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929 Commits (c02ef3e4564b7b54d49f0827d2d7625cbc38f335)

Author SHA1 Message Date
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
peter1138 b6733edd17 Feature: Add coverage area display for existing stations. 2019-04-25 09:14:01 +02:00
Niels Martin Hansen 08284e005d Fix: Automatic line breaking of the warning 2019-04-24 17:40:11 +02:00
Niels Martin Hansen dcb2571888 Add: Warn players that company passwords are not truly secure 2019-04-24 17:40:11 +02:00
Charles Pigott 8890436af1 Add #6189: Groups now count the total number of vehicles in subgroups (3298) 2019-03-27 06:58:48 +00:00
Charles Pigott a393c94695 Change #5977: Use specific error message when attempting to create a circular group hierarchy (3298) 2019-03-27 06:58:48 +00:00
peter1138 e6bb90543e Change: Show additional cost and refitted capacity in build vehicle window. 2019-03-24 15:28:48 +00:00
peter1138 d54b6ac09b Feature: When filtering purchase list by cargo type, make buy button perform a refit if required. 2019-03-24 15:28:48 +00:00
Patric Stout e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
Patric Stout 72c5f2b3ee Remove: DOS support
In 10 years there was no active development on DOS. Although it
turned out to still work, the FPS was very bad. There is little
interest in the current community to look into this.

Further more, we like to switch to c++11 functions for threads,
which are not implemented by DJGPP, the only current compiler
for DOS.

Additionally, DOS is the only platform which does not support
networking. It is the reason we have tons of #ifdefs to support
disabling networking.

By removing DOS support, we can both use c++11 functions for threads,
and remove all the code related to disabling network. Sadly, this
means we have to see DOS go.

Of course, if you feel up for the task, simply revert this commit,
and implement stub c++11 functions for threads and stub functions
for networking. We are more than happy to accept such Pull Request.
2019-03-19 23:22:51 +01:00
Charles Pigott 592f591a4b Cleanup: Unused lang strings 2019-03-16 22:30:11 +00:00
peter1138 fc5f67123a Fix e66cec8f86: Permit loading of industry production callback with invalid cargo type.
It is only an error if the invalid result is actually used. This will be silently ignored at the moment.
It is still an error if a duplicate cargo type is returned.
2019-03-15 17:43:10 +00:00
PeterN dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
2019-03-08 18:30:44 +00:00
Patric Stout f58db44ff2 Remove: BeOS support (deprecated by Haiku)
In 10 years there is no commit to change how BeOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), BeOS is no longer
support. SDL2 suggests to use Haiku instead of BeOS.
2019-03-05 22:03:00 +01:00
Patric Stout 7784d77713 Remove: MorphOS / AmigaOS support
In 10 years there is no commit to change how MorphOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), MorphOS is no longer
support. There is an SDL2 port for MorphOS, but it is not maintained
by upstream SDL2, and nobody can currently test it out.

If anyone wants to re-add MorphOS, please do (revert this patch,
fix the problems, and create a Pull Request). If you need any help
doing so, let us know! It is not that we don't like MorphOS, it is
that we don't have anyone fixing the problems :(
2019-03-05 22:03:00 +01:00
Niels Martin Hansen 52572cafa6 Add: Option for population-linear town cargo generation
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.

The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.

The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.

Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-04 20:19:44 +01:00
Johannes E. Krause 3c94bddbc2 Change: make crash chance at short runway independent of plane crash rate setting (there's a cheat for this) 2019-03-03 20:59:59 +01:00
Peter Nelson 3f327116db Change: Don't apply forbid 90 deg turn settings to ships. 2019-03-03 20:59:44 +01:00
Niels Martin Hansen 7e1e2756d4 Add: Show performance of AI and GS in framerate window 2019-02-23 14:29:07 +01:00
Greg Carlin 00d28a500d Feature: Add option to adjust font size separately from GUI size. (#7003)
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
2019-02-23 08:27:46 +00:00
Joan Josep 548ec05a48 Add: News menu entry and shortcut for deleting all messages. (#7240) 2019-02-16 23:15:58 +00:00
glx 1585eb1a3e Fix: use more descriptive "spectator" strings for story book and goal dropdown menus 2019-02-16 22:19:16 +01:00
glx 7c31a32c2b Fix: colour of network specific strings in company dropdown menus 2019-02-16 22:19:16 +01:00
Peter Nelson fa53abe864 Doc: Yearly increment. 2019-02-01 22:12:07 +00:00
Niels Martin Hansen 0bca363401 Add: Warn before overwriting an existing save file 2019-02-01 21:49:36 +00:00
PeterN 23960d0f2c Feature: Group liveries, and livery window usability enhancements. (#7108)
* Change: Replace checkbox in livery selection window with Default option in drop down selection.

This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.

* Feature: Add vehicle group liveries.
2019-01-31 14:57:44 +01:00
Peter Nelson 6e5b90f4f7 Change: For consistency, add company name to colour scheme window. 2019-01-27 12:34:49 +01:00
glx a18b0eba5b Add: more options for translators 2019-01-26 21:17:42 +01:00
Niels Martin Hansen f37304f9f5 Cleanup: Remove unused strings 2019-01-19 13:33:17 +01:00
Niels Martin Hansen 08ffa16d51 Fix 8859381: Display of requires/produces in Build Industry window
Change the window to use a dynamically generated string of cargoes,
instead of one of a few fixed-length lists. With up to 16 cargoes
on each list, having 16 with the only difference how many are listed
seems like a bad maintenance idea.
2019-01-19 13:33:17 +01:00
Alberth289346 f4b8a67aed Fix #6408: Improve wording of the dragging signal distance tooltips (juanjo) (#7055) 2019-01-13 07:57:33 +00:00
Nikolas Nyby 0f9d1019e6 Add: Mexican Peso currency
OpenTTD doesn't have any pesos, so I've added Mexican pesos,
at its current exchange rate: 1GBP = 24.39MXN, rounded to 24.
2019-01-12 16:57:23 +00:00
Gabda87 a0293d313d Add #4115: default company colour setting (#6998)
Works only in single player.
2019-01-10 10:45:38 +01:00
Niels Martin Hansen 15a7f9da9d Fix 13056ae: PR #7017 added new enum value in bad position, move it 2019-01-06 11:45:21 +01:00
Eddi-z 13056aedbc Add: Conditional order for max. reliability (patch by Cirdan, #6360) (#7017) 2019-01-05 22:10:37 +01:00
damfr 868c6f924a Add: Filter box to the save and load windows (#6974)
Save and heightmap names can be filtered.
2018-11-25 20:54:25 +01:00
Niels Martin Hansen 9e30fbab34 Fix #6864: Normalise colour use in Frame rate window 2018-11-25 17:27:53 +01:00
Niels Martin Hansen e66cec8f86 Add: NewGRF support for 16-in-16-out industries 2018-11-03 21:43:54 +01:00
Oskari Leppäaho b3b89257f7 Remove: Unused string "STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION" 2018-10-31 19:24:21 +01:00
Max Maton eed0da60a2 Fix #6622: Fixes empty company name in news when gamescript constructs a town 2018-09-18 18:35:26 +02:00
ScumbagDog 16cf577b61 Feature: Added New Russian Ruble as currency (#6678) 2018-08-04 08:58:50 +02:00
Niels Martin Hansen 2a868b9f3b Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
Jonathan G Rennison dc8fff2c4d Add: Hover tool-tips to cargo dest flow legend window.
This is to improve the usability of the window.
The two-letter abbreviations are not always clear, in particular
when using a large number of cargoes.
The company colours can be ambiguous when there are a large
number of companies.
2018-06-24 20:18:10 +02:00
Alberth 7fed8fe004 Fix #6553: Make viewport button text unambiguous. 2018-06-24 15:03:06 +02:00
Alberth289346 11ba094582 Feature #4186: Append '(City)' behind cities in the town directory (sbr) 2018-06-23 14:02:50 +02:00
Peter Nelson 408cee123d Fix: One-way roads could be over-built by road stops (regardless of road owner.) 2018-06-06 07:20:46 +01:00
Niels Martin Hansen 921101ed06 Feature: Baseset music for TTD DOS and TTO data 2018-06-05 22:58:35 +02:00
PeterN eaa32f5ad5
Change: Use name of cargo instead of Passengers/Mail in town statistics. (#6801)
* Change: Use name of cargo instead of Passengers/Mail in town statistics.
* Cleanup: Remove strings from all language files.
2018-06-04 13:14:11 +01:00
Niels Martin Hansen 683b46a5b5 Cleanup: Remove unused strings from language files 2018-04-29 19:26:05 +02:00
Niels Martin Hansen 19f5a6cbb0 Feature #6090: Change music set during gameplay 2018-04-29 19:26:05 +02:00