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148 Commits (5b49e754535d48bb42575bc987e9c8f3251cf595)

Author SHA1 Message Date
rubidium 5b49e75453 (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 2007-12-19 23:26:02 +00:00
rubidium f56a354d31 (svn r11661) -Codechange: some header reworks in order to try to reduce the compile time of OpenTTD by reduce the amount of circular-ish dependencies. 2007-12-18 19:52:14 +00:00
smatz 145517fb8e (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642 2007-12-16 19:30:42 +00:00
smatz 3cee0abdba (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h 2007-12-16 15:38:51 +00:00
smatz acf6e08f78 (svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks 2007-12-15 23:11:18 +00:00
smatz 5992187a85 (svn r11634) -Fix: update signals when deleting crashed train on a bridge, update even when train is rotated 2007-12-15 00:04:01 +00:00
smatz 4b7f8f04a3 (svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge 2007-12-14 23:21:20 +00:00
smatz ed54703db8 (svn r11623) -Fix [FS#1533] (r11619): assert when train is going over two crossings next to each other 2007-12-11 22:50:13 +00:00
smatz 359c9aea3f (svn r11619) -Fix [FS#1531]: do not make crossing red behind depot the train is entering 2007-12-11 19:09:36 +00:00
glx 0f43982c72 (svn r11567) -Fix [FS#1512] (r11011): break the chain before moving a vehicle after another in the same chain 2007-12-04 15:32:54 +00:00
skidd13 bdc7fd2d76 (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-25 15:35:25 +00:00
skidd13 a91c2a4c39 (svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style 2007-11-20 14:11:19 +00:00
skidd13 eeaa348f8b (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 2007-11-20 13:35:54 +00:00
skidd13 5c31a973a1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 2007-11-19 21:32:20 +00:00
skidd13 71c4325c50 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 2007-11-19 21:02:30 +00:00
skidd13 50bfe1a19d (svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define 2007-11-19 18:58:04 +00:00
skidd13 8be526e499 (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 2007-11-19 18:38:10 +00:00
glx f28723830f (svn r11431) -Codechange: [NewGRF] Add support for changing rail vehicle user-defined bit mask (prop 25) via callback 36 2007-11-15 00:13:12 +00:00
truelight 4b8aaa994c (svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to Rubidium and skidd13) 2007-11-04 23:06:39 +00:00
glx 4041d8108a (svn r11352) -Codechange: cache callback 2D result (vehicle color mapping) instead calling it every time the vehicle is drawn 2007-10-28 15:40:18 +00:00
maedhros 68a1fbd437 (svn r11333) -Fix: Train engines still had a value of 0. 2007-10-21 16:52:01 +00:00
rubidium 4bb210614b (svn r11332) -Fix: vehicles getting a value of 0 on construction.
-Fix: assertion when selling vehicles.
2007-10-21 16:45:00 +00:00
rubidium cbfe23108c (svn r11230) -Fix [FS#1228]: one could construct trains out of crashed wagons and engines. Based on a patch by SmatZ. 2007-10-08 20:16:25 +00:00
rubidium b6c9bc80cf (svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a depot, which would still yield money. 2007-10-08 20:06:37 +00:00
rubidium 127c7c9b0f (svn r11173) -Codechange: rename some callback enums so they are more uniform. 2007-09-26 17:33:32 +00:00
rubidium a6a8502ca3 (svn r11134) -Fix [FS#1238]: vehicles got removed twice from the group list when selling whole trains. 2007-09-21 17:56:55 +00:00
rubidium 257fdb38e6 (svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes. 2007-09-17 04:23:03 +00:00
rubidium 9da9e77641 (svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle. 2007-09-16 20:48:00 +00:00
rubidium 74d0bf52b2 (svn r11086) -Fix/Revert (r11053, r10984): "fixing" r11053 made the acceleration code use the wrong speed, which can be fixed by reverting a small piece of r10984. 2007-09-10 17:13:37 +00:00
rubidium 38ff181ebf (svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot. 2007-09-09 17:42:59 +00:00
rubidium 91a49cee55 (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. 2007-09-08 09:52:02 +00:00
rubidium 15ea3be986 (svn r11048) -Fix [FS#1206]: several cases where (re)moving eninges on a train would corrupt the vehicle counts for the groups. 2007-09-05 21:05:12 +00:00
bjarni 7cdf6d1cbe (svn r11045) -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine 2007-09-05 10:15:23 +00:00
rubidium 2c8e50f20c (svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more. 2007-08-31 17:13:39 +00:00
rubidium aba867d78d (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
2007-08-30 21:11:12 +00:00
rubidium 9b65bc430c (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct. 2007-08-30 13:09:44 +00:00
rubidium cb7eaff353 (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. 2007-08-30 13:03:56 +00:00
rubidium 3f3b013b99 (svn r10999) -Codechange: unify the way the running cost of a vehicle is determined. Patch by nycom. 2007-08-29 21:27:16 +00:00
rubidium 5d628e6135 (svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus. 2007-08-29 20:50:58 +00:00
rubidium a5b32d8d72 (svn r10984) -Codechange: unify the way one can get the current speed in the same forwat so we can display it. 2007-08-26 20:43:22 +00:00
rubidium a83ccad6bd (svn r10983) -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed. 2007-08-26 20:16:02 +00:00
bjarni a973c893fb (svn r10823) -Fix r8610 [FS#1097]: the autoreplace window vehicle count didn't always update correctly) (Matthias) 2007-08-07 23:07:10 +00:00
rubidium 836105864c (svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
2007-08-03 19:36:00 +00:00
peter1138 92061aba4e (svn r10734) -Fix [FS#1030]: Revert r10513) and add special cases for collision detection on bridges/tunnels. 2007-07-30 08:49:41 +00:00
rubidium 5bd241eb5b (svn r10697) -Codechange: give a more sensible names to some of the unkX variables. 2007-07-26 15:37:19 +00:00
rubidium efc7fdf2fd (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h 2007-07-16 09:16:58 +00:00
rubidium b876be0064 (svn r10493) -Codechange: update some callback ID enums to reflect their changed usage, add a few and update the comments. 2007-07-09 19:38:12 +00:00
rubidium 7ba2e75f3e (svn r10474) -Fix [FS#995]: wrong group count after train crash. 2007-07-08 09:29:28 +00:00
rubidium 90f85c957a (svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class. 2007-07-01 19:24:54 +00:00
rubidium 83a880c882 (svn r10408) -Codechange: make GetImage a class method of Vehicle instead of Get(Aircraft|RoadVeh|Ship|Train)Image. 2007-07-01 19:11:47 +00:00