Peter Nelson
54be756aae
Codechange: Pass NewGRF strings as std::string_view instead of char *. ( #12461 )
2024-04-09 08:40:27 +01:00
Peter Nelson
34ba969c74
Change: Display more useful information in sprite aligner than sprite ID. ( #12439 )
...
Sprite IDs are not useful information given they change don't refer to anything outside the loaded game.
Instead, include the filename and nfo line at minimum, and include action A or action 5 sprite replacement information if applicable.
2024-04-06 21:16:02 +01:00
Rubidium
c544a2be0a
Fix: do not use lengthof() for non C-style arrays
2024-04-06 07:21:31 +02:00
Peter Nelson
e16b982b6a
Codechange: Use iteration when dealing with all HouseSpecs.
2024-03-28 23:23:00 +01:00
Peter Nelson
88cf99017a
Fix #12302 : Allow empty train engines to use an invalid cargo type. ( #12325 )
...
The cargo type will be forced to the first available type (usually passengers) instead of the engine being disabled.
2024-03-17 16:23:14 +00:00
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Peter Nelson
00b442d6f9
Fix: Maximum permitted sound volume from NewGRF is 128. ( #12222 )
2024-03-05 18:31:04 +00:00
Rubidium
4c117dd2d8
Revert #11993 : new number format system does not and cannot work for CJK languages
...
There are too many intricacies that I am unaware of that are popping up after
asking whether things are right or not.
I do not want to keep playing whack-a-mole, so just revert the whole thing.
This reverts:
15be383b93
360fe8b0b6
1aa9a5c0ab
59f56941e5
7e2eefb91f
b741b2ba6f
609d0071d5
9f8fd80112
a253205b93
819c6c756e
2024-02-22 20:40:12 +01:00
Rubidium
15be383b93
Fix a253205: remove (now) unused currency separator
2024-02-18 16:56:52 +01:00
Peter Nelson
9ec9c8d8b5
Fix: Industry tiles and houses could accept incorrect cargo types. ( #12062 )
...
Ensure the default label is cleared when NewGRFs set industry tile or house acceptance.
This was missed by #12053 .
2024-02-11 17:42:04 +00:00
Peter Nelson
8db08da148
Fix #12052 : NewGRFs clearing industry cargo slots could fallback to default instead of empty. ( #12053 )
...
Ensure the default label is cleared when NewGRF sets a produced/accepted cargo slot, so that default fallback isn't used.
2024-02-11 00:43:13 +00:00
Peter Nelson
ae30ad7802
Fix #12001 : Use correct valid cargo check for old-style NewGRF town house 3rd cargo set up. ( #12006 )
2024-02-05 23:12:56 +00:00
Peter Nelson
5c630e10b7
Fix 2fd90960: Missing default vehicles and industry acceptance/production. ( #12000 )
...
* Fix 2fd90960: Missing default vehicles and industry acceptance/production.
Some default definitions are used across multiple climate types and relied on climate-independent cargo slot even though they specified a climate-dependent cargo type.
Add MixedCargoType that indirectly allows multiple labels to be specified for these.
2024-02-05 23:11:32 +00:00
Peter Nelson
2fd9096070
Change: Decouple and remove landscape-dependent cargo types. ( #11719 )
...
Cargo types of default engines, industries and houses are now specified in terms of label.
2024-02-04 10:16:08 +00:00
Peter Nelson
17d02ed45f
Feature: NewGRF properties to set town production effect and multiplier. ( #11947 )
...
Town production effect is modelled on town acceptance (growth) effect, and so takes an original cargo slot for behaviour instead of a direct value.
NewGRF feature 0x0B, property 0x1E, takes 1 byte.
Valid values are:
- 0x00 to behave like passengers
- 0x02 to behave like mail
- 0xFF to behave like other cargo (i.e. not produced.)
If not set, town production effect is set based on the cargo label ('PASS' or 'MAIL').
Town production multiplier allows adjusting the amount of cargo produces when Town Production Effect is set, without needing to use callbacks.
NewGRF feature 0x0B (cargo), property 0x1F, accepts a 2 byte (word) value, similar to the cargo capacity multiplier property. The default value is 256 which means 100%, i.e. normal rate.
2024-02-03 13:58:31 +00:00
frosch
b1718478c8
Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
2024-02-02 22:29:28 +01:00
Peter Nelson
8d69d0549d
Codechange: Add town production effect type and assign to cargo types.
2024-02-02 20:37:49 +00:00
Peter Nelson
60dcf3b5e2
Codechange: Rename TownEffect to TownAcceptanceEffect.
...
This makes it clearer that TownEffect only affects acceptance behaviour.
2024-02-02 20:37:49 +00:00
Koen Bussemaker
5a55c4a934
Feature: [NewGRF] Allow higher max speeds for ships
2024-01-28 14:54:51 +01:00
Tyler Trahan
735abfe111
Codechange: Split dates and timers into Economy and Calendar time ( #10700 )
2024-01-22 09:04:34 -05:00
Peter Nelson
c0ab436077
Codechange: Store Colours in Colours type. ( #11625 )
...
This reduces casts, some magic numbers, and introduces a bit of type-safety.
2024-01-21 13:23:04 +00:00
Peter Nelson
903119115b
Fix 9602de4: FinaliseCargoArray did nothing. ( #11839 )
...
`CargoSpec::Iterate()` deliberately skips invalid cargo types, but `FinaliseCargoCarry()` is only interested in them.
2024-01-19 20:07:47 +00:00
Peter Nelson
8f2266f0ed
Codechange: Use range-for when validating and finalising industries. ( #11744 )
2024-01-09 22:36:09 +00:00
Peter Nelson
97e2bc612c
Codechange: Rename and move SpriteGroup-specific cargo types into a namespace.
...
These 'cargo types' have special defined uses and must not be used elsewhere. This makes it clearer that they are special.
2024-01-09 18:56:05 +00:00
Peter Nelson
952d111b94
Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
...
INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
2024-01-09 18:56:05 +00:00
Peter Nelson
33ff64ef74
Codechange: Simplify ConvertDateToYMD by returning YearMonthDay instead of outputting to a pointer. ( #11637 )
2023-12-28 21:34:08 +00:00
Peter Nelson
e5aed24395
Codechange: Use std::array for industry tile cargo acceptance. ( #11498 )
...
This avoids use of memcpy/memset to copy or fill.
2023-11-27 23:17:55 +00:00
Tyler Trahan
235ac0bceb
Codechange: Reword rail/road type label constants ( #11451 )
2023-11-10 17:37:22 -05:00
Peter Nelson
ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. ( #11445 )
...
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
Rubidium
c6411168d8
Cleanup: missing spaces before continuation * in some comments
2023-11-01 22:56:11 +01:00
Rubidium
37f84b7372
Codechange: replace x.size() != 0 with !x.empty()
2023-10-20 23:05:43 +02:00
Rubidium
f16399f4c9
Codechange: replace x.size() > 0 with !x.empty()
2023-10-20 23:05:43 +02:00
Rubidium
c9276c2959
Codechange: replace x.size() == 0 with x.empty()
2023-10-20 23:05:43 +02:00
Peter Nelson
bc8e26f4e7
Codechange: Simplify usage of GRFFile cargo_map. ( #11349 )
2023-10-20 18:38:54 +01:00
Peter Nelson
9602de474d
Codechange: Use iterators and/or range-for on cargo related loops.
2023-10-19 17:03:25 +01:00
Peter Nelson
5869f790d8
Fix: Check for engine variant loops during NewGRF initialization. ( #11343 )
...
Invalid NewGRFs could set up an engine variant loop that never ends. This
was checked for in some places that evaluated variants, but not all. In
most cases this would result in the engines not appearing, but could
potentially cause an infinite loop and crash.
Instead, during NewGRF initialization detect loops and remove invalid
variants before setting display flags.
2023-10-03 12:14:32 +01:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
PeterN
acd7d3c913
Codechange: Rename *Railtype* to *RailType* for consistency. ( #11287 )
2023-09-11 08:55:12 +00:00
Tyler Trahan
77173a6a10
Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes
2023-09-10 08:40:25 -04:00
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed ( #10761 )
2023-08-12 18:14:21 +00:00
Patric Stout
b7acf9e50e
Codechange: use TimerGameCalendar::Year and friends when working with years ( #11188 )
2023-08-12 16:02:31 +02:00
Tyler Trahan
c7b51a8c3a
Codechange: Use proper date types in various places ( #11177 )
2023-08-11 13:32:42 +00:00
Jonathan G Rennison
f31a25cd59
Change: Do not allow mixing road/tram types in powered road type list ( #11148 )
...
Road/tram property 0F
2023-07-19 19:51:21 +02:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
rubidium42
9f6fec01cd
Codechange: rename cargo aging days to periods, as they are not really days ( #11112 )
2023-07-12 13:20:02 -04:00
Rubidium
18a31cca7c
Codechange: do not make a string valid in place, to then copy it
2023-07-06 19:59:50 +02:00
PeterN
509471f7f8
Codechange: Use std::optional for GRFConfig::GRFError ( #11066 )
...
This changes the semantics from "object pointer ownership" to "optional object", and simplifies copies.
2023-06-25 11:57:58 +01:00
Peter Nelson
9dd9b8ec74
Fix #11054 : Prevent translation of currency codes.
...
Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.
Instead, hard code the currency code list and add it when drawing the
currency name.
2023-06-23 16:47:32 +01:00
Rubidium
d4c2043294
Codechange: remove a number of unneeded c_str() calls
2023-06-15 22:14:45 +02:00
PeterN
0b663f709d
Codechange: Sprite mapping for objects doesn't involve cargo types. ( #10905 )
...
Objects have a default sprite group and an optional purchase list sprite
group. There is no need to pretend that these are cargo IDs.
2023-06-02 08:25:13 +00:00
Peter Nelson
76516d7f70
Codechange: Use IsValidCargoID/IsValidCargoType.
...
IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
Rubidium
3323402aaa
Codechange: rename smallvec_type to container_func and use only when needed
2023-05-20 16:53:10 +02:00
Peter Nelson
6b87fe6540
Codechange: Use std::array for GRF(File|Config) parameters.
...
This simplifies comparison, copying and assignment operations.
2023-05-19 16:53:56 +01:00
Peter Nelson
c23aae96a2
Codechange: Use std::array instead of C array for automatic deep-copies.
2023-05-19 16:53:56 +01:00
Peter Nelson
f14479d27d
Codechange: Use std::optional for GRF Parameter list.
2023-05-18 20:48:37 +01:00
Peter Nelson
c38df2d589
Codechange: Use std::map instead of custom SmallMap.
2023-05-18 12:18:30 +01:00
Peter Nelson
83f2ad500e
Codechange: stdarg.h include not needed as cstdarg is included.
2023-05-17 10:14:41 +01:00
Peter Nelson
56085be9bd
Codechange: Move includes for common STL headers to stdafx.
2023-05-17 10:14:41 +01:00
Peter Nelson
0b72297d57
Feature: Increase number of stations/roadstops per NewGRF.
2023-05-05 07:08:40 +01:00
Peter Nelson
bc7dfd7b46
Add: Station property 1C/1D to set name/classname.
...
These are an alternative to the original "generic" C4xx/C5xx method,
which can only assign strings to IDs up to 256.
2023-05-05 07:08:40 +01:00
Peter Nelson
d6f35a9fd6
Change: Add placeholders for unimplemented NewGRF station properties.
2023-05-05 07:08:40 +01:00
Peter Nelson
e5c9a3e527
Change: Read Action 3 IDs as extended-bytes for all features.
...
This can be done because previous the value 0xFF (which indicates an
extended byte) was reserved for this purpose. Other features which may
not have mentioned reserving 0xFF do not allow this many IDs anyway.
This makes Action 3 consistent across all features. The allowable limits
for each feature do not change.
2023-05-05 07:08:40 +01:00
Peter Nelson
10baecd81f
Change: Make Action 3 debug messages more consistent.
2023-05-05 07:08:40 +01:00
Rubidium
3901ef9760
Codechange: use std::string for the GRF filenames
2023-05-04 23:23:32 +02:00
Rubidium
f78aa1e720
Codechange: use std::unique_ptr to manager GRFErrors in GRFConfig
2023-05-04 23:23:32 +02:00
Tyler Trahan
6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar ( #10753 )
2023-05-04 13:14:12 +00:00
Tyler Trahan
930f0a16d8
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
2023-04-26 07:14:03 -04:00
Peter Nelson
20d2558f1b
Fix: Clear church/stadium flags when copying house substitute specs.
2023-04-26 06:46:07 +01:00
Peter Nelson
64782cf005
Fix #10627 : Houses subsitute specs should only be copied on first definition.
...
Before #10627 , substitue specs were always copied despite redefinition.
2023-04-26 06:46:07 +01:00
PeterN
7535eb65e2
Codechange: Use vector instead of mallloc/free for Action 6 data. ( #10713 )
2023-04-26 06:45:11 +01:00
Rubidium
f74e26ca7e
Codechange: replace error/usererror printf variant with fmt variant and rename
2023-04-25 17:55:09 +02:00
Patric Stout
31ad990831
Codechange: move tick-counter into TimerGameTick ( #10712 )
2023-04-24 16:55:40 +00:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Rubidium
7b539fa7c9
Fix: fmt's {:#04X} yields '0X00', not '0x0000'
...
Technically the 0X vs 0x is not a big problem, just not pretty. However, the
length also including the 0x results in unexpected behaviour, so it probably
better to not use it.
2023-04-20 21:39:57 +02:00
PeterN
27b4b5d0a0
Codechange: Make GRF temporary engine data a vector. ( #10685 )
...
This replaces manual C-style realloc/memset/free.
2023-04-20 19:38:48 +00:00
Rubidium
7088f5b7c7
Codechange: use string/fmt instead of printf for grfmsg
2023-04-18 23:21:08 +02:00
PeterN
d949cfab24
Codechange: Use std:: features for NewGRF town names ( #10631 )
...
This removes manual memory (de-)allocation and list counting.
2023-04-16 21:24:54 +01:00
Peter Nelson
7b0797d1cd
Codechange: Use unique ptrs for NewGRF specs.
2023-04-16 15:09:10 +01:00
Peter Nelson
ef6b307465
Change: Use std::vector for NewGRF spec tables.
...
Pointer space is allocated only for the number of IDs used, instead of
the max number of IDs for each feature.
2023-04-16 15:09:10 +01:00
Peter Nelson
15e6fc4eeb
Codechange: Use iterator when mapping sprite groups.
2023-04-16 15:09:10 +01:00
Charles Pigott
b282664242
Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives
2023-04-15 16:57:00 +01:00
PeterN
246ba6f00a
Fix 8361cf5a73: Missing bounds check for house specs. ( #10625 )
2023-04-10 15:00:34 +00:00
Peter Nelson
08977828cc
Fix: Check ID for name is within bounds.
2023-04-07 22:09:28 +01:00
Peter Nelson
cd6c04a663
Fix: Check station ID is within bounds when copying layouts.
2023-04-07 22:09:28 +01:00
Peter Nelson
8361cf5a73
Fix: Check sprite group mapping ID is within bounds of feature.
2023-04-07 22:09:28 +01:00
Peter Nelson
96f4eb3681
Codechange: Check NewGRF feature is defined before processing any sprite group mapping.
...
Previously this was checked after loading ids, or repeatedly checked for
each item.
2023-04-07 22:09:28 +01:00
Peter Nelson
04215afe3f
Codechange: Replace roadstop spec limit magic number with constant.
2023-04-07 22:09:28 +01:00
Peter Nelson
93197f58b7
Codechange: Bind objectspecs to classes once all finalised.
2023-04-02 22:42:38 +01:00
Joan Josep
d80f193e74
Fix: Improve grfmessage for ShipVehicleChangeInfo. ( #10558 )
2023-03-08 20:59:01 +00:00
Jonathan G Rennison
5d0ad5625b
Fix : [NewGRF] Object and road stop ignore property handlers ( #10525 )
...
* Fix: IgnoreObjectProperty did not handle object property 0x18
* Fix: IgnoreRoadStopProperty did not handle properties 0x0E - 0x12, 0x15
2023-03-01 01:19:39 +01:00
Jonathan G Rennison
4c1406a4b5
Add: NewGRF road stops
2023-02-26 21:28:30 +01:00
Michael Lutz
2d73076056
Add: [NewGRF] Second vehicle property for additional callback flags.
2023-01-30 22:00:56 +01:00
Michael Lutz
f5394ed2ef
Change: [NewGRF] Extend the D8xx (DCxx) string area up to FFFF.
...
This adds the Exxx and Fxxx blocks to the usable range for NewGRF
local strings. TTDPatch uses these ranges for internal strings, but as
we don't support any of them anyway, it is "free" real estate for us.
2023-01-30 22:00:56 +01:00
rubidium42
6ba55e663e
Codechange: do not hide variables with other variables
2023-01-29 07:21:34 +01:00
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2023-01-21 17:11:40 +01:00
Francis Herne
01be423237
Fix #10362 : NewGRF bridges without speed limits.
...
For bridges, a max speed of 0xFFFF (i.e. no effective limit)
is no longer displayed as a limit in the UI.
A max speed of 0 is also considered unlimited, for similarity to the
roadtype and railtype interface.
2023-01-19 22:24:33 +01:00
PeterN
2355882ec1
Codechange: Remove object `enabled` flag and shuffle members. ( #10358 )
...
`enabled` flag is replaced with IsEnabled() which checks if views is
non-zero.
ObjectSpec is shuffled to reduce its memory footprint.
2023-01-15 10:58:03 +00:00
PeterN
6a0d1c7c19
Fix: Link variants to parents when finalising engines. ( #10346 )
...
This ensures that definition-order of engines within the NewGRF does not matter.
2023-01-13 19:22:31 +00:00
PeterN
1b1aa682a6
Fix: Don't assume engclass 2 should be elrail. ( #10315 )
...
When disabling/enabling elrail, there is an assumption that `engclass` of 2
means the engine will run on elrail. While this holds for default engines,
NewGRFs can do other things.
To resolve this we store the intended railtype so that toggling elrail will
restore to the correct type.
2023-01-06 00:44:57 +00:00
Francis Herne
6caed5f15e
Add: Slope-aware and roadtype-specific one-way sprites. ( #10282 )
2022-12-26 15:06:21 -05:00