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42 Commits (b55af05626f7297028325d5bd9a8c4a7c5df43dd)

Author SHA1 Message Date
Peter Nelson b55af05626 Codechange: Pass encoded script strings as EncodedString.
This removes the ambiguity of having std::strings that may or may not be encoded.
2025-03-04 21:40:39 +00:00
Peter Nelson 154896ce55
Codechange: Use GetString() with local parameters in script functions. (#13585) 2025-02-16 21:27:25 +00:00
Rubidium fd4adc55e3 Codechange: replace INVALID_X with XID::Invalid() for PoolIDs 2025-02-16 20:23:00 +01:00
Rubidium 4cda9f900d Codechange: [Script] Use helper function over direct casting CompanyID
In the script's API `COMPANY_INVALID` has a value of -1, whereas the internal
game's `INVALID_COMPANY` has a value of 255. Since the script's API also has
a `COMPANY_SPECTATOR` with a value of 255, these enumerations cannot be easily
reconciled by casting. As such, replace all casts in the script API with
either ScriptCompany::FromScriptCompanyID or ScriptCompany::ToScriptCompanyID.

Also make clear whether CompanyID is ::CompanyID or ScriptCompany::CompanyID
by using either one of those over CompanyID in the script's API.
2025-02-08 23:42:19 +01:00
Peter Nelson 50b384032d Codechange: Use EnumBitSet for IndustryControlFlags. 2025-02-07 22:01:59 +00:00
Peter Nelson 2bb3f368e3 Codechange: Use EnumBitSet for IndustryBehaviours. 2025-02-07 12:30:06 +00:00
Rubidium e894a5880c Codechange: rename CargoID to CargoType and amend related variables/comments 2025-01-26 18:07:10 +01:00
Loïc Guilloux 46f181c8a6
Fix #13299: Merge IT_INVALID and INVALID_INDUSTRYTYPE (#13300)
* Fix #13299: Merge IT_INVALID and INVALID_INDUSTRYTYPE

* Codefix: Use NUM_INDUSTRYTILES where it's intended
2025-01-10 01:17:11 +01:00
Peter Nelson 8360fab18a Codechange: Remove CCountedPtr.
This was originally generic and used by YAPF, but now it is used only by script objects.

CCountedPtr provided much more (untested) functionality than used.

ScriptObjectRef already exists for script objects and does the same thing, so use this instead.
2024-10-16 21:52:00 +01:00
Peter Nelson 731c56d116
Codefix: Add missing `const` inside script functions. (#12794)
Scripts do not modify items directly, marking them const enforces this.
2024-06-17 07:19:56 +01:00
Patric Stout a3cfd23cf9
Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
Peter Nelson ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
Michael Lutz 0089323542 Add: [Script] Custom news message text for industry SetProductionLevel. 2023-09-02 16:20:59 +02:00
Michael Lutz 1c56991213 Add: [Script] Game script control of industry production level. 2023-09-02 16:20:59 +02:00
Patric Stout 299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed (#10761) 2023-08-12 18:14:21 +00:00
Andy ce9305a5ee
Add: [Script] GSIndustry.GetConstructionDate() method (#11145) 2023-07-20 20:35:37 +02:00
PeterN d086f288cd
Codechange: Remove duplicated includes. (#10888)
These are now included by stdafx.h so don't need to be included again.
2023-05-29 14:29:00 +01:00
PeterN 584faaf064
Change: Reorganise industry accept/produce arrays. (#10853)
Use a array of struct for each cargo instead of an array for each statistic.
This makes iterating for acceptance and production much simpler.
pct_transported is now calculated when needed.
2023-05-25 21:25:46 +01:00
Peter Nelson 09408e8e46 Codechange: Add IsCargoAccepted/Produced() helpers. 2023-05-24 17:34:11 +01:00
Peter Nelson 633f19419d Codechange: Make more use of GetCargoAccepted/ProducedIndex(). 2023-05-24 17:34:11 +01:00
Peter Nelson 76516d7f70 Codechange: Use IsValidCargoID/IsValidCargoType.
IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
Rubidium bbcb55ebc9 Codechange: use std::string as script API return type 2023-05-14 22:54:10 +02:00
Tyler Trahan 930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
Rubidium 717f79ff22 Add: deity mode enforcement checks to functions with command or company access
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2023-03-08 22:33:47 +01:00
Rubidium 83946ca31d Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
2023-03-06 22:34:09 +01:00
glx22 6671994655 Codechange: Use SQInteger for generic numbers in script_industry 2023-03-06 00:32:12 +01:00
glx22 3559576166 Codechange: [Script] Don't expose static buffers outside of ScriptText 2023-02-17 21:28:14 +01:00
dP fe2c8a1240
Codechange: Decouple INDUSTRY_CTRL into separate commands (#10475) 2023-02-14 11:29:11 +01:00
Michael Lutz 58cff7b081 Codechange: Un-bitstuff the remaining on-map commands. 2021-12-16 22:28:32 +01:00
Michael Lutz 6691ee3b96 Codechange: Template script command calls. 2021-12-16 22:28:32 +01:00
glx22 38c97e1492 Codechange: Replace TILE_AREA_LOOP with range-based for loops 2021-05-13 00:13:54 +02:00
dP bab7de6cf2 Feature: Allow GameScripts to add additional text to Industry view window 2021-01-22 09:50:53 +00:00
Pavel Stupnikov 9a45a0f535
Feature: Set exclusive access to industry from GS (#8115) 2020-12-22 14:29:48 +01:00
Niels Martin Hansen b7751c483e
Feature: Influence industry production changes from GS (#7912) 2020-12-22 14:21:31 +01:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Peter Nelson 8b1b3fd0f9 Feature: Non-rectangular sparse station catchment area. 2019-03-09 16:33:47 +00:00
peter1138 ed6084523d Codechange: Convert StationList from SmallVector to std::set. 2019-03-09 16:33:47 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
rubidium 4479f90843 (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
truebrain 98103121d4 (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
truebrain afdb67a353 (svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium) 2011-11-29 23:07:38 +00:00