Peter Nelson
ff7eb996e6
Codechange: Use variable storage for GrfProps with cargo-type groups. ( #13557 )
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Slots are only allocated when used instead of being reserved.
Array-based GrfProps are still used when the number of options is more limited.
2025-02-14 18:30:17 +00:00
Jonathan G Rennison
d06b371254
Cleanup: Fix various spelling errors
2025-02-12 22:44:51 +01:00
Tyler Trahan
521b860394
Feature: Prevent towns from upgrading individually-placed houses ( #13270 )
2025-02-09 20:37:06 +00:00
Peter Nelson
95bd53ddf1
Codechange: Use EnumBitSet for BuildingFlags.
2025-02-01 14:16:25 +00:00
Peter Nelson
113205c540
Codechange: Use EnumBitSet for HouseExtraFlags.
2025-02-01 14:16:25 +00:00
Peter Nelson
40aeedeade
Codechange: Use EnumBitSet for callback masks.
2025-01-31 17:08:24 +00:00
Rubidium
e894a5880c
Codechange: rename CargoID to CargoType and amend related variables/comments
2025-01-26 18:07:10 +01:00
Peter Nelson
c72542431a
Change: Increase house type limit from 512 to 4096. ( #12288 )
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This moves HouseType from m4+m3[6] to m8 making it 'easier' to access.
2024-12-22 18:14:06 +00:00
Peter Nelson
e73d6fcaac
Codechange: Store grfid with entity grfprops.
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This allows using the grfid without having to dereference the grffile pointer.
Uses no extra storage as it fits within otherwise wasted padding space.
2024-12-05 18:17:58 +00:00
Peter Nelson
6c09dcdd66
Codechange: Use reference for non-optional StationList parameter. ( #13092 )
2024-11-19 20:33:32 +00:00
Peter Nelson
e60c5f30a3
Fix ddf1510a23: House animation random data flag ignored. ( #12963 )
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In the refactor to unified tile animation code, the test for `CALLBACK_1A_RANDOM_BITS` incorrectly got changed to a `HasBit()` test preventing it from working.
Use `HasFlag()` instead.
2024-09-23 17:18:28 +00:00
Loïc Guilloux
29ce013eda
Codechange: Pass avail(able) as reference instead of pointer since they are never nullptr ( #12696 )
2024-05-18 17:04:16 +02:00
Peter Nelson
ed67aedabf
Feature: Allow manually placing town buildings in scenario editor.
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House picker is accessed from the Landscaping toolbar as there is no town toolbar.
Once placed these houses behave like any other and can be removed by players and towns.
Uses the unified picker system, so also supports used/saved favourites. As town building don't have class labels, town zones are use to imitate them.
2024-05-14 21:11:48 +01:00
Peter Nelson
b731ab0632
Change: Allow sprite resolver to evaluate non-existent houses.
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This could previous be done but only with a town and tile in mind, but for drawing in the UI, neither of those exist yet.
2024-05-14 21:11:48 +01:00
Peter Nelson
e16b982b6a
Codechange: Use iteration when dealing with all HouseSpecs.
2024-03-28 23:23:00 +01:00
Peter Nelson
3e83dcedfd
Codechange: Allocate houses dynamically instead of from a fixed array.
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This uses vectors for HouseSpecs and global/town building counts.
2024-03-28 23:23:00 +01:00
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Rubidium
27eadc13ec
Codechange: rename TILE_ADD(XY) to TileAdd(XY)
2024-03-10 15:50:24 +01:00
Peter Nelson
c0ab436077
Codechange: Store Colours in Colours type. ( #11625 )
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This reduces casts, some magic numbers, and introduces a bit of type-safety.
2024-01-21 13:23:04 +00:00
Peter Nelson
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. ( #11445 )
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This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
PeterN
6643c010bd
Fix: NewGRF house class mappings were not reset between games. ( #11279 )
2023-09-10 18:55:37 +01:00
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed ( #10761 )
2023-08-12 18:14:21 +00:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Peter Nelson
76516d7f70
Codechange: Use IsValidCargoID/IsValidCargoType.
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IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
Rubidium
fb856e16c1
Codechange: replace some min/clamp constructs to ClampTo
2023-05-06 21:26:13 +02:00
Jonathan G Rennison
4c1406a4b5
Add: NewGRF road stops
2023-02-26 21:28:30 +01:00
Rubidium
de6bc8e692
Codechange: move TILE_MASK to Map::WrapToMap
2023-01-21 17:11:40 +01:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
Yexo
a82572d0f5
Codechange: remove has_newhouses global
2020-06-01 22:46:06 +02:00
Niels Martin Hansen
c8779fb311
Feature: NewGRF callback profiling ( #7868 )
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Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
2020-01-26 13:45:51 +01:00
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
peter1138
ed6084523d
Codechange: Convert StationList from SmallVector to std::set.
2019-03-09 16:33:47 +00:00
PeterN
4cebebcf68
Change: Add CargoTypes type for cargo masks. ( #6790 )
2018-05-21 22:08:39 +01:00
frosch
d9d669dcf8
(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.
2018-03-11 13:19:41 +00:00
frosch
82ae414e8d
(svn r27928) -Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers.
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-Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shard triggers. This also includes multiple RA2 in the same A123 chain.
-Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry.
2017-10-25 15:38:14 +00:00
frosch
c0c1a4cded
(svn r27574) -Fix [FS#6432]: The house id as returned by house variable 66 was incorrect when querying neighboured tiles. (adf88)
2016-05-22 10:23:22 +00:00
rubidium
89c25b955e
(svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
2014-05-11 18:02:11 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
6b61c4608f
(svn r26388) -Codechange: Move resolving of Action 3 into ResolverObject constructor.
2014-03-03 20:02:31 +00:00
frosch
db894b0b3f
(svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL.
2013-11-24 14:41:19 +00:00
rubidium
5049e938f5
(svn r26076) -Codechange: upgrade some C-style named structs to C++-style named structs
2013-11-23 21:31:00 +00:00
rubidium
ba1b35a0ac
(svn r26059) -Fix (r20435): missed one instance causing to compare an array to NULL instead of an array's element
2013-11-23 13:16:05 +00:00
frosch
6a0439a789
(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.
2013-10-12 16:33:19 +00:00
frosch
6df6b16320
(svn r25429) -Fix [FS#5603] (r25140): When town creation failed, removing remnants of the construction failed on protected houses.
2013-06-19 20:03:10 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
alberth
33ff55a8f1
(svn r24693) -Doc: Add some doxymentation into the newgrf code.
2012-11-10 20:46:39 +00:00
alberth
4c9bea2a71
(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.
2012-11-10 20:45:59 +00:00