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9 Commits (10339c60c0e53ccc90f0cc379763be6582d87bf2)

Author SHA1 Message Date
frosch 10339c60c0 (svn r20452) -Codechange: Remove NWidgetCore::FindScrollbar() and associate scrollbar explicitly using a NWidgetPart via SetScrollbar(). 2010-08-12 06:44:45 +00:00
rubidium e356cb9405 (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00
alberth 4203e641f8 (svn r20223) -Codechange: Replace scrolled row calculations by a call to GetScrolledRowFromWidget(). 2010-07-26 13:08:48 +00:00
rubidium 52154e097c (svn r20013) -Fix [FS#3890]: silence some warnings / take the advice of the warnings into account 2010-06-23 14:38:17 +00:00
rubidium ac9af8e1e1 (svn r19738) -Fix: MSVC 64 bits compile warnings 2010-04-29 18:28:24 +00:00
frosch 8a9e1d4596 (svn r19733) -Change: Set var 60+x parameters in the inspect window per feature. 2010-04-27 17:32:10 +00:00
frosch 7b30f34ecf (svn r19731) -Add: Spritepicker to sprite alignment tool. 2010-04-26 20:35:27 +00:00
rubidium c72e2dde60 (svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets. 2010-04-25 16:27:30 +00:00
rubidium 21883a84d7 (svn r19708) -Add: NewGRF "debugging" window and data tables; should be a useful tool for NewGRF developers to get some insights into the value of some variables 2010-04-24 13:36:29 +00:00