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70 Commits (13a7c550ad86f94bdf0dca83cd402cfd1ca6e8ba)

Author SHA1 Message Date
smatz 13a7c550ad (svn r16916) -Fix (r16909): station acceptance was reset after game load 2009-07-22 15:10:58 +00:00
rubidium 68ead6b84f (svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
2009-07-22 08:59:57 +00:00
rubidium 2646a99d29 (svn r16908) -Codechange: s/DepotWaypointReservation/DepotReservation/ 2009-07-22 08:52:41 +00:00
rubidium ed5ced71c8 (svn r16897) -Codechange: use the 'generic' station spec to station allocation for waypoints too 2009-07-21 11:20:34 +00:00
smatz af13707e00 (svn r16877) -Codechange: use Subsidy::IsAwarded() instead of testing subsidy's age 2009-07-18 19:54:35 +00:00
rubidium 8c17c6cb2b (svn r16868) -Codechange: unify UpdateAll[Station|Waypoint]VirtCoords 2009-07-18 08:41:58 +00:00
rubidium 06ea681b5f (svn r16860) -Codechange: introduce a helper to assign a station spec to Waypoints 2009-07-17 20:21:24 +00:00
smatz 57d3d4ce5e (svn r16857) -Fix [FS#3036](r16652): crash when train partially in depot crashed 2009-07-17 13:54:06 +00:00
rubidium 9933df9d89 (svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint struct and make it more similar to Station. 2009-07-16 23:02:39 +00:00
rubidium a007d609af (svn r16854) -Fix (r2046): savegames from before this version would get the town id as their 'index' (#<num). For stations with custom names that custom name would be dropped and the lowest 6 bits of the StringID would be used for the 'index'. In other words, it resulted in a mess. 2009-07-16 22:58:06 +00:00
rubidium 665fa7f9c1 (svn r16851) -Codechange: use StationSpecList in waypoint too 2009-07-16 20:29:08 +00:00
rubidium dea1144bcb (svn r16850) -Codechange: unify some naming of variables between waypoints and stations. 2009-07-16 20:15:28 +00:00
smatz 1f29e38b83 (svn r16849) -Codechange: replace GetCargo() by CargoSpec::Get() 2009-07-16 19:00:13 +00:00
rubidium e067d4a4b8 (svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and UpdateAll[Type]VirtCoords. 2009-07-13 22:33:25 +00:00
smatz b6960e4e17 (svn r16814) -Codechange: make IsNormalAircraft() member of Aircraft 2009-07-13 16:37:27 +00:00
smatz 95c7993451 (svn r16809) -Fix [FS#3021](r13096): automatic resizing of SelectCompanyLiveryWindow wasn't working as expected 2009-07-13 12:00:56 +00:00
rubidium 3b8d0621a2 (svn r16785) -Codechange: make ships going to buoys use OT_GOTO_WAYPOINT too 2009-07-10 18:30:02 +00:00
rubidium 4d14c1b534 (svn r16722) -Codechange: unify the naming of the Is/Set/HasArticulatedPart functions 2009-07-02 09:06:15 +00:00
smatz ecfaa0564d (svn r16718) -Codechange: make IsFreeWagon() member of Train 2009-07-01 23:49:13 +00:00
smatz adc5363202 (svn r16717) -Codechange: make IsFrontEngine() member of Train 2009-07-01 22:22:01 +00:00
smatz 76a50ce94d (svn r16714) -Codechange: use pool-like accessors for Subsidy 2009-07-01 18:45:05 +00:00
smatz f4d0d94184 (svn r16711) -Codechange: use FOR_ALL_SUBSIDIES macro when iterating over all subsidies 2009-07-01 17:43:26 +00:00
smatz 023f78b5ff (svn r16710) -Fix: invalidate subsidies with invalid source or destination when converting older savegames 2009-07-01 15:08:43 +00:00
rubidium 927c4a0fe8 (svn r16709) -Fix [FS#2994]: the list of animated tiles could have duplicates (only for old savegames) and tiles that weren't animated 2009-07-01 14:51:05 +00:00
rubidium 985608c713 (svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
 * cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
 * industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
2009-06-29 19:55:36 +00:00
smatz e6a165881c (svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files 2009-06-26 13:44:14 +00:00
smatz fa1ad0fd3c (svn r16654) -Codechange: cache industries in station's coverage area instead of searching them everytime payment is made 2009-06-25 15:42:03 +00:00
smatz 8343340acb (svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile() 2009-06-24 17:39:54 +00:00
smatz 0045096403 (svn r16640) -Codechange: move roadstop stuff to separate files 2009-06-23 21:44:48 +00:00
rubidium 2a7b07137a (svn r16572) -Codechange: also catch FPEs in saveload and the warning about missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing. 2009-06-13 12:03:37 +00:00
smatz 5a6bb53894 (svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT as bitmasks 2009-06-10 16:02:00 +00:00
smatz 0c10006907 (svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check 2009-06-06 16:54:22 +00:00
frosch 5b497d6b49 (svn r16525) -Codechange: Notify small ufos on deletion of road vehicles, so they can head for somewhere else instead of stumbling over a ghost. 2009-06-06 14:46:50 +00:00
smatz 5a463c8347 (svn r16442) -Codechange: use new Vehicle accessors at more places 2009-05-26 22:45:48 +00:00
smatz 7ee882d03f (svn r16441) -Codechange: new class SpecializedVehicle used as superclass for all vehicle types 2009-05-26 22:10:13 +00:00
yexo 0d56cfabfa (svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them. 2009-05-26 21:59:49 +00:00
smatz 7854e68b95 (svn r16407) -Fix [FS#2913]: set CargoPacket::source to INVALID_STATION when source station is deleted 2009-05-23 19:43:09 +00:00
rubidium c4b627af42 (svn r16392) -Codechange: move some variables (the ones that aren't caches) from VehicleRail to Train 2009-05-22 22:33:05 +00:00
rubidium 80e94b9bb1 (svn r16391) -Codechange: use Train instead of Vehicle where appropriate. 2009-05-22 22:22:46 +00:00
rubidium 7a37220881 (svn r16390) -Codechange: move u.road to RoadVehicle. 2009-05-22 20:22:20 +00:00
smatz 62a7948af0 (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 2009-05-22 15:13:50 +00:00
smatz 8808f3beea (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get() 2009-05-18 16:21:28 +00:00
smatz 5fe906e149 (svn r16351) -Fix (r14773): signal handler could end in endless loop 2009-05-18 12:01:13 +00:00
smatz 0af27062c4 (svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile() 2009-05-18 01:26:23 +00:00
smatz 871107f529 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 2009-05-17 01:00:56 +00:00
smatz 6221d74644 (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
yexo 31eff1d4c3 (svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct 2009-05-15 23:55:06 +00:00
rubidium 2664f2a2d9 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium 5790293af6 (svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station. 2009-04-12 14:11:14 +00:00
peter1138 3abddfe705 (svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary. 2009-03-21 23:58:20 +00:00