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68 Commits (0f0cc67d621fbddae1768013f91b16bd421666c8)

Author SHA1 Message Date
rubidium 0f0cc67d62 (svn r15990) -Codechange: provide a thread safe variant of GetAddressAsString. 2009-04-08 21:11:16 +00:00
rubidium e779c56e31 (svn r15989) -Fix (r15987: segfault due to uninitialised sockets. 2009-04-08 21:03:00 +00:00
rubidium 08e37a6f10 (svn r15987) -Fix: make the master socket only listen on the IP the server is bound to. 2009-04-08 19:36:51 +00:00
rubidium 080095ade5 (svn r15984) -Codechange: prepare the UDP receiver to process multiple types of returned server lists. 2009-04-08 17:51:04 +00:00
rubidium 1eb4aa971e (svn r15975) -Codechange: register each of the IPs we have bound to to the masterserver 2009-04-08 00:26:49 +00:00
rubidium 2a6e9288fd (svn r15971) -Codechange: make it possible for UDP socket handlers to bind to multiple sockets. 2009-04-07 20:27:13 +00:00
rubidium 82f8badc07 (svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited. 2009-04-07 19:06:36 +00:00
rubidium 0678cb561d (svn r15961) -Codechange: prepare the 'client' side for receiving 'session keys' from the masterserver so servers can register with multiple IPs as the same server. 2009-04-05 19:43:41 +00:00
rubidium 5386fe1a1c (svn r15932) -Codechange: show ip:port as (fallback) servername instead of only the ip. This way you can clearly see there aren't any duplicates. 2009-04-03 12:54:38 +00:00
rubidium 11723c40b2 (svn r15926) -Codechange: make the broadcast IP list less AF dependent. 2009-04-03 11:02:41 +00:00
rubidium 47602d7b60 (svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF dependant. 2009-04-03 10:29:56 +00:00
rubidium 632d74c6b1 (svn r15922) -Codechange: unify the ways to listen on a socket 2009-04-03 01:24:52 +00:00
rubidium c5160c7c8e (svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP. 2009-04-02 20:39:30 +00:00
rubidium 1e205e01b8 (svn r15916) -Codechange: let the network game list use NetworkAddress 2009-04-02 20:17:46 +00:00
rubidium c0c6e07081 (svn r15915) -Codechange: let the udp code use NetworkAddress. 2009-04-02 19:21:26 +00:00
rubidium b25a4f8231 (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 2009-03-15 00:32:18 +00:00
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
rubidium 28a641066e (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 2009-01-20 11:28:18 +00:00
rubidium 6a3aaef486 (svn r15159) -Fix: move the UDP queries that resolve a hostname into threads so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows. 2009-01-20 03:44:43 +00:00
rubidium 5f3772a42c (svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again. 2009-01-20 01:32:06 +00:00
rubidium 11da45ee55 (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
rubidium ece37ca2c0 (svn r14731) -Fix: don't initialise UDP multiple times without closing it. 2008-12-23 20:58:03 +00:00
rubidium abc903d625 (svn r14712) -Codechange: split server and client side w.r.t. the storage of network related company information. 2008-12-22 18:40:57 +00:00
skidd13 706dd0f86c (svn r14555) -Codechange: replace ttd_strlcat and ttd_strlcpy with strecat and strecpy where direct conversion is possible 2008-11-02 11:20:15 +00:00
rubidium b650a86e58 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
rubidium 3b798599b6 (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
rubidium c88cb1daa0 (svn r13988) -Codechange: move the to IP resolving functions to a separate file. 2008-08-04 12:56:38 +00:00
rubidium 3a799389eb (svn r13731) -Codechange: make a pool of the array of players. 2008-07-18 16:40:29 +00:00
rubidium 60a6582590 (svn r13713) -Fix: possible crash on creating a network packet. 2008-07-17 11:47:57 +00:00
rubidium 657bbf305e (svn r13433) -Codechange: remove a now useless global variable.
-Fix: MP advertising was not advertising.
2008-06-09 12:17:01 +00:00
rubidium abf2b0efc3 (svn r13369) -Codechange: remove duplication of network configuration settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
2008-06-03 08:04:35 +00:00
rubidium 2f3b88ef9a (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 2008-05-30 18:20:26 +00:00
rubidium c33164831d (svn r13334) -Codechange: move the network settings variables from network/network_internal to settings. 2008-05-29 20:21:28 +00:00
rubidium 923e21129c (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
rubidium 8c9cc415e3 (svn r13255) -Codechange: move _opt to _settings. 2008-05-25 22:36:44 +00:00
glx e48a351f8e (svn r13008) -Fix [FS#1997]: silence some MSVC x64 warnings 2008-05-08 13:20:54 +00:00
maedhros 8da41ec62e (svn r12968) -Fix: Don't segfault when adding a server if 0.0.0.0 was entered for the address. 2008-05-06 10:31:50 +00:00
rubidium acafc26426 (svn r12762) -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs). 2008-04-18 04:54:09 +00:00
rubidium e9661fb420 (svn r12574) -Fix: binding to a specific IP could cause OpenTTD to not register properly with the masterserver if one has multiple external interfaces. 2008-04-04 21:09:28 +00:00
rubidium dc87b05e8c (svn r11834) -Codechange: only include settings_type.h if needed. 2008-01-13 14:37:30 +00:00
rubidium ac528411df (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
rubidium a3ccdcea36 (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. 2008-01-07 14:23:25 +00:00
rubidium b9046c97fb (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
rubidium 2786d789a1 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 2007-12-26 11:45:43 +00:00
rubidium b3f6c0734b (svn r11694) -Codechange: move more endianness related stuff to endian_func.hpp. 2007-12-25 13:28:09 +00:00
skidd13 eeaa348f8b (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 2007-11-20 13:35:54 +00:00
peter1138 06986b7744 (svn r10736) -Fix: Correct all mispellings of 'successful'. 2007-07-30 13:36:09 +00:00
rubidium fda75ae603 (svn r10694) -Codechange: update the server information in the game list every once in a while so the information stays fairly up-to-date when you are looking through the servers. 2007-07-26 09:53:58 +00:00
rubidium a775cdc03a (svn r10352) -Fix: the network did not request the newgrf names of newgrfs that it couldn't find; it only wanted to request the newgrf names of newgrfs that where available locally and than were called "<Unknown>". 2007-06-27 10:02:55 +00:00
rubidium ce91598e3c (svn r10313) -Fix (r8546): value for password "protected" was sent toggled for UDP packets, i.e. unpassworded companies showed up passworded and vice versa. 2007-06-24 22:18:46 +00:00