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6 Commits (0ff4f31723c22a53dec3c44de64b0385355e972d)

Author SHA1 Message Date
frosch 0ff4f31723 (svn r22243) -Codechange: Make AIDebugWindow::OnInvalidateData() handle command-/GUI-scope itself. 2011-03-13 21:32:40 +00:00
frosch b0b7e1172c (svn r22141) -Fix (r22135): AI breakpoints were broken at this point. (thanks Zuu) 2011-02-24 22:14:41 +00:00
rubidium 9e8db65223 (svn r21888) -Codechange: remove some unneeded (for the AI header) headers from some AI headers, reducing the include tree 2011-01-22 10:33:16 +00:00
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
yexo 3e2e5b097c (svn r16091) -Change [FS#2778]: Reverse the order of the lines in the AI debug window 2009-04-19 14:42:03 +00:00
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00