, uint min_river_length)
{
uint height_begin = TileHeight(begin);
if (IsWaterTile(begin)) {
return { DistanceManhattan(spring, begin) > min_river_length, GetTileZ(begin) == 0 };
}
FlatSet<TileIndex> marks;
int height_begin = TileHeight(begin);
std::unordered_set<TileIndex> marks;
marks.insert(begin);
/* Breadth first search for the closest tile we can flow down to. */
std::list<TileIndex> queue;
std::vector<TileIndex> queue;
queue.push_back(begin);
/* Breadth first search for the closest tile we can flow down to. */
bool found = false;
uint count = 0; // Number of tiles considered; to be used for lake location guessing.
TileIndex end;
do {
end = queue.front();
queue.pop_front();
for (size_t i = 0; i != queue.size(); i++) {
end = queue[i];
uint height_end = TileHeight(end);
if (IsTileFlat(end) && (height_end < height_begin || (height_end == height_begin && IsWaterTile(end)))) {
int height_end;
if (IsTileFlat(end, &height_end) && (height_end < height_begin || (height_end == height_begin && IsWaterTile(end)))) {
found = true;
break;
}
@ -1328,31 +1327,29 @@ static std::tuple<bool, bool> FlowRiver(TileIndex spring, TileIndex begin, uint
TileIndex t = end + TileOffsByDiagDir(d);
if (IsValidTile(t) && !marks.contains(t) && FlowsDown(end, t)) {
marks.insert(t);
count++;
queue.push_back(t);
}
}
} while (!queue.empty());
}
bool main_river = false;
if (found) {
/* Flow further down hill. */
std::tie(found, main_river) = FlowRiver(spring, end, min_river_length);
} else if (count > 32) {
} else if (queue.size() > 32) {
/* Maybe we can make a lake. Find the Nth of the considered tiles. */
auto cit = marks.cbegin();
std::advance(cit, RandomRange(count - 1));
TileIndex lake_centre = *cit;
TileIndex lake_centre = queue[RandomRange(static_cast<uint32_t>(queue.size()))];
int height_lake;
if (IsValidTile(lake_centre) &&
/* A river, or lake, can only be built on flat slopes. */
IsTileFlat(lake_centre) &&
/* We want the lake to be built at the height of the river. */
TileHeight(begin) == TileHeight(lake_centre) &&
/* We don't want the lake at the entry of the valley. */
lake_centre != begin &&
/* We don't want lakes in the desert. */
(_settings_game.game_creation.landscape != LandscapeType::Tropic || GetTropicZone(lake_centre) != TROPICZONE_DESERT) &&
/* A river, or lake, can only be built on flat slopes. */
IsTileFlat(lake_centre, &height_lake) &&
/* We want the lake to be built at the height of the river. */
height_lake == height_begin &&
/* We only want a lake if the river is long enough. */
DistanceManhattan(spring, lake_centre) > min_river_length) {
end = lake_centre;
@ -1362,7 +1359,7 @@ static std::tuple<bool, bool> FlowRiver(TileIndex spring, TileIndex begin, uint
/* Run the loop twice, so artefacts from going circular in one direction get (mostly) hidden. */
for (uint loops = 0; loops < 2; ++loops) {
for (auto tile : SpiralTileSequence(lake_centre, diameter)) {
MakeLake(tile, height_begin);
MakeLake(tile, height_lake);
}
}
@ -1370,7 +1367,6 @@ static std::tuple<bool, bool> FlowRiver(TileIndex spring, TileIndex begin, uint
}
}
marks.clear();
if (found) RiverBuilder::Exec(begin, end, spring, main_river);
return { found, main_river };
}

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@ -535,7 +535,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
struct GrfSpriteOffset {
size_t file_pos;
uint8_t control_flags;
SpriteCacheCtrlFlags control_flags{};
};
/** Map from sprite numbers to position in the GRF file. */
@ -565,7 +565,7 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
size_t old_pos = file.GetPos();
file.SeekTo(data_offset, SEEK_CUR);
GrfSpriteOffset offset = { 0, 0 };
GrfSpriteOffset offset{0};
/* Loop over all sprite section entries and store the file
* offset for each newly encountered ID. */
@ -574,7 +574,6 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
if (id != prev_id) {
_grf_sprite_offsets[prev_id] = offset;
offset.file_pos = file.GetPos() - 4;
offset.control_flags = 0;
}
prev_id = id;
uint length = file.ReadDword();
@ -585,11 +584,11 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
uint8_t zoom = file.ReadByte();
length--;
if (colour.Any() && zoom == 0) { // ZoomLevel::Normal (normal zoom)
SetBit(offset.control_flags, (colour != SpriteComponent::Palette) ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL);
SetBit(offset.control_flags, (colour != SpriteComponent::Palette) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin1x32bpp : SpriteCacheCtrlFlag::AllowZoomMin1xPal);
offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal);
}
if (colour.Any() && zoom == 2) { // ZoomLevel::In2x (2x zoomed in)
SetBit(offset.control_flags, (colour != SpriteComponent::Palette) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal);
}
}
}
@ -621,7 +620,7 @@ bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id)
uint8_t grf_type = file.ReadByte();
SpriteType type;
uint8_t control_flags = 0;
SpriteCacheCtrlFlags control_flags;
if (grf_type == 0xFF) {
/* Some NewGRF files have "empty" pseudo-sprites which are 1
* byte long. Catch these so the sprites won't be displayed. */

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@ -11,24 +11,9 @@
#define SPRITECACHE_H
#include "gfx_type.h"
#include "spritecache_type.h"
#include "spriteloader/spriteloader.hpp"
/** Data structure describing a sprite. */
struct Sprite {
uint16_t height; ///< Height of the sprite.
uint16_t width; ///< Width of the sprite.
int16_t x_offs; ///< Number of pixels to shift the sprite to the right.
int16_t y_offs; ///< Number of pixels to shift the sprite downwards.
std::byte data[]; ///< Sprite data.
};
enum SpriteCacheCtrlFlags : uint8_t {
SCCF_ALLOW_ZOOM_MIN_1X_PAL = 0, ///< Allow use of sprite min zoom setting at 1x in palette mode.
SCCF_ALLOW_ZOOM_MIN_1X_32BPP = 1, ///< Allow use of sprite min zoom setting at 1x in 32bpp mode.
SCCF_ALLOW_ZOOM_MIN_2X_PAL = 2, ///< Allow use of sprite min zoom setting at 2x in palette mode.
SCCF_ALLOW_ZOOM_MIN_2X_32BPP = 3, ///< Allow use of sprite min zoom setting at 2x in 32bpp mode.
};
extern uint _sprite_cache_size;
/** SpriteAllocator that allocates memory via a unique_ptr array. */

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@ -12,6 +12,7 @@
#include "core/math_func.hpp"
#include "gfx_type.h"
#include "spritecache_type.h"
#include "spriteloader/spriteloader.hpp"
#include "table/sprites.h"
@ -27,7 +28,7 @@ struct SpriteCache {
uint32_t lru = 0;
SpriteType type = SpriteType::Invalid; ///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour sprite. If the recolour sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
bool warned = false; ///< True iff the user has been warned about incorrect use of this sprite
uint8_t control_flags = 0; ///< Control flags, see SpriteCacheCtrlFlags
SpriteCacheCtrlFlags control_flags{}; ///< Control flags, see SpriteCacheCtrlFlags
void ClearSpriteData();
};

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@ -0,0 +1,33 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file spritecache_type.h Types related to the sprite cache. */
#ifndef SPRITECACHE_TYPE_H
#define SPRITECACHE_TYPE_H
#include "core/enum_type.hpp"
/** Data structure describing a sprite. */
struct Sprite {
uint16_t height; ///< Height of the sprite.
uint16_t width; ///< Width of the sprite.
int16_t x_offs; ///< Number of pixels to shift the sprite to the right.
int16_t y_offs; ///< Number of pixels to shift the sprite downwards.
std::byte data[]; ///< Sprite data.
};
enum class SpriteCacheCtrlFlag : uint8_t {
AllowZoomMin1xPal, ///< Allow use of sprite min zoom setting at 1x in palette mode.
AllowZoomMin1x32bpp, ///< Allow use of sprite min zoom setting at 1x in 32bpp mode.
AllowZoomMin2xPal, ///< Allow use of sprite min zoom setting at 2x in palette mode.
AllowZoomMin2x32bpp, ///< Allow use of sprite min zoom setting at 2x in 32bpp mode.
};
using SpriteCacheCtrlFlags = EnumBitSet<SpriteCacheCtrlFlag, uint8_t>;
#endif /* SPRITECACHE_TYPE_H */

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@ -256,7 +256,7 @@ static ZoomLevels LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFil
return {};
}
static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
{
static const ZoomLevel zoom_lvl_map[6] = {ZoomLevel::Normal, ZoomLevel::In4x, ZoomLevel::In2x, ZoomLevel::Out2x, ZoomLevel::Out4x, ZoomLevel::Out8x};
@ -295,11 +295,11 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
is_wanted_zoom_lvl = true;
ZoomLevel zoom_min = sprite_type == SpriteType::Font ? ZoomLevel::Min : _settings_client.gui.sprite_zoom_min;
if (zoom_min >= ZoomLevel::In2x &&
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL) && zoom_lvl < ZoomLevel::In2x) {
control_flags.Test(load_32bpp ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal) && zoom_lvl < ZoomLevel::In2x) {
is_wanted_zoom_lvl = false;
}
if (zoom_min >= ZoomLevel::Normal &&
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL) && zoom_lvl < ZoomLevel::Normal) {
control_flags.Test(load_32bpp ? SpriteCacheCtrlFlag::AllowZoomMin1x32bpp : SpriteCacheCtrlFlag::AllowZoomMin1xPal) && zoom_lvl < ZoomLevel::Normal) {
is_wanted_zoom_lvl = false;
}
} else {
@ -359,7 +359,7 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
return loaded_sprites;
}
ZoomLevels SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
ZoomLevels SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
{
if (this->container_ver >= 2) {
return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, control_flags, avail_8bpp, avail_32bpp);

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@ -17,7 +17,7 @@ class SpriteLoaderGrf : public SpriteLoader {
uint8_t container_ver;
public:
SpriteLoaderGrf(uint8_t container_ver) : container_ver(container_ver) {}
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
};
#endif /* SPRITELOADER_GRF_HPP */

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@ -48,7 +48,7 @@ static void Convert32bppTo8bpp(SpriteLoader::Sprite &sprite)
}
}
ZoomLevels SpriteLoaderMakeIndexed::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
ZoomLevels SpriteLoaderMakeIndexed::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
{
ZoomLevels avail = this->baseloader.LoadSprite(sprite, file, file_pos, sprite_type, true, control_flags, avail_8bpp, avail_32bpp);

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@ -17,7 +17,7 @@ class SpriteLoaderMakeIndexed : public SpriteLoader {
SpriteLoader &baseloader;
public:
SpriteLoaderMakeIndexed(SpriteLoader &baseloader) : baseloader(baseloader) {}
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
};
#endif /* SPRITELOADER_MAKEINDEXED_H */

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@ -13,6 +13,7 @@
#include "../core/alloc_type.hpp"
#include "../core/enum_type.hpp"
#include "../gfx_type.h"
#include "../spritecache_type.h"
#include "sprite_file_type.hpp"
struct Sprite;
@ -94,7 +95,7 @@ public:
* @param[out] avail_32bpp Available 32bpp sprites.
* @return Available sprites matching \a load_32bpp.
*/
virtual ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) = 0;
virtual ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) = 0;
virtual ~SpriteLoader() = default;
};

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@ -33,7 +33,7 @@ static bool MockLoadNextSprite(SpriteID load_index)
sc->id = 0;
sc->type = is_mapgen ? SpriteType::MapGen : SpriteType::Normal;
sc->warned = false;
sc->control_flags = 0;
sc->control_flags = {};
/* Fill with empty sprites up until the default sprite count. */
return load_index < SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;