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191 Commits (7596f98e2df52f4629b72f9d341a09ff080c1ba3)

Author SHA1 Message Date
Iris-Persephone 2f020abe74
Add: "Many random towns" button in scenario editor now prompts for the number of towns, with defaults based on new game settings (#14158) 2025-05-02 22:54:21 +01:00
Peter Nelson 2c4897c2cd
Codechange: Use EnumBitSet for HouseZones. (#14137) 2025-04-28 20:27:43 +01:00
Peter Nelson 1a53b48422
Codechange: Use EnumBitSet for PartsOfSubsidy. (#13791) 2025-03-10 18:59:21 +00:00
Peter Nelson b55af05626 Codechange: Pass encoded script strings as EncodedString.
This removes the ambiguity of having std::strings that may or may not be encoded.
2025-03-04 21:40:39 +00:00
Rubidium 8a4493f990 Codechange: explicitly initialise Town member variables 2025-02-18 22:10:31 +01:00
Rubidium af00b835a1 Codechange: remove transitional supports from the pool 2025-02-16 19:31:37 +01:00
Rubidium 1003967267 Codechange: strongly type TownID 2025-02-16 14:50:15 +01:00
Rubidium 5401ab1f7b Codechange: use ReferenceThroughBaseContainer for containers that are index by CompanyID 2025-02-16 14:02:18 +01:00
Rubidium c3d5e6d2a0 Codechange: Use EnumBitSet for DoCommandFlags 2025-02-14 00:28:57 +01:00
Peter Nelson 7975145080
Codechange: Use EnumBitSet for TownActions. (#13542) 2025-02-13 18:02:39 +00:00
Rubidium cd4482b5df Codechange: make TownID an enum 2025-02-09 18:05:01 +01:00
Rubidium e894a5880c Codechange: rename CargoID to CargoType and amend related variables/comments 2025-01-26 18:07:10 +01:00
Rubidium 0aa9faf187 Codechange: use INVALID_TOWN instead of 0 to denote 'not applicable' 2025-01-19 16:54:42 +01:00
Peter Nelson 2ede94bc40 Codechange: Adapt functions to get accepted cargo of prototype house. 2024-12-02 00:48:46 +00:00
Peter Nelson 8b8cd9ae2d Codechange: Use vector for town PSA storage. 2024-11-27 12:35:27 +00:00
Peter Nelson ed67aedabf Feature: Allow manually placing town buildings in scenario editor.
House picker is accessed from the Landscaping toolbar as there is no town toolbar.

Once placed these houses behave like any other and can be removed by players and towns.

Uses the unified picker system, so also supports used/saved favourites. As town building don't have class labels, town zones are use to imitate them.
2024-05-14 21:11:48 +01:00
Peter Nelson 3b75d8bbf8 Fix: Use modern comparisons instead of memcmp in cache check.
This uses C++20 default operator<=> to provide comparisons of some objects.

This works properly with caches that containers.
2024-04-18 22:13:55 +01:00
Peter Nelson fe7bd3a266 Codechange: Use std::array for cached town zone radius. 2024-04-18 22:13:55 +01:00
Peter Nelson 48eb9b8bc9
Add: Check that towns can build roads before generating map. (#12503) 2024-04-16 15:25:07 +00:00
Peter Nelson 3e83dcedfd Codechange: Allocate houses dynamically instead of from a fixed array.
This uses vectors for HouseSpecs and global/town building counts.
2024-03-28 23:23:00 +01:00
Patric Stout a3cfd23cf9
Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
Peter Nelson 2fd9096070
Change: Decouple and remove landscape-dependent cargo types. (#11719)
Cargo types of default engines, industries and houses are now specified in terms of label.
2024-02-04 10:16:08 +00:00
Peter Nelson 60dcf3b5e2 Codechange: Rename TownEffect to TownAcceptanceEffect.
This makes it clearer that TownEffect only affects acceptance behaviour.
2024-02-02 20:37:49 +00:00
Rubidium 3a676a5af0 Codechange: replace static inline with static for non-class functions 2024-01-06 13:37:33 +01:00
SamuXarick a3d56e2c6e
Fix: Prevent overflow when calculating max town noise (#11564)
Max town noise could overflow if the population was high enough. The value is now clamped.
2023-12-10 15:42:55 +00:00
Peter Nelson d4008850e3 Codechange: Ensure function opening `{` is on new line. 2023-11-09 20:15:38 +00:00
frosch 5733145c59 Cleanup: Remove unneeded parameters. 2023-09-19 22:49:59 +02:00
Tyler Trahan 701a61c9af Codechange: Delete date_type.h 2023-09-10 08:40:25 -04:00
Tyler Trahan fca2b37726 Codechange: Move Ticks into their own class 2023-09-10 08:40:25 -04:00
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Peter Nelson 56085be9bd Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
Tyler Trahan ba3de0383a
Codechange: Pass more std::string to StringFilter::AddLine() (#10743) 2023-04-30 10:23:05 +02:00
Tyler Trahan 930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
Joel-Milligan 59645c6733
Change: Remove scrollbar from town authority actions panel (#9928) 2022-11-11 23:52:38 +01:00
Tyler Trahan f92cf38ab5 Feature: Allow disabling local authority control of company actions 2022-04-02 22:50:28 +02:00
Michael Lutz 57b82e2e99 Codechange: Don't use globals for story/goal/sign/group command proc return values. 2021-12-16 22:28:32 +01:00
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
dP 7045186594 Change #8159: Remove now unused town cargo caches without bumping the savegame version 2020-06-28 18:23:59 +02:00
Michael Lutz 63ccb36ef3 Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
Jonathan G Rennison c3223903ed Codechange: Cache resolved town, station and industry name strings 2020-01-12 19:37:43 +00:00
Jonathan G Rennison 22ba048c89 Change: Only resort town directory window on population change if necessary 2020-01-12 19:37:43 +00:00
glx 5c10c426fe Fix 196d5868: Always apply filter on town directory rebuild 2020-01-07 14:21:35 +00:00
glx 39e6247bec Fix #7899, 196d5868: don't trigger filter changes more than expected 2020-01-05 22:51:27 +00:00
glx ee7a8eebca Codechange: Replace FOR_ALL_TOWNS with range-based for loops 2019-12-21 20:13:03 +01:00
Niels Martin Hansen 9900af38f5
Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)
Ensure the same coordinates are used for station/town/player signs regardless of how the landscape changes below it after the coordinates were first determined.

By keeping track of whether each ViewportSign is valid for Kdtree use (and only ever registering the viewport sign when the object is valid) a lot of code can be simplified and become more robust at the same time.
2019-12-01 23:17:33 +01:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
JMcKiern 04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
Gabda b870596f15 Add #6887: Option to show zone inside local authority boundary of towns
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
TELK 196d586849 Feature: Town name filtering (#7621) 2019-07-22 20:27:39 +01:00
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00