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6af564ab0a
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6af564ab0a |
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@ -36,15 +36,10 @@
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# define MW(a) {a, PALETTE_TO_STRUCT_WHITE}
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# define MC(a) {a, PALETTE_TO_STRUCT_CONCRETE}
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/* Sprite table for middle part of aqueduct. */
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static const PalSpriteID _aqueduct_sprite_table_middle[] = {
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{SPR_AQUEDUCT_MIDDLE_X, PAL_NONE}, {0x0, PAL_NONE}, {SPR_AQUEDUCT_PILLAR_X, PAL_NONE}, {0x0, PAL_NONE}, // AXIS_X
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{SPR_AQUEDUCT_MIDDLE_Y, PAL_NONE}, {0x0, PAL_NONE}, {SPR_AQUEDUCT_PILLAR_Y, PAL_NONE}, {0x0, PAL_NONE}, // AIXS_Y
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};
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/* Sprite table for head part of aqueduct. */
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static const PalSpriteID _aqueduct_sprite_table_heads[] = {
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{SPR_AQUEDUCT_RAMP_SW, PAL_NONE}, {SPR_AQUEDUCT_RAMP_SE, PAL_NONE}, {SPR_AQUEDUCT_RAMP_NE, PAL_NONE}, {SPR_AQUEDUCT_RAMP_NW, PAL_NONE},
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static const PalSpriteID _aqueduct_sprites[] = {
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{ SPR_AQUEDUCT_MIDDLE_X, PAL_NONE }, { 0x0, PAL_NONE }, { SPR_AQUEDUCT_PILLAR_X, PAL_NONE }, { 0x0, PAL_NONE },
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{ SPR_AQUEDUCT_MIDDLE_Y, PAL_NONE }, { 0x0, PAL_NONE }, { SPR_AQUEDUCT_PILLAR_Y, PAL_NONE }, { 0x0, PAL_NONE },
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{ SPR_AQUEDUCT_RAMP_SW, PAL_NONE }, { SPR_AQUEDUCT_RAMP_SE, PAL_NONE }, { SPR_AQUEDUCT_RAMP_NE, PAL_NONE }, { SPR_AQUEDUCT_RAMP_NW, PAL_NONE },
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};
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static const PalSpriteID _bridge_sprite_table_4_0[] = {
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@ -138,58 +138,15 @@ bool HasBridgeFlatRamp(Slope tileh, Axis axis)
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return (tileh != SLOPE_FLAT);
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}
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/**
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* Get the sprite table for a rail/road bridge piece.
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* @param bridge_type Bridge type.
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* @param piece Bridge piece.
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* @return Sprite table for the bridge piece.
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*/
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static std::span<const PalSpriteID> GetBridgeSpriteTable(BridgeType bridge_type, BridgePieces piece)
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static inline std::span<const PalSpriteID> GetBridgeSpriteTable(int index, BridgePieces table)
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{
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assert(piece < NUM_BRIDGE_PIECES);
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const BridgeSpec *bridge = GetBridgeSpec(index);
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assert(table < NUM_BRIDGE_PIECES);
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if (table < bridge->sprite_table.size() && !bridge->sprite_table[table].empty()) return bridge->sprite_table[table];
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const BridgeSpec *bridge = GetBridgeSpec(bridge_type);
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if (piece < bridge->sprite_table.size() && !bridge->sprite_table[piece].empty()) return bridge->sprite_table[piece];
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return _bridge_sprite_table[bridge_type][piece];
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return _bridge_sprite_table[index][table];
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}
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/**
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* Get the sprite table transport type base offset for a rail/road bridge.
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* @param transport_type Transport type of bridge.
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* @param ramp Tile of bridge ramp.
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* @return Offset for transport type.
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*/
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static uint8_t GetBridgeSpriteTableBaseOffset(TransportType transport_type, TileIndex ramp)
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{
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switch (transport_type) {
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case TRANSPORT_RAIL: return GetRailTypeInfo(GetRailType(ramp))->bridge_offset;
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case TRANSPORT_ROAD: return 8;
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default: NOT_REACHED();
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}
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}
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/**
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* Get bridge sprite table base offset for the ramp part of bridge.
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* @param diagdir Direction of ramp.
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* @return Offset for direction.
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*/
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static uint8_t GetBridgeRampDirectionBaseOffset(DiagDirection diagdir)
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{
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/* Bridge ramps are ordered SW, SE, NE, NW instead of NE, SE, SW, NW. */
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static constexpr uint8_t ramp_offsets[DIAGDIR_END] = {2, 1, 0, 3};
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return ramp_offsets[diagdir];
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}
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/**
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* Get bridge sprite table base offset for the middle part of bridge.
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* @param axis Axis of bridge.
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* @return Offset for axis.
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*/
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static uint8_t GetBridgeMiddleAxisBaseOffset(Axis axis)
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{
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return axis == AXIS_X ? 0 : 4;
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}
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/**
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* Determines the foundation for the bridge head, and tests if the resulting slope is valid.
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@ -1060,10 +1017,10 @@ static CommandCost ClearTile_TunnelBridge(TileIndex tile, DoCommandFlags flags)
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* @param h Bounding box size in Y direction
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* @param subsprite Optional subsprite for drawing halfpillars
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*/
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static inline void DrawPillar(const PalSpriteID &psid, int x, int y, int z, uint8_t w, uint8_t h, const SubSprite *subsprite)
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static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, uint8_t w, uint8_t h, const SubSprite *subsprite)
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{
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static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START; ///< Start offset of pillar wrt. bridge (downwards)
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AddSortableSpriteToDraw(psid.sprite, psid.pal, x, y, z, {{0, 0, -PILLAR_Z_OFFSET}, {w, h, BB_HEIGHT_UNDER_BRIDGE}, {0, 0, PILLAR_Z_OFFSET}}, IsTransparencySet(TO_BRIDGES), subsprite);
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AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, -PILLAR_Z_OFFSET}, {w, h, BB_HEIGHT_UNDER_BRIDGE}, {0, 0, PILLAR_Z_OFFSET}}, IsTransparencySet(TO_BRIDGES), subsprite);
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}
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/**
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@ -1077,7 +1034,7 @@ static inline void DrawPillar(const PalSpriteID &psid, int x, int y, int z, uint
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* @param h Bounding box size in Y direction
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* @return Reached Z at the bottom
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*/
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static int DrawPillarColumn(int z_bottom, int z_top, const PalSpriteID &psid, int x, int y, int w, int h)
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static int DrawPillarColumn(int z_bottom, int z_top, const PalSpriteID *psid, int x, int y, int w, int h)
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{
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int cur_z;
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for (cur_z = z_top; cur_z >= z_bottom; cur_z -= TILE_HEIGHT) {
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@ -1097,7 +1054,7 @@ static int DrawPillarColumn(int z_bottom, int z_top, const PalSpriteID &psid, in
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* @param y Sprite Y position of front pillar.
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* @param z_bridge Absolute height of bridge bottom.
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*/
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static void DrawBridgePillars(const PalSpriteID &psid, const TileInfo *ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge)
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static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge)
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{
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static const int bounding_box_size[2] = {16, 2}; ///< bounding box size of pillars along bridge direction
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static const int back_pillar_offset[2] = { 0, 9}; ///< sprite position offset of back facing pillar
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@ -1108,7 +1065,7 @@ static void DrawBridgePillars(const PalSpriteID &psid, const TileInfo *ti, Axis
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{ { -INF, -INF, 15, INF }, { 16, -INF, INF, INF } }, // Y axis, north and south
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};
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if (psid.sprite == 0) return;
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if (psid->sprite == 0) return;
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/* Determine ground height under pillars */
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DiagDirection south_dir = AxisToDiagDir(axis);
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@ -1447,20 +1404,34 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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DrawBridgeMiddle(ti);
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} else { // IsBridge(ti->tile)
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const PalSpriteID *psid;
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int base_offset;
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bool ice = HasTunnelBridgeSnowOrDesert(ti->tile);
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if (transport_type == TRANSPORT_RAIL) {
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base_offset = GetRailTypeInfo(GetRailType(ti->tile))->bridge_offset;
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assert(base_offset != 8); // This one is used for roads
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} else {
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base_offset = 8;
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}
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/* as the lower 3 bits are used for other stuff, make sure they are clear */
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assert( (base_offset & 0x07) == 0x00);
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DrawFoundation(ti, GetBridgeFoundation(ti->tileh, DiagDirToAxis(tunnelbridge_direction)));
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uint base_offset = GetBridgeRampDirectionBaseOffset(tunnelbridge_direction);
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std::span<const PalSpriteID> psid;
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/* HACK Wizardry to convert the bridge ramp direction into a sprite offset */
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base_offset += (6 - tunnelbridge_direction) % 4;
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/* Table number BRIDGE_PIECE_HEAD always refers to the bridge heads for any bridge type */
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if (transport_type != TRANSPORT_WATER) {
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if (ti->tileh == SLOPE_FLAT) base_offset += 4; // sloped bridge head
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base_offset += GetBridgeSpriteTableBaseOffset(transport_type, ti->tile);
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psid = GetBridgeSpriteTable(GetBridgeType(ti->tile), BRIDGE_PIECE_HEAD);
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psid = &GetBridgeSpriteTable(GetBridgeType(ti->tile), BRIDGE_PIECE_HEAD)[base_offset];
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} else {
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psid = _aqueduct_sprite_table_heads;
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psid = _aqueduct_sprites + base_offset;
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}
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psid = psid.subspan(base_offset, 1);
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if (!HasTunnelBridgeSnowOrDesert(ti->tile)) {
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if (!ice) {
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TileIndex next = ti->tile + TileOffsByDiagDir(tunnelbridge_direction);
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if (ti->tileh != SLOPE_FLAT && ti->z == 0 && HasTileWaterClass(next) && GetWaterClass(next) == WATER_CLASS_SEA) {
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DrawShoreTile(ti->tileh);
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@ -1480,7 +1451,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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* it doesn't disappear behind it
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*/
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/* Bridge heads are drawn solid no matter how invisibility/transparency is set */
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AddSortableSpriteToDraw(psid[0].sprite, psid[0].pal, *ti, {{}, {TILE_SIZE, TILE_SIZE, static_cast<uint8_t>(ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)}, {}});
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AddSortableSpriteToDraw(psid->sprite, psid->pal, *ti, {{}, {TILE_SIZE, TILE_SIZE, static_cast<uint8_t>(ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)}, {}});
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if (transport_type == TRANSPORT_ROAD) {
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uint offset = tunnelbridge_direction;
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@ -1601,21 +1572,33 @@ void DrawBridgeMiddle(const TileInfo *ti)
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TileIndex rampnorth = GetNorthernBridgeEnd(ti->tile);
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TileIndex rampsouth = GetSouthernBridgeEnd(ti->tile);
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TransportType transport_type = GetTunnelBridgeTransportType(rampsouth);
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Axis axis = GetBridgeAxis(ti->tile);
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uint base_offset = GetBridgeMiddleAxisBaseOffset(axis);
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std::span<const PalSpriteID> psid;
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Axis axis = GetBridgeAxis(ti->tile);
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BridgePieces piece = CalcBridgePiece(
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GetTunnelBridgeLength(ti->tile, rampnorth) + 1,
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GetTunnelBridgeLength(ti->tile, rampsouth) + 1
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);
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const PalSpriteID *psid;
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bool drawfarpillar;
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if (transport_type != TRANSPORT_WATER) {
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BridgeType bridge_type = GetBridgeType(rampsouth);
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drawfarpillar = !HasBit(GetBridgeSpec(bridge_type)->flags, 0);
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base_offset += GetBridgeSpriteTableBaseOffset(transport_type, rampsouth);
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psid = GetBridgeSpriteTable(bridge_type, CalcBridgePiece(GetTunnelBridgeLength(ti->tile, rampnorth) + 1, GetTunnelBridgeLength(ti->tile, rampsouth) + 1));
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BridgeType type = GetBridgeType(rampsouth);
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drawfarpillar = !HasBit(GetBridgeSpec(type)->flags, 0);
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uint base_offset;
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if (transport_type == TRANSPORT_RAIL) {
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base_offset = GetRailTypeInfo(GetRailType(rampsouth))->bridge_offset;
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} else {
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base_offset = 8;
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}
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psid = &GetBridgeSpriteTable(type, piece)[base_offset];
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} else {
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drawfarpillar = true;
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psid = _aqueduct_sprite_table_middle;
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psid = _aqueduct_sprites;
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}
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psid = psid.subspan(base_offset, 3);
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if (axis != AXIS_X) psid += 4;
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int x = ti->x;
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int y = ti->y;
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@ -1631,12 +1614,14 @@ void DrawBridgeMiddle(const TileInfo *ti)
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/* Draw floor and far part of bridge*/
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if (!IsInvisibilitySet(TO_BRIDGES)) {
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if (axis == AXIS_X) {
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AddSortableSpriteToDraw(psid[0].sprite, psid[0].pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
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AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
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} else {
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AddSortableSpriteToDraw(psid[0].sprite, psid[0].pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
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AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
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}
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}
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psid++;
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if (transport_type == TRANSPORT_ROAD) {
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/* DrawBridgeRoadBits() calls EndSpriteCombine() and StartSpriteCombine() */
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DrawBridgeRoadBits(rampsouth, x, y, bridge_z, axis ^ 1, false);
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@ -1669,10 +1654,10 @@ void DrawBridgeMiddle(const TileInfo *ti)
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if (!IsInvisibilitySet(TO_BRIDGES)) {
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if (axis == AXIS_X) {
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y += 12;
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if (psid[1].sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid[1].sprite, psid[1].pal, x, y, z, {{0, 3, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, -3, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
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if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 3, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, -3, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
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} else {
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x += 12;
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if (psid[1].sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid[1].sprite, psid[1].pal, x, y, z, {{3, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {-3, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
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if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{3, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {-3, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
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}
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}
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@ -1682,7 +1667,8 @@ void DrawBridgeMiddle(const TileInfo *ti)
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/* Do not draw anything more if bridges are invisible */
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if (IsInvisibilitySet(TO_BRIDGES)) return;
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DrawBridgePillars(psid[2], ti, axis, drawfarpillar, x, y, z);
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psid++;
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DrawBridgePillars(psid, ti, axis, drawfarpillar, x, y, z);
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}
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