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358 Commits (9dd9b8ec7415243b098da0a7c04a79bccc75788e)

Author SHA1 Message Date
PeterN d42a78f3e8
Codechange: Make DropDownListStringItem preformat and remove other implementations. (#11063)
Having to choose between DropDownListStringItem, DropDownListCharStringItem, and DropDownListParamStringItem depending on whether to draw a StringID, a raw string, or a StringID with extra parameters was needlessly complex.

Instead, allow passing a StringID or raw string to DropDownListStringItem. This will preformat the StringID into a raw string, and can therefore accept parameters via the normal SetDParam mechanism.

This also means that strings no longer need to be formatted on every draw.
2023-06-23 08:30:13 +00:00
PeterN b68d56d94d
Fix #11043: Don't choose toolbar dropdown option if focus is lost. (#11044)
Since dropdown menus now get closed if they lose focus, 'instant close' dropdowns (i.e. the toolbar dropdowns) should no longer execute their action to avoid unintended actions.
2023-06-20 20:34:05 +01:00
PeterN ebc451b071
Fix #10987: Double-close of dropdown stopped land-info tool working as default. (#11000)
Clicking and releasing on the query toolbar icon is meant to select the land-info tool.

This did not work as during closing a window, OnFocusLost() is called, which then closes the window again. These two calls toggled the land-info tool one and off in the same action.

Resolve by not calling Window::Close in OnFocusLost() if the window is already closing.
2023-06-12 08:42:02 +01:00
PeterN b49bd86a46
Fix dec7ff6b0c: Dropdowns couldn't be closed by pressing the parent button. (#10954)
Since dropdowns self-close, the detection of re-clicking a dropdown
button no longer worked, as the dropdown is already closed.

Instead set (and then test) a flag on the parent widget to indicate that
the dropdown closed. This method avoids looping windows on every click.
2023-06-07 19:01:30 +01:00
Patric Stout 3b1407d240
Feature: allow to do a hostile takeover of an AI company (in singleplayer) (#10914)
With the removal of the share-system, you could no longer make an
AI disappear in a single player game. At least, not without going
into the console.
2023-06-05 19:32:22 +02:00
Jonathan G Rennison ec7f9f63f6 Feature: Add coverage button to waypoint window 2023-06-04 16:54:48 +01:00
Patric Stout c43a23cea8
Fix: crash when not even a single row fits for dropdowns on low resolution screens (#10934) 2023-06-04 15:07:18 +00:00
Peter Nelson 2e62682f73 Codechange: Close dropdowns by class instead of id. 2023-06-03 14:17:05 +01:00
Peter Nelson 2511649938 Codechange: Use window parent association for dropdowns.
This replaces the separate window class and number properties, and
allows the window system to close dropdowns automatically.
2023-06-03 14:17:05 +01:00
Peter Nelson dec7ff6b0c Fix: Make dropdowns self-close when losing focus. 2023-06-03 14:17:05 +01:00
Rubidium 3323402aaa Codechange: rename smallvec_type to container_func and use only when needed 2023-05-20 16:53:10 +02:00
Peter Nelson 56085be9bd Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
Patric Stout 199e41c762
Codechange: use default dtor instead of empty (#10826) 2023-05-14 23:31:03 +02:00
Patric Stout 7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Peter Nelson f5158c8b79 Feature: Add search filter and name text to build waypoint window. 2023-05-09 23:03:14 +02:00
Peter Nelson d2034d9c38 Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
2023-05-07 20:25:44 +01:00
PeterN a836edd5a7
Codechange: Scrollbar::UpdatePosition() will tell if the position changed. (#10777)
So we don't need to check this manually.
2023-05-06 19:45:32 +00:00
Tyler Trahan aa8830f57a
Feature: Filter engine build menu by name and NewGRF extra text (#10519) 2023-05-01 17:02:16 +00:00
PeterN cc44aa7438
Change: Split Game options into General, Graphics and Sound tabs. (#10674) 2023-05-01 12:58:22 +01:00
Rubidium c829930440 Codechange: replace strnatcmp with C++ string capable version 2023-04-29 12:07:45 +02:00
Patric Stout 36a0818bc5
Remove: buying/selling/owning company shares (#10709) 2023-04-29 10:16:49 +02:00
Patric Stout ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
Patric Stout 1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Peter Nelson e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
Peter Nelson 5bc9d00735 Cleanup: Let GetStringBoundingBox deal with buffer. 2023-04-13 20:57:47 +01:00
Tyler Trahan 6e52ceab96
Feature: Industry directory text filter (#10518) 2023-02-28 12:20:41 -05:00
Jonathan G Rennison 4c1406a4b5 Add: NewGRF road stops 2023-02-26 21:28:30 +01:00
glx22 b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
Didac Perez Parera 35d55bd534
Feature: Expand all towns in the scenario editor (#10215) 2022-12-25 19:42:50 +01:00
PeterN c962c77306
Fix: Incorrect available height for dropdowns due to unsigned promotion. (#10264)
Dropdowns which are taller than the main window should automatically have
a scrollbar added. This did not work for toolbar dropdown as the location
near the top of the window resulted in an unsigned underflow.
2022-12-20 09:39:23 -05:00
Peter Nelson 33eb9688cf Add: Sprite centre and crosshair toggles on sprite aligner. 2022-12-17 15:38:28 +00:00
dP 5e14a20b3b
Feature: [GS] Scriptable league tables (#10001) 2022-11-26 18:03:03 +01:00
PeterN 6ea3e7e487
Fix #10164: Incorrect slider handle position in RTL. (#10175) 2022-11-16 19:02:51 +00:00
Peter Nelson ecb5393c55 Change: Standardize progress bar layout.
Progress bars are drawn differently depending on when it was added, with
different layouts and sizes.

This change adds a standard padding size to use, and makes all progress
bars visually similar, with scaled padding.
2022-11-12 18:28:39 +00:00
Peter Nelson 9666e46739 Feature: Variable GUI scale.
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
Peter Nelson dd90d79e7b Add: Setting to toggle thin vs chunky (scaled) bevels. 2022-11-12 18:28:39 +00:00
Peter Nelson 890b2666d3 Change: Use scaled WidgetDimensions. 2022-11-12 18:28:39 +00:00
Peter Nelson 123983743f Change: Add optional text labels to slider widget. 2022-11-12 18:28:39 +00:00
Peter Nelson f0ae111c4a Change: Put ends of slider under centre of control knob. 2022-11-12 18:28:39 +00:00
Peter Nelson 64a1fc174f Change: Scale thickness of slider bevel. 2022-11-12 18:28:39 +00:00
Peter Nelson 1180c95372 Codechange: Add parameters to change range of slider widget. 2022-11-12 18:28:39 +00:00
Peter Nelson d35f1d3d06 Codechange: Rename slider widget functions to be less specific. 2022-11-12 18:28:39 +00:00
Peter Nelson 6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Peter Nelson 632464a623 Codechange: Use Rect in DropDownListItem::Draw(). 2022-11-12 18:28:39 +00:00
Artin Alavi cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
Artin Alavi fd4f148c62
Feature: Hotkey to honk a vehicle's horn (#10110) 2022-11-10 21:36:18 +01:00
stormcone 0d303d6c3f
Feature: Add cargo filter support to vehicle list. (#8308) 2022-11-08 21:11:16 +01:00
Aaron Kofsky ede0560f9b
Feature: Add buttons to toggle music in the Game Options menu (#9727) 2022-11-08 18:21:52 +00:00
Peter Nelson 8626090b24 Codechange: Draw station acceptance text in its own widget. 2022-10-03 22:14:18 +01:00
Niels Martin Hansen 345dcd3c7b Add: Show current video driver info in Options window 2022-05-03 21:03:30 +02:00