rubidium
|
0f0cc67d62
|
(svn r15990) -Codechange: provide a thread safe variant of GetAddressAsString.
|
2009-04-08 21:11:16 +00:00 |
rubidium
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e779c56e31
|
(svn r15989) -Fix (r15987: segfault due to uninitialised sockets.
|
2009-04-08 21:03:00 +00:00 |
rubidium
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08e37a6f10
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(svn r15987) -Fix: make the master socket only listen on the IP the server is bound to.
|
2009-04-08 19:36:51 +00:00 |
rubidium
|
080095ade5
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(svn r15984) -Codechange: prepare the UDP receiver to process multiple types of returned server lists.
|
2009-04-08 17:51:04 +00:00 |
rubidium
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1eb4aa971e
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(svn r15975) -Codechange: register each of the IPs we have bound to to the masterserver
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2009-04-08 00:26:49 +00:00 |
rubidium
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2a6e9288fd
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(svn r15971) -Codechange: make it possible for UDP socket handlers to bind to multiple sockets.
|
2009-04-07 20:27:13 +00:00 |
rubidium
|
82f8badc07
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(svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited.
|
2009-04-07 19:06:36 +00:00 |
rubidium
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0678cb561d
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(svn r15961) -Codechange: prepare the 'client' side for receiving 'session keys' from the masterserver so servers can register with multiple IPs as the same server.
|
2009-04-05 19:43:41 +00:00 |
rubidium
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5386fe1a1c
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(svn r15932) -Codechange: show ip:port as (fallback) servername instead of only the ip. This way you can clearly see there aren't any duplicates.
|
2009-04-03 12:54:38 +00:00 |
rubidium
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11723c40b2
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(svn r15926) -Codechange: make the broadcast IP list less AF dependent.
|
2009-04-03 11:02:41 +00:00 |
rubidium
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47602d7b60
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(svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF dependant.
|
2009-04-03 10:29:56 +00:00 |
rubidium
|
632d74c6b1
|
(svn r15922) -Codechange: unify the ways to listen on a socket
|
2009-04-03 01:24:52 +00:00 |
rubidium
|
c5160c7c8e
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(svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP.
|
2009-04-02 20:39:30 +00:00 |
rubidium
|
1e205e01b8
|
(svn r15916) -Codechange: let the network game list use NetworkAddress
|
2009-04-02 20:17:46 +00:00 |
rubidium
|
c0c6e07081
|
(svn r15915) -Codechange: let the udp code use NetworkAddress.
|
2009-04-02 19:21:26 +00:00 |
rubidium
|
b25a4f8231
|
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
|
2009-03-15 00:32:18 +00:00 |
smatz
|
0d3f5e6e74
|
(svn r15299) -Cleanup: remove many redundant includes
|
2009-01-31 20:16:06 +00:00 |
rubidium
|
28a641066e
|
(svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers.
|
2009-01-20 11:28:18 +00:00 |
rubidium
|
6a3aaef486
|
(svn r15159) -Fix: move the UDP queries that resolve a hostname into threads so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
|
2009-01-20 03:44:43 +00:00 |
rubidium
|
5f3772a42c
|
(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
|
2009-01-20 01:32:06 +00:00 |
rubidium
|
11da45ee55
|
(svn r14949) -Cleanup: pointer coding style
|
2009-01-10 00:31:47 +00:00 |
rubidium
|
ece37ca2c0
|
(svn r14731) -Fix: don't initialise UDP multiple times without closing it.
|
2008-12-23 20:58:03 +00:00 |
rubidium
|
abc903d625
|
(svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information.
|
2008-12-22 18:40:57 +00:00 |
skidd13
|
706dd0f86c
|
(svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat and strecpy where direct conversion is possible
|
2008-11-02 11:20:15 +00:00 |
rubidium
|
b650a86e58
|
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
|
2008-09-30 20:51:04 +00:00 |
rubidium
|
3b798599b6
|
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
|
2008-09-30 20:39:50 +00:00 |
rubidium
|
c88cb1daa0
|
(svn r13988) -Codechange: move the to IP resolving functions to a separate file.
|
2008-08-04 12:56:38 +00:00 |
rubidium
|
3a799389eb
|
(svn r13731) -Codechange: make a pool of the array of players.
|
2008-07-18 16:40:29 +00:00 |
rubidium
|
60a6582590
|
(svn r13713) -Fix: possible crash on creating a network packet.
|
2008-07-17 11:47:57 +00:00 |
rubidium
|
657bbf305e
|
(svn r13433) -Codechange: remove a now useless global variable.
-Fix: MP advertising was not advertising.
|
2008-06-09 12:17:01 +00:00 |
rubidium
|
abf2b0efc3
|
(svn r13369) -Codechange: remove duplication of network configuration settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
|
2008-06-03 08:04:35 +00:00 |
rubidium
|
2f3b88ef9a
|
(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
|
2008-05-30 18:20:26 +00:00 |
rubidium
|
c33164831d
|
(svn r13334) -Codechange: move the network settings variables from network/network_internal to settings.
|
2008-05-29 20:21:28 +00:00 |
rubidium
|
923e21129c
|
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
2008-05-29 15:13:28 +00:00 |
rubidium
|
8c9cc415e3
|
(svn r13255) -Codechange: move _opt to _settings.
|
2008-05-25 22:36:44 +00:00 |
glx
|
e48a351f8e
|
(svn r13008) -Fix [FS#1997]: silence some MSVC x64 warnings
|
2008-05-08 13:20:54 +00:00 |
maedhros
|
8da41ec62e
|
(svn r12968) -Fix: Don't segfault when adding a server if 0.0.0.0 was entered for the address.
|
2008-05-06 10:31:50 +00:00 |
rubidium
|
acafc26426
|
(svn r12762) -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs).
|
2008-04-18 04:54:09 +00:00 |
rubidium
|
e9661fb420
|
(svn r12574) -Fix: binding to a specific IP could cause OpenTTD to not register properly with the masterserver if one has multiple external interfaces.
|
2008-04-04 21:09:28 +00:00 |
rubidium
|
dc87b05e8c
|
(svn r11834) -Codechange: only include settings_type.h if needed.
|
2008-01-13 14:37:30 +00:00 |
rubidium
|
ac528411df
|
(svn r11818) -Codechange: split player.h into smaller pieces.
|
2008-01-12 14:10:35 +00:00 |
rubidium
|
a3ccdcea36
|
(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
|
2008-01-07 14:23:25 +00:00 |
rubidium
|
b9046c97fb
|
(svn r11702) -Codechange: move all date related stuff to date*.
|
2007-12-26 13:50:40 +00:00 |
rubidium
|
2786d789a1
|
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
|
2007-12-26 11:45:43 +00:00 |
rubidium
|
b3f6c0734b
|
(svn r11694) -Codechange: move more endianness related stuff to endian_func.hpp.
|
2007-12-25 13:28:09 +00:00 |
skidd13
|
eeaa348f8b
|
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
|
2007-11-20 13:35:54 +00:00 |
peter1138
|
06986b7744
|
(svn r10736) -Fix: Correct all mispellings of 'successful'.
|
2007-07-30 13:36:09 +00:00 |
rubidium
|
fda75ae603
|
(svn r10694) -Codechange: update the server information in the game list every once in a while so the information stays fairly up-to-date when you are looking through the servers.
|
2007-07-26 09:53:58 +00:00 |
rubidium
|
a775cdc03a
|
(svn r10352) -Fix: the network did not request the newgrf names of newgrfs that it couldn't find; it only wanted to request the newgrf names of newgrfs that where available locally and than were called "<Unknown>".
|
2007-06-27 10:02:55 +00:00 |
rubidium
|
ce91598e3c
|
(svn r10313) -Fix (r8546): value for password "protected" was sent toggled for UDP packets, i.e. unpassworded companies showed up passworded and vice versa.
|
2007-06-24 22:18:46 +00:00 |