frosch
8157a8afd8
(svn r25290) -Add: Assign string names to notable windows.
2013-05-26 19:25:01 +00:00
frosch
56e4a8c4d6
(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
2013-05-26 19:23:42 +00:00
zuu
c6187b5d97
(svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the AI/GS config window.
2013-03-17 21:58:18 +00:00
frosch
9b06e79765
(svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget states in OnInvalidateData.
2013-02-27 21:23:19 +00:00
frosch
a00320c61d
(svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts.
2013-01-20 18:43:49 +00:00
frosch
e43bf5dabd
(svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom.
2012-12-05 19:35:38 +00:00
frosch
a499435351
(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables.
2012-12-05 19:34:45 +00:00
frosch
545b6de900
(svn r24747) -Fix: Some editboxes had a different colour than the rest of the window.
2012-11-14 22:50:53 +00:00
frosch
f5d8ba5d7f
(svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead.
2012-11-14 22:50:35 +00:00
frosch
6e6d94a2d1
(svn r24740) -Codechange: Remove duplicate members from QueryStringBaseWindow and directly use QueryString.
2012-11-14 22:50:26 +00:00
frosch
f6d4200f86
(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.
2012-11-14 22:50:17 +00:00
frosch
f2221e8b89
(svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes sense if it is smaller than the second one, also its unit is not pixels.
2012-11-14 22:46:49 +00:00
frosch
2c22fe98dd
(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::OnEditboxChanged.
2012-11-13 21:47:07 +00:00
frosch
c4d7c8dd42
(svn r24733) -Codechange: Move handling of editbox keys to window class.
2012-11-13 21:47:02 +00:00
frosch
7699a7dc06
(svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes.
2012-11-13 21:46:58 +00:00
frosch
6d1fe626f5
(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.
2012-11-13 21:46:46 +00:00
frosch
1071d51508
(svn r24727) -Fix: In various windows the OSK looked shiny but using it had no effect whatsoever.
2012-11-13 21:46:37 +00:00
frosch
137adb3496
(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.
2012-11-13 21:46:33 +00:00
frosch
17025fa6ea
(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.
2012-11-13 21:46:19 +00:00
frosch
8cd77b6f6e
(svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.
2012-11-13 21:46:14 +00:00
frosch
03736af2ae
(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.
2012-11-11 16:10:43 +00:00
frosch
cd55253865
(svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen and script debug GUI.
2012-11-11 16:10:11 +00:00
zuu
eff4bbeb53
(svn r24554) -Add: Hotkeys for widgets in AI Debug window
2012-09-23 14:37:59 +00:00
zuu
d219fdb875
(svn r24552) -Fix (r24537): Unpause do no longer continue scripts
2012-09-23 11:30:37 +00:00
zuu
f3f4c562ff
(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
2012-09-21 19:58:18 +00:00
zuu
468d232ef4
(svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the AI debug window.
2012-09-01 17:49:26 +00:00
zuu
a97387011d
(svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window.
2012-08-21 17:07:17 +00:00
yexo
5192155253
(svn r24467) -Codechange [FS#5236]: make textfile window class slightly more general (LordAro)
2012-08-13 18:52:47 +00:00
frosch
bca5ba1d26
(svn r24342) -Feature: Also use the new multi-word filtering for script breakpoints.
2012-06-13 18:58:29 +00:00
frosch
d58eee1e79
(svn r24324) -Codechange: Turn functions dealing with Textbufs into member functions.
2012-06-04 15:30:29 +00:00
frosch
be0b94400d
(svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels.
2012-06-01 15:19:59 +00:00
frosch
625ec041b9
(svn r24315) -Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row.
2012-06-01 15:13:34 +00:00
frosch
65f51240cd
(svn r24313) -Fix: Some obiwans wrt. clicking on setting buttons.
2012-06-01 15:08:40 +00:00
frosch
e240f660f0
(svn r24312) -Change: Center the settings buttons in the AI and NewGRF config windows.
2012-06-01 14:42:48 +00:00
frosch
056f779334
(svn r24310) -Codechange: Add named constants for the dimensions of settings buttons, and generally make their usage more consistent.
2012-06-01 14:41:09 +00:00
frosch
198de5397e
(svn r24309) -Codechange: Split some functions from gui.h to settings_gui.h
2012-06-01 10:44:45 +00:00
frosch
0332c7e6b3
(svn r24268) -Fix: Use the same colour scheme for the script selection window as in other comparable windows.
2012-05-23 19:07:34 +00:00
rubidium
6356178a25
(svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and game scripts (LordAro)
2012-02-12 10:58:18 +00:00
rubidium
1cf2f521ab
(svn r23930) -Fix [FS#4944]: [Script] Do not close the parameter window when a script starts
2012-02-11 22:25:20 +00:00
frosch
69e197c87f
(svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings.
2012-01-05 19:32:51 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
rubidium
d2f776ef3e
(svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes
2012-01-02 22:44:28 +00:00
alberth
4af8c2d5e1
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
truebrain
96e1f0a8f0
(svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ)
2011-12-27 15:35:47 +00:00
truebrain
0e6ca77e1a
(svn r23677) -Fix [FS#4909]: invalidate AI Parameters window when changing AI
2011-12-27 15:17:42 +00:00
smatz
2fb22e8214
(svn r23668) -Fix: the 'Configure' button in the 'AI / Game Configuration' window didn't get enabled when activating a GameScript
2011-12-24 13:08:11 +00:00
truebrain
8456d5de69
(svn r23653) -Fix: also show GameScripts when you click Check Online Content (SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings
2011-12-21 15:15:43 +00:00
truebrain
5718c2e2e3
(svn r23607) -Add: wire GameScript in all the GUIs
2011-12-19 20:56:06 +00:00
truebrain
561b25d031
(svn r23601) -Fix: fix the conflict in window number
2011-12-19 20:50:21 +00:00
frosch
6ae8cac432
(svn r23589) -Codechange: Make the AI-start-delay setting translateable.
2011-12-18 18:21:55 +00:00
truebrain
e9f584ac21
(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
2011-12-16 16:27:45 +00:00
truebrain
2aa774e831
(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
2011-12-15 22:22:55 +00:00
rubidium
58423b26d1
(svn r23474) -Codechange: move the declaration error related functions to error.h
2011-12-10 13:54:10 +00:00
truebrain
34d7f01ccc
(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
2011-11-29 23:26:35 +00:00
truebrain
e37149a1de
(svn r23362) -Codechange: refactor AIScanner, splitting it in AIScannerInfo and AIScannerLibrary
2011-11-29 23:21:52 +00:00
truebrain
98103121d4
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
2011-11-29 23:15:35 +00:00
truebrain
afdb67a353
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
2011-11-29 23:07:38 +00:00
truebrain
b7a655bf4c
(svn r23209) -Codechange: track the current active script instance directly, instead of assuming the current company points you to the right one.
2011-11-13 20:43:48 +00:00
yexo
924a5e06b3
(svn r23201) -Doc: [NoAI] Hide all contents of AIObject from the API documentation as AIs were never able to use it anyway
2011-11-12 18:48:21 +00:00
yexo
a256bd71e4
(svn r23169) -Feature: [NoAI] AICONFIG_AI_DEVELOPER flags to hide AI settings unless gui.ai_developer_tools is enabled (Zuu)
2011-11-08 21:48:00 +00:00
rubidium
de27205e6c
(svn r23031) -Fix [FS#4804]: for the admin "bots" there was no distinction between bankruptcy and manual removal of companies even though the API suggested that
2011-10-15 20:42:32 +00:00
frosch
56a41a8852
(svn r22616) -Codechange: Fix typo.
2011-07-02 11:31:20 +00:00
frosch
3f003c0977
(svn r22553) -Fix (r22499): NewGRF parameter window was not set dirty, when changing row selection.
2011-06-11 21:12:28 +00:00
yexo
ffdfa5a213
(svn r22499) -Fix: don't lower the arrow buttons in the newgrf/AI parameter windows if they're clicked when disabled
2011-05-27 18:02:55 +00:00
frosch
5e449b8fae
(svn r22429) -Add: some constants for specific palette colours used in the GUI.
2011-05-06 21:13:29 +00:00
frosch
22286bd7b6
(svn r22421) -Fix: Replace various references to Windows palette greyscale indices with the DOS palette indices.
2011-05-04 17:45:16 +00:00
rubidium
70c7ec30b1
(svn r22396) -Document: some AI doxygen stuff
2011-05-01 09:24:19 +00:00
frosch
bdc8a59ff4
(svn r22386) -Fix [FS#4602]: When the last AI company gets removed, the 'dead' state was not reset in the AI debug window.
2011-04-30 17:08:18 +00:00
terkhen
10caf391a1
(svn r22343) -Change: Remove pixel limiter for query strings.
2011-04-17 18:42:17 +00:00
frosch
cba6eb87c2
(svn r22249) -Codechange: Process some more invalidation of IDs during command scope.
2011-03-13 21:35:50 +00:00
frosch
141f2eba50
(svn r22248) -Codechange: Make OnInvalidateData() process 'delete this;' already in command scope.
2011-03-13 21:34:49 +00:00
frosch
0ff4f31723
(svn r22243) -Codechange: Make AIDebugWindow::OnInvalidateData() handle command-/GUI-scope itself.
2011-03-13 21:32:40 +00:00
frosch
ec9540a12a
(svn r22241) -Codechange: Add additional to-be-used parameter to OnInvalidateData().
2011-03-13 21:31:29 +00:00
rubidium
7eba2bf4d3
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
yexo
b22945350f
(svn r21696) -Feature [FS#4362]: allow changing the AI configuration in the scenario editor / in game
2011-01-02 12:41:24 +00:00
alberth
f5c6fd1a25
(svn r21331) -Codechange: Make drawing the widgets default behaviour in OnPaint().
2010-11-26 15:22:18 +00:00
rubidium
924a924907
(svn r21250) -Fix [FS#3952]: Rescanning AIs didn't "forget" removed AIs
2010-11-18 23:31:06 +00:00
rubidium
c7f0518f16
(svn r21246) -Fix: upon rescanning AIs the new AIs would (after some time) show up in the AI list but you could not select all
2010-11-18 22:24:10 +00:00
rubidium
30637a8340
(svn r21157) -Codechange: remove information about the text direction out of the language "list"
2010-11-13 09:56:25 +00:00
frosch
98250ad8da
(svn r20951) -Codechange: Add SmallMap::Contains() and use it.
2010-10-16 20:34:43 +00:00
rubidium
30f2afac9b
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
yexo
f6f218cf6b
(svn r20604) -Feature: add a reset button to the newgrf parameters window
2010-08-23 22:25:50 +00:00
rubidium
1231dc7b57
(svn r20575) -Fix [FS#4059] (r20542): reloading of companies did load another AI
2010-08-19 22:06:20 +00:00
yexo
16be24e13a
(svn r20558) -Codechange: use one generic function to create a list of company buttons
2010-08-19 12:56:31 +00:00
yexo
381b14a1e9
(svn r20556) -Fix (r20555): a tempory copy/pasted line ended up in the commit
2010-08-19 11:36:12 +00:00
yexo
44ba57bb79
(svn r20555) -Fix [FS#4053]: wrong tooltip for the company select button in the AI debug and performance rating windows
2010-08-19 11:33:15 +00:00
frosch
e77ddc5786
(svn r20523) -Fix [FS#4040]: Do not print a colon for AI settings with empty name.
...
Please note that this is only meant for compatiblity to make settings of 'old' AIs still look nice.
Usage of this 'compatibility feature' is not recommended, as selected lines cannot be highlighted this way as it is done for the NewGRF settings.
2010-08-17 09:49:31 +00:00
frosch
7e5309a28a
(svn r20479) -Change: Use 'Buttons Name: Value' layout for AI and NewGRF parameter GUI.
2010-08-13 07:34:28 +00:00
frosch
d496ec65b9
(svn r20470) -Codechange: Make arrow buttons lower and raise like other buttons when clicked.
2010-08-12 16:44:51 +00:00
frosch
9e538acc03
(svn r20461) -Codechange: Replace WWT_HSCROLLBAR, WWT_SCROLLBAR and WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
2010-08-12 09:16:43 +00:00
frosch
71ca58c2bb
(svn r20453) -Codechange: Remove direct accesses to Window::hscroll, vscroll and vscroll2.
...
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
2010-08-12 08:37:01 +00:00
frosch
10339c60c0
(svn r20452) -Codechange: Remove NWidgetCore::FindScrollbar() and associate scrollbar explicitly using a NWidgetPart via SetScrollbar().
2010-08-12 06:44:45 +00:00
yexo
9dbe84922b
(svn r20293) -Doc: add more doxygen comments in ai_gui.cp
2010-08-01 22:08:29 +00:00
yexo
6bfe29308c
(svn r20292) -Codechange: remove some unused variables from AIConfigWindow
2010-08-01 22:03:55 +00:00
yexo
6d4900ed7c
(svn r20271) -Doc: add doxygen comments to several items under src/ai/
2010-07-31 22:16:34 +00:00
alberth
4203e641f8
(svn r20223) -Codechange: Replace scrolled row calculations by a call to GetScrolledRowFromWidget().
2010-07-26 13:08:48 +00:00
terkhen
88830a24ec
(svn r20141) -Fix: Initialize the state of OnKeyPress at the AI debug window (Zuu).
2010-07-14 12:03:30 +00:00
frosch
1d3adb2b66
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
2010-06-05 12:16:12 +00:00
frosch
9db3cde73a
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
2010-05-31 20:22:57 +00:00
yexo
96c1fd6173
(svn r19772) -Fix [FS#3818]: the break-on-log-message feature could trigger an assert (Zuu)
2010-05-09 15:17:09 +00:00