1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-12 09:09:09 +00:00
Commit Graph

31102 Commits

Author SHA1 Message Date
7e12b5ff0f Fix: Crash if interface scale or font size changes with chat box present. (#12705)
Caused by the chat box being undrawn with the new dimensions, leading to out-of-bounding memory access.
2024-05-22 18:06:34 +01:00
Jonathan G Rennison
42fc32243d Fix #12681: Abstract filetype not set for network client join savegames (#12701) 2024-05-22 09:43:01 +01:00
19ca4089a1 Codechange: Use std::filesystem::exists instead of access. (#12702) 2024-05-22 09:23:01 +01:00
translators
5bc3723bcc Update: Translations from eints
czech: 11 changes by vladoschreiner
2024-05-22 04:42:40 +00:00
5442b0dd2d Fix: Make progress bars obey language direction. (#12704)
With RTL languages, progress bars should start from the right.
2024-05-21 00:40:08 +01:00
28e814f62a Codechange: Use L"" instead of _T("") (#12703) 2024-05-20 17:34:22 +00:00
translators
fb4a370d3f Update: Translations from eints
vietnamese: 13 changes by KhoiCanDev
chinese (simplified): 1 change by WenSimEHRP
finnish: 11 changes by hpiirai
french: 29 changes by ottdfevr
polish: 1 change by aefoes
2024-05-20 04:43:22 +00:00
translators
46d7586ab1 Update: Translations from eints
estonian: 8 changes by siimsoni
chinese (simplified): 4 changes by ahyangyi
korean: 13 changes by telk5093
2024-05-19 04:43:16 +00:00
Loïc Guilloux
29ce013eda Codechange: Pass avail(able) as reference instead of pointer since they are never nullptr (#12696) 2024-05-18 17:04:16 +02:00
ba47d1ca2b Fix: Allow resolving house parent scope (town) of unbuilt houses. (#12695)
Return unavailable variable result, instead of nullptr dereference.
2024-05-18 12:33:50 +01:00
3f5a354f37 Codechange: Use emplace with ICURun and UniscribeRun. (#12693) 2024-05-18 09:17:38 +01:00
856ec901ca Fix #12685: nullptr dereference when checking for equal loaded/loading groups. (#12686)
Always treat empty groups as non-equal. Given that the case of both being empty is handled earlier, they cannot both be equal and empty.

Additionally if a loaded or loading set are all the same, only add one reference.
2024-05-18 09:17:06 +01:00
translators
7fd2487c46 Update: Translations from eints
swedish: 6 changes by joeax910
chinese (simplified): 2 changes by WenSimEHRP
dutch: 27 changes by Afoklala
2024-05-18 04:40:26 +00:00
8d26d032e1 Fix #12497: [NewGRF] Increase vehicle motion counter for all parts. (#12561)
NewGRFs relied on the incorrectly motion counter that was 'fixed' in #12229, so always update v->motion_counter for all vehicle parts.
2024-05-17 20:50:04 +01:00
c85481564f Codechange: Use reusable temporary buffer in Win32FontCache. (#12666)
This avoids allocating and deleting a temporary buffer for every glyph that is rendered into a sprite.
2024-05-17 08:50:59 +01:00
4940b6ff0b Codefix: Compile warning with newer C++ compiler on MinGW. (#12689)
> template-id not allowed for constructor in C++20
2024-05-16 12:09:19 +01:00
translators
26113e3622 Update: Translations from eints
english (au): 11 changes by krysclarke
swedish: 7 changes by joeax910
english (us): 11 changes by 2TallTyler
chinese (simplified): 11 changes by WenSimEHRP
russian: 11 changes by Ln-Wolf
catalan: 11 changes by J0anJosep
portuguese: 13 changes by azulcosta
portuguese (brazilian): 11 changes by pasantoro
2024-05-16 04:41:07 +00:00
ca52da6c95 Fix: Unable to choose a font containing hyphen. (#12684)
FcNameParse may require some characters be escaped. Instead, pass name as FC_FAMILY.
2024-05-16 00:38:23 +01:00
d1b7619822 Change: Ignore min/max years for manual house placer. (#12687) 2024-05-15 23:17:58 +01:00
translators
56ea002283 Update: Translations from eints
catalan: 16 changes by J0anJosep
latvian: 2 changes by lexuslatvia
2024-05-15 04:41:37 +00:00
980dcaac6e Cleanup: Remove GetFontTable from FontCache. (#12677)
This interface is no longer used, so does not need to be implemented.

Removes manual memory management with malloc/free.
2024-05-14 21:13:26 +01:00
ed67aedabf Feature: Allow manually placing town buildings in scenario editor.
House picker is accessed from the Landscaping toolbar as there is no town toolbar.

Once placed these houses behave like any other and can be removed by players and towns.

Uses the unified picker system, so also supports used/saved favourites. As town building don't have class labels, town zones are use to imitate them.
2024-05-14 21:11:48 +01:00
874cfe000b Codechange: Set underlying type for HouseSpec enums. 2024-05-14 21:11:48 +01:00
b731ab0632 Change: Allow sprite resolver to evaluate non-existent houses.
This could previous be done but only with a town and tile in mind, but for drawing in the UI, neither of those exist yet.
2024-05-14 21:11:48 +01:00
d99c1337a2 Add: Command to build an individual house on a specific tile. 2024-05-14 21:11:48 +01:00
f901722066 Codechange: Rename BuildTownHouse to TryBuildTownHouse. 2024-05-14 21:11:48 +01:00
Tyler Trahan
bb77d16e40 Add: Shade button to waypoint picker (#12682) 2024-05-14 14:43:56 -04:00
Muxy
486af1a6fc Fix: [Admin] #12411 Send Network Welcome Packet to admin port after game creation completed
WelcomeAll moved into NetworkOnGameStart

Signed-off-by: Muxy <muxy@goulp.net>
2024-05-14 19:24:31 +02:00
460fab920c Fix #12418, 338def1b06: Filename extension taken from wrong string. (#12680) 2024-05-14 18:18:30 +01:00
Rubidium
00c4b232b3 Fix #12550: files were not saved in the right location when binary and configuration are in the same folder 2024-05-14 17:01:28 +02:00
translators
3f06aa441b Update: Translations from eints
english (us): 17 changes by 2TallTyler
greek: 147 changes by KyriakosMich
2024-05-14 04:40:19 +00:00
Tyler Trahan
9f63b9f65d Fix #12594: Give descriptive error when company takeover fails due to vehicle limit (#12676) 2024-05-13 10:10:03 -04:00
translators
870149406a Update: Translations from eints
chinese (simplified): 23 changes by WenSimEHRP
russian: 17 changes by Ln-Wolf
portuguese (brazilian): 8 changes by pasantoro
2024-05-13 04:41:24 +00:00
18e56df5e1 Fix #12674: Non-NewGRF Build Station widgets may not fill window properly. (#12675)
Allow labels in Build Station window to fill width as needed.
2024-05-13 00:18:07 +00:00
f2f7573c3f Fix #12668: Crash opening picker window with filter when no results available. (#12669)
When first opening the picker window, we attempt to find a valid class and type to select. If the picker window was closed with filters enabled, there may not be anything list that is usable.

Resolve this by using callbacks to find the first usable type when no types are listed.
2024-05-12 20:14:29 +01:00
Rubidium
77c188e6da Codechange: use std::vector instead of malloced array 2024-05-12 12:55:52 +02:00
Rubidium
6cea49c117 Codechange: replace uint with size_t in binary heap 2024-05-12 12:55:52 +02:00
Rubidium
8349203038 Cleanup: remove unused Aystar variables 2024-05-12 10:46:03 +02:00
77a7113ba6 Cleanup: Remove unused parameters from FreeTypeFontCache::SetFontSize. (#12663) 2024-05-12 08:39:40 +01:00
Rubidium
f939e81bf0 Fix #12655, 4f6d75f: inconsistent state in client list and potential crash after client leaves 2024-05-12 07:23:40 +02:00
translators
95a89e43b2 Update: Translations from eints
english (au): 16 changes by krysclarke
chinese (simplified): 16 changes by XiaoJi-Game
korean: 19 changes by telk5093
russian: 1 change by Ln-Wolf
finnish: 16 changes by hpiirai
lithuanian: 1 change by khamper
portuguese: 17 changes by azulcosta
portuguese (brazilian): 16 changes by pasantoro
2024-05-12 04:41:31 +00:00
34da94ffc8 Fix: Use widget resize step instead of window resize step. (#12659)
Build Picker class list filter could be drawn incorrectly depending on how the window can be resized.
2024-05-11 20:51:44 +01:00
d78f39a9df Cleanup: Remove GetUnitsPerEM and units_per_em. (#12656)
GetUnitsPerEM is never called.
2024-05-11 14:50:34 +01:00
translators
721cd2b8ad Update: Translations from eints
ukrainian: 1 change by Quantom2
dutch: 5 changes by Afoklala
lithuanian: 1 change by khamper
2024-05-11 04:41:26 +00:00
b30fe0d7da Feature: Ctrl-click to toggle favourites in build-pickers.
This allows ctrl-click on a type in a build-picker window to remember it
as a favourite. An new filter button to show only favourites makes it
simpler to use these types.

Favourite types are saved locally in favs.cfg, so are remembered between
games.
2024-05-11 02:12:41 +01:00
fde3b35a24 Feature: New filter to show only used types in build-pickers.
This filters the build-picker type lists to only show types that have
already been placed in the current game, making it simpler to get to
build matching features.
2024-05-11 02:12:41 +01:00
b76517816e Feature: Add "All" filter to build-picker show types from all classes.
Toggling the "All" filter causes the class selection to be ignored, so
that items from all classes can be displayed together. The class text
filter is still applied.

This makes it easier to search amongst types for a feature.
2024-05-11 02:12:41 +01:00
cdc356e7bf Change: Unify station/waypoint/roadstop/object build-picker window code.
These windows now share a common code base for choosing and display class and types.

An additional text filter is added to search types by name instead of just classes.
2024-05-11 02:12:41 +01:00
d2c8b476b5 Codechange: Add functions to test if a station/roadstop class is a waypoint.
This is now checked by class label instead of by index.
2024-05-11 02:12:41 +01:00
9f8c9724be Codechange: Add station/roadstop class labels for DFLT/WAYP.
This avoids repeating the same multichar literal value.
2024-05-11 02:12:41 +01:00