rubidium
0222967c41
(svn r14259) [0.6] -Backport from trunk:
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- Fix: desync due to randomly ordered vehicle hash by flooding and road vehicle overtake/following (r14258)
2008-09-07 11:54:00 +00:00
rubidium
a68eee5f31
(svn r13687) [0.6] -Backport from trunk:
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- Fix: Signals were not updated correctly when a player removed a non-existing track piece (r13626)
- Fix: Signal states could be propagated through waypoints built in orthogonal axis (r13589)
- Fix: Track was not removed on company bankrupcy when there was a ship on lower halftile (r13488)
- Fix: Let ships also navigate on half-tile sloped watery rail tiles (r13485)
2008-07-09 19:15:43 +00:00
frosch
b7993793c8
(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
2008-02-20 17:49:50 +00:00
smatz
44a4ff835d
(svn r11903) -Fix: try to fix MorphOS compilation
2008-01-17 18:21:31 +00:00
smatz
9556623281
(svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station
2008-01-16 01:18:15 +00:00
smatz
245f05a7cc
(svn r11864) -Codechange: pass owner whose signals we will update instead of complex detection later
2008-01-15 15:00:01 +00:00
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
smatz
a4c1280945
(svn r11815) -Codechange (r11802): some compilers were giving a false warning about uninitialized variable
2008-01-11 22:29:47 +00:00
smatz
e5d33482b4
(svn r11810) -Fix (r11802): reset sets when leaving prematurely
2008-01-10 22:46:04 +00:00
smatz
f44a9a5d5b
(svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
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-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
2008-01-09 23:00:59 +00:00