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30054 Commits (1bf45cd6ef9285d868f43f4f9fbfa69b52b15b51)
 

Author SHA1 Message Date
Peter Nelson 8a6745b26f
Codechange: Use PIP instead of spacer widgets for OSK spacing. (#12709)
This (slightly) simplifies the OSK widget layout.
2024-05-22 19:06:52 +01:00
Peter Nelson 766350bfd2
Fix: Hide empty house 'classes' in house picker. (#12694)
Picker class list should not list classes with no items. The house picker could break this 'rule' with NewGRFs loaded.
2024-05-22 18:06:59 +01:00
Peter Nelson 7e12b5ff0f
Fix: Crash if interface scale or font size changes with chat box present. (#12705)
Caused by the chat box being undrawn with the new dimensions, leading to out-of-bounding memory access.
2024-05-22 18:06:34 +01:00
Jonathan G Rennison 42fc32243d
Fix #12681: Abstract filetype not set for network client join savegames (#12701) 2024-05-22 09:43:01 +01:00
Peter Nelson 19ca4089a1
Codechange: Use std::filesystem::exists instead of access. (#12702) 2024-05-22 09:23:01 +01:00
translators 5bc3723bcc Update: Translations from eints
czech: 11 changes by vladoschreiner
2024-05-22 04:42:40 +00:00
Peter Nelson 5442b0dd2d
Fix: Make progress bars obey language direction. (#12704)
With RTL languages, progress bars should start from the right.
2024-05-21 00:40:08 +01:00
Peter Nelson 28e814f62a
Codechange: Use L"" instead of _T("") (#12703) 2024-05-20 17:34:22 +00:00
translators fb4a370d3f Update: Translations from eints
vietnamese: 13 changes by KhoiCanDev
chinese (simplified): 1 change by WenSimEHRP
finnish: 11 changes by hpiirai
french: 29 changes by ottdfevr
polish: 1 change by aefoes
2024-05-20 04:43:22 +00:00
translators 46d7586ab1 Update: Translations from eints
estonian: 8 changes by siimsoni
chinese (simplified): 4 changes by ahyangyi
korean: 13 changes by telk5093
2024-05-19 04:43:16 +00:00
Loïc Guilloux 29ce013eda
Codechange: Pass avail(able) as reference instead of pointer since they are never nullptr (#12696) 2024-05-18 17:04:16 +02:00
Peter Nelson ba47d1ca2b
Fix: Allow resolving house parent scope (town) of unbuilt houses. (#12695)
Return unavailable variable result, instead of nullptr dereference.
2024-05-18 12:33:50 +01:00
Peter Nelson 3f5a354f37
Codechange: Use emplace with ICURun and UniscribeRun. (#12693) 2024-05-18 09:17:38 +01:00
Peter Nelson 856ec901ca
Fix #12685: nullptr dereference when checking for equal loaded/loading groups. (#12686)
Always treat empty groups as non-equal. Given that the case of both being empty is handled earlier, they cannot both be equal and empty.

Additionally if a loaded or loading set are all the same, only add one reference.
2024-05-18 09:17:06 +01:00
translators 7fd2487c46 Update: Translations from eints
swedish: 6 changes by joeax910
chinese (simplified): 2 changes by WenSimEHRP
dutch: 27 changes by Afoklala
2024-05-18 04:40:26 +00:00
Peter Nelson 8d26d032e1
Fix #12497: [NewGRF] Increase vehicle motion counter for all parts. (#12561)
NewGRFs relied on the incorrectly motion counter that was 'fixed' in #12229, so always update v->motion_counter for all vehicle parts.
2024-05-17 20:50:04 +01:00
Peter Nelson c85481564f
Codechange: Use reusable temporary buffer in Win32FontCache. (#12666)
This avoids allocating and deleting a temporary buffer for every glyph that is rendered into a sprite.
2024-05-17 08:50:59 +01:00
Peter Nelson 4940b6ff0b
Codefix: Compile warning with newer C++ compiler on MinGW. (#12689)
> template-id not allowed for constructor in C++20
2024-05-16 12:09:19 +01:00
translators 26113e3622 Update: Translations from eints
english (au): 11 changes by krysclarke
swedish: 7 changes by joeax910
english (us): 11 changes by 2TallTyler
chinese (simplified): 11 changes by WenSimEHRP
russian: 11 changes by Ln-Wolf
catalan: 11 changes by J0anJosep
portuguese: 13 changes by azulcosta
portuguese (brazilian): 11 changes by pasantoro
2024-05-16 04:41:07 +00:00
Peter Nelson ca52da6c95
Fix: Unable to choose a font containing hyphen. (#12684)
FcNameParse may require some characters be escaped. Instead, pass name as FC_FAMILY.
2024-05-16 00:38:23 +01:00
Peter Nelson d1b7619822
Change: Ignore min/max years for manual house placer. (#12687) 2024-05-15 23:17:58 +01:00
translators 56ea002283 Update: Translations from eints
catalan: 16 changes by J0anJosep
latvian: 2 changes by lexuslatvia
2024-05-15 04:41:37 +00:00
Peter Nelson 980dcaac6e
Cleanup: Remove GetFontTable from FontCache. (#12677)
This interface is no longer used, so does not need to be implemented.

Removes manual memory management with malloc/free.
2024-05-14 21:13:26 +01:00
Peter Nelson ed67aedabf Feature: Allow manually placing town buildings in scenario editor.
House picker is accessed from the Landscaping toolbar as there is no town toolbar.

Once placed these houses behave like any other and can be removed by players and towns.

Uses the unified picker system, so also supports used/saved favourites. As town building don't have class labels, town zones are use to imitate them.
2024-05-14 21:11:48 +01:00
Peter Nelson 874cfe000b Codechange: Set underlying type for HouseSpec enums. 2024-05-14 21:11:48 +01:00
Peter Nelson b731ab0632 Change: Allow sprite resolver to evaluate non-existent houses.
This could previous be done but only with a town and tile in mind, but for drawing in the UI, neither of those exist yet.
2024-05-14 21:11:48 +01:00
Peter Nelson d99c1337a2 Add: Command to build an individual house on a specific tile. 2024-05-14 21:11:48 +01:00
Peter Nelson f901722066 Codechange: Rename BuildTownHouse to TryBuildTownHouse. 2024-05-14 21:11:48 +01:00
Tyler Trahan bb77d16e40
Add: Shade button to waypoint picker (#12682) 2024-05-14 14:43:56 -04:00
Muxy 486af1a6fc Fix: [Admin] #12411 Send Network Welcome Packet to admin port after game creation completed
WelcomeAll moved into NetworkOnGameStart

Signed-off-by: Muxy <muxy@goulp.net>
2024-05-14 19:24:31 +02:00
Peter Nelson 460fab920c
Fix #12418, 338def1b06: Filename extension taken from wrong string. (#12680) 2024-05-14 18:18:30 +01:00
Rubidium 00c4b232b3 Fix #12550: files were not saved in the right location when binary and configuration are in the same folder 2024-05-14 17:01:28 +02:00
translators 3f06aa441b Update: Translations from eints
english (us): 17 changes by 2TallTyler
greek: 147 changes by KyriakosMich
2024-05-14 04:40:19 +00:00
Tyler Trahan 9f63b9f65d
Fix #12594: Give descriptive error when company takeover fails due to vehicle limit (#12676) 2024-05-13 10:10:03 -04:00
translators 870149406a Update: Translations from eints
chinese (simplified): 23 changes by WenSimEHRP
russian: 17 changes by Ln-Wolf
portuguese (brazilian): 8 changes by pasantoro
2024-05-13 04:41:24 +00:00
Peter Nelson 18e56df5e1
Fix #12674: Non-NewGRF Build Station widgets may not fill window properly. (#12675)
Allow labels in Build Station window to fill width as needed.
2024-05-13 00:18:07 +00:00
Peter Nelson f2f7573c3f
Fix #12668: Crash opening picker window with filter when no results available. (#12669)
When first opening the picker window, we attempt to find a valid class and type to select. If the picker window was closed with filters enabled, there may not be anything list that is usable.

Resolve this by using callbacks to find the first usable type when no types are listed.
2024-05-12 20:14:29 +01:00
Rubidium 77c188e6da Codechange: use std::vector instead of malloced array 2024-05-12 12:55:52 +02:00
Rubidium 6cea49c117 Codechange: replace uint with size_t in binary heap 2024-05-12 12:55:52 +02:00
Rubidium 8349203038 Cleanup: remove unused Aystar variables 2024-05-12 10:46:03 +02:00
Peter Nelson 77a7113ba6
Cleanup: Remove unused parameters from FreeTypeFontCache::SetFontSize. (#12663) 2024-05-12 08:39:40 +01:00
Rubidium f939e81bf0 Fix #12655, 4f6d75f: inconsistent state in client list and potential crash after client leaves 2024-05-12 07:23:40 +02:00
translators 95a89e43b2 Update: Translations from eints
english (au): 16 changes by krysclarke
chinese (simplified): 16 changes by XiaoJi-Game
korean: 19 changes by telk5093
russian: 1 change by Ln-Wolf
finnish: 16 changes by hpiirai
lithuanian: 1 change by khamper
portuguese: 17 changes by azulcosta
portuguese (brazilian): 16 changes by pasantoro
2024-05-12 04:41:31 +00:00
Peter Nelson 34da94ffc8
Fix: Use widget resize step instead of window resize step. (#12659)
Build Picker class list filter could be drawn incorrectly depending on how the window can be resized.
2024-05-11 20:51:44 +01:00
Peter Nelson d78f39a9df
Cleanup: Remove GetUnitsPerEM and units_per_em. (#12656)
GetUnitsPerEM is never called.
2024-05-11 14:50:34 +01:00
translators 721cd2b8ad Update: Translations from eints
ukrainian: 1 change by Quantom2
dutch: 5 changes by Afoklala
lithuanian: 1 change by khamper
2024-05-11 04:41:26 +00:00
Peter Nelson b30fe0d7da Feature: Ctrl-click to toggle favourites in build-pickers.
This allows ctrl-click on a type in a build-picker window to remember it
as a favourite. An new filter button to show only favourites makes it
simpler to use these types.

Favourite types are saved locally in favs.cfg, so are remembered between
games.
2024-05-11 02:12:41 +01:00
Peter Nelson fde3b35a24 Feature: New filter to show only used types in build-pickers.
This filters the build-picker type lists to only show types that have
already been placed in the current game, making it simpler to get to
build matching features.
2024-05-11 02:12:41 +01:00
Peter Nelson b76517816e Feature: Add "All" filter to build-picker show types from all classes.
Toggling the "All" filter causes the class selection to be ignored, so
that items from all classes can be displayed together. The class text
filter is still applied.

This makes it easier to search amongst types for a feature.
2024-05-11 02:12:41 +01:00
Peter Nelson cdc356e7bf Change: Unify station/waypoint/roadstop/object build-picker window code.
These windows now share a common code base for choosing and display class and types.

An additional text filter is added to search types by name instead of just classes.
2024-05-11 02:12:41 +01:00