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Commit Graph

31523 Commits

Author SHA1 Message Date
5bc9d00735 Cleanup: Let GetStringBoundingBox deal with buffer. 2023-04-13 20:57:47 +01:00
701092003d Fix: DropDownListColourItem didn't provide width nor scale vertical padding. 2023-04-13 20:57:47 +01:00
Jonathan G Rennison
bb988f940e Fix #10638: Incorrect water infra total when building canal over object
In the case where the object is on an unowned canal tile and
the new canal tile is owned
2023-04-13 21:34:36 +02:00
translators
d04aae8428 Update: Translations from eints
danish: 18 changes by bscargo
2023-04-13 18:40:16 +00:00
ff55bfb787 Fix #10343: Don't extend town-disallowed roadtypes. (#10347)
Towns currently don't build disallowed roadtypes, however they should
also not extend disallowed roadtypes as well.

If the roadtype that cannot be extended happens to be the roadtype that
the town was going to build then this restriction is ignored.
2023-04-12 22:30:03 +01:00
5f99c8c4aa Fix: Extra viewport cannot be scrolled with right-click-close. (#10644) 2023-04-12 19:14:48 +00:00
Tyler Trahan
97cfd40649 Fix #10630: Don't allow shifting service date earlier than 0 (#10643) 2023-04-12 18:52:37 +00:00
translators
a0d8545f6c Update: Translations from eints
french: 15 changes by glx22
2023-04-12 18:42:18 +00:00
06b78a7299 Fix: Don't double-pad existing size when adding widget padding.
UpdateWidgetSize's size parameter already includes padding.
2023-04-12 18:43:15 +01:00
d93f96a442 Fix: Account for extra dropdown list padding. 2023-04-12 18:43:15 +01:00
Jonathan G Rennison
e17420777a Fix #10637: Incorrect water infra total when building multi-tile object
Wrong tile used in ownership checks
2023-04-12 16:50:45 +02:00
3b2eb11fe8 Codechange: Use cached name for all station/industry/town name formatting. (#10634)
This reuses an existing name caching mechanism to avoid "recalculating" names every time.
2023-04-11 22:50:22 +02:00
translators
d7f0c5d6d8 Update: Translations from eints
russian: 3 changes by Ln-Wolf
finnish: 7 changes by hpiirai
polish: 17 changes by pAter-exe
2023-04-11 18:42:26 +00:00
translators
9e69556e2f Update: Translations from eints
english (au): 13 changes by krysclarke
english (us): 15 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
2023-04-10 18:39:57 +00:00
ce046f6d17 Fix: Abort loading savegame if road vehicle is on invalid road type. (#10622)
This can happen if NewGRFs are missing so that engine or road type definitions are wrong.
2023-04-10 19:23:18 +01:00
Charles Pigott
ce24709576 Add: Some additional debugging information when chunk sizes are incorrect 2023-04-10 18:58:48 +01:00
Charles Pigott
8aea13a85b Codechange: Use fmt for SlErrorCorruptFmt 2023-04-10 18:58:48 +01:00
246ba6f00a Fix 8361cf5a73: Missing bounds check for house specs. (#10625) 2023-04-10 15:00:34 +00:00
dP
e2f1cd44dc Change: Increase max cargo age and let min cargo payment approach zero. (#10596)
Co-authored-by: Michael Lutz <michi@icosahedron.de>
2023-04-10 12:34:28 +02:00
Artin Alavi
770df65141 Update: [Dev] Improve .editorconfig with C++ formatting rules based on OpenTTD code style (#10104) 2023-04-09 22:39:41 +02:00
translators
58e629ca84 Update: Translations from eints
korean: 8 changes by telk5093
russian: 7 changes by Ln-Wolf
finnish: 8 changes by hpiirai
2023-04-09 18:39:31 +00:00
078e27bd84 Fix #10619: Crash loading linkgraph for older savegames. (#10620) 2023-04-09 19:28:55 +01:00
Rubidium
c6ff7dad68 Add: compile time "unit tests" for GetPartialZ consistent 2023-04-09 19:00:26 +02:00
Rubidium
41ef7c88af Codechange: make a numer of Slope related functions constexpr 2023-04-09 19:00:26 +02:00
Rubidium
9d2a0f3d0b Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
2023-04-09 19:00:26 +02:00
Rubidium
1fcd69096c Fix: do not update a RV's Z-position when stationary while turning
When the direction of a RV changes the Z-position update logic was called,
which did nothing to the Z-position because that is only changed every other
step. By chance/luck this never triggered with RV's turning around, until
making the partial Z calculations consistent and moving the locations where
the Z-position is changed, causing the Z-position to be changed twice for
the RV that stayed at the same location.
2023-04-09 19:00:26 +02:00
Rubidium
e8af8daa68 Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
Alberth289346
1321e48465 Fix: Update top toolbar tooltips for added features. (#10616) 2023-04-09 13:52:04 +02:00
Tyler Trahan
97bdf99239 Codechange: Add a property to graph windows for whether to draw dates (#10608) 2023-04-08 19:10:17 +00:00
translators
39c6b3def1 Update: Translations from eints
english (au): 2 changes by krysclarke
russian: 2 changes by Ln-Wolf
2023-04-08 18:46:15 +00:00
Tyler Trahan
0de5eb53fa Codechange: Use constants for service interval max/min/default values (#10611) 2023-04-08 18:04:30 +00:00
Tyler Trahan
1691640603 Fix: Specify units for value of share trading age setting (#10612) 2023-04-08 17:51:52 +00:00
f1144de509 Feature: Separate rail/road and sea/air velocity units, and add knots. (#10594)
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2023-04-08 12:26:13 -04:00
glx22
3a48d6e60f Fix 991a797: [Script] Allow STRINGN consumption to be different than expected 2023-04-08 00:14:12 +02:00
Jonathan G Rennison
43cea852a6 Fix 41b414b: Validate RAW_STRING parameter values in game_script mode 2023-04-08 00:14:12 +02:00
47e12a8790 Codechange: Check that CompanyMask fits into 16 bits during compilation. 2023-04-07 22:09:55 +01:00
5199881a8d Codechange: Use correct type for linkgraph company mask. 2023-04-07 22:09:55 +01:00
65e0b0dcb7 Codechange: Be consistent with how company masks are set to all. 2023-04-07 22:09:55 +01:00
08977828cc Fix: Check ID for name is within bounds. 2023-04-07 22:09:28 +01:00
cd6c04a663 Fix: Check station ID is within bounds when copying layouts. 2023-04-07 22:09:28 +01:00
8361cf5a73 Fix: Check sprite group mapping ID is within bounds of feature. 2023-04-07 22:09:28 +01:00
96f4eb3681 Codechange: Check NewGRF feature is defined before processing any sprite group mapping.
Previously this was checked after loading ids, or repeatedly checked for
each item.
2023-04-07 22:09:28 +01:00
04215afe3f Codechange: Replace roadstop spec limit magic number with constant. 2023-04-07 22:09:28 +01:00
translators
9246789fd3 Update: Translations from eints
spanish (mexican): 2 changes by GNosii
vietnamese: 2 changes by KhoiCanDev
czech: 1 change by jachymozo
romanian: 10 changes by bnegrut
danish: 3 changes by bscargo
2023-04-07 18:39:12 +00:00
Loïc Guilloux
e4c511d403 Fix #10578: Allow to select any version of AI/GS from GUI (#10604) 2023-04-07 19:33:07 +02:00
82c70ed3b8 Change: Expose ObjectSpec vector to simplify iteration. 2023-04-02 22:42:38 +01:00
1f46f080f0 Codechange: Store objectspecs in std::vector instead of flat array. 2023-04-02 22:42:38 +01:00
93197f58b7 Codechange: Bind objectspecs to classes once all finalised. 2023-04-02 22:42:38 +01:00
02961fd7af Codechange: Use std::vector for NewGRF class lists. 2023-04-02 22:42:38 +01:00
73474b08fe Fix: Clicking on editbox clear button didn't take account of padding. (#10583) 2023-03-31 16:07:15 +01:00