Peter Nelson
e73d6fcaac
Codechange: Store grfid with entity grfprops.
...
This allows using the grfid without having to dereference the grffile pointer.
Uses no extra storage as it fits within otherwise wasted padding space.
2024-12-05 18:17:58 +00:00
Peter Nelson
d54341318e
Fix: VF_LOADING_FINISHED and VF_STOP_LOADING flags tested on wrong vehicle part. ( #13063 )
...
These flags are only set on the front part of a vehicle as they apply to the whole consist.
2024-11-07 00:25:05 +00:00
SamuXarick
a86f9dba0f
Codefix: Correct handling of GetDepotOrderType() comparison ( #13023 )
...
In the function where we check the depot order type, using `!=` with GetDepotOrderType() is not ideal because the function can return flag bits.
2024-10-27 18:47:22 +01:00
Peter Nelson
376e882a14
Codechange: Add HasFlag() to test if a value is present in a bitset enum type. ( #12959 )
...
This simplifies tests for `(x & y) != y` with enum classes by reducing repetition, similar to HasBit(), and also makes the intent of the expression clearer.
2024-09-22 14:51:37 +01:00
Jonathan G Rennison
9c84e5df3f
Add: Road waypoint functionality
2024-06-24 22:12:08 +02:00
merni-ns
0409577277
Add: Setting to disable warning for old vehicles ( #12714 )
2024-06-15 17:14:29 -04:00
Peter Nelson
8d26d032e1
Fix #12497 : [NewGRF] Increase vehicle motion counter for all parts. ( #12561 )
...
NewGRFs relied on the incorrectly motion counter that was 'fixed' in #12229 , so always update v->motion_counter for all vehicle parts.
2024-05-17 20:50:04 +01:00
Tyler Trahan
78b83190cc
Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot ( #12516 )
2024-04-18 12:45:00 -04:00
Tyler Trahan
5878d09ef2
Fix: Smooth outliers in unbunching round trip calculations ( #12513 )
2024-04-17 15:03:53 -04:00
Tyler Trahan
824687d1f0
Codefix: Don't mix signed and unsigned ints in unbunching calculations ( #12514 )
2024-04-17 14:42:49 -04:00
Peter Nelson
ef8eb66a2b
Fix c38df2d58: Use VehicleID instead of pointer in map of vehicles to replace. ( #12512 )
...
This affects the sort order, VehicleID is deterministic, Vehicle * is not.
2024-04-17 18:54:50 +01:00
Peter Nelson
9854553e10
Codechange: ZOOM_LVL_SHIFT/BASE are not actually ZOOM_LVLs.
...
Rename to ZOOM_BASE_SHIFT and ZOOM_BASE respectively, and derive from ZOOM_LVL instead of numeric value.
2024-04-04 22:27:03 +01:00
Jonathan G Rennison
433484cda3
Fix #12388 : Vehicle::CopyVehicleConfigAndStatistics not releasing unit number ( #12389 )
2024-03-27 21:20:27 +01:00
Peter Nelson
737e3feaf0
Codechange: Don't delete news items or NewGRF window when EffectVehicle is deleted. ( #12334 )
...
EffectVehicles never create news and can't be debugged, so searching for news items and windows to delete just wastes time.
2024-03-18 23:39:42 +00:00
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Rubidium
bab5a8a787
Codechange: use std::source_location over __FILE__ and __LINE__ for Backup
2024-03-10 10:14:20 +01:00
Tyler Trahan
32b0fb9f6e
Fix #12010 : Use economy timer for vehicle stats minimum age, not calendar ( #12142 )
2024-03-09 09:38:52 -05:00
Tyler Trahan
ab315d0dc9
Fix #12118 : When adding an unbunching order, properly check for unsafe conditions ( #12136 )
2024-03-09 08:28:05 -05:00
Tyler Trahan
5806c2aba4
Fix #12203 : When unbunching at a depot, don't overlook implicit orders ( #12220 )
2024-03-08 10:19:50 -05:00
Peter Nelson
a9de766fa6
Fix: Train running sounds should only be produced for engine parts. ( #12229 )
2024-03-08 14:23:48 +01:00
Tyler Trahan
3fd5c33ae6
Fix f6dd505: Only reset unbunching departure data in the correct depot ( #12155 )
2024-03-01 21:29:55 +00:00
Peter Nelson
56cf89d189
Change: Use bitmap for free unit ID generation. ( #12165 )
...
This improves performance of finding the next free unit number for a vehicle.
Based loosely on pool's used slot bitmap.
2024-02-25 12:36:13 +00:00
Peter Nelson
df691eb31e
Codechange: Don't scan vehicle pool to find targeting disaster vehicle when deleting any vehicle. ( #12064 )
...
* Codechange: Don't scan vehicle pool to find targeting disaster vehicle when deleting any vehicle.
When deleting a vehicle, the vehicle pool is scanned to find a targetting disaster vehicle. With lots of vehicles this can take some time, especially when deleting multiple consecutive vehicles.
Disasters vehicles can actually only target road vehicles. Store the DisasterVehicle index in the road vehicle, so that no pool scan is necessary.
* Change: Small UFOs no longer target a vehicle which is already a target.
2024-02-11 23:04:29 +00:00
Peter Nelson
2fd9096070
Change: Decouple and remove landscape-dependent cargo types. ( #11719 )
...
Cargo types of default engines, industries and houses are now specified in terms of label.
2024-02-04 10:16:08 +00:00
Tyler Trahan
f6dd5053a3
Feature: Order flag to unbunch vehicles at depot ( #11945 )
2024-02-03 08:04:24 -05:00
frosch
b1718478c8
Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
2024-02-02 22:29:28 +01:00
merni-ns
5a88027a19
Feature: Infinite money mode ( #11902 )
2024-01-30 18:01:02 +00:00
frosch
68c64d2511
Codechange: Remove TKM string codes by duplicating strings.
2024-01-28 14:44:24 +01:00
Tyler Trahan
fd9e72a7e7
Feature: Use real-time "wallclock" timekeeping units ( #11341 )
2024-01-23 11:36:09 -05:00
Tyler Trahan
735abfe111
Codechange: Split dates and timers into Economy and Calendar time ( #10700 )
2024-01-22 09:04:34 -05:00
Peter Nelson
952d111b94
Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
...
INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
2024-01-09 18:56:05 +00:00
Rubidium
e3f49ee7a0
Codechange: coding style fixes
2024-01-04 16:23:54 +01:00
Peter Nelson
3864902683
Codechange: Use vehicle viewport hash to find clicked vehicle. ( #11675 )
...
This avoids having to iterate all vehicles, which can be an performance improvement when there are many vehicles.
2024-01-03 18:36:34 +00:00
Tyler Trahan
2a62caa30b
Codechange: Use Ticks for BaseConsist timetable fields
2023-12-11 07:12:45 -05:00
Tyler Trahan
1f41e773d6
Codechange: Use consistent name for bay road stops
...
As of #10494 , this is how we describe original dead-end road stops.
2023-11-28 14:24:33 -05:00
Jonathan G Rennison
9822fa6584
Fix: Trivial autoreplace of mixed cargo articulated engines ( #11253 )
...
Do not fail autoreplace/autorenew of mixed cargo articulated engines
due to an inability to refit to mixed cargoes, when no refit is
required because the target engine already has a suitable set of cargoes.
Notably, this allows autorenew (autoreplace to same engine type)
to succeed.
2023-11-20 14:16:28 +01:00
Peter Nelson
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. ( #11445 )
...
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
Peter Nelson
7d4a91ef9e
Cleanup: Remove some unused functions. ( #11429 )
...
These were picked up with cppcheck.
2023-11-03 21:21:00 +00:00
Rubidium
c6411168d8
Cleanup: missing spaces before continuation * in some comments
2023-11-01 22:56:11 +01:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Patric Stout
df400ef84a
Fix: only count distance traveled in vehicles for cargo payment ( #11283 )
...
No longer you can utilize the free (and instant) labour of station
workers, transporting your cargo from one part of the station to
the other. No more!
Based on patch by dP.
2023-09-19 22:16:31 +02:00
PeterN
acd7d3c913
Codechange: Rename *Railtype* to *RailType* for consistency. ( #11287 )
2023-09-11 08:55:12 +00:00
Tyler Trahan
77173a6a10
Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes
2023-09-10 08:40:25 -04:00
Tyler Trahan
fca2b37726
Codechange: Move Ticks into their own class
2023-09-10 08:40:25 -04:00
Patric Stout
b0e73277d6
Codechange: remove loaded_at_xy from CargoPacket as it was unused ( #11276 )
2023-09-09 20:24:46 +01:00
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed ( #10761 )
2023-08-12 18:14:21 +00:00
Patric Stout
a9ed590ca7
Codechange: use TimerGameCalendar::Date for variables in linkgraph that are dates ( #11187 )
2023-08-12 16:02:38 +02:00
Patric Stout
b7acf9e50e
Codechange: use TimerGameCalendar::Year and friends when working with years ( #11188 )
2023-08-12 16:02:31 +02:00
Tyler Trahan
c7b51a8c3a
Codechange: Use proper date types in various places ( #11177 )
2023-08-11 13:32:42 +00:00
Tyler Trahan
e4fd99a33a
Codechange: Use DateAtStartOfYear() instead of multiplying by DAYS_IN_LEAP_YEAR ( #11174 )
2023-08-11 08:18:59 -04:00
Tyler Trahan
9a602ff304
Fix #10334 : Store separate newgrf-safe version of date_of_last_service. ( #11124 )
...
This value is not changed when the date cheat is used, which caused issues with changing properties based on service date.
Co-authored-by: Peter Nelson <peter1138@openttd.org>
2023-08-06 12:57:10 -04:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Peter Nelson
76516d7f70
Codechange: Use IsValidCargoID/IsValidCargoType.
...
IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
Rubidium
1a179cb297
Codechange: use GetString + StrMakeValid to pass string without colours/font sizes to Debug
2023-05-21 21:17:12 +02:00
Rubidium
3323402aaa
Codechange: rename smallvec_type to container_func and use only when needed
2023-05-20 16:53:10 +02:00
Peter Nelson
c38df2d589
Codechange: Use std::map instead of custom SmallMap.
2023-05-18 12:18:30 +01:00
Tyler Trahan
98d809c33b
Codechange: Don't use macros for DAYS_TILL and friends ( #10746 )
2023-05-07 05:25:24 -04:00
Rubidium
fb856e16c1
Codechange: replace some min/clamp constructs to ClampTo
2023-05-06 21:26:13 +02:00
Peter Nelson
4a5e413a6c
Cleanup: Remove unnecessary VehicleRandomBits()
...
Simple Random() assignment to byte does the same.
2023-05-04 21:42:28 +01:00
Tyler Trahan
6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar ( #10753 )
2023-05-04 13:14:12 +00:00
Peter Nelson
00bf42353a
Codechange: Place gamelog into its own class, along with internal data.
...
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
Patric Stout
31ad990831
Codechange: move tick-counter into TimerGameTick ( #10712 )
2023-04-24 16:55:40 +00:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
PeterN
e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. ( #10663 )
...
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Patric Stout
3ebc7ad16e
Codechange: migrate all game-time-related timers to the new framework
2023-04-15 13:58:55 +02:00
Tyler Trahan
97cfd40649
Fix #10630 : Don't allow shifting service date earlier than 0 ( #10643 )
2023-04-12 18:52:37 +00:00
Tyler Trahan
3719f60de0
Add: Use specific error message when vehicle cannot go to station/waypoint
2023-03-03 17:11:14 -05:00
Jonathan G Rennison
4c1406a4b5
Add: NewGRF road stops
2023-02-26 21:28:30 +01:00
Rubidium
4e65ec1dc4
Codechange: do not declare functions in blocks
2023-01-29 20:28:45 +01:00
SamuXarick
b2a5ebcfc4
Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in GUI ( #10227 )
...
* Change: Store "all time" and "since minimum age" last year profits on groups
* Fix: Update last year profit for groups when copying vehicle statistics on autoreplace
* Codechange: Refactor profit last year
* Change: Rename some group related items for clarity
* Change: Reorder the fields in GroupStatistics
That way less memory gets wasted.
2023-01-22 08:14:02 -05:00
Rubidium
375a5b8e3f
Codechange: refactor FindClosestDepot to not use pointers, but return a struct
2023-01-04 22:30:48 +01:00
Bernard Teo
8a78fa7121
Feature: Contextual actions for vehicles grouped by shared orders ( #8425 )
2022-11-26 18:03:21 +01:00
Henry Wilson
59dbcdb5ba
Feature: Display power-to-weight ratio in ground vehicle details GUI
2022-11-08 21:02:08 +01:00
Nicolas Chappe
f8a7b76675
Fix #9665 : [Linkgraph] Fix travel times of non-direct journeys
2022-10-29 18:39:03 +02:00
Charles Pigott
146827c458
Fix #9877 : GS could trigger 'Cost: 0' cost message ( #9878 )
2022-05-05 19:51:56 +01:00
Niels Martin Hansen
e68bf58989
Codechange: Use anonymous union for vehicle orders/old orders list
2022-02-15 20:01:10 +01:00
Tyler Trahan
9c18236f2c
Fix: Suppress vehicle age warnings for stopped vehicles
2021-12-20 22:13:37 +01:00
Michael Lutz
41fa16f325
Codechange: Don't use globals for return values from vehicle command procs.
2021-12-16 22:28:32 +01:00
Michael Lutz
13528bfcd0
Codechange: Un-bitstuff all remaining commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
e08b3abe7f
Codechange: Un-bitstuff group and autoreplace commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
21675ec7e2
Codechange: Un-bitstuff vehicle/engine commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
2021-12-16 22:28:32 +01:00
nchappe
2cb6351af5
Fix: Update last servicing dates when using the date cheat ( #9694 )
2021-11-19 00:04:22 +00:00
SamuXarick
a57c2b073a
Feature: Display icon/text whether vehicle is lost in vehicle (list) window ( #9543 )
2021-09-14 22:10:00 +02:00
Nicolas Chappe
977604ef08
Feature: [Linkgraph] Prioritize faster routes for passengers, mail and express cargo
...
Passengers usually prefer fast paths to short paths.
Average travel times of links are updated in real-time for use in Dijkstra's algorithm,
and newer travel times weigh more, just like capacities.
2021-08-17 14:57:59 +02:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
Patric Stout
28e90769f7
Codechange: use "[[maybe_unused]]" instead of a wide variety of other ways we had
...
While at it, replace OTTD_ASSERT with WITH_ASSERT, as this
is always set if assert() is valid. No matter if NDEBUG is set
or not.
2021-06-03 17:30:00 +02:00
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
2021-05-29 21:08:25 +02:00
Matt Kimber
520595ff87
Fix 3d7ab09: stopped trains not updating viewport hash when reversed for a second time ( #9165 )
2021-05-01 18:14:50 +01:00
Charles Pigott
dd798d688b
Fix #8919 : Release builds with asserts enabled ( #8925 )
2021-04-01 23:57:49 +01:00
Patric Stout
fece1c57ca
Codechange: Suppress warnings when asserts are disabled ( #8917 )
2021-04-01 11:16:19 +02:00
frosch
d9b4413bc9
Codechange: rename sound ids to make more sense. ( #8701 )
2021-02-20 19:01:04 +01:00
SamuXarick
a4035af337
Codechange: Apply coding style ( #8640 )
...
* Fix: Missing or needed spaces
* Codechange: Remove space
* Codechange: Remove space
* Codechange: More missing spaces
* Codechange: Missing spaces
* Codechange: Remove space
* Codechange: Remove space
2021-02-05 11:00:36 +01:00
Matt Kimber
40d5fe1631
Fix eeb88e8: Trains reversed while paused do not correctly update sprite bounds ( #8540 )
2021-01-17 19:57:16 +01:00
Charles Pigott
188bf0fbc9
Change: Remove disable_unsuitable_building setting
...
This setting is no longer useful, as you can now always build roads,
canals, etc.
2021-01-08 16:43:51 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
Matt Kimber
5728f9c7d0
Codechange: consider vehicle co-ordinates when identifying viewport candidate as using only the hash generates false positives
2021-01-05 11:42:25 +01:00
Matt Kimber
9b28b15e67
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
2021-01-05 11:42:25 +01:00