rubidium
9a04ccdcab
(svn r24258) [1.2] -Update: some documentation
2012-05-16 20:11:20 +00:00
rubidium
5ca16c21d3
(svn r24228) [1.2] -Backport from trunk:
...
- Fix: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs [FS#5169] (r24183)
- Fix: The population of a town was computed incorrectly for overridden houses when loading a game (r24182, r24181, r24179)
- Fix: The object name from property A was not displayed in the object GUI [FS#5110] (r24178)
2012-05-12 07:31:25 +00:00
rubidium
4e6310d848
(svn r24226) [1.2] -Backport from trunk:
...
- Fix: [Squirrel] Crash when trying to create an array with negative size [FS#5160] (r24153)
- Fix: [NoAI] Do not return the last 'cached' speed of vehicles when they are stopped/crashed [FS#5157] (r24152)
- Fix: [Script] Typo in script documentation (r24151)
- Fix: Glass-sprite of bubble-generator was not drawn anymore for completely constructed tiles [FS#5143] (r24107)
2012-05-12 07:22:40 +00:00
rubidium
e4efad8374
(svn r24117) [1.2] -Update: some documentation
2012-04-15 11:49:54 +00:00
rubidium
908ff68459
(svn r24034) [1.2] -Backport from trunk:
...
- Feature: Increase the station class limit from 32 to 256 (r24031)
- Fix: [NoAI] reset 'is random' status of temporary variable during saveload as it is not always written to when loading an AI which means it wouldd be taking the 'is random' setting of another AI (r24033)
- Fix: [NoAI] Make AIEngine::IsArticulated return true if the articulated callback flag is set, do not try to run the callback (r24029)
- Fix: Pass cases down into the list of cargos [FS#5090] (r24024, r24023, r24022)
2012-03-17 11:20:43 +00:00
rubidium
5814764af9
(svn r24009) [1.2] -Backport from trunk:
...
- Fix: [Script] AI used in names in API for GSOrder [FS#5088] (r24006)
2012-03-04 16:56:41 +00:00
michi_cc
f2c694c8fb
(svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles.
2012-02-14 17:04:06 +00:00
smatz
b5525fd33d
(svn r23941) -Add: support for clang
2012-02-12 21:17:32 +00:00
smatz
f79c388a1c
(svn r23938) -Codechange: declare ScriptScanner::Initialize() and make it abstract, make the other overloaded Initialize() protected
2012-02-12 17:29:58 +00:00
rubidium
6356178a25
(svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and game scripts (LordAro)
2012-02-12 10:58:18 +00:00
rubidium
e8dbcf9043
(svn r23932) -Codechange: split the NewGRF text window into its own source files
2012-02-12 10:32:41 +00:00
michi_cc
0542e26460
(svn r23931) -Change: Scale infrastructure cost of rail tracks by the total number of all tracks and not independently for each rail type.
2012-02-11 22:43:39 +00:00
rubidium
0e925c9e5e
(svn r23927) -Fix [FS#5056]: 32bpp animated blitter was optimised a bit too far regarding not needing to update the colour mapping when (re)initialising the palette
2012-02-11 20:08:31 +00:00
rubidium
390003aa2d
(svn r23925) -Fix (r23924): remove some remnants from generated files as well
2012-02-11 19:44:02 +00:00
rubidium
5417153982
(svn r23924) -Fix [FS#5054]: [NoGo] "Some" news messages would cause an assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used
2012-02-11 19:42:33 +00:00
rubidium
60678d9757
(svn r23837) -Feature [FS#4994]: [NoGo] Allow querying orders of vehicles
2012-01-22 17:42:03 +00:00
rubidium
9f162e7115
(svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question window's title from a (small) set of options
2012-01-21 12:03:55 +00:00
rubidium
70c7fbd90e
(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
2012-01-20 20:18:19 +00:00
yexo
f5b6a9db5c
(svn r23801) -Fix: reading the utf-8 BOM from AI/GS files on big-endian machines failed
2012-01-15 11:31:34 +00:00
rubidium
df963509f6
(svn r23778) -Fix [FS#4957]: trim all control codes and the likes from strings being passed into the AI. If the AI would be displaying them later we would be showing those control codes as question marks.
2012-01-08 21:51:08 +00:00
rubidium
4479f90843
(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
2012-01-08 21:48:05 +00:00
smatz
24bf6ea495
(svn r23770) -Fix: compilation with GCC 4.7
2012-01-07 18:37:22 +00:00
frosch
fa0949577e
(svn r23760) -Feature: Allow readonly display of NewGRF parameters, if GRF list may not be edited.
2012-01-05 20:03:15 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
truebrain
d880056415
(svn r23739) -Fix (r23738): owh vim, when can you learn to copy/paste tabs correctly?
2012-01-03 20:41:38 +00:00
truebrain
ecb725b34b
(svn r23738) -Fix (r23731): forgot to sync the new window with the script API
2012-01-03 20:38:41 +00:00
rubidium
e40eb8177a
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
truebrain
34d90da509
(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17
2012-01-03 16:36:24 +00:00
truebrain
ac306fc138
(svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable
2011-12-21 15:06:00 +00:00
yexo
5988659eea
(svn r23651) -Feature: [NoGo] GSText now accepts string arguments as parameters to the constructor
2011-12-21 14:55:28 +00:00
yexo
a55478aaa6
(svn r23650) -Fix: wrong functions were filtered for AI/GameScript doxygen documentation
2011-12-21 14:30:08 +00:00
truebrain
e1f04b89c3
(svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts
2011-12-21 12:28:02 +00:00
truebrain
da8777d4e5
(svn r23646) -Fix [FS#4901]: rescan the Game Scripts when done downloading one.
2011-12-21 12:25:10 +00:00
truebrain
1c9bec1999
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-20 17:57:56 +00:00
truebrain
102f811d02
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
2011-12-19 21:06:06 +00:00
truebrain
b0ac529a6f
(svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network
2011-12-19 21:05:57 +00:00
truebrain
9b6b2cabc1
(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope
2011-12-19 21:05:36 +00:00
truebrain
cc3f42794d
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
2011-12-19 21:05:25 +00:00
truebrain
403cd3acdb
(svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only)
2011-12-19 21:05:14 +00:00
truebrain
3ada3b9cc5
(svn r23630) -Add: a Goal GUI to show your current goals
2011-12-19 21:03:17 +00:00
truebrain
084f4e6aac
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19 21:02:33 +00:00
truebrain
5858c53420
(svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only)
2011-12-19 21:01:12 +00:00
truebrain
e0ffe4faf2
(svn r23627) -Add: ScriptNews::Create, to create custom news messages (GameScript only)
2011-12-19 21:01:03 +00:00
truebrain
ad48ab9237
(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
2011-12-19 21:00:55 +00:00
truebrain
894216083d
(svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only (GameScript only)
2011-12-19 21:00:48 +00:00
truebrain
d85a628dde
(svn r23624) -Add: ScriptVehicle/ScriptStation/ScriptSign::GetOwner, to get the owner of those objects (GameScript only)
2011-12-19 21:00:40 +00:00
truebrain
3a535690d4
(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
2011-12-19 21:00:32 +00:00
truebrain
77b7366c29
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
truebrain
e7cd301d3c
(svn r23621) -Add: allow manipulation of signs via GameScripts
2011-12-19 20:59:29 +00:00
truebrain
afcf07ac8a
(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only)
2011-12-19 20:59:19 +00:00