Patric Stout
45114567a4
Codechange: [CI] use "cargo install --locked" to use pinned dependency versions ( #12243 )
...
Normally "cargo install" will use the latest dependencies, but
this causes an issue with "dump_syms". Use "--locked" makes sure
we use the dependency versions as indicated by "dump_syms", instead
of the latest version.
2024-03-09 20:32:02 +01:00
glx22
02728af63c
Change: [Script] Match FormatString behaviour more closely
2024-03-09 20:32:02 +01:00
glx22
5d96fa1f8e
Fix 0858377: [Script] Don't output parameters more than once
2024-03-09 20:32:02 +01:00
Kuhnovic
f66e6cbd08
Fix #12236 : Ship pathfinder causes crash when ship is already at destination ( #12238 )
2024-03-09 20:32:02 +01:00
Kuhnovic
3cc00d05f7
Update: Developer credits ( #12235 ) ( #12235 )
2024-03-09 20:32:01 +01:00
Tyler Trahan
a4f564ee67
Fix #12203 : When unbunching at a depot, don't overlook implicit orders ( #12220 )
2024-03-09 20:32:01 +01:00
merni-ns
b22b01865f
Fix #12134 : Use correct error messages if clearing drive-through road stops fails ( #12139 )
2024-03-09 20:32:01 +01:00
rubidium42
8a7dadd32e
Codefix #12162 , 3105d0b: Textbuf::Assign read beyond std::string_view ( #12177 )
2024-03-09 20:32:01 +01:00
Loïc Guilloux
fbdb78ee01
Fix #12225 , 977aba7: [Script] Missing AI:ResetConfig support for running AI config ( #12226 )
2024-03-09 20:32:01 +01:00
Loïc Guilloux
84ba654ee2
Remove: [Script] random_deviation from setting description table ( #12221 )
2024-03-09 20:32:01 +01:00
Kuhnovic
2c5558741c
Fix #12176 : Ships are circling in one place ( #12181 )
2024-03-09 20:32:01 +01:00
Jonathan G Rennison
0b74adf809
Fix #12154 : Incorrect calendar day lengths with minutes per year setting ( #12158 )
2024-03-09 20:32:01 +01:00
Patric Stout
dc0bec7147
Fix #12147 : reset all saved settings to their default before loading a game ( #12210 )
2024-03-09 20:32:00 +01:00
Rubidium
13d01e25b9
Fix #12076 : Do not allow 'join' command on dedicated servers
2024-03-09 20:32:00 +01:00
Loïc Guilloux
134c468542
Fix #12195 : Reset cursor when no Object is selected ( #12207 )
2024-03-09 20:32:00 +01:00
Loïc Guilloux
742939a04e
Codechange: Don't use NOT_REACHED() when catching unhandled thread exceptions ( #12199 )
2024-03-09 20:32:00 +01:00
Tyler Trahan
0a9ae2436f
Fix f6dd505: Only reset unbunching departure data in the correct depot ( #12155 )
2024-03-09 20:32:00 +01:00
Patric Stout
7b54bc4c35
Fix #12196 : disable "select upgrade" button when filtering
2024-03-09 20:32:00 +01:00
Patric Stout
847be36e9e
Fix #12196 : always show selected content, even when filtering
2024-03-09 20:32:00 +01:00
Tyler Trahan
e1e314820a
Update: Developer credits ( #12173 )
2024-03-09 20:32:00 +01:00
Loïc Guilloux
682a53b87f
Fix f6dd505: Missing savegame conversion for current_order ( #12188 )
2024-03-09 20:31:59 +01:00
Loïc Guilloux
5f98976a72
Fix bf4b6696: [Script] Broken ScriptText circular reference detection ( #12187 )
2024-03-09 20:31:59 +01:00
Patric Stout
88683a6623
Fix: initialize _switch_mode_time so crash-logs before first game have a realistic time ( #12184 )
2024-03-09 20:31:59 +01:00
Peter Nelson
d60bb9092a
Change: Use bitmap for free unit ID generation. ( #12165 )
...
This improves performance of finding the next free unit number for a vehicle.
Based loosely on pool's used slot bitmap.
2024-03-09 20:31:59 +01:00
Peter Nelson
bf636a64de
Fix d3c673e: Don't defer OnResize() after ReInit() ( #12174 )
...
Some windows resize themselves during painting and issue ReInit(). In this case deferred OnResize() causes a visible glitch as the event is handled on the next redraw.
2024-03-09 20:31:59 +01:00
Tyler Trahan
6495962777
Fix fd9e72a: Helptext for timekeeping unit setting erroneously refers to vehicle movement ( #12172 )
2024-03-09 20:31:59 +01:00
frosch
e8e219408f
Fix #12127 , 555a379: Truncation ellipses rendered shadows even for black font without shadows ( #12132 )
2024-03-09 20:31:58 +01:00
Rubidium
bb03ffd79d
Revert #11993 : new number format system does not and cannot work for CJK languages
...
There are too many intricacies that I am unaware of that are popping up after
asking whether things are right or not.
I do not want to keep playing whack-a-mole, so just revert the whole thing.
This reverts:
15be383b93
360fe8b0b6
1aa9a5c0ab
59f56941e5
7e2eefb91f
b741b2ba6f
609d0071d5
9f8fd80112
a253205b93
819c6c756e
2024-03-09 20:31:58 +01:00
Rubidium
97e8c2d024
Fix #12148 , fca8166: Do not draw decimals when number of digits is 0
2024-03-09 20:31:57 +01:00
Jonathan G Rennison
9416d39eec
Fix #12145 : Incorrect date handling in date cheat in wallclock time-keeping mode
2024-03-09 20:31:57 +01:00
Jonathan G Rennison
edc2daeb3b
Codefix: Off by one in TimerGameEconomy::ConvertDateToYMD wallclock mode
2024-03-09 20:31:57 +01:00
merni-ns
3050d729a2
Fix #12119 : Remove red warning text when maximum loan is zero
2024-03-09 20:31:57 +01:00
Jonathan G Rennison
c453bbde3c
Fix cb588d8d: Ordering of command per tick limit and pause mode filtering ( #12126 )
...
The command per tick limit should be applied after the pause mode filter
2024-03-09 20:31:57 +01:00
Loïc Guilloux
caa65a21ad
Fix #12133 : [Script] Don't crash when emergency saving ( #12138 )
2024-03-09 20:31:57 +01:00
Loïc Guilloux
e012fefc3b
Fix: [Script] Only show debug script window at the end of savegame loading ( #12135 )
2024-03-09 20:31:56 +01:00
Rubidium
af5c38469e
Doc: Prepare for 14.0-RC1 release
2024-02-18 21:42:06 +01:00
translators
73bed054b8
Update: Translations from eints
...
english (au): 2 changes by krysclarke
korean: 5 changes by telk5093
russian: 2 changes by Ln-Wolf
tamil: 45 changes by Aswn
portuguese: 1 change by azulcosta
hindi: 85 changes by NisheshTyagi
portuguese (brazilian): 119 changes by pasantoro
2024-02-18 18:35:02 +00:00
Rubidium
15be383b93
Fix a253205: remove (now) unused currency separator
2024-02-18 16:56:52 +01:00
Tyler Trahan
4f1bc39bf7
Change: Show speed before destination in vehicle status bar ( #11932 )
2024-02-18 10:44:11 -05:00
Tyler Trahan
87a80c7ff2
Change: When adding orders, Ctrl+Click on a depot to unbunch, instead of service if required ( #12023 )
2024-02-18 10:43:44 -05:00
frosch
555a37930b
Fix: Shadows of individual character glyphs could be drawn over other characters ( #12115 )
2024-02-18 16:30:54 +01:00
Damian Laczak
49c3215751
Fix #10983 : [AdminPort] Correct order of messages
2024-02-18 15:11:00 +01:00
Peter Nelson
f20d241e81
Fix a258833: Don't invalidate station list on vehicle load/unload. ( #12112 )
...
a258833
fixed a bug but as a result causes the station list to be rebuilt every time (once per game tick) a vehicle loads/unloads.
Instead just mark the window for redraw.
2024-02-18 12:20:11 +00:00
Koen Bussemaker
8a1cea2ab6
Codechange: Skip non-water water region patches in neigbor search
2024-02-18 11:46:34 +01:00
Rubidium
360fe8b0b6
Fix a253205: division by zero when attempting to format some short currencies
2024-02-17 22:45:48 +01:00
translators
03e3553230
Update: Translations from eints
...
estonian: 15 changes by RM87
portuguese (brazilian): 42 changes by pasantoro
polish: 30 changes by pAter-exe
2024-02-17 18:35:04 +00:00
Peter Nelson
2ecc3c90f7
Change: Improve performance of finding free pool slots. ( #12055 )
...
Add a bitmap of used pool slots which allows finding a free pool slot without having to check if each index is already used or not.
Loosely based on a JGRPP patch.
2024-02-17 18:29:21 +00:00
Rubidium
1aa9a5c0ab
Update: Use proper number formats and abbreviations for Chinese, Japanese, Korean and German
2024-02-17 14:33:16 +01:00
Rubidium
59f56941e5
Update: Number format configuration based on old digitsep and STR_CURRENCY_SHORT_* values
2024-02-17 14:33:16 +01:00
Rubidium
7e2eefb91f
Cleanup: Remove digit group separators from strgen and languages
2024-02-17 14:33:16 +01:00