- Fix: NewGRF support for vehicle variable 48 (r8943)
- Fix: crash on loading savegames with GRFs that do not have their GRF info/name set (r8955)
- Fix: reinitialize all engines after grf files have been reloaded/changed (r8976)
- Fix: do not select a disabled platform length/number of track count when going out of drag-drop mode (r8999)
- Fix: play the correct engine sound based on the engine type instead of the sprite (r9009)
- Unable to load TTDP (on *NIX) games (r8784)
- Unable to browse directories on *nix if the filesystem is not in UTF-8 charset and special characters are used (r8821, r8823, r8824)
- Show the activated status of the GRF after pressing apply in window (r8094)
- Add the ability to load savegames without matching grf's.
*NOTE*: currently this feature is different from trunk in behaviour as it does NOT
allow you to load savegames with MISSING grfs only compatible (matching GRFID, non-
matching MD5SUM).
- oe more news-window fix and fix up ShowLastNewsMessage (r8049)
- float division by 0 in YAPF code on Win9x (r8079, r8080)
- do not assert when removing duplicates would remove non-static grf (r8135)
- change size of newgrf GUI to same size as TTDP (no overflows) (r7549).
- segmentation fault on showing NewGRF settings of a network game (r7551).
- in Action 0xE, don't deactivate the current GRF (r7554).
- appending static GRF's could cause duplicate GRF's in the list (r7582).
- GRF config not cleared when no GRF's are used (r7594).
-Feature: show NewGRF compatability of network games in the Game List window; a green square if you got the same OpenTTD version and have the needed NewGRF, a red square if the version does not match and a yellow square if the version matches, but the client is missing at least one of the NewGRFs.