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311 Commits (0.5.3-RC1)

Author SHA1 Message Date
rubidium 7fff0a71f2 (svn r10280) [0.5] -Backport from trunk (r10109, r10219, r10222, r10230, r10246, r10258):
- Fix: Do not look in every direction for tunnels when building one, one direction is enough (r10258)
- Fix: Take the age of the front vehicle for station rating (r10246)
- Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal [FS#594] (r10240)
- Fix: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could technically cause desyncs in network games as the collision hash order is not guaranteed [FS#892] (r10222)
- Fix: Land under foundations was terraform when it shouldn't be terraformed [FS#882, FS#890] (r10219)
- Fix: Some NewGRFs use the same (unused in the "current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD) [FS#838] (r10109)
2007-06-22 20:12:09 +00:00
rubidium b70c3613fa (svn r9355) [0.5] -Backport from trunk (r8906):
- Feature: translation dependant formatting of dates (r8906)
2007-03-19 22:08:18 +00:00
rubidium d2ce2009b5 (svn r9350) [0.5] -Backport from trunk (r9105, r9115, r9117, r9146):
- Fix: disable the ability to make flooding water with the canal build tool. In the scenario editor you can still make both canals and flooding water at height level 0 (r9105)
- Fix: make clear in the tooltips when the canal build tool (in the scenario editor) makes flooding water (r9115)
- Fix: difficulty level button was not selected when opening the difficulty window (r9117)
- Fix: "Train is lost" message is generated incorrectly (r9146)
2007-03-19 20:23:27 +00:00
rubidium 759d155b08 (svn r9343) [0.5] -Backport from trunk (r9000, r9001, r9097, r9137):
- Fix: new locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive" (r9000, r9001)
- Feature: add an extra news group for opening and closing of industries (r9097)
- Fix: when all news-setting buttons are 'full', make the for-all button show 'full' too (r9137)
2007-03-19 19:22:26 +00:00
rubidium 87bbb7a413 (svn r8630) [0.5] -Backport lots of language updates from trunk 2007-02-08 11:26:09 +00:00
rubidium 61b95ff1fc (svn r8627) [0.5] -Backport from trunk (8409, 8420 + 8421, 8533, 8612):
-Regression: When the latest news was deleted, the news queue wrapped back to the oldest item, showing all news again.
-Regression [FS#573]: ShowLastNewsMessage could show an out-of-bounds news item because it did not checked if a previous item actually existed the first time it is called (forced news is INVALID_NEWS).
-Codechange: Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock.
-Fix: segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar. 
-Fix [FS#582]: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive.
2007-02-08 11:03:00 +00:00
rubidium 4e1c7b8197 (svn r8489) [0.5] -Backport from trunk (8459, 8461): check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console. 2007-01-31 12:39:41 +00:00
Darkvater ac3b1883ed (svn r8180) -Backport from trunk (r8093, r8094, r8105, r8106, (r8107), r8111, r8165):
- Show the activated status of the GRF after pressing apply in window (r8094)
 - Add the ability to load savegames without matching grf's.
   *NOTE*: currently this feature is different from trunk in behaviour as it does NOT
   allow you to load savegames with MISSING grfs only compatible (matching GRFID, non-
   matching MD5SUM).
2007-01-17 01:17:44 +00:00
Darkvater 06b5d32983 (svn r7970) -Backport from trunk (r7968, r7969):
- Update year throughout the program to 2007
 - Minor update to changelog, known-bugs file (Bjarni)
2007-01-07 17:38:58 +00:00
Darkvater 9b9add65c3 (svn r7523) -Feature: Add the possibility to change the newgrf configuration of a running game.
This is only possible in SP (or in the intro menu). During game play you will
 get a confirmation window when applying the changes as some actions can crash
 OpenTTD and/or make your current game unplayable.
2006-12-21 10:29:16 +00:00
rubidium 32db875d97 (svn r7505) -Feature: show NewGRFs used on a game server, show which NewGRFs you do and do not have.
-Feature: show NewGRF compatability of network games in the Game List window; a green square if you got the same OpenTTD version and have the needed NewGRF, a red square if the version does not match and a yellow square if the version matches, but the client is missing at least one of the NewGRFs.
2006-12-18 12:26:55 +00:00
Darkvater 88f8d5d84d (svn r7435) -Fix (r7418): Add proper tooltips to the manage list button instead of the sort tip 2006-12-08 18:56:39 +00:00
Darkvater 1bf18df180 (svn r7420) -[lang] Dammit, there are too many language files, missed some from the list. 2006-12-07 14:37:54 +00:00
Darkvater 6774527b3a (svn r7418) -Codechange/Feature: Put back the 'New Vehicles' button in the vehicle list window. As
things won't fit now because of too many buttons, move 'send to depot' and 'autoreplace'
 to a dropdown box (and seperate 'send to depot' and 'send for servicing').
 The 'New Vehicles' button shows a list of all engines you have available for that vehicle
 type (in case of trains all railtypes). Button is only enabled for global list.
2006-12-07 14:03:55 +00:00
peter1138 4e26968521 (svn r7367) -Codechange: prevent adding files where the GRF ID is already in the list 2006-12-05 11:13:22 +00:00
peter1138 c7d3d996bf (svn r7357) -Codechange: new NewGRF set up window which allows modification of NewGRF settings. 2006-12-04 14:27:54 +00:00
peter1138 039794e83c (svn r7326) -Feature: Add support for gradual (un)loading of vehicles (Maedhros) 2006-12-02 16:56:32 +00:00
KUDr 1235172cc7 (svn r7299) -CodeChange: Train and Aircraft Build window GUI code simplified a bit:
- using one engine list instead of 3
- removed engine filters (loco, wagons, helicopters, etc.)
- EngineList code isolated from GUI (moved to helpers.cpp - reusing CBlobT code which does exactly what is needed for EngineList)
- removed unnecessary  "optimization" (rebuild and sort engine list on each WE_PAINT)
2006-11-30 16:03:12 +00:00
peter1138 470c383738 (svn r7269) -Feature: Add freight trains patch option. This option is a multiplier for the weight of cargo on freight trains, to simulate longer heavier trains. The default value of 1 behaves as before. 2006-11-27 23:11:56 +00:00
tron b0c56742af (svn r7238) Remove two unused strings 2006-11-22 14:21:01 +00:00
miham fd01e39de0 (svn r7215) revoked last commit, have to modify the language config prior to the commit 2006-11-19 20:42:55 +00:00
miham 6290e35ea8 (svn r7214) WebTranslator2 update to 2006-11-19 21:32:01
american   - 5 fixed by WhiteRabbit (5)
brazilian_portuguese - 6 fixed by tucalipe (6)
catalan    - 5 fixed by arnaullv (5)
czech      - 5 fixed by Hadez (5)
danish     - 3 fixed, 2 changed by ThomasA (5)
dutch      - 3 fixed by habell (3)
finnish    - 7 fixed, 3 changed by kerba (10)
french     - 5 fixed by glx (2), belugas (3)
galician   - 7 fixed, 1 changed by Condex (8)
german     - 4 fixed by Neonox (4)
italian    - 3 fixed by sidew (3)
polish     - 6 fixed, 21 changed by meush (27)
portuguese - 5 fixed by izhirahider (5)
romanian   - 9 fixed, 2 changed by kneekoo (11)
spanish    - 5 fixed, 1 changed by eusebio (6)
turkish    - 2 fixed by jnmbk (2)
ukrainian  - 6 fixed by znikoz (6)
2006-11-19 20:33:17 +00:00
KUDr f2cda44d2e (svn r7195) -Feature: [FS#297, optional elrails] New patches/vehicles option 'disable electrified railways'.
(original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
2006-11-17 19:31:44 +00:00
peter1138 deb7ff245a (svn r7183) -Feature (cont): Convert all language from ISO8859-15 to UTF-8 2006-11-16 22:19:12 +00:00
peter1138 1a4f1c8177 (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
Darkvater 40d647ddde (svn r7179) -Codechange (r7173): Actually "prefer" team chat through the patch setting instead of
always sending to teammate if the patch is on even if you do not have any allies. So
 with setting off you always send to 'all players', with setting on you send to teammates
 if you have any, otherwise to all players.
2006-11-16 20:57:23 +00:00
Darkvater ea0018fced (svn r7173) -Codechange (r6824): Allow the user to change the chat-destination when chatting with <ENTER> or 'T' instead of the game choosing one for you automatically. 2006-11-16 17:44:04 +00:00
Darkvater e89a255238 (svn r7160) -Feature [SF 1243657, 1171147]: Slovak/Brazil currency patch (gpsoft, klanticus) 2006-11-15 21:51:16 +00:00
glx 2b034d9b5b (svn r7144) -Cleanup r7102: remove STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL in lang files 2006-11-14 01:08:20 +00:00
Darkvater 2b8530507d (svn r6933) -Feature: Allow spectators to speak to eachother (team) 2006-10-24 22:26:20 +00:00
Darkvater bc018eb7ac (svn r6931) -Codechange: Change textmessage format a bit. Only the sender's name and target are
in the sender's colour, the actual message is in white. Should improve readability.
2006-10-24 22:19:12 +00:00
peter1138 735c636f6f (svn r6912) - Feature: Show a list of cargo types that a vehicle is refittable to in the purchase information window. (mart3p) 2006-10-23 21:39:15 +00:00
peter1138 8411b3b9fe (svn r6855) - Codechange: When displaying a "quantity of cargo" string, use the {CARGO} command and supply the cargo type and quantity, instead of manually looking up the cargo type's string. 2006-10-20 11:53:29 +00:00
KUDr c758f7d812 (svn r6800) -Feature change: [train is lost] message is now generated immediately when pathfinder can't find the path. (thanks MeusH, peter1138 and Brianetta for ideas and help). 2006-10-17 16:16:19 +00:00
bjarni abc14c950a (svn r6792) -Cleanup: improved the English used in STR_VEH_WITH_SHARED_ORDERS_LIST_TIP (jez)
The meaning should remain the same and there is no need to retranslate this string
2006-10-16 21:30:08 +00:00
Darkvater 0ae642b914 (svn r6758) -Feature: Add a measurement tool that will show dimensions and height
differences of various draggable tools (inspiration, concept and double
 checking by MeusH).
2006-10-12 15:13:40 +00:00
Darkvater f389bd25ae (svn r6747) -Revert wrongly committed english strings. 2006-10-12 11:30:16 +00:00
Darkvater 4bfb4430ce (svn r6746) -Codechange: Remove the need for double strings in "checkmarked" items. While
here have a little go at the MenuWndProc() function for a little cleanup.
2006-10-12 11:27:37 +00:00
bjarni 407d979236 (svn r6708) -Feature: [build aircraft window] added sort options to the list
-Fix r6707: solved an issue where scrollcount was not always set correctly
2006-10-09 21:30:16 +00:00
bjarni b8e1f70751 (svn r6707) -Feature: [build aircraft window] added buttons to view propeller planes, jet planes or helicopters
-Codechange: the build aircraft window now generates 3 malleced lists and displays based on those list
    This is preparation for sorting aircraft
2006-10-09 20:16:56 +00:00
bjarni 2e7dc02b91 (svn r6697) -Fix: [order refit] if an order refit fails, the vehicle is now stopped and the player gets a message (like vehicle stopped in depot)
This should prevent a vehicle from failing to be refitted and then show up and block a station with full load.
   In such a case, it's better to stop in a depot (that will not stop any other vehicles) and notify the owner
2006-10-08 21:46:05 +00:00
bjarni c968a1c5fc (svn r6689) -Fix: corrected vehicle type in tooltip for the list in the refit window
This was actually not a bug from unifying this window as it was incorrect even before they were merged
2006-10-08 17:56:08 +00:00
bjarni e49b1c4ed5 (svn r6686) -Fix r6684: Intro Date is now called Introduction Date 2006-10-08 08:47:07 +00:00
bjarni de504592a8 (svn r6684) -Feature: [train build window] added sorting options for the engines 2006-10-07 22:58:25 +00:00
bjarni db66567799 (svn r6679) -Feature: [train build window] added filter for wagons, engines or both in the display
-Codechange: [train build window] to get rid of a really ugly hack, the train build list is now generated in one loop and stored in an array
2006-10-07 13:58:08 +00:00
bjarni ea63050d5f (svn r6624) -Feature: added ability to add refit commands to vehicle orders (can only be done in goto depot orders)
Example: make a train transport iron ore from A to B, then it visits a depot and refits to steel
     It then transport steel back to A or near A if there is a factory and then it visits another depot to refit to iron ore again

   This is controlled in the orders. If a goto depot order is lightlighted, then "Unload" changes to "Refit"
   Control click "Refit" removes the refit part of the order (as the tooltip says)
   The player will still pay the normal refit costs

   Known issues:
      If a vehicle is not in a depot, then the refit window will fail to tell refitted cargo capacity
      Refit costs in the refit window can sometimes print 0 when it should not because the refit calculation is unaware that the vehicle will be refitted in between

   Warning: autoreplace got a protection against replacing something so you get a new cargo type, but it can fail here. In the iron ore/steel example, it can see that
      the vehicle carries iron ore and the new one can be refitted to iron ore, then it will replace. It will not check to see that it's valid for steel as well.
      This is something to look into in the future
2006-10-03 14:52:39 +00:00
bjarni 3cfa76f0c5 (svn r6591) -Codechange: changed strings that used the word "depot" into one for each vehicle type
This is a request from translators as depot is not valid for all vehicle types in all translations
   This will cause a lot of warnings when generating the lang files. MiHaMiX will fix them in a moment (hopefully)
2006-09-30 20:59:23 +00:00
bjarni f91c43d792 (svn r6586) -Feature: [depot window] added a vehicle list window with all vehicles having a certain depot in their orders
It got one known issue though. The top bar got a plural issue so expect to see stuff like "1 trains" until we figure out why it behaves this way
  Added the button to the depot windows. Made the autoreplace button bigger while I was moving some widgets anyway
  Made road vehicle depot windows start with one more row to make room for the buttons
2006-09-30 13:39:34 +00:00
bjarni 5b60e371a6 (svn r6570) -Feature: added "start all" and "stop all" buttons to the vehicle lists 2006-09-29 11:30:48 +00:00
bjarni 371f080182 (svn r6552) -Feature: [depot window] added a "autoreplace all vehicles in depot" button
Like the "sell all" button, this one lacks a sprite as well. We will hopefully get one shortly
2006-09-28 14:17:08 +00:00