Peter Nelson
8f9836793f
Change: Store water tile flooding state in the map.
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This allows water tiles which cannot flood any further to not even try to flood.
On a large map with lots of water tiles this can noticeably reduce game loop processing time.
Mostly ported from JGRPP.
2024-11-06 19:44:14 +00:00
Peter Nelson
f0f62961e1
Codechange: Make two water functions static. ( #13057 )
2024-11-03 23:25:51 +00:00
Rubidium
3a676a5af0
Codechange: replace static inline with static for non-class functions
2024-01-06 13:37:33 +01:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
SamuXarick
96ec9908a0
Codechange: refactor removal of desert around river tiles
2023-01-15 00:43:41 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
peter1138
f538179878
Feature: Multi-tile docks and docking points.
2019-06-30 16:46:32 +02:00
SamuXarick
4adb91202d
Fix: Remove desert around lakes upon generation
2019-02-23 13:16:12 +01:00
planetmaker
a8ba748434
(svn r25229) -Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map)
2013-05-06 20:48:18 +00:00
rubidium
e40eb8177a
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
michi_cc
d3b7b89493
(svn r23415) -Feature: Infrastructure maintenance costs.
2011-12-03 23:40:46 +00:00
michi_cc
4261e8fdfd
(svn r22773) -Add: Some grass around rivers in desert areas.
2011-08-20 20:07:02 +00:00
frosch
a7f7a97825
(svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks and depots. (based on patched by adf88 and michi_cc)
2011-07-10 13:04:04 +00:00
alberth
7e0e7fb0e5
(svn r20109) -Codechange: Make GetFloodingBehaviour() globally usable.
2010-07-10 12:45:34 +00:00
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
Yexo
db3ee34b44
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
2009-01-21 02:31:55 +00:00
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
frosch
16c80d031c
(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.
2008-07-26 16:14:10 +00:00
frosch
7860d8d18a
(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots.
2008-02-06 16:12:23 +00:00
peter1138
1d891a8b15
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
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stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
2008-02-02 09:28:43 +00:00
frosch
49d2087d7f
(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
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Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
2008-01-22 17:48:08 +00:00
frosch
c579bffed2
(svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too.
2008-01-17 17:13:47 +00:00
rubidium
5b49e75453
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
glx
a9dafdff48
(svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner
2007-12-19 02:41:25 +00:00
rubidium
ea072322fa
(svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build.
2007-11-24 08:45:04 +00:00