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491 Commits (26db4ccf09f4615747aa92942f05cadb12edbb07)

Author SHA1 Message Date
Rubidium f55ba40b13 Codechange: use TileIndex constructor explicitly 2025-01-01 16:25:23 +01:00
Peter Nelson dd87bf9333
Fix: Rail station tile flags were not set early enough. (#13203)
Rail station tile flags now use bits that were (long ago) used to store railtype.

During Afterload, there are some calls that need the state of station tile flags to be correct which were executed before the station tile flags were set.
2024-12-27 14:27:55 +00:00
Peter Nelson c72542431a
Change: Increase house type limit from 512 to 4096. (#12288)
This moves HouseType from m4+m3[6] to m8 making it 'easier' to access.
2024-12-22 18:14:06 +00:00
SamuXarick 10e2d1ca36 Codechange: Use Map::Iterate() to iterate tiles 2024-12-06 10:33:11 +10:00
Peter Nelson 6a07f28103 Codechange: Store animated tile state in map to improve performance.
This allows animated tiles to be added and removed without searching in the animated tile list, providing a performance improvement when there are lots of animated tiles.

Save game version is bumped so that animated tile state can be converted.
2024-12-01 21:19:28 +00:00
Peter Nelson be505ec459 Add: Accessor to test if a tile may be animated. 2024-12-01 21:19:28 +00:00
Peter Nelson 8f9836793f Change: Store water tile flooding state in the map.
This allows water tiles which cannot flood any further to not even try to flood.

On a large map with lots of water tiles this can noticeably reduce game loop processing time.

Mostly ported from JGRPP.
2024-11-06 19:44:14 +00:00
Peter Nelson 3b6d3080f2 Add: Apply rail/road type conversion when NewGRFs are updated mid-game.
This will update the rail/road type of tiles on the map, taking account of tram state, if types are moved around.
2024-11-06 19:04:44 +00:00
Peter Nelson db1a1c5dd9 Change: Invalidate build toolbars when NewGRFs are changed.
If NewGRFs are changed while a rail or road toolbar is open, the toolbar could refer to an invalid rail/road type. If so, close it.
2024-10-31 09:10:01 +00:00
Peter Nelson 4f9c10d35f
Codechange: Simplify storage of WaterTileType in map. (#13030) 2024-10-26 10:17:44 +01:00
Jonathan G Rennison 8ed983b3cd Codechange: Re-order load update for SLV_139
It is no longer required to be performed before the first phase
of vehicle updates
2024-10-25 17:05:59 +02:00
Jonathan G Rennison f19829d029 Fix #12831: Delay vehicle cache init to after map upgrades in load
Split AfterLoadVehicles into two functions.
Vehicle cache init and other functionality requiring an upgraded and
valid map is now performed later in the load process.
2024-10-25 17:05:59 +02:00
Jonathan G Rennison e477706bf5
Codechange: Add AssignBit function to assign the value of a single bit (#12934)
* Codechange: Add AssignBit function to assign the value of a single bit

* Codechange: Replace various uses of SB with AssignBit

* Codechange: Replace various uses of SB with a constant with SetBit
2024-09-10 08:36:58 -04:00
Kaiden Joy 7a698c7f1c Fix #12365: Company Window now displays proper inauguration year and period while in wallclock mode. 2024-08-13 20:13:51 +02:00
Jonathan G Rennison 9c84e5df3f Add: Road waypoint functionality 2024-06-24 22:12:08 +02:00
Jonathan G Rennison 05b65703d3 Codechange: Increase size of StationType field in map array
Move can station have wires bit to make room
2024-06-24 22:12:08 +02:00
merni-ns 55a7c59d13 Remove: NPF and pathfinder change settings 2024-05-10 10:38:44 +02:00
Peter Nelson 9008d793ab
Change: Use per-company group numbers. (#12297)
This is used by the default group name, replacing the use of group index.
2024-05-07 19:01:28 +00:00
Jonathan G Rennison 11ec156b64 Codechange: Add a priority field to TimerGameTick::TPeriod
Use this as the primary sort key for TimerGameTick::TPeriod,
to avoid container sort order changes on timer period saveload.
See: #12509
2024-04-25 20:08:24 +02:00
Peter Nelson 699c7e4c9d
Fix 3de8853e29: Industries accept/produce no cargo for pre-SLV_78 saves. (#12508)
Industry accepted/produced was trimmed too early for original and pre-SLV_78 saves, as cargo type was not stored per slot so all slots look invalid to the trim function.
2024-04-20 10:24:35 +01:00
Peter Nelson 45886e50b2
Codechange: Unify where rail station tile flags are set. (#12531)
This avoids repeating the logic in three places.
2024-04-18 18:54:10 +01:00
Rubidium 4f2412a272 Codechange: range based for loops instead of C-style for loops 2024-04-11 07:05:04 +02:00
Peter Nelson 9854553e10 Codechange: ZOOM_LVL_SHIFT/BASE are not actually ZOOM_LVLs.
Rename to ZOOM_BASE_SHIFT and ZOOM_BASE respectively, and derive from ZOOM_LVL instead of numeric value.
2024-04-04 22:27:03 +01:00
Peter Nelson 3de8853e29 Codechange: Store accepted and produced cargo in vector instead of array.
Most industries do not use the full 16 slots, so this can save a little memory and iteration time.
2024-04-01 21:35:20 +01:00
Peter Nelson 00e0021e3a Codechange: Don't assume accepted/produced slot exists. 2024-04-01 21:35:20 +01:00
Peter Nelson 295508fc53 Codechange: Avoid lengthof() on std::array. 2024-04-01 21:35:20 +01:00
Patric Stout a3cfd23cf9
Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
Rubidium 27eadc13ec Codechange: rename TILE_ADD(XY) to TileAdd(XY) 2024-03-10 15:50:24 +01:00
Rubidium bab5a8a787 Codechange: use std::source_location over __FILE__ and __LINE__ for Backup 2024-03-10 10:14:20 +01:00
Loïc Guilloux 845b894fd8
Remove: [Script] random_deviation from setting description table (#12221) 2024-03-05 12:41:04 +01:00
Loïc Guilloux fad77261ea
Fix f6dd505: Missing savegame conversion for current_order (#12188) 2024-02-27 21:25:49 +01:00
Loïc Guilloux 3ffa176870
Change: [Script] Store randomizers in savegame (#12063) 2024-02-12 01:22:57 +01:00
Tyler Trahan b2b4cceb49
Fix #11997: Adjust economy date by 1920 when loading TTD/TTO savegames (#12007) 2024-02-05 18:09:29 -05:00
Tyler Trahan f6dd5053a3
Feature: Order flag to unbunch vehicles at depot (#11945) 2024-02-03 08:04:24 -05:00
Patric Stout 849fd5ae03
Change: [Script] replace easy/medium/hard values with default value (#11959) 2024-02-03 09:15:03 +00:00
frosch b1718478c8 Codechange: Replace old non-standard attributes with C++17/20 standard attributes. 2024-02-02 22:29:28 +01:00
Peter Nelson 60dcf3b5e2 Codechange: Rename TownEffect to TownAcceptanceEffect.
This makes it clearer that TownEffect only affects acceptance behaviour.
2024-02-02 20:37:49 +00:00
Loïc Guilloux ab1407fc43
Fix: [Script] Apply random deviation only at script start (#11944) 2024-02-01 10:48:40 +01:00
dP 897b59c158
Add: [GS] Allow to set max loan for each company separately (#11224) 2024-01-30 19:15:19 +01:00
Koen Bussemaker 5a55c4a934 Feature: [NewGRF] Allow higher max speeds for ships 2024-01-28 14:54:51 +01:00
Tyler Trahan fd9e72a7e7
Feature: Use real-time "wallclock" timekeeping units (#11341) 2024-01-23 11:36:09 -05:00
Tyler Trahan 735abfe111
Codechange: Split dates and timers into Economy and Calendar time (#10700) 2024-01-22 09:04:34 -05:00
Kuhnovic b38d3c2208
Change: simplified water region evaluation, removed savegame data (#11750) 2024-01-21 20:56:50 +00:00
Peter Nelson c0ab436077
Codechange: Store Colours in Colours type. (#11625)
This reduces casts, some magic numbers, and introduces a bit of type-safety.
2024-01-21 13:23:04 +00:00
Peter Nelson 400ae65ff2 Codechange: Redefine some cargo-related values in terms of CargoID instead of CargoType.
Values used as special filter types are now defined as offsets from NUM_CARGO instead of confusingly reusing CARGO_NO_REFIT/CARGO_AUTO_REFIT types.
2024-01-09 18:56:05 +00:00
Peter Nelson 952d111b94 Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
2024-01-09 18:56:05 +00:00
Kuhnovic f1e999ec59
Feature: Region-based pathfinder for ships (#10543) 2024-01-08 20:29:05 +01:00
Rubidium e3f49ee7a0 Codechange: coding style fixes 2024-01-04 16:23:54 +01:00
Peter Nelson bfb4254226 Fix: Changing default livery did not propagate to group liveries.
#11614 attempted to address this but did not handle 2CC properly, and changes to the default livery were not handled.
2023-12-28 23:16:19 +00:00
Tyler Trahan 1f41e773d6 Codechange: Use consistent name for bay road stops
As of #10494, this is how we describe original dead-end road stops.
2023-11-28 14:24:33 -05:00
Peter Nelson ab535c0a86
Codechange: Add base() method to StrongType to allow access to the base type without casting. (#11445)
This removes the ability to explicitly cast to the base type, but the requirement
to use .base() means the conversion is still explicit.
2023-11-06 20:29:35 +00:00
Peter Nelson 9602de474d Codechange: Use iterators and/or range-for on cargo related loops. 2023-10-19 17:03:25 +01:00
Peter Nelson b5dc9328f2
Change: Store station blocked/wires/pylons flags in map. (#11337)
This stores three flags in unused map bits, and avoids having to look up
station graphics and custom station specs to determine blocked/wires/pylons
status.

This potentially affects rail pathfinding performance.

Savegame version is not bumped, as the flags can just be updated every
time.
2023-09-30 12:30:25 +01:00
PeterN acd7d3c913
Codechange: Rename *Railtype* to *RailType* for consistency. (#11287) 2023-09-11 08:55:12 +00:00
Tyler Trahan 77173a6a10 Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes 2023-09-10 08:40:25 -04:00
Tyler Trahan fca2b37726 Codechange: Move Ticks into their own class 2023-09-10 08:40:25 -04:00
Patric Stout 07730584d7
Codechange: make explicit when a TileIndex is cast to its basetype (#11190)
This prevents people accidentially assigning a TileIndex to a Date
or any other type they shouldn't.
2023-08-15 18:12:05 +02:00
Tyler Trahan 9a602ff304
Fix #10334: Store separate newgrf-safe version of date_of_last_service. (#11124)
This value is not changed when the date cheat is used, which caused issues with changing properties based on service date.

Co-authored-by: Peter Nelson <peter1138@openttd.org>
2023-08-06 12:57:10 -04:00
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
PeterN 584faaf064
Change: Reorganise industry accept/produce arrays. (#10853)
Use a array of struct for each cargo instead of an array for each statistic.
This makes iterating for acceptance and production much simpler.
pct_transported is now calculated when needed.
2023-05-25 21:25:46 +01:00
Peter Nelson 76516d7f70 Codechange: Use IsValidCargoID/IsValidCargoType.
IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
Rubidium acec34a0fe Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex 2023-05-19 11:24:44 +02:00
Patric Stout 7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Michael Lutz 72c7536325
Codechange: Use a dedicated variable for disaster vehicle action state. (#10798) 2023-05-12 21:41:36 +02:00
Peter Nelson e6740046ee Codechange: Use range-for iteration. 2023-05-11 07:58:55 +01:00
Peter Nelson cef3a2570d Codechange: Use standard iterator-erase-loop pattern. 2023-05-11 07:58:55 +01:00
Rubidium fb856e16c1 Codechange: replace some min/clamp constructs to ClampTo 2023-05-06 21:26:13 +02:00
Rubidium a312a6c1b2 Codechange: make md5sumToString std::string compatible 2023-05-04 23:23:32 +02:00
Tyler Trahan 6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Peter Nelson 00bf42353a Codechange: Place gamelog into its own class, along with internal data.
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
2023-05-02 19:47:55 +01:00
Patric Stout 36a0818bc5
Remove: buying/selling/owning company shares (#10709) 2023-04-29 10:16:49 +02:00
Rubidium 33c4fbff8f Codechange: use fmt::format_to instead of seprintf to fill load crash message 2023-04-28 19:53:03 +02:00
Patric Stout 31ad990831
Codechange: move tick-counter into TimerGameTick (#10712) 2023-04-24 16:55:40 +00:00
Patric Stout 7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Rubidium f5f6306af3 Codechange: use string/fmt instead of printf for ShowInfo(F) 2023-04-24 17:51:54 +02:00
PeterN e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Patric Stout ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
Tyler Trahan 646a7e625b
Change: Use seconds for Linkgraph update settings (#10610) 2023-04-14 22:49:12 +02:00
Rubidium 9d2a0f3d0b Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
2023-04-09 19:00:26 +02:00
Rubidium e8af8daa68 Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
PeterN f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. (#10594)
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2023-04-08 12:26:13 -04:00
Peter Nelson 65e0b0dcb7 Codechange: Be consistent with how company masks are set to all. 2023-04-07 22:09:55 +01:00
Rubidium 580d0a6343 Codechange: make use of Tile in for all direct map accesses 2023-02-28 07:11:48 +01:00
Rubidium 0fb0469e47 Codechange: introduce iterator to iterate over the Tiles of a Map
Note: this version is using TileIndex, but that changes later
2023-02-28 07:11:48 +01:00
dP b0542c8c49
Codechange: Don't store tree counter in the map array (#10018) 2023-02-26 16:39:44 -05:00
Loïc Guilloux 4072dcff49
Fix #10486: [Script] Debug window requires AIs to be started before GS (#10487) 2023-02-17 12:24:51 +01:00
glx22 b080f24bd8 Codechange: move windows common to AI and GS out of ai_gui 2023-02-05 19:27:25 +01:00
Rubidium 4e65ec1dc4 Codechange: do not declare functions in blocks 2023-01-29 20:28:45 +01:00
Tyler Trahan 9c5de7fd72
Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400) 2023-01-23 18:08:19 +01:00
Rubidium fe2bcd2a58 Codechange: migrate size related functions to Map structure 2023-01-21 17:11:40 +01:00
Rubidium c5ff61c5f2 Add: script specific Randomizer instances 2023-01-14 22:00:11 +01:00
PeterN c18a171028
Fix #10331: Starting new company during load must happen after AI start. (#10332)
This situation occurs when loading a savegame in single-player which only
has AI companies.
2023-01-08 18:09:38 +00:00
Rubidium 375a5b8e3f Codechange: refactor FindClosestDepot to not use pointers, but return a struct 2023-01-04 22:30:48 +01:00
Loïc Guilloux fe30f66570
Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) 2022-12-28 05:02:26 +01:00
Loïc Guilloux 13d2d11fa8
Fix #10216: Initialise RoadStop caches before using them and don't try to teleport crashed vehicles (#10217) 2022-12-05 12:46:46 +01:00
Tyler Trahan c19abebf8d
Feature: Multi-track level crossings (#9931) 2022-11-01 16:51:23 -04:00
Nicolas Chappe f8a7b76675 Fix #9665: [Linkgraph] Fix travel times of non-direct journeys 2022-10-29 18:39:03 +02:00
Tyler Trahan ec90fb4c99 Fix #6544: Don't join AI company when loading network game in singleplayer 2022-04-30 19:36:09 +02:00
Rubidium c73f578e8c Codechange: replace magic numbers and C-style arrays with C++-style array for share owners 2022-03-09 18:05:12 +01:00
Niels Martin Hansen e68bf58989 Codechange: Use anonymous union for vehicle orders/old orders list 2022-02-15 20:01:10 +01:00