rubidium
a6750a145e
(svn r22650) [1.1] -Backport from trunk:
...
- Fix: When changing difficulty settings over the network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly [FS#4653] (r22618, r22617)
- Fix: [NewGRF] If callback 33 returns a value out of range, no sound effect shall be played [FS#4656] (r22614)
- Fix: Use rotated heightmap sizes for reporting scaling problems [FS#4663] (r22608)
- Fix: No client error packet was sent to the admin bots [FS#4585] (r22384)
2011-07-10 20:17:56 +00:00
rubidium
59a11e6626
(svn r22461) [1.1] -Backport from trunk:
...
- Fix: [NewGRF] Zero register 0x100 as specified before resolving custom station foundations (r22452)
- Fix: Do not 'log' the NewGRFs in the screenshot when in the menu [FS#4610] (r22450)
- Fix: Keep better accounting of the order in which clients joined; client can't be starved from joining and they get shown the amount of clients waiting in front of them. (r22372, r22370, r22369, r22368, r22367, r22366, r22365, r22364, r22363, r22362, r22361)
- Fix: Delete the client list popup when the client got removed (instead of previously selecting some other client) (r22360, r22359, r22358)
2011-05-15 09:38:54 +00:00
rubidium
3330813d95
(svn r22391) [1.1] -Backport from trunk:
...
- Fix: Vehicles skipped orders when inserting automatic orders failed (r22324)
- Fix: [NewGRF] When determining refittability use the cargo translation table of the GRF setting the refitmask instead of the GRF defining the action 3 (r22316)
- Fix: Make road vehicles, ships and aircraft skip orders if they are leaving a depot and heading to the same one again; just like trains (r22309)
- Fix: Waiting on a server could kick the client, or rather the client would kick itself due to an unexpected packet [FS#4574] (r22308)
2011-04-30 20:42:50 +00:00
rubidium
fab07a9265
(svn r22099) [1.1] -Backport from trunk:
...
- Fix: Remove invalid keycodes when reading hotkeys.cfg [FS#4510] (r22094)
- Fix: The server list did not get sorted with one item in it, so the 'position in the list' variable was never updated causing problems when using the keyboard shortcuts for scrolling [FS#4514] (r22093)
- Fix: When deleting towns, only relocate objects during DC_EXEC (r22087)
2011-02-18 20:35:40 +00:00
rubidium
befa79ba4a
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
2011-02-12 21:30:57 +00:00
rubidium
a19bc28aba
(svn r22069) -Fix: delete all savegame packets, not just the first one
2011-02-12 21:29:35 +00:00
rubidium
adfd648031
(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection
2011-02-12 21:09:34 +00:00
rubidium
92d0d6d10b
(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again
2011-02-12 21:07:30 +00:00
rubidium
d8cada7563
(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
2011-02-11 23:20:35 +00:00
rubidium
05a846a574
(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
2011-02-08 21:47:10 +00:00
rubidium
7eba2bf4d3
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
rubidium
795a528328
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
2011-01-19 16:47:40 +00:00
rubidium
e54a1f6721
(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
2011-01-19 16:37:06 +00:00
rubidium
7dafd04f4b
(svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password changes (dihedral)
2011-01-04 22:28:02 +00:00
smatz
810873ff33
(svn r21704) -Fix [FS#4374]: no need to perform any more checks after the connection is closed (Rubidium)
2011-01-03 18:36:51 +00:00
rubidium
b25cf57542
(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
2011-01-03 12:01:41 +00:00
alberth
b633ffaa1d
(svn r21571) -Codechange: Having a break after a return is no good.
2010-12-21 15:23:54 +00:00
rubidium
9139a6c858
(svn r21405) -Codechange: prepare sending of company information in the UDP packet for longer company names (in bytes), by truncating the names if needed
2010-12-05 22:21:13 +00:00
rubidium
5f25cdbbd5
(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...
2010-12-05 15:08:41 +00:00
rubidium
216e48cd07
(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
2010-12-05 14:48:39 +00:00
rubidium
02b3bc57d5
(svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately
2010-12-05 14:45:52 +00:00
rubidium
97434f0e06
(svn r21392) -Change: prepare the network protocol for getting the file size later in the download process
2010-12-05 14:34:19 +00:00
rubidium
fd752ca2b0
(svn r21363) -Add: support for limiting the amount of (accepted) incoming data
2010-11-30 20:01:26 +00:00
rubidium
31c8ab0ed8
(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
2010-11-30 14:18:20 +00:00
rubidium
b6c2216749
(svn r21358) -Codechange: make some network function names conform to coding style
2010-11-30 13:38:46 +00:00
rubidium
c60a850fed
(svn r21350) -Fix: some indentation
2010-11-28 22:45:47 +00:00
rubidium
67f74559fc
(svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones
2010-11-26 22:25:02 +00:00
rubidium
6d09f4a3cb
(svn r21254) -Change: show a different "lag" message when a client is lagging because of connection trouble or lagging because the client is just slow
2010-11-19 12:33:19 +00:00
rubidium
673b3711b4
(svn r21182) -Fix: possible just-freed memory reads
2010-11-14 12:05:24 +00:00
rubidium
4ea67eff8b
(svn r21032) -Codechange: perform some more strict tests on the server side when receiving some packets and don't send some when the clients aren't ready for them
2010-10-24 20:30:53 +00:00
rubidium
f24c91c487
(svn r21030) -Codechange: move ClientStatus into the network server socket class
2010-10-24 20:07:32 +00:00
rubidium
2cd67a51ac
(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
2010-10-24 20:03:33 +00:00
rubidium
073b965829
(svn r21024) -Fix: erroneous tab
2010-10-24 15:02:43 +00:00
rubidium
af9a6b6b42
(svn r21001) -Fix [FS#4170] (r20936): clients were not always notified of a player leaving the game
2010-10-20 11:58:34 +00:00
rubidium
d71f590ed6
(svn r20993) -Codechange: some shuffling of game protocol packet description so they're documented in the "same" place as UDP, content and admin packets (dihedral)
2010-10-18 20:41:53 +00:00
rubidium
d9602f4ef9
(svn r20973) -Add: chat sending and receiving support for remote admins (dihedral)
2010-10-17 17:40:18 +00:00
rubidium
ae20cb4f3d
(svn r20970) -Add: company change notification to remote admins (dihedral)
2010-10-17 17:37:45 +00:00
rubidium
fe44944f32
(svn r20969) -Add: client info change notification to remote admins (dihedral)
2010-10-17 17:37:26 +00:00
rubidium
b4ce7fad7f
(svn r20967) -Add: infrastructure to send information to remote admins at specific intervals (dihedral)
2010-10-17 17:36:23 +00:00
rubidium
234bee0858
(svn r20938) -Codechange: make the code for listening on a socket (more) reusable
2010-10-15 21:56:06 +00:00
rubidium
c9cbab14ea
(svn r20937) -Codechange: move some variables from client/server to server only
2010-10-15 20:29:59 +00:00
rubidium
f712055002
(svn r20936) -Codechange: make server side packet sending methods class methods
2010-10-15 20:25:07 +00:00
rubidium
9858d699a3
(svn r20935) -Codechange: only let the server side use a pool of connected sockets
2010-10-15 19:58:56 +00:00
rubidium
bda26d03b5
(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
2010-10-15 19:35:08 +00:00
rubidium
7ba07d9573
(svn r20929) -Codechange: make NetworkCloseClient a class method
2010-10-15 18:42:52 +00:00
rubidium
0ca7e4e82e
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
2010-10-15 13:47:37 +00:00
rubidium
8eb07d097e
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
2010-10-15 13:22:00 +00:00
alberth
9f5a96ead2
(svn r20689) -Codechange: Make some global functions used in 1 .cpp file static in that file.
2010-08-29 15:58:43 +00:00
rubidium
a4c6d07edc
(svn r20553) -Feature: allow rate limiting of incoming commands
2010-08-19 08:59:36 +00:00
rubidium
b594990071
(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
2010-08-18 22:40:17 +00:00