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mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-12 09:09:09 +00:00
Commit Graph

29589 Commits

Author SHA1 Message Date
f7e2b6ef12 Change: Make vehicle list dropdown buttons resize to fit strings. (#10286) 2022-12-27 18:39:37 +00:00
Francis Herne
6caed5f15e Add: Slope-aware and roadtype-specific one-way sprites. (#10282) 2022-12-26 15:06:21 -05:00
translators
7a18631291 Update: Translations from eints
italian: 10 changes by bagnacauda
romanian: 91 changes by bnegrut
russian: 6 changes by Ln-Wolf
finnish: 9 changes by hpiirai
portuguese: 8 changes by azulcosta
2022-12-26 18:42:39 +00:00
9e56e16147 Fix: Local authority window rating list height ignored icon sizes. (#10285)
Only font height was taken into account, so the list was broken if icon
sizes were taller than font height.
2022-12-26 18:26:01 +00:00
961e66df30 Fix #10224: Don't fiddle with fast-forward when saving. (#10230)
The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
2022-12-26 00:05:14 +01:00
Michael Lutz
3d3ed87d99 Fix: Bad alignment of button icons when using the original baseset. (#10200) 2022-12-25 18:03:39 -05:00
4f26f6b8aa Cleanup: Simplify GRFLabel linked-list with std::vector. (#10284) 2022-12-25 22:32:22 +00:00
Daniel Robinson
c53f29df53 Fix #10181: Show error message on failed industry prospecting (#10202) 2022-12-25 23:12:06 +01:00
Didac Perez Parera
35d55bd534 Feature: Expand all towns in the scenario editor (#10215) 2022-12-25 19:42:50 +01:00
Tyler Trahan
4ffe7e0477 Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203) 2022-12-25 13:26:26 -05:00
Tyler Trahan
8063fcb6e0 Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265) 2022-12-25 13:20:31 -05:00
efa20dd969 Change: Support engine property 0xC6 in purchase list. 2022-12-25 16:41:58 +00:00
cbf48c4dd9 Change: Add extra random seed to StartupEngines().
This means that calling reset_engines will rerandomise introduction dates
and reliability.

Probably not necessary.
2022-12-25 16:41:58 +00:00
74180efe7f Change: Attempt to improve randomisation of reliability 2022-12-25 16:41:58 +00:00
3485709f53 Add: Additional vehicle flags to control variants. 2022-12-25 16:41:58 +00:00
898dadadb2 Change: Mark build/autoreplace windows dirty less often in monthy loop.
These window classes were marked dirty for every engine that had
reliability calculated every month.
2022-12-25 16:41:58 +00:00
85814b29d4 Feature: Vehicle add-ons can now group engines in purchase list.
Grouped engines are collapsed by default but can be expanded. This allows
similar engines to be grouped together to avoid cluttering the list.

Suggested uses for this are e.g.:
* Liveries; same stats but different paint job.
* Re-gearing; engine design is mostly the same but different stats.

... but avoiding complex hidden cargo subtype refit systems.

Grouped engines are otherwise separate, so can be independently
autoreplaced, even between variants.
2022-12-25 16:41:58 +00:00
94167dfd34 Change: Add variant hierarchy to build vehicle window list. 2022-12-25 16:41:58 +00:00
c11db7d593 Change: Clear last variant when engine becomes unavailable. 2022-12-25 16:41:58 +00:00
d7f561a400 Change: Add variant property to engines. 2022-12-25 16:41:58 +00:00
c8cc61d889 Fix #10150: Force FS_SMALL for small viewport signs. (#10283)
* Fix #10150: Force FS_SMALL for small viewport signs.

This is a workaround for string widths being different with mixed
font-sizes.

* Fix: Flag small sign shadow as small text.

(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
2022-12-25 13:29:38 +00:00
23eec0b7b3 Fix #8971: Resize QueryStrings with interface scale change. (#10281)
* Fix: Use width of caret symbol '_' for text entry.

This replaces an arbitrary pixel width with the space actually required.

* Fix #8971: Update QueryString sizes with interface scale change.
2022-12-25 00:40:55 +00:00
translators
3451c0a82c Update: Translations from eints
russian: 3 changes by Ln-Wolf
latvian: 21 changes by lexuslatvia
dutch: 3 changes by Afoklala
portuguese: 3 changes by azulcosta
portuguese (brazilian): 13 changes by ericandradex
2022-12-24 18:43:00 +00:00
glx22
04ee86d3ac Add: 'font' console command to configure fonts 2022-12-23 23:23:03 +01:00
glx22
e6c857cdba Codechange: [windows] cache the actually loaded font name 2022-12-23 23:23:03 +01:00
glx22
af3df959c2 Codechange: reduce code duplication 2022-12-23 23:23:03 +01:00
7b5edba76c Change: Support flipping shorter engines without NewGRF support. (#10262)
* Change: Support flipping shorter engines without NewGRF support.
* Cleanup: Remove write-only prop27_set temporary flag.
2022-12-23 21:02:14 +00:00
a971eee2e0 Cleanup: Replace foundation drawing magic numbers.
Use TILE_SIZE or TILE_HEIGHT as appropriate instead.
2022-12-23 15:43:11 +00:00
138198e971 Change: Separate ground sprite from foundation sprite offsets. 2022-12-23 15:43:11 +00:00
002fe67bef Add: Optionally disable child sprites drawing relative to parent sprites offsets. 2022-12-23 15:43:11 +00:00
Jonathan G Rennison
14c1266bbc Fix: Wrong type cast for selected AI/GS script info in AIListWindow
This resulted in technically undefined behaviour when listing GSs
2022-12-22 21:26:27 +01:00
Jonathan G Rennison
d4c530904c Fix #10274: Use after free when rescanning scripts with GS selected 2022-12-22 21:23:48 +01:00
f6e7e44169 Fix #10151: Use smaller padding for viewport signs. (#10272)
Before variable-scaling, the padding was always 1x1 pixel. This was
changed to be scaled, except using the wrong dimension of 2x1 pixels
instead of 1x1 pixel.
2022-12-21 22:21:50 +00:00
Loïc Guilloux
c179c10048 Fix #10263, ccefa76: [scripts] restore tile validation for commands (#10269) 2022-12-21 02:37:59 +01:00
translators
a857ed8240 Update: Translations from eints
finnish: 13 changes by hpiirai
spanish: 1 change by MontyMontana
2022-12-20 18:41:59 +00:00
c962c77306 Fix: Incorrect available height for dropdowns due to unsigned promotion. (#10264)
Dropdowns which are taller than the main window should automatically have
a scrollbar added. This did not work for toolbar dropdown as the location
near the top of the window resulted in an unsigned underflow.
2022-12-20 09:39:23 -05:00
03c1b5169c Fix #10260: Incorrect rect height drawing image in vehicle details. (#10261) 2022-12-19 21:01:17 +00:00
dde15a403c Fix #10257: Incorrect wire position on sloped bridge heads. (#10258) 2022-12-19 20:16:26 +00:00
translators
2012998563 Update: Translations from eints
finnish: 3 changes by hpiirai
2022-12-19 18:42:04 +00:00
translators
e5720325ff Update: Translations from eints
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
2022-12-18 18:39:25 +00:00
daaa058493 Change: Vertically centre sprite font relative to TrueType font. 2022-12-18 11:46:01 -05:00
8599041ce4 Fix: GetDefaultFontHeight() is static, don't use -> 2022-12-18 11:46:01 -05:00
translators
888c9172e0 Update: Translations from eints
spanish (mexican): 3 changes by absay
korean: 1 change by telk5093
2022-12-17 18:40:23 +00:00
1eecbd39ed Change: Use lowered not disabled widget for current tab. (#10252)
While tab-buttons are not often used, all other similar occurences use
lowered rather than disabled widgets, so use them for train detail
window too.
2022-12-17 18:04:39 +00:00
Czcibor Bohusz-Dobosz
7425660b3e Change: Set minimum macOS version to 10.13 (#10253) 2022-12-17 18:35:45 +01:00
5eb7e1d3ab Fix: Improve sprite aligner list size and alignment. 2022-12-17 15:38:28 +00:00
8adc47858d Change: Set minimal size on aligner buttons. 2022-12-17 15:38:28 +00:00
33eb9688cf Add: Sprite centre and crosshair toggles on sprite aligner. 2022-12-17 15:38:28 +00:00
Loïc Guilloux
c50fabb574 Fix #10208: allow to use specific underlay for road/tram tunnels (#10233) 2022-12-17 09:01:47 -05:00
131b7f5127 Fix: Vertically centre chat prompt. (#10250) 2022-12-17 12:22:02 +00:00