1
0
Fork 0
Commit Graph

23 Commits (68ead6b84f56ad3c93d05ad3e09b7fbb8173cf26)

Author SHA1 Message Date
rubidium 68ead6b84f (svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
2009-07-22 08:59:57 +00:00
rubidium 3b8d0621a2 (svn r16785) -Codechange: make ships going to buoys use OT_GOTO_WAYPOINT too 2009-07-10 18:30:02 +00:00
smatz 05c695a647 (svn r16646) -Codechange: rename GetDepotByTile() to Depot::GetByTile() 2009-06-24 19:26:41 +00:00
smatz 8343340acb (svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile() 2009-06-24 17:39:54 +00:00
smatz 0045096403 (svn r16640) -Codechange: move roadstop stuff to separate files 2009-06-23 21:44:48 +00:00
alberth bab70a823d (svn r16491) -Codechange: Added parentheses around bitwise operators for code style. 2009-06-01 11:43:36 +00:00
rubidium 86710c5185 (svn r16397) -Codechange: move GetVehicleOrder/GetLastVehicleOrder into Vehicle 2009-05-23 12:27:42 +00:00
smatz 6221d74644 (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
yexo fe5defbacc (svn r16239) -Fix (r16199): Use the stop/non-stop intermediate orderflags AIs can give for goto-depot orders 2009-05-06 12:48:13 +00:00
frosch d518b3d0ac (svn r16199) -Codechange: Pass OrderNonStopFlags also to MakeGoToDepotOrder().
-Fix: 'Go non-stop to nearest depot'-orders did not work wrt. the 'non-stop' part.
-Fix: Adding 'Go to nearest depot'-orders did not respect the default setting for 'non-stop'.
2009-05-02 00:10:24 +00:00
yexo 9101de49d8 (svn r16165) -Add [FS#2801] [NoAI]: several functions to AIOrder to check the what kind of order an order is.
-Fix: AIOrder::GetOrderDestination and AIOrder::GetOrderFlags didn't work on ORDER_CURRENT when the vehicle was loading/leaving in a station.
2009-04-26 16:14:53 +00:00
yexo 10c98f7e0e (svn r16109) -Fix [NoAI]: Make sure AIOrder::GetDestination always returns a tile belonging to the station 2009-04-21 16:49:53 +00:00
yexo 63db874050 (svn r16108) -Fix [NoAI]: When giving an aircraft a goto-hangar order don't let it be a normal goto-station order.
Note to AI writers: AIOrder.AppendOrder(vehicle_id, AIStation.GetLocation(station_id)) will give a goto-hangar order for helistations (assuming the station sign is at it's default location).
2009-04-21 12:51:36 +00:00
yexo 61d883e7e5 (svn r16107) -Add [NoAI]: AIOF_STOP_IN_DEPOT to the orderflags in AIOrder to allow stop-in-depot orders 2009-04-20 23:49:27 +00:00
yexo a664a2668c (svn r16106) -Fix [NoAI]: AIOrder::SetOrderFlags always removed "Service if needed" from goto-depot orders. 2009-04-20 23:12:32 +00:00
frosch eb7414ea9e (svn r16062) -Fix (r16037): AIOrder::InsertOrder was broken. Default all AI orders to 'stop at far end'. 2009-04-15 17:31:08 +00:00
yexo cef662825b (svn r15684) -Add [NoAI]: AIOrder::SkipToOrder(). 2009-03-12 11:43:40 +00:00
yexo 890c5e3ae4 (svn r15616) -Change [API CHANGE]: Rename AIOrder::ChangeOrder() to AIOrder::SetOrderFlags(). 2009-03-04 23:12:48 +00:00
yexo a54061f840 (svn r15527) -Fix (r15526): A ')' too much. 2009-02-19 23:22:31 +00:00
yexo b3fe664d90 (svn r15526) -Add [NoAI]: Support for conditional orders. 2009-02-19 23:12:57 +00:00
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
truebrain 94dd36d1ec (svn r15101) -Change [API CHANGE]: more consistant naming for consts:
INVALID_TOWN_RATING        -> TOWN_RATING_INVALID
   INVALID_TRANSPORT          -> TRANSPORT_INVALID
   INVALID_ORDER              -> ORDER_INVALID
   INVALID_GROUP              -> GROUP_INVALID
   GROUP_ALL/DEFAULT          -> ALL/DEFAULT_GROUP
   VEHICLE_RAIL/ROAD/..       -> VT_RAIL/ROAD/..
   MY_COMPANY                 -> COMPANY_SELF
   FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
2009-01-16 00:05:26 +00:00
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00