mirror of https://github.com/OpenTTD/OpenTTD
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bb536d37e6
Author | SHA1 | Date |
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bb536d37e6 | |
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a8650c6b06 | |
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7bb4940ebd |
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@ -454,6 +454,7 @@ add_files(
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spritecache.cpp
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spritecache.h
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spritecache_internal.h
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spritecache_type.h
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station.cpp
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station_base.h
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station_cmd.cpp
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@ -83,7 +83,7 @@ void AIInstance::Died()
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void AIInstance::LoadDummyScript()
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{
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ScriptAllocatorScope alloc_scope(this->engine);
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ScriptAllocatorScope alloc_scope(this->engine.get());
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Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
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}
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@ -70,16 +70,6 @@ public:
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*/
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virtual int GetFontSize() const { return this->height; }
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/**
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* Map a SpriteID to the key
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* @param key The key to map to.
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* @param sprite The sprite that is being mapped.
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*/
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virtual void SetUnicodeGlyph(char32_t key, SpriteID sprite) = 0;
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/** Initialize the glyph map */
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virtual void InitializeUnicodeGlyphMap() = 0;
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/** Clear the font cache. */
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virtual void ClearFontCache() = 0;
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@ -153,20 +143,6 @@ public:
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virtual bool IsBuiltInFont() = 0;
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};
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/** Map a SpriteID to the font size and key */
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inline void SetUnicodeGlyph(FontSize size, char32_t key, SpriteID sprite)
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{
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FontCache::Get(size)->SetUnicodeGlyph(key, sprite);
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}
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/** Initialize the glyph map */
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inline void InitializeUnicodeGlyphMap()
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{
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for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
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FontCache::Get(fs)->InitializeUnicodeGlyphMap();
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}
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}
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inline void ClearFontCache(FontSizes fontsizes)
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{
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for (FontSize fs : fontsizes) {
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@ -237,4 +213,8 @@ void UninitFontCache();
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bool GetFontAAState();
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void SetFont(FontSize fontsize, const std::string &font, uint size);
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/* Implemented in spritefontcache.cpp */
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void InitializeUnicodeGlyphMap();
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void SetUnicodeGlyph(FontSize size, char32_t key, SpriteID sprite);
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#endif /* FONTCACHE_H */
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@ -10,6 +10,7 @@
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#include "../stdafx.h"
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#include "../fontcache.h"
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#include "../gfx_layout.h"
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#include "../string_func.h"
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#include "../zoom_func.h"
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#include "spritefontcache.h"
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@ -31,41 +32,43 @@ static int ScaleFontTrad(int value)
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return UnScaleByZoom(value * ZOOM_BASE, _font_zoom);
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}
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/**
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* Create a new sprite font cache.
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* @param fs The font size to create the cache for.
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*/
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SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs)
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{
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this->InitializeUnicodeGlyphMap();
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this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
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this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
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}
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static std::array<std::unordered_map<char32_t, SpriteID>, FS_END> _char_maps{}; ///< Glyph map for each font size.
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/**
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* Get SpriteID associated with a character.
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* @param key Character to find.
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* @return SpriteID for character, or 0 if not present.
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*/
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SpriteID SpriteFontCache::GetUnicodeGlyph(char32_t key)
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static SpriteID GetUnicodeGlyph(FontSize fs, char32_t key)
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{
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const auto found = this->char_map.find(key);
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if (found == std::end(this->char_map)) return 0;
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return found->second;
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auto found = _char_maps[fs].find(key);
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if (found != std::end(_char_maps[fs])) return found->second;
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return 0;
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}
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void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
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/**
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* Set the SpriteID for a unicode character.
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* @param fs Font size to set.
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* @param key Unicode character to set.
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* @param sprite SpriteID of character.
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*/
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void SetUnicodeGlyph(FontSize fs, char32_t key, SpriteID sprite)
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{
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this->char_map[key] = sprite;
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_char_maps[fs][key] = sprite;
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}
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void SpriteFontCache::InitializeUnicodeGlyphMap()
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/**
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* Initialize the glyph map for a font size.
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* This populates the glyph map with the baseset font sprites.
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* @param fs Font size to initialize.
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*/
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void InitializeUnicodeGlyphMap(FontSize fs)
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{
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/* Clear out existing glyph map if it exists */
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this->char_map.clear();
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_char_maps[fs].clear();
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SpriteID base;
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switch (this->fs) {
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switch (fs) {
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default: NOT_REACHED();
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case FS_MONO: // Use normal as default for mono spaced font
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case FS_NORMAL: base = SPR_ASCII_SPACE; break;
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@ -76,24 +79,45 @@ void SpriteFontCache::InitializeUnicodeGlyphMap()
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for (uint i = ASCII_LETTERSTART; i < 256; i++) {
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SpriteID sprite = base + i - ASCII_LETTERSTART;
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if (!SpriteExists(sprite)) continue;
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this->SetUnicodeGlyph(i, sprite);
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this->SetUnicodeGlyph(i + SCC_SPRITE_START, sprite);
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SetUnicodeGlyph(fs, i, sprite);
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SetUnicodeGlyph(fs, i + SCC_SPRITE_START, sprite);
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}
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/* Modify map to move non-standard glyphs to a better unicode codepoint. */
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for (const auto &unicode_map : _default_unicode_map) {
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uint8_t key = unicode_map.key;
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if (key == CLRA) {
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/* Clear the glyph. This happens if the glyph at this code point
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* is non-standard and should be accessed by an SCC_xxx enum
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* entry only. */
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this->SetUnicodeGlyph(unicode_map.code, 0);
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SetUnicodeGlyph(fs, unicode_map.code, 0);
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} else {
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SpriteID sprite = base + key - ASCII_LETTERSTART;
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this->SetUnicodeGlyph(unicode_map.code, sprite);
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SetUnicodeGlyph(fs, unicode_map.code, sprite);
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}
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}
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}
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/**
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* Initialize the glyph map.
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*/
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void InitializeUnicodeGlyphMap()
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{
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for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
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InitializeUnicodeGlyphMap(fs);
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}
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}
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/**
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* Create a new sprite font cache.
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* @param fs The font size to create the cache for.
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*/
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SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs)
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{
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this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
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this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
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}
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void SpriteFontCache::ClearFontCache()
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{
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Layouter::ResetFontCache(this->fs);
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@ -104,21 +128,21 @@ void SpriteFontCache::ClearFontCache()
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const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
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{
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SpriteID sprite = static_cast<SpriteID>(key & ~SPRITE_GLYPH);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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if (sprite == 0) sprite = GetUnicodeGlyph(this->fs, '?');
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return GetSprite(sprite, SpriteType::Font);
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}
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uint SpriteFontCache::GetGlyphWidth(GlyphID key)
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{
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SpriteID sprite = static_cast<SpriteID>(key & ~SPRITE_GLYPH);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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if (sprite == 0) sprite = GetUnicodeGlyph(this->fs, '?');
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return SpriteExists(sprite) ? GetSprite(sprite, SpriteType::Font)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
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}
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GlyphID SpriteFontCache::MapCharToGlyph(char32_t key, [[maybe_unused]] bool allow_fallback)
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{
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assert(IsPrintable(key));
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SpriteID sprite = this->GetUnicodeGlyph(key);
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SpriteID sprite = GetUnicodeGlyph(this->fs, key);
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if (sprite == 0) return 0;
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return SPRITE_GLYPH | sprite;
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}
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@ -10,15 +10,12 @@
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#ifndef SPRITEFONTCACHE_H
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#define SPRITEFONTCACHE_H
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#include "../string_func.h"
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#include "../fontcache.h"
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/** Font cache for fonts that are based on a freetype font. */
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class SpriteFontCache : public FontCache {
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public:
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SpriteFontCache(FontSize fs);
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void SetUnicodeGlyph(char32_t key, SpriteID sprite) override;
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void InitializeUnicodeGlyphMap() override;
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void ClearFontCache() override;
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const Sprite *GetGlyph(GlyphID key) override;
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uint GetGlyphWidth(GlyphID key) override;
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@ -26,10 +23,6 @@ public:
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GlyphID MapCharToGlyph(char32_t key, bool allow_fallback = true) override;
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std::string GetFontName() override { return "sprite"; }
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bool IsBuiltInFont() override { return true; }
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private:
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std::unordered_map<char32_t, SpriteID> char_map{}; ///< Mapping of characters to sprite IDs.
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SpriteID GetUnicodeGlyph(char32_t key);
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};
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#endif /* SPRITEFONTCACHE_H */
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@ -46,8 +46,6 @@ public:
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TrueTypeFontCache(FontSize fs, int pixels);
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virtual ~TrueTypeFontCache();
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int GetFontSize() const override { return this->used_size; }
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void SetUnicodeGlyph(char32_t key, SpriteID sprite) override { this->parent->SetUnicodeGlyph(key, sprite); }
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void InitializeUnicodeGlyphMap() override { this->parent->InitializeUnicodeGlyphMap(); }
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const Sprite *GetGlyph(GlyphID key) override;
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void ClearFontCache() override;
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uint GetGlyphWidth(GlyphID key) override;
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@ -53,7 +53,7 @@ static ScriptStorage &GetStorage()
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/* static */ ScriptInstance *ScriptObject::ActiveInstance::active = nullptr;
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ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine)
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ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine.get())
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{
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this->last_active = ScriptObject::ActiveInstance::active;
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ScriptObject::ActiveInstance::active = &instance;
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@ -230,8 +230,8 @@ ScriptObject::DisableDoCommandScope::DisableDoCommandScope()
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/* static */ bool ScriptObject::CanSuspend()
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{
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Squirrel *squirrel = ScriptObject::GetActiveInstance().engine;
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return GetStorage().allow_do_command && squirrel->CanSuspend();
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Squirrel &squirrel = *ScriptObject::GetActiveInstance().engine;
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return GetStorage().allow_do_command && squirrel.CanSuspend();
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}
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/* static */ ScriptEventQueue &ScriptObject::GetEventQueue()
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@ -50,8 +50,8 @@ static void PrintFunc(bool error_msg, std::string_view message)
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ScriptInstance::ScriptInstance(std::string_view api_name)
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{
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this->storage = new ScriptStorage();
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this->engine = new Squirrel(api_name);
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this->storage = std::make_unique<ScriptStorage>();
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this->engine = std::make_unique<Squirrel>(api_name);
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this->engine->SetPrintFunction(&PrintFunc);
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}
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@ -59,10 +59,10 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
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{
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ScriptObject::ActiveInstance active(*this);
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this->controller = new ScriptController(company);
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this->controller = std::make_unique<ScriptController>(company);
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/* Register the API functions and classes */
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this->engine->SetGlobalPointer(this->engine);
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this->engine->SetGlobalPointer(this->engine.get());
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this->RegisterAPI();
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if (this->IsDead()) {
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/* Failed to register API; a message has already been logged. */
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@ -81,12 +81,11 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
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}
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/* Create the main-class */
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this->instance = new SQObject();
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if (!this->engine->CreateClassInstance(instance_name, this->controller, this->instance)) {
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this->instance = std::make_unique<SQObject>();
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if (!this->engine->CreateClassInstance(instance_name, this->controller.get(), this->instance.get())) {
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/* If CreateClassInstance has returned false instance has not been
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* registered with squirrel, so avoid trying to Release it by clearing it now */
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delete this->instance;
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this->instance = nullptr;
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this->instance.reset();
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this->Died();
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return;
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}
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@ -158,11 +157,10 @@ ScriptInstance::~ScriptInstance()
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ScriptObject::ActiveInstance active(*this);
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this->in_shutdown = true;
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if (instance != nullptr) this->engine->ReleaseObject(this->instance);
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if (engine != nullptr) delete this->engine;
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delete this->storage;
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delete this->controller;
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delete this->instance;
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if (instance != nullptr) this->engine->ReleaseObject(this->instance.get());
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/* Engine must be reset explicitly in scope of the active instance. */
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this->engine.reset();
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}
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void ScriptInstance::Continue()
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@ -179,11 +177,9 @@ void ScriptInstance::Died()
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this->last_allocated_memory = this->GetAllocatedMemory(); // Update cache
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if (this->instance != nullptr) this->engine->ReleaseObject(this->instance);
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delete this->instance;
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delete this->engine;
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this->instance = nullptr;
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this->engine = nullptr;
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if (this->instance != nullptr) this->engine->ReleaseObject(this->instance.get());
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this->engine.reset();
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this->instance.reset();
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}
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void ScriptInstance::GameLoop()
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@ -256,7 +256,7 @@ public:
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void ReleaseSQObject(HSQOBJECT *obj);
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protected:
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class Squirrel *engine = nullptr; ///< A wrapper around the squirrel vm.
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std::unique_ptr<class Squirrel> engine; ///< A wrapper around the squirrel vm.
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std::string api_version{}; ///< Current API used by this script.
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/**
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@ -288,9 +288,9 @@ protected:
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virtual void LoadDummyScript() = 0;
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private:
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class ScriptController *controller = nullptr; ///< The script main class.
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class ScriptStorage *storage = nullptr; ///< Some global information for each running script.
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SQObject *instance = nullptr; ///< Squirrel-pointer to the script main class.
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std::unique_ptr<class ScriptStorage> storage; ///< Some global information for each running script.
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std::unique_ptr<class ScriptController> controller; ///< The script main class.
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std::unique_ptr<SQObject> instance; ///< Squirrel-pointer to the script main class.
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bool is_started = false; ///< Is the scripts constructor executed?
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bool is_dead = false; ///< True if the script has been stopped.
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@ -535,7 +535,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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struct GrfSpriteOffset {
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size_t file_pos;
|
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uint8_t control_flags;
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SpriteCacheCtrlFlags control_flags{};
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};
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/** Map from sprite numbers to position in the GRF file. */
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@ -565,7 +565,7 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
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size_t old_pos = file.GetPos();
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file.SeekTo(data_offset, SEEK_CUR);
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||||
|
||||
GrfSpriteOffset offset = { 0, 0 };
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GrfSpriteOffset offset{0};
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||||
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||||
/* Loop over all sprite section entries and store the file
|
||||
* offset for each newly encountered ID. */
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||||
|
@ -574,7 +574,6 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
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if (id != prev_id) {
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_grf_sprite_offsets[prev_id] = offset;
|
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offset.file_pos = file.GetPos() - 4;
|
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offset.control_flags = 0;
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}
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prev_id = id;
|
||||
uint length = file.ReadDword();
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||||
|
@ -585,11 +584,11 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
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uint8_t zoom = file.ReadByte();
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length--;
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||||
if (colour.Any() && zoom == 0) { // ZoomLevel::Normal (normal zoom)
|
||||
SetBit(offset.control_flags, (colour != SpriteComponent::Palette) ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL);
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||||
SetBit(offset.control_flags, (colour != SpriteComponent::Palette) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
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||||
offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin1x32bpp : SpriteCacheCtrlFlag::AllowZoomMin1xPal);
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offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal);
|
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}
|
||||
if (colour.Any() && zoom == 2) { // ZoomLevel::In2x (2x zoomed in)
|
||||
SetBit(offset.control_flags, (colour != SpriteComponent::Palette) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
|
||||
offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -621,7 +620,7 @@ bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id)
|
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uint8_t grf_type = file.ReadByte();
|
||||
|
||||
SpriteType type;
|
||||
uint8_t control_flags = 0;
|
||||
SpriteCacheCtrlFlags control_flags;
|
||||
if (grf_type == 0xFF) {
|
||||
/* Some NewGRF files have "empty" pseudo-sprites which are 1
|
||||
* byte long. Catch these so the sprites won't be displayed. */
|
||||
|
|
|
@ -11,24 +11,9 @@
|
|||
#define SPRITECACHE_H
|
||||
|
||||
#include "gfx_type.h"
|
||||
#include "spritecache_type.h"
|
||||
#include "spriteloader/spriteloader.hpp"
|
||||
|
||||
/** Data structure describing a sprite. */
|
||||
struct Sprite {
|
||||
uint16_t height; ///< Height of the sprite.
|
||||
uint16_t width; ///< Width of the sprite.
|
||||
int16_t x_offs; ///< Number of pixels to shift the sprite to the right.
|
||||
int16_t y_offs; ///< Number of pixels to shift the sprite downwards.
|
||||
std::byte data[]; ///< Sprite data.
|
||||
};
|
||||
|
||||
enum SpriteCacheCtrlFlags : uint8_t {
|
||||
SCCF_ALLOW_ZOOM_MIN_1X_PAL = 0, ///< Allow use of sprite min zoom setting at 1x in palette mode.
|
||||
SCCF_ALLOW_ZOOM_MIN_1X_32BPP = 1, ///< Allow use of sprite min zoom setting at 1x in 32bpp mode.
|
||||
SCCF_ALLOW_ZOOM_MIN_2X_PAL = 2, ///< Allow use of sprite min zoom setting at 2x in palette mode.
|
||||
SCCF_ALLOW_ZOOM_MIN_2X_32BPP = 3, ///< Allow use of sprite min zoom setting at 2x in 32bpp mode.
|
||||
};
|
||||
|
||||
extern uint _sprite_cache_size;
|
||||
|
||||
/** SpriteAllocator that allocates memory via a unique_ptr array. */
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
|
||||
#include "core/math_func.hpp"
|
||||
#include "gfx_type.h"
|
||||
#include "spritecache_type.h"
|
||||
#include "spriteloader/spriteloader.hpp"
|
||||
|
||||
#include "table/sprites.h"
|
||||
|
@ -27,7 +28,7 @@ struct SpriteCache {
|
|||
uint32_t lru = 0;
|
||||
SpriteType type = SpriteType::Invalid; ///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour sprite. If the recolour sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
|
||||
bool warned = false; ///< True iff the user has been warned about incorrect use of this sprite
|
||||
uint8_t control_flags = 0; ///< Control flags, see SpriteCacheCtrlFlags
|
||||
SpriteCacheCtrlFlags control_flags{}; ///< Control flags, see SpriteCacheCtrlFlags
|
||||
|
||||
void ClearSpriteData();
|
||||
};
|
||||
|
|
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file spritecache_type.h Types related to the sprite cache. */
|
||||
|
||||
#ifndef SPRITECACHE_TYPE_H
|
||||
#define SPRITECACHE_TYPE_H
|
||||
|
||||
#include "core/enum_type.hpp"
|
||||
|
||||
/** Data structure describing a sprite. */
|
||||
struct Sprite {
|
||||
uint16_t height; ///< Height of the sprite.
|
||||
uint16_t width; ///< Width of the sprite.
|
||||
int16_t x_offs; ///< Number of pixels to shift the sprite to the right.
|
||||
int16_t y_offs; ///< Number of pixels to shift the sprite downwards.
|
||||
std::byte data[]; ///< Sprite data.
|
||||
};
|
||||
|
||||
enum class SpriteCacheCtrlFlag : uint8_t {
|
||||
AllowZoomMin1xPal, ///< Allow use of sprite min zoom setting at 1x in palette mode.
|
||||
AllowZoomMin1x32bpp, ///< Allow use of sprite min zoom setting at 1x in 32bpp mode.
|
||||
AllowZoomMin2xPal, ///< Allow use of sprite min zoom setting at 2x in palette mode.
|
||||
AllowZoomMin2x32bpp, ///< Allow use of sprite min zoom setting at 2x in 32bpp mode.
|
||||
};
|
||||
|
||||
using SpriteCacheCtrlFlags = EnumBitSet<SpriteCacheCtrlFlag, uint8_t>;
|
||||
|
||||
#endif /* SPRITECACHE_TYPE_H */
|
|
@ -256,7 +256,7 @@ static ZoomLevels LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFil
|
|||
return {};
|
||||
}
|
||||
|
||||
static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
|
||||
static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
|
||||
{
|
||||
static const ZoomLevel zoom_lvl_map[6] = {ZoomLevel::Normal, ZoomLevel::In4x, ZoomLevel::In2x, ZoomLevel::Out2x, ZoomLevel::Out4x, ZoomLevel::Out8x};
|
||||
|
||||
|
@ -295,11 +295,11 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
|
|||
is_wanted_zoom_lvl = true;
|
||||
ZoomLevel zoom_min = sprite_type == SpriteType::Font ? ZoomLevel::Min : _settings_client.gui.sprite_zoom_min;
|
||||
if (zoom_min >= ZoomLevel::In2x &&
|
||||
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL) && zoom_lvl < ZoomLevel::In2x) {
|
||||
control_flags.Test(load_32bpp ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal) && zoom_lvl < ZoomLevel::In2x) {
|
||||
is_wanted_zoom_lvl = false;
|
||||
}
|
||||
if (zoom_min >= ZoomLevel::Normal &&
|
||||
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL) && zoom_lvl < ZoomLevel::Normal) {
|
||||
control_flags.Test(load_32bpp ? SpriteCacheCtrlFlag::AllowZoomMin1x32bpp : SpriteCacheCtrlFlag::AllowZoomMin1xPal) && zoom_lvl < ZoomLevel::Normal) {
|
||||
is_wanted_zoom_lvl = false;
|
||||
}
|
||||
} else {
|
||||
|
@ -359,7 +359,7 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
|
|||
return loaded_sprites;
|
||||
}
|
||||
|
||||
ZoomLevels SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
|
||||
ZoomLevels SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
|
||||
{
|
||||
if (this->container_ver >= 2) {
|
||||
return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, control_flags, avail_8bpp, avail_32bpp);
|
||||
|
|
|
@ -17,7 +17,7 @@ class SpriteLoaderGrf : public SpriteLoader {
|
|||
uint8_t container_ver;
|
||||
public:
|
||||
SpriteLoaderGrf(uint8_t container_ver) : container_ver(container_ver) {}
|
||||
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
|
||||
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
|
||||
};
|
||||
|
||||
#endif /* SPRITELOADER_GRF_HPP */
|
||||
|
|
|
@ -48,7 +48,7 @@ static void Convert32bppTo8bpp(SpriteLoader::Sprite &sprite)
|
|||
}
|
||||
}
|
||||
|
||||
ZoomLevels SpriteLoaderMakeIndexed::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
|
||||
ZoomLevels SpriteLoaderMakeIndexed::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
|
||||
{
|
||||
ZoomLevels avail = this->baseloader.LoadSprite(sprite, file, file_pos, sprite_type, true, control_flags, avail_8bpp, avail_32bpp);
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ class SpriteLoaderMakeIndexed : public SpriteLoader {
|
|||
SpriteLoader &baseloader;
|
||||
public:
|
||||
SpriteLoaderMakeIndexed(SpriteLoader &baseloader) : baseloader(baseloader) {}
|
||||
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
|
||||
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
|
||||
};
|
||||
|
||||
#endif /* SPRITELOADER_MAKEINDEXED_H */
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "../core/alloc_type.hpp"
|
||||
#include "../core/enum_type.hpp"
|
||||
#include "../gfx_type.h"
|
||||
#include "../spritecache_type.h"
|
||||
#include "sprite_file_type.hpp"
|
||||
|
||||
struct Sprite;
|
||||
|
@ -94,7 +95,7 @@ public:
|
|||
* @param[out] avail_32bpp Available 32bpp sprites.
|
||||
* @return Available sprites matching \a load_32bpp.
|
||||
*/
|
||||
virtual ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) = 0;
|
||||
virtual ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) = 0;
|
||||
|
||||
virtual ~SpriteLoader() = default;
|
||||
};
|
||||
|
|
|
@ -21,8 +21,6 @@ public:
|
|||
this->height = FontCache::GetDefaultFontHeight(this->fs);
|
||||
}
|
||||
|
||||
void SetUnicodeGlyph(char32_t, SpriteID) override {}
|
||||
void InitializeUnicodeGlyphMap() override {}
|
||||
void ClearFontCache() override {}
|
||||
const Sprite *GetGlyph(GlyphID) override { return nullptr; }
|
||||
uint GetGlyphWidth(GlyphID) override { return this->height / 2; }
|
||||
|
|
|
@ -33,7 +33,7 @@ static bool MockLoadNextSprite(SpriteID load_index)
|
|||
sc->id = 0;
|
||||
sc->type = is_mapgen ? SpriteType::MapGen : SpriteType::Normal;
|
||||
sc->warned = false;
|
||||
sc->control_flags = 0;
|
||||
sc->control_flags = {};
|
||||
|
||||
/* Fill with empty sprites up until the default sprite count. */
|
||||
return load_index < SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
|
||||
|
|
Loading…
Reference in New Issue