rubidium
|
19eca468fc
|
(svn r25488) -Fix [FS#5613]: do not send encoded texts to names, but decode them into a plain C string and then pass them on
|
2013-06-27 19:57:41 +00:00 |
rubidium
|
4e61c1770d
|
(svn r24982) -Fix [FS#5465]: [Script] Crash when passing too many parameters
|
2013-02-08 20:34:27 +00:00 |
rubidium
|
4479f90843
|
(svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts
|
2012-01-08 21:48:05 +00:00 |
rubidium
|
6d6be50ae0
|
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
|
2012-01-03 21:32:51 +00:00 |
truebrain
|
102f811d02
|
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
|
2011-12-19 21:06:06 +00:00 |
truebrain
|
cc3f42794d
|
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
|
2011-12-19 21:05:25 +00:00 |
truebrain
|
d85a628dde
|
(svn r23624) -Add: ScriptVehicle/ScriptStation/ScriptSign::GetOwner, to get the owner of those objects (GameScript only)
|
2011-12-19 21:00:40 +00:00 |
truebrain
|
e7cd301d3c
|
(svn r23621) -Add: allow manipulation of signs via GameScripts
|
2011-12-19 20:59:29 +00:00 |
frosch
|
dad042585c
|
(svn r23516) -Fix [FS#4886]: ScriptSign::BuildSign() returned wrong result if the sign name was too long.
|
2011-12-14 20:26:54 +00:00 |
truebrain
|
2c877b074e
|
(svn r23369) -Codechange: use script includes when possible, not ai includes
|
2011-11-29 23:27:17 +00:00 |
truebrain
|
3da8b5097a
|
(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances
|
2011-11-29 23:21:33 +00:00 |
truebrain
|
98103121d4
|
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
|
2011-11-29 23:15:35 +00:00 |
truebrain
|
afdb67a353
|
(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to src/script/api/script_* (Rubidium)
|
2011-11-29 23:07:38 +00:00 |