Initial colour is now always TC_INVALID, which is substituted with the desired colour when drawing the layout line.
This allows strings which differ only by initial colour to use the same layout cache entry, increasing the efficacy of the cache.
swedish: 9 changes by joeax910
english (us): 2 changes by 2TallTyler
luxembourgish: 4 changes by phreeze83
catalan: 2 changes by J0anJosep
latvian: 27 changes by lexuslatvia
* Fix: Allow changing size of default OpenTTD font.
Size configuration for default font was ignored as a different code path to load the font was followed.
Resolved by removing this additional path and conditionally selecting the default font.
This allows waypoints to be split into categories just like stations, instead of all being lumped together.
Station class labels with the first byte set to 0xFF will be treated in the same way as the 'WAYP' class.
english (au): 2 changes by krysclarke
chinese (simplified): 7 changes by WenSimEHRP
korean: 4 changes by telk5093
russian: 2 changes by Ln-Wolf
finnish: 2 changes by hpiirai
portuguese (brazilian): 2 changes by pasantoro
Temporary buffer for rendering glyphs was not freed after use. Instead let CGBitmapContextCreate() handle the buffer.
> data may be a pointer to pixels. If you pass NULL, the context will create its own buffer and free that buffer itself later. If you pass your own buffer, the context will not free it; it remains your buffer that you must free after you release the context, hopefully for the last time.
vietnamese: 13 changes by KhoiCanDev
chinese (simplified): 1 change by WenSimEHRP
finnish: 11 changes by hpiirai
french: 29 changes by ottdfevr
polish: 1 change by aefoes
Always treat empty groups as non-equal. Given that the case of both being empty is handled earlier, they cannot both be equal and empty.
Additionally if a loaded or loading set are all the same, only add one reference.
english (au): 11 changes by krysclarke
swedish: 7 changes by joeax910
english (us): 11 changes by 2TallTyler
chinese (simplified): 11 changes by WenSimEHRP
russian: 11 changes by Ln-Wolf
catalan: 11 changes by J0anJosep
portuguese: 13 changes by azulcosta
portuguese (brazilian): 11 changes by pasantoro
House picker is accessed from the Landscaping toolbar as there is no town toolbar.
Once placed these houses behave like any other and can be removed by players and towns.
Uses the unified picker system, so also supports used/saved favourites. As town building don't have class labels, town zones are use to imitate them.