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264 Commits (2fffde08916a0b1ca74075ab0d482fafcf83245f)

Author SHA1 Message Date
frosch d8b465f556 (svn r27581) -Fix [FS#6461]: Button size computation in script configuration window. (adf88) 2016-05-22 12:00:36 +00:00
zuu aabc46712a (svn r27468) -Fix (r27444): Game Scripts were not displayed in the content download window when opened from the AI/GS settings window. 2015-12-10 18:28:01 +00:00
frosch bed0370ad1 (svn r27187) -Fix: Code style. 2015-03-15 12:19:58 +00:00
peter1138 d4a9b3aced (svn r26954) -Codechange: GUI-scale for AI/GS settings and NewGRF settings windows. 2014-10-04 18:19:22 +00:00
rubidium 6e99a55928 (svn r26583) -Fix [FS#5974]: Game script could be changed in game by double clicking 2014-05-11 18:46:42 +00:00
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 2014-04-23 20:13:33 +00:00
rubidium 83eeba28b7 (svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns 2013-11-24 14:46:26 +00:00
frosch 43ec0bf0c1 (svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of rows and columns from the resize step size. 2013-06-30 14:36:31 +00:00
frosch e184b9799c (svn r25533) -Codechange: Use SetCapacityFromWidget more often. 2013-06-30 14:33:32 +00:00
frosch 5f8f71edf0 (svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets depend on their number of rows, since that changes when resizing the window. 2013-06-30 14:33:15 +00:00
frosch 98fdd20f84 (svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX widgets. 2013-06-30 14:32:31 +00:00
frosch fef30983e6 (svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList. 2013-06-15 15:31:22 +00:00
frosch ee4e68bd5e (svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible. 2013-06-15 15:31:04 +00:00
frosch 5cb174c6b8 (svn r25412) -Codechange: Make use of Window::OnHotkey 2013-06-15 15:30:44 +00:00
frosch 1b8b1f3f6c (svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyList member. 2013-06-15 15:28:09 +00:00
frosch d9e9710cb3 (svn r25408) -Codechange: Simplify hotkeys by removing unused stuff. 2013-06-15 15:27:33 +00:00
frosch bb308c5e30 (svn r25401) -Fix-ish: Add missing includes with prototypes to functions declared in the cpp file. 2013-06-15 15:05:54 +00:00
frosch 4e4e635916 (svn r25294) -Feature: Add another button to window title bars to resize the window to its default size. 2013-05-26 19:30:07 +00:00
frosch 8157a8afd8 (svn r25290) -Add: Assign string names to notable windows. 2013-05-26 19:25:01 +00:00
frosch 56e4a8c4d6 (svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction. 2013-05-26 19:23:42 +00:00
zuu c6187b5d97 (svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the AI/GS config window. 2013-03-17 21:58:18 +00:00
frosch 9b06e79765 (svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget states in OnInvalidateData. 2013-02-27 21:23:19 +00:00
frosch a00320c61d (svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts. 2013-01-20 18:43:49 +00:00
frosch e43bf5dabd (svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom. 2012-12-05 19:35:38 +00:00
frosch a499435351 (svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables. 2012-12-05 19:34:45 +00:00
frosch 545b6de900 (svn r24747) -Fix: Some editboxes had a different colour than the rest of the window. 2012-11-14 22:50:53 +00:00
frosch f5d8ba5d7f (svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead. 2012-11-14 22:50:35 +00:00
frosch 6e6d94a2d1 (svn r24740) -Codechange: Remove duplicate members from QueryStringBaseWindow and directly use QueryString. 2012-11-14 22:50:26 +00:00
frosch f6d4200f86 (svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor. 2012-11-14 22:50:17 +00:00
frosch f2221e8b89 (svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes sense if it is smaller than the second one, also its unit is not pixels. 2012-11-14 22:46:49 +00:00
frosch 2c22fe98dd (svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::OnEditboxChanged. 2012-11-13 21:47:07 +00:00
frosch c4d7c8dd42 (svn r24733) -Codechange: Move handling of editbox keys to window class. 2012-11-13 21:47:02 +00:00
frosch 7699a7dc06 (svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes. 2012-11-13 21:46:58 +00:00
frosch 6d1fe626f5 (svn r24729) -Codechange: Unify the handling of HEBR_EDITING. 2012-11-13 21:46:46 +00:00
frosch 1071d51508 (svn r24727) -Fix: In various windows the OSK looked shiny but using it had no effect whatsoever. 2012-11-13 21:46:37 +00:00
frosch 137adb3496 (svn r24726) -Codechange: Move editbox mouseloop handling to Window class. 2012-11-13 21:46:33 +00:00
frosch 17025fa6ea (svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code. 2012-11-13 21:46:19 +00:00
frosch 8cd77b6f6e (svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys. 2012-11-13 21:46:14 +00:00
frosch 03736af2ae (svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default. 2012-11-11 16:10:43 +00:00
frosch cd55253865 (svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen and script debug GUI. 2012-11-11 16:10:11 +00:00
zuu eff4bbeb53 (svn r24554) -Add: Hotkeys for widgets in AI Debug window 2012-09-23 14:37:59 +00:00
zuu d219fdb875 (svn r24552) -Fix (r24537): Unpause do no longer continue scripts 2012-09-23 11:30:37 +00:00
zuu f3f4c562ff (svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts. 2012-09-21 19:58:18 +00:00
zuu 468d232ef4 (svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the AI debug window. 2012-09-01 17:49:26 +00:00
zuu a97387011d (svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window. 2012-08-21 17:07:17 +00:00
yexo 5192155253 (svn r24467) -Codechange [FS#5236]: make textfile window class slightly more general (LordAro) 2012-08-13 18:52:47 +00:00
frosch bca5ba1d26 (svn r24342) -Feature: Also use the new multi-word filtering for script breakpoints. 2012-06-13 18:58:29 +00:00
frosch d58eee1e79 (svn r24324) -Codechange: Turn functions dealing with Textbufs into member functions. 2012-06-04 15:30:29 +00:00
frosch be0b94400d (svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels. 2012-06-01 15:19:59 +00:00
frosch 625ec041b9 (svn r24315) -Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row. 2012-06-01 15:13:34 +00:00
frosch 65f51240cd (svn r24313) -Fix: Some obiwans wrt. clicking on setting buttons. 2012-06-01 15:08:40 +00:00
frosch e240f660f0 (svn r24312) -Change: Center the settings buttons in the AI and NewGRF config windows. 2012-06-01 14:42:48 +00:00
frosch 056f779334 (svn r24310) -Codechange: Add named constants for the dimensions of settings buttons, and generally make their usage more consistent. 2012-06-01 14:41:09 +00:00
frosch 198de5397e (svn r24309) -Codechange: Split some functions from gui.h to settings_gui.h 2012-06-01 10:44:45 +00:00
frosch 0332c7e6b3 (svn r24268) -Fix: Use the same colour scheme for the script selection window as in other comparable windows. 2012-05-23 19:07:34 +00:00
rubidium 6356178a25 (svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and game scripts (LordAro) 2012-02-12 10:58:18 +00:00
rubidium 1cf2f521ab (svn r23930) -Fix [FS#4944]: [Script] Do not close the parameter window when a script starts 2012-02-11 22:25:20 +00:00
frosch 69e197c87f (svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings. 2012-01-05 19:32:51 +00:00
rubidium 6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
rubidium d2f776ef3e (svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes 2012-01-02 22:44:28 +00:00
alberth 4af8c2d5e1 (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
truebrain 96e1f0a8f0 (svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ) 2011-12-27 15:35:47 +00:00
truebrain 0e6ca77e1a (svn r23677) -Fix [FS#4909]: invalidate AI Parameters window when changing AI 2011-12-27 15:17:42 +00:00
smatz 2fb22e8214 (svn r23668) -Fix: the 'Configure' button in the 'AI / Game Configuration' window didn't get enabled when activating a GameScript 2011-12-24 13:08:11 +00:00
truebrain 8456d5de69 (svn r23653) -Fix: also show GameScripts when you click Check Online Content (SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings 2011-12-21 15:15:43 +00:00
truebrain 5718c2e2e3 (svn r23607) -Add: wire GameScript in all the GUIs 2011-12-19 20:56:06 +00:00
truebrain 561b25d031 (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
frosch 6ae8cac432 (svn r23589) -Codechange: Make the AI-start-delay setting translateable. 2011-12-18 18:21:55 +00:00
truebrain e9f584ac21 (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
truebrain 2aa774e831 (svn r23528) -Codechange: move widget enums to widgets/NNN_type.h 2011-12-15 22:22:55 +00:00
rubidium 58423b26d1 (svn r23474) -Codechange: move the declaration error related functions to error.h 2011-12-10 13:54:10 +00:00
truebrain 34d7f01ccc (svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig 2011-11-29 23:26:35 +00:00
truebrain e37149a1de (svn r23362) -Codechange: refactor AIScanner, splitting it in AIScannerInfo and AIScannerLibrary 2011-11-29 23:21:52 +00:00
truebrain 98103121d4 (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) 2011-11-29 23:15:35 +00:00
truebrain afdb67a353 (svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium) 2011-11-29 23:07:38 +00:00
truebrain b7a655bf4c (svn r23209) -Codechange: track the current active script instance directly, instead of assuming the current company points you to the right one. 2011-11-13 20:43:48 +00:00
yexo 924a5e06b3 (svn r23201) -Doc: [NoAI] Hide all contents of AIObject from the API documentation as AIs were never able to use it anyway 2011-11-12 18:48:21 +00:00
yexo a256bd71e4 (svn r23169) -Feature: [NoAI] AICONFIG_AI_DEVELOPER flags to hide AI settings unless gui.ai_developer_tools is enabled (Zuu) 2011-11-08 21:48:00 +00:00
rubidium de27205e6c (svn r23031) -Fix [FS#4804]: for the admin "bots" there was no distinction between bankruptcy and manual removal of companies even though the API suggested that 2011-10-15 20:42:32 +00:00
frosch 56a41a8852 (svn r22616) -Codechange: Fix typo. 2011-07-02 11:31:20 +00:00
frosch 3f003c0977 (svn r22553) -Fix (r22499): NewGRF parameter window was not set dirty, when changing row selection. 2011-06-11 21:12:28 +00:00
yexo ffdfa5a213 (svn r22499) -Fix: don't lower the arrow buttons in the newgrf/AI parameter windows if they're clicked when disabled 2011-05-27 18:02:55 +00:00
frosch 5e449b8fae (svn r22429) -Add: some constants for specific palette colours used in the GUI. 2011-05-06 21:13:29 +00:00
frosch 22286bd7b6 (svn r22421) -Fix: Replace various references to Windows palette greyscale indices with the DOS palette indices. 2011-05-04 17:45:16 +00:00
rubidium 70c7ec30b1 (svn r22396) -Document: some AI doxygen stuff 2011-05-01 09:24:19 +00:00
frosch bdc8a59ff4 (svn r22386) -Fix [FS#4602]: When the last AI company gets removed, the 'dead' state was not reset in the AI debug window. 2011-04-30 17:08:18 +00:00
terkhen 10caf391a1 (svn r22343) -Change: Remove pixel limiter for query strings. 2011-04-17 18:42:17 +00:00
frosch cba6eb87c2 (svn r22249) -Codechange: Process some more invalidation of IDs during command scope. 2011-03-13 21:35:50 +00:00
frosch 141f2eba50 (svn r22248) -Codechange: Make OnInvalidateData() process 'delete this;' already in command scope. 2011-03-13 21:34:49 +00:00
frosch 0ff4f31723 (svn r22243) -Codechange: Make AIDebugWindow::OnInvalidateData() handle command-/GUI-scope itself. 2011-03-13 21:32:40 +00:00
frosch ec9540a12a (svn r22241) -Codechange: Add additional to-be-used parameter to OnInvalidateData(). 2011-03-13 21:31:29 +00:00
rubidium 7eba2bf4d3 (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
yexo b22945350f (svn r21696) -Feature [FS#4362]: allow changing the AI configuration in the scenario editor / in game 2011-01-02 12:41:24 +00:00
alberth f5c6fd1a25 (svn r21331) -Codechange: Make drawing the widgets default behaviour in OnPaint(). 2010-11-26 15:22:18 +00:00
rubidium 924a924907 (svn r21250) -Fix [FS#3952]: Rescanning AIs didn't "forget" removed AIs 2010-11-18 23:31:06 +00:00
rubidium c7f0518f16 (svn r21246) -Fix: upon rescanning AIs the new AIs would (after some time) show up in the AI list but you could not select all 2010-11-18 22:24:10 +00:00
rubidium 30637a8340 (svn r21157) -Codechange: remove information about the text direction out of the language "list" 2010-11-13 09:56:25 +00:00
frosch 98250ad8da (svn r20951) -Codechange: Add SmallMap::Contains() and use it. 2010-10-16 20:34:43 +00:00
rubidium 30f2afac9b (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
yexo f6f218cf6b (svn r20604) -Feature: add a reset button to the newgrf parameters window 2010-08-23 22:25:50 +00:00