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36 Commits (a985f19d5a2f813d28300e40bb73b3d187c56de3)

Author SHA1 Message Date
michi_cc a985f19d5a (svn r26003) -Fix [FS#5795b] (r25743): [OSX] Some hotkeys were still triggered during text input. 2013-11-14 23:04:04 +00:00
michi_cc 8f8173c3fe (svn r26002) -Fix: [OSX] If the console hotkey is a dead key, require two presses to toggle the console, allowing input of accented characters. 2013-11-14 23:03:59 +00:00
michi_cc 6bbca9307d (svn r25743) -Fix [FS#5705]: [OSX] Text input into an edit box would trigger hotkeys. 2013-08-25 11:23:10 +00:00
michi_cc 643a294e68 (svn r25687) -Codechange: [OSX] Pass text input directly down to the text handling. 2013-08-05 20:37:37 +00:00
michi_cc 019984a14f (svn r25671) -Codechange: Pass character and key code separately to the keyboard handler. 2013-08-05 20:36:36 +00:00
michi_cc 8b476de3bf (svn r25666) -Feature [FS#4760]: [OSX] Pinch gesture support for zooming. (Based on patch by leecbaker) 2013-08-05 20:36:17 +00:00
michi_cc d23fdfa403 (svn r25659) -Fix [FS#4420]: [OSX] System mouse cursor could become visible during dragging. (Matthieu) 2013-08-05 20:35:53 +00:00
rubidium 61625e53c9 (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 2011-12-08 19:37:33 +00:00
rubidium 2ccbd2a6f5 (svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure 2011-12-08 18:13:29 +00:00
planetmaker adc1760b0d (svn r21578) -Fix [FS#2585]: [OSX] A double mouse cursor was shown under certain circumstances (based on patch by matheweis) 2010-12-21 16:05:25 +00:00
rubidium ab44c91778 (svn r21252) -Codechange: introduce a constant for the number of milliseconds per game tick and use it 2010-11-19 10:35:59 +00:00
planetmaker 47523d86fb (svn r21036) -Fix: [OSX] Properly set the palette when using the 8bpp blitter during start-up 2010-10-25 06:50:48 +00:00
rubidium 4173ba76fa (svn r20809) -Fix (r20809): as usual with these user provided Mac OS X patches lately... they either fail to compile or spew warnings 2010-09-15 21:55:55 +00:00
rubidium 4915f47264 (svn r20808) -Add [FS#4110]: [OSX] support for input using dead keys (Zydeco) 2010-09-15 21:19:41 +00:00
rubidium b8487afe54 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00
rubidium 062dd0e24c (svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int 2010-05-13 10:14:29 +00:00
frosch 29d6491605 (svn r18545) -Fix [FS#3292]: Assign '_screen.dst_ptr' as soon as it is allocated. 2009-12-19 18:46:40 +00:00
michi_cc 144febd2d9 (svn r17793) -Fix: [OSX] The splash image wasn't displayed if the Quartz video driver was used. 2009-10-17 22:36:39 +00:00
michi_cc dbb13fd856 (svn r17715) -Cleanup: [OSX] And a final round of coding style and some cleaning. 2009-10-04 21:36:26 +00:00
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium e3c7a77b40 (svn r16827) -Codechange: make OSX specific files include stdafx.h always as the first file. Also unify OSX specific stuff into osx_stdafx.h and remove unused includes. 2009-07-14 16:43:45 +00:00
rubidium 2664f2a2d9 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium 11da45ee55 (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
rubidium 3b7ffcf759 (svn r14260) -Fix [FS#2277]: merge keycode for "normal" 0-9 keys and keypad 0-9 keys so people don't get confused that the keypad doesn't work as expected. 2008-09-07 11:55:28 +00:00
rubidium d0c1a989a4 (svn r14047) -Codechange: move chatmessage handling to the network directory as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support. 2008-08-11 22:45:11 +00:00
rubidium 923e21129c (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
rubidium 4625695653 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
bjarni 8fea5a62c9 (svn r12985) -Fix (r12977): [OSX] fixed missing includes in the cocoa files 2008-05-07 08:38:56 +00:00
smatz 8b56e7544e (svn r12167) -Feature(tte): change colour of autorail and autoroad selection when Ctrl is pressed 2008-02-17 17:00:43 +00:00
egladil be6737a2db (svn r12016) -Fix (r12003): os x compilation was broken again ;) 2008-01-29 19:23:31 +00:00
bjarni ef219245af (svn r11836) -Fix [r11834]: [OSX] fixed compilation 2008-01-13 17:37:17 +00:00
egladil 22f79df328 (svn r11688) -Fix [FS#1581]: Compilation was broken on OS X again. 2007-12-23 18:08:39 +00:00
egladil 1d5010edf9 (svn r11521) -Codechange: [OSX] Check what the running os version is in a cleaner way. 2007-11-25 14:43:16 +00:00
egladil 9aaa455e5d (svn r11520) -Fix: [OSX] The cocoa video driver let the mouse cursor escape the window when using rmb scrolling. Thanks ln- for pointing this out and providing a fix. 2007-11-25 12:58:32 +00:00
egladil fcbfba1e17 (svn r11508) -Cleanup: Removed unused headers from the cocoa video driver. 2007-11-24 09:55:17 +00:00
egladil 3ad488e98f (svn r11492) -Codechange: [OSX] Split the cocoa video driver into several files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier). 2007-11-22 21:48:17 +00:00