1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-12 17:19:09 +00:00
Commit Graph

27721 Commits

Author SHA1 Message Date
13d271217f Change: Sprite-scale inter-character spacing of fonts. 2022-11-12 18:28:39 +00:00
ed60c88b0a Change: Use power-of-2 scaling for some dimensions in GUI.
These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2022-11-12 18:28:39 +00:00
062ea68422 Change: Scale position of font shadow. 2022-11-12 18:28:39 +00:00
dd90d79e7b Add: Setting to toggle thin vs chunky (scaled) bevels. 2022-11-12 18:28:39 +00:00
e554fd7808 Change: Hide WidgetDrawDistances from general use. 2022-11-12 18:28:39 +00:00
890b2666d3 Change: Use scaled WidgetDimensions. 2022-11-12 18:28:39 +00:00
61da064b82 Fix: Settings GUI sprite size. 2022-11-12 18:28:39 +00:00
123983743f Change: Add optional text labels to slider widget. 2022-11-12 18:28:39 +00:00
f0ae111c4a Change: Put ends of slider under centre of control knob. 2022-11-12 18:28:39 +00:00
64a1fc174f Change: Scale thickness of slider bevel. 2022-11-12 18:28:39 +00:00
1180c95372 Codechange: Add parameters to change range of slider widget. 2022-11-12 18:28:39 +00:00
d35f1d3d06 Codechange: Rename slider widget functions to be less specific. 2022-11-12 18:28:39 +00:00
23a8222200 Change: Split vscroll and hscroll padding.
Vertical and horizontal scrollbars are different sizes, this allows
different padding for each type.
2022-11-12 18:28:39 +00:00
90ce704366 Change: Use scaled WidgetDimensions for core widgets. 2022-11-12 18:28:39 +00:00
0bb9a45785 Change: Simplify drawing widget image buttons. 2022-11-12 18:28:39 +00:00
d0add1e07f Change: Ignore offsets when drawing GUI sprite. 2022-11-12 18:28:39 +00:00
b5693becdc Add: Define scaled WidgetDimensions.
Includes RectPadding container.
2022-11-12 18:28:39 +00:00
b6ed595176 Codechange: Prefer suggested widget padding. 2022-11-12 18:28:39 +00:00
0108e9f387 Change: Set up suggested widget padding for panel, frame and inset.
Window handlers are free to ignore the suggested padding, however some
handlers have logic that assumes this information was already provided.
2022-11-12 18:28:39 +00:00
68423c40c5 Fix: Off-by-one in GetAlignedPosition(). 2022-11-12 18:28:39 +00:00
47f4fc6a70 Add: NWidgetPart SetPadding via RectPadding 2022-11-12 18:28:39 +00:00
dd9f6bc803 Change: Use RectPadding Horizontal()/Vertical() helpers. 2022-11-12 18:28:39 +00:00
04cbe57d2a Change: Use RectPadding for widget padding/uz_padding. 2022-11-12 18:28:39 +00:00
75b222b0d9 Add: RectPadding type.
This is similar to Rect but specifies padding to apply to a Rect.
2022-11-12 18:28:39 +00:00
5786d49143 Change: Use Rect when drawing build engine list. 2022-11-12 18:28:39 +00:00
46a1ab0937 Change: Use Rect when drawing infrastructure window. 2022-11-12 18:28:39 +00:00
c9a81fd67b Change: Use Rect for drawing vehicle details. 2022-11-12 18:28:39 +00:00
3ff05321dc Change: Use standard padding for AI Debug window. 2022-11-12 18:28:39 +00:00
1f1378c129 Change: Align picker previews to button centre. 2022-11-12 18:28:39 +00:00
cb059fc081 Change: Use Rect for QueryString editor. 2022-11-12 18:28:39 +00:00
fea7247072 Change: Use standard 'frametext' padding for settings window. 2022-11-12 18:28:39 +00:00
6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
cb10ed1509 Change: Move error window padding to widget level.
This simplifies calculation during drawing.
2022-11-12 18:28:39 +00:00
cd0d5a771d Fix: Engine preview text overly padded.
WIP_EP_QUESTION is already padded at the widget level, so no need to apply
extra padding to left/right.
2022-11-12 18:28:39 +00:00
f5f035a22b Codechange: Make use of Rect Width/Height helpers. 2022-11-12 18:28:39 +00:00
632464a623 Codechange: Use Rect in DropDownListItem::Draw(). 2022-11-12 18:28:39 +00:00
d8e01f8aa5 Codechange: Add some Rect helpers.
Shrink/Expand/Translate are marked nodiscard as they provide a new Rect
rather than modifying the original Rect.
2022-11-12 18:28:39 +00:00
17d1fe26c2 Codechange: Helpers to allow passing a Rect to some functions. 2022-11-12 18:28:39 +00:00
eb4ba1991b Change: Use CenterBounds function in more places.
CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2022-11-12 18:28:39 +00:00
18201dfbc3 Cleanup: Simplify CenterBounds() 2022-11-12 18:28:39 +00:00
ab55d3e1fa Change: Rearrange layouts of station/depot picker windows. 2022-11-12 18:28:39 +00:00
Jonathan G Rennison
7c3c92f8b8 Fix #10155: SyncCompanySettings sending old instead of new setting values (#10158) 2022-11-12 17:24:31 +00:00
Joel-Milligan
59645c6733 Change: Remove scrollbar from town authority actions panel (#9928) 2022-11-11 23:52:38 +01:00
Jonathan G Rennison
64b437fa89 Fix: Data race with mixer thread performance measurements 2022-11-11 23:48:24 +01:00
Jonathan G Rennison
0fae0599b7 Fix: Data race on effect volume setting with mixer thread 2022-11-11 23:48:24 +01:00
Jonathan G Rennison
a962d7476b Fix: Data races on MixerChannel active states 2022-11-11 23:48:24 +01:00
Artin Alavi
5d6cdf4385 Feature: Allow AI/GS to be fully modified in scenario editor (#10152) 2022-11-11 23:48:07 +01:00
translators
3f579fa7dc Update: Translations from eints
dutch: 12 changes by Afoklala
2022-11-11 18:54:11 +00:00
Artin Alavi
cbac243216 Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2022-11-10 21:39:09 +01:00
Artin Alavi
fd4f148c62 Feature: Hotkey to honk a vehicle's horn (#10110) 2022-11-10 21:36:18 +01:00