Henry Wilson
|
7c8e7c6b6e
|
Codechange: Use null pointer literal instead of the NULL macro
|
2019-04-10 23:22:20 +02:00 |
rubidium
|
08cbf11539
|
(svn r26785) -Fix [Squirrel]: loading a value saved as boolean caused it to be of type integer instead of boolean
|
2014-09-07 09:30:57 +00:00 |
rubidium
|
7c4e9dd71d
|
(svn r26771) -Cleanup: remove OTTD2SQ and SQ2OTTD
|
2014-09-06 17:30:33 +00:00 |
rubidium
|
21f991e235
|
(svn r26489) -Codechange: properly account for the end of buffers in the file io code instead of assuming MAX_PATH is okay
|
2014-04-23 21:23:21 +00:00 |
frosch
|
ef4c2ce031
|
(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat.
|
2014-04-23 20:44:42 +00:00 |
rubidium
|
0463dbdc9e
|
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
2014-04-23 20:13:33 +00:00 |
rubidium
|
b3e93d6520
|
(svn r26057) -Fix: a number of possibly uninitialised variables
|
2013-11-23 13:12:19 +00:00 |
zuu
|
9aa1bf0264
|
(svn r25342) -Add: StoryPage data structures and GS API
|
2013-06-09 12:19:09 +00:00 |
yexo
|
d70ecf609c
|
(svn r24538) -Fix-ish: remove compiler warning about initialization order
|
2012-09-21 20:27:09 +00:00 |
zuu
|
f3f4c562ff
|
(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
|
2012-09-21 19:58:18 +00:00 |
yexo
|
54aa43c81b
|
(svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts (Hirundo)
|
2012-08-13 19:22:26 +00:00 |
rubidium
|
6d6be50ae0
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
2012-01-03 21:32:51 +00:00 |
truebrain
|
cc3f42794d
|
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
|
2011-12-19 21:05:25 +00:00 |
truebrain
|
3ada3b9cc5
|
(svn r23630) -Add: a Goal GUI to show your current goals
|
2011-12-19 21:03:17 +00:00 |
truebrain
|
3a535690d4
|
(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
|
2011-12-19 21:00:32 +00:00 |
truebrain
|
9dde1287aa
|
(svn r23387) -Fix: move ai.script_max_opcode_till_suspend to script.script_max_opcode_till_suspend
|
2011-12-01 12:04:22 +00:00 |
truebrain
|
a8b22e5292
|
(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
|
2011-12-01 12:04:10 +00:00 |
truebrain
|
3e6d026129
|
(svn r23366) -Codechange: move most of the Dummy code to script/, unifying it
|
2011-11-29 23:26:52 +00:00 |
truebrain
|
4505edbd47
|
(svn r23365) -Codechange: move constants to a single place, to avoid duplication (and in time, different values)
|
2011-11-29 23:26:44 +00:00 |
truebrain
|
3da8b5097a
|
(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances
|
2011-11-29 23:21:33 +00:00 |