1
0
Fork 0
Commit Graph

8 Commits (eb4c66a4fbef390c1e560eaef57e56f86c087736)

Author SHA1 Message Date
rubidium e43d961737 (svn r22393) [1.1] -Backport from trunk:
- Fix: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection [FS#4601] (r22387)
- Fix: When the last AI company gets removed, the 'dead' state was not reset in the AI debug window [FS#4602] (r22386)
- Fix: No client error packet was sent to the admin bots [FS#4585] (r22384)
- Fix: Recolouring of silicon bridge was done incorrectly (r22380, r22379, r22378)
2011-04-30 20:50:41 +00:00
frosch 73252ea570 (svn r21535) -Fix (r11432)[FS#4312]: 2CC recolour sprites were the same for DOS and WIN palette, thus "dark green", "brown", "grey" and "white" were wrong for DOS, and recently for both. 2010-12-18 13:04:05 +00:00
rubidium 43692e514c (svn r21251) -Fix (r20950): toyland sprites were forgotten 2010-11-18 23:51:08 +00:00
rubidium c5015bb5bd (svn r21026) -Codechange: move from pcx to png extra grf sprites as they are easier to handle/view. They also take less space in a checkout. Furthermore this requires a recent GRFCodec nightly with PNG support enabled. 2010-10-24 15:49:38 +00:00
rubidium 27839d548e (svn r20989) -Change: make extra_grf's pcx files DOS palettes instead of converting them during compilation. Also fix misconverted sprite and some comments 2010-10-18 12:24:56 +00:00
rubidium 82d4ffacff (svn r20950) -Fix: (or at least greatly improve) alignment of some original graphics pillar sprites 2010-10-16 20:00:20 +00:00
frosch 48767d1bef (svn r20720) -Add: separate GUI icons for vehicle/company profit, exclusive rights and unread news. 2010-09-02 20:00:48 +00:00
rubidium 7d11c392a4 (svn r20490) -Change: merge the extra GRF sources so updating them becomes a bit easier.
The (prebuilt) grf will still remain, so if you don't have NFORenum and GRFCodec it will still work.
2010-08-14 14:50:06 +00:00