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134 Commits (9ed75d3ab753d937f052df9ebb7a04ff8804f72d)

Author SHA1 Message Date
rubidium 9ed75d3ab7 (svn r19622) [1.0] -Backport from trunk:
- Fix: Desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients) (r19620)
- Fix: [desync debug] Minor fixes; "join" pause could cause a crash as some command data was not properly initialised, state was logged multiple times (r19619, r19617, r19602)
2010-04-13 19:30:51 +00:00
rubidium 83cca3a75a (svn r19603) [1.0] -Backport from trunk:
- Fix: Desync debugging; false positives in the cache validity checks and saving/loading the command stream (r19601, r19600, r19596, r19593, r19592, r19589, r19587, r19586)
2010-04-11 10:57:21 +00:00
rubidium ab35d95b5a (svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection 2010-02-09 23:49:19 +00:00
rubidium f608ad7baf (svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables 2010-01-21 11:17:40 +00:00
rubidium 82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium 4ecb3eb33c (svn r18804) -Codechange: guard against binaries claiming to be compatible with a future (stable) release of OpenTTD. 2010-01-14 23:06:41 +00:00
rubidium 6a047d2316 (svn r18782) -Codechange: move the content of callback_table.cpp to network_command.cpp; it's only ever used there. 2010-01-11 20:00:14 +00:00
frosch 59f9163e37 (svn r18381) -Codechange: Add RoadVehicle::IsBus() to simplify some stuff. 2009-12-02 17:37:02 +00:00
rubidium b00a5f1069 (svn r18330) -Cleanup: remove some unneeded includes 2009-11-28 20:35:25 +00:00
rubidium b0f18a27fb (svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the whole joining (including download) phase 2009-11-12 20:52:14 +00:00
rubidium 2a1cab4d46 (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. 2009-11-12 20:33:30 +00:00
frosch b012a75c47 (svn r17977) -Fix: Busses and trucks are distinguished by cargo class. 2009-11-05 20:26:13 +00:00
smatz eb72a0095f (svn r17746) -Codechange: 'operator new' doesn't return NULL, NetworkSend_Init() is useless 2009-10-09 11:03:00 +00:00
rubidium 59ec3dc267 (svn r17743) -Fix: (post 0.7) memory leak in server in case handling a packet caused the connection to be closed. Also force-close the connection on invalid packets. 2009-10-07 21:11:56 +00:00
rubidium df75db67eb (svn r17742) -Codechange: remove unused variable from Recv_Packet 2009-10-07 20:58:14 +00:00
rubidium d6cded5380 (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
rubidium 7d24e84a81 (svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status
-Fix: do not do invalid reads when a packet handling function closed a connection
2009-09-22 20:44:14 +00:00
frosch ebd916be3d (svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability. 2009-09-13 19:15:59 +00:00
rubidium bd9670ea47 (svn r17467) -Change: show the client id in join messages at the server (patch by dihedral) 2009-09-07 21:28:16 +00:00
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
rubidium 1fe3ad3288 (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 2009-08-05 17:59:21 +00:00
smatz 22cf8d8480 (svn r16634) -Codechange: use Company::IsHumanID() instead of IsHumanCompany() 2009-06-23 12:11:35 +00:00
rubidium 9b156c1bd4 (svn r16601) -Fix [FS#2880]: try 2... hopefully better this time 2009-06-19 20:26:18 +00:00
rubidium a497e3ff4a (svn r16592) -Fix [FS#2880]: 'connection lost' was also shown when the client was 'leaving'. 2009-06-18 15:05:45 +00:00
smatz bea3fe2b8b (svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible 2009-06-10 22:05:01 +00:00
alberth bab70a823d (svn r16491) -Codechange: Added parentheses around bitwise operators for code style. 2009-06-01 11:43:36 +00:00
rubidium bacbafe510 (svn r16437) -Codechange: remove the hack that for CMD_COMPANY_CTRL the company was changed from spectator to company 0 in the network code. 2009-05-26 21:25:24 +00:00
rubidium 168ae6f7e2 (svn r16422) -Codechange: use const_cast for removing const and warn when const is (accidentally?) removed using C-style casts. 2009-05-24 21:09:00 +00:00
smatz 10d1ef5447 (svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and GetActiveCompanyCount(), use PoolItem::GetNumItems() instead 2009-05-22 15:23:47 +00:00
smatz 871107f529 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 2009-05-17 01:00:56 +00:00
smatz 6221d74644 (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
rubidium 2664f2a2d9 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
yexo 52b95bdc96 (svn r16176) -Fix: forbid joining AI companies via the 'move' and 'join' console commands. 2009-04-26 20:01:14 +00:00
yexo c8ce3f7ef0 (svn r16175) -Fix: Disable the join button in the multiplayer lobby for AI companies, since joining an AI company is not possible. 2009-04-26 19:48:42 +00:00
rubidium 22d9306889 (svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directly 2009-04-07 18:23:14 +00:00
rubidium c9ebf14ba5 (svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress client_address. 2009-04-04 00:48:48 +00:00
rubidium 89d0eca6b7 (svn r15931) -Codechange: let the host and ban lists use of SmallVector. 2009-04-03 12:49:58 +00:00
peter1138 28d3123dfd (svn r15848) -Feature: Add autoclean_novehicles setting which will, when autoclean_companies is true, remove any company with no vehicles and no active client after autoclean_novehciles-months. 2009-03-25 16:30:33 +00:00
rubidium ee4a660b0c (svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly 2009-03-19 23:32:39 +00:00
rubidium b25a4f8231 (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 2009-03-15 00:32:18 +00:00
smatz f3ed8268b6 (svn r15628) -Fix [FS#2705]: kicking/banning a client from the Client list window crashed the server 2009-03-06 12:42:01 +00:00
rubidium c0a8d09ca7 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
rubidium d7a053578d (svn r15395) -Fix [FS#2611] (r15377): one couldn't reset companies anymore in a 'dedicated' server. 2009-02-07 12:02:13 +00:00
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
rubidium 3d21639d5b (svn r15247) -Change: show a lock near the password/join button in the company window whenever the company is password protected 2009-01-23 23:56:56 +00:00
rubidium 04709f2798 (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 2009-01-23 22:18:06 +00:00
rubidium f2777cd02d (svn r15200) -Feature: give server admins a tool to combat profanity in nick names (based on patch by dihedral) 2009-01-21 23:07:11 +00:00
rubidium fc696a7e29 (svn r15052) -Codechange: move the implementation of Send_CompanyInformation to network_server.cpp as the server's the one that sends that information 2009-01-13 11:46:29 +00:00
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
rubidium 11da45ee55 (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00