Peter Nelson
8a6745b26f
Codechange: Use PIP instead of spacer widgets for OSK spacing. ( #12709 )
...
This (slightly) simplifies the OSK widget layout.
2024-05-22 19:06:52 +01:00
Peter Nelson
766350bfd2
Fix: Hide empty house 'classes' in house picker. ( #12694 )
...
Picker class list should not list classes with no items. The house picker could break this 'rule' with NewGRFs loaded.
2024-05-22 18:06:59 +01:00
Peter Nelson
7e12b5ff0f
Fix: Crash if interface scale or font size changes with chat box present. ( #12705 )
...
Caused by the chat box being undrawn with the new dimensions, leading to out-of-bounding memory access.
2024-05-22 18:06:34 +01:00
Jonathan G Rennison
42fc32243d
Fix #12681 : Abstract filetype not set for network client join savegames ( #12701 )
2024-05-22 09:43:01 +01:00
Peter Nelson
19ca4089a1
Codechange: Use std::filesystem::exists instead of access. ( #12702 )
2024-05-22 09:23:01 +01:00
translators
5bc3723bcc
Update: Translations from eints
...
czech: 11 changes by vladoschreiner
2024-05-22 04:42:40 +00:00
Peter Nelson
5442b0dd2d
Fix: Make progress bars obey language direction. ( #12704 )
...
With RTL languages, progress bars should start from the right.
2024-05-21 00:40:08 +01:00
Peter Nelson
28e814f62a
Codechange: Use L"" instead of _T("") ( #12703 )
2024-05-20 17:34:22 +00:00
translators
fb4a370d3f
Update: Translations from eints
...
vietnamese: 13 changes by KhoiCanDev
chinese (simplified): 1 change by WenSimEHRP
finnish: 11 changes by hpiirai
french: 29 changes by ottdfevr
polish: 1 change by aefoes
2024-05-20 04:43:22 +00:00
translators
46d7586ab1
Update: Translations from eints
...
estonian: 8 changes by siimsoni
chinese (simplified): 4 changes by ahyangyi
korean: 13 changes by telk5093
2024-05-19 04:43:16 +00:00
Loïc Guilloux
29ce013eda
Codechange: Pass avail(able) as reference instead of pointer since they are never nullptr ( #12696 )
2024-05-18 17:04:16 +02:00
Peter Nelson
ba47d1ca2b
Fix: Allow resolving house parent scope (town) of unbuilt houses. ( #12695 )
...
Return unavailable variable result, instead of nullptr dereference.
2024-05-18 12:33:50 +01:00
Peter Nelson
3f5a354f37
Codechange: Use emplace with ICURun and UniscribeRun. ( #12693 )
2024-05-18 09:17:38 +01:00
Peter Nelson
856ec901ca
Fix #12685 : nullptr dereference when checking for equal loaded/loading groups. ( #12686 )
...
Always treat empty groups as non-equal. Given that the case of both being empty is handled earlier, they cannot both be equal and empty.
Additionally if a loaded or loading set are all the same, only add one reference.
2024-05-18 09:17:06 +01:00
translators
7fd2487c46
Update: Translations from eints
...
swedish: 6 changes by joeax910
chinese (simplified): 2 changes by WenSimEHRP
dutch: 27 changes by Afoklala
2024-05-18 04:40:26 +00:00
Peter Nelson
8d26d032e1
Fix #12497 : [NewGRF] Increase vehicle motion counter for all parts. ( #12561 )
...
NewGRFs relied on the incorrectly motion counter that was 'fixed' in #12229 , so always update v->motion_counter for all vehicle parts.
2024-05-17 20:50:04 +01:00
Peter Nelson
c85481564f
Codechange: Use reusable temporary buffer in Win32FontCache. ( #12666 )
...
This avoids allocating and deleting a temporary buffer for every glyph that is rendered into a sprite.
2024-05-17 08:50:59 +01:00
Peter Nelson
4940b6ff0b
Codefix: Compile warning with newer C++ compiler on MinGW. ( #12689 )
...
> template-id not allowed for constructor in C++20
2024-05-16 12:09:19 +01:00
translators
26113e3622
Update: Translations from eints
...
english (au): 11 changes by krysclarke
swedish: 7 changes by joeax910
english (us): 11 changes by 2TallTyler
chinese (simplified): 11 changes by WenSimEHRP
russian: 11 changes by Ln-Wolf
catalan: 11 changes by J0anJosep
portuguese: 13 changes by azulcosta
portuguese (brazilian): 11 changes by pasantoro
2024-05-16 04:41:07 +00:00
Peter Nelson
ca52da6c95
Fix: Unable to choose a font containing hyphen. ( #12684 )
...
FcNameParse may require some characters be escaped. Instead, pass name as FC_FAMILY.
2024-05-16 00:38:23 +01:00
Peter Nelson
d1b7619822
Change: Ignore min/max years for manual house placer. ( #12687 )
2024-05-15 23:17:58 +01:00
translators
56ea002283
Update: Translations from eints
...
catalan: 16 changes by J0anJosep
latvian: 2 changes by lexuslatvia
2024-05-15 04:41:37 +00:00
Peter Nelson
980dcaac6e
Cleanup: Remove GetFontTable from FontCache. ( #12677 )
...
This interface is no longer used, so does not need to be implemented.
Removes manual memory management with malloc/free.
2024-05-14 21:13:26 +01:00
Peter Nelson
ed67aedabf
Feature: Allow manually placing town buildings in scenario editor.
...
House picker is accessed from the Landscaping toolbar as there is no town toolbar.
Once placed these houses behave like any other and can be removed by players and towns.
Uses the unified picker system, so also supports used/saved favourites. As town building don't have class labels, town zones are use to imitate them.
2024-05-14 21:11:48 +01:00
Peter Nelson
874cfe000b
Codechange: Set underlying type for HouseSpec enums.
2024-05-14 21:11:48 +01:00
Peter Nelson
b731ab0632
Change: Allow sprite resolver to evaluate non-existent houses.
...
This could previous be done but only with a town and tile in mind, but for drawing in the UI, neither of those exist yet.
2024-05-14 21:11:48 +01:00
Peter Nelson
d99c1337a2
Add: Command to build an individual house on a specific tile.
2024-05-14 21:11:48 +01:00
Peter Nelson
f901722066
Codechange: Rename BuildTownHouse to TryBuildTownHouse.
2024-05-14 21:11:48 +01:00
Tyler Trahan
bb77d16e40
Add: Shade button to waypoint picker ( #12682 )
2024-05-14 14:43:56 -04:00
Muxy
486af1a6fc
Fix: [Admin] #12411 Send Network Welcome Packet to admin port after game creation completed
...
WelcomeAll moved into NetworkOnGameStart
Signed-off-by: Muxy <muxy@goulp.net>
2024-05-14 19:24:31 +02:00
Peter Nelson
460fab920c
Fix #12418 , 338def1b06: Filename extension taken from wrong string. ( #12680 )
2024-05-14 18:18:30 +01:00
Rubidium
00c4b232b3
Fix #12550 : files were not saved in the right location when binary and configuration are in the same folder
2024-05-14 17:01:28 +02:00
translators
3f06aa441b
Update: Translations from eints
...
english (us): 17 changes by 2TallTyler
greek: 147 changes by KyriakosMich
2024-05-14 04:40:19 +00:00
Tyler Trahan
9f63b9f65d
Fix #12594 : Give descriptive error when company takeover fails due to vehicle limit ( #12676 )
2024-05-13 10:10:03 -04:00
translators
870149406a
Update: Translations from eints
...
chinese (simplified): 23 changes by WenSimEHRP
russian: 17 changes by Ln-Wolf
portuguese (brazilian): 8 changes by pasantoro
2024-05-13 04:41:24 +00:00
Peter Nelson
18e56df5e1
Fix #12674 : Non-NewGRF Build Station widgets may not fill window properly. ( #12675 )
...
Allow labels in Build Station window to fill width as needed.
2024-05-13 00:18:07 +00:00
Peter Nelson
f2f7573c3f
Fix #12668 : Crash opening picker window with filter when no results available. ( #12669 )
...
When first opening the picker window, we attempt to find a valid class and type to select. If the picker window was closed with filters enabled, there may not be anything list that is usable.
Resolve this by using callbacks to find the first usable type when no types are listed.
2024-05-12 20:14:29 +01:00
Rubidium
77c188e6da
Codechange: use std::vector instead of malloced array
2024-05-12 12:55:52 +02:00
Rubidium
6cea49c117
Codechange: replace uint with size_t in binary heap
2024-05-12 12:55:52 +02:00
Rubidium
8349203038
Cleanup: remove unused Aystar variables
2024-05-12 10:46:03 +02:00
Peter Nelson
77a7113ba6
Cleanup: Remove unused parameters from FreeTypeFontCache::SetFontSize. ( #12663 )
2024-05-12 08:39:40 +01:00
Rubidium
f939e81bf0
Fix #12655 , 4f6d75f: inconsistent state in client list and potential crash after client leaves
2024-05-12 07:23:40 +02:00
translators
95a89e43b2
Update: Translations from eints
...
english (au): 16 changes by krysclarke
chinese (simplified): 16 changes by XiaoJi-Game
korean: 19 changes by telk5093
russian: 1 change by Ln-Wolf
finnish: 16 changes by hpiirai
lithuanian: 1 change by khamper
portuguese: 17 changes by azulcosta
portuguese (brazilian): 16 changes by pasantoro
2024-05-12 04:41:31 +00:00
Peter Nelson
34da94ffc8
Fix: Use widget resize step instead of window resize step. ( #12659 )
...
Build Picker class list filter could be drawn incorrectly depending on how the window can be resized.
2024-05-11 20:51:44 +01:00
Peter Nelson
d78f39a9df
Cleanup: Remove GetUnitsPerEM and units_per_em. ( #12656 )
...
GetUnitsPerEM is never called.
2024-05-11 14:50:34 +01:00
translators
721cd2b8ad
Update: Translations from eints
...
ukrainian: 1 change by Quantom2
dutch: 5 changes by Afoklala
lithuanian: 1 change by khamper
2024-05-11 04:41:26 +00:00
Peter Nelson
b30fe0d7da
Feature: Ctrl-click to toggle favourites in build-pickers.
...
This allows ctrl-click on a type in a build-picker window to remember it
as a favourite. An new filter button to show only favourites makes it
simpler to use these types.
Favourite types are saved locally in favs.cfg, so are remembered between
games.
2024-05-11 02:12:41 +01:00
Peter Nelson
fde3b35a24
Feature: New filter to show only used types in build-pickers.
...
This filters the build-picker type lists to only show types that have
already been placed in the current game, making it simpler to get to
build matching features.
2024-05-11 02:12:41 +01:00
Peter Nelson
b76517816e
Feature: Add "All" filter to build-picker show types from all classes.
...
Toggling the "All" filter causes the class selection to be ignored, so
that items from all classes can be displayed together. The class text
filter is still applied.
This makes it easier to search amongst types for a feature.
2024-05-11 02:12:41 +01:00
Peter Nelson
cdc356e7bf
Change: Unify station/waypoint/roadstop/object build-picker window code.
...
These windows now share a common code base for choosing and display class and types.
An additional text filter is added to search types by name instead of just classes.
2024-05-11 02:12:41 +01:00