1
0
Fork 0
Commit Graph

396 Commits (0df9eddc9c7b2c5a0f7ee41f86e045f50aca09e3)

Author SHA1 Message Date
rubidium 0df9eddc9c (svn r18478) [0.7] -Backport from trunk:
- Fix: When moving a wagon and only the last part of a dual headed engine you could split the dual headed engine over two vehicles (r18462)
- Fix: [Windows] Forgot to load the symbol from SDL.dll (r18439)
- Fix: Do not run the 'jam protection' for vehicles in a depot [FS#3360] (r18428)
- Fix: [Windows] the help window would be too large in some cases [FS#3327] (r18424)
- Fix: Under some circumstances a pointer could be left untouched and then freed. Make sure this does not happen by ensuring it starts out as NULL instead of 'garbage' [FS#3298] (r18418)
2009-12-13 00:33:00 +00:00
rubidium 57992d5eac (svn r17598) [0.7] -Backport from trunk:
- Fix: Vehicle image was not always updated when needed (r17594)
- Fix: [NoAI] Could not query the size of small airports when they could not be build anymore [FS#3212] (r17591)
- Fix: Erroneous message about changing the difficulty level [FS#3220] (r17588)
- Fix: Assertion triggered when the second vehicle in a 101+ (or 11+ if mammoth trains is disabled) vehicle free wagon chain is an engine and the first vehicle is moved to another chain [FS#3208] (r17576)
2009-09-21 15:41:58 +00:00
rubidium ad2fbaddc1 (svn r17346) [0.7] -Backport from trunk:
- Document: how to manually install AIs
- Fix: Memory leak when trying to bankrupt the local company, other minor improvements of bankruptcy (r17342, r17341, r17340)
- Fix: Not all non-ASCII characters were entered with escapes in the About window (r17309)
- Fix: [NoAI] AIRail::RemoveRailTrack returned ERR_PRECONDITION_ERROR for road/rail-crossings (r17307)
2009-09-01 13:16:53 +00:00
rubidium c16325b939 (svn r17160) [0.7] -Backport from trunk:
- Fix: A stuck train could free the reservation of another train if it was reversed or did crash (r17152)
- Fix: A train entering a PBS section through a block signal could cause a train crash if another reservation ending at a safe tile was already present in the section [FS#3104] (r17151)
- Fix: Update vehicle position cache when the vehicle sprite changes [FS#3060] (r17121)
- Fix: News message about ordered refits failing was not very clear [FS#3091] (r17096)
2009-08-12 15:51:35 +00:00
rubidium d567f99ecf (svn r16902) [0.7] -Backport from trunk:
- Fix: When marking trains stuck do not reset the unload/stuck counter when the vehicle is unloading. It will be automatically reset once the vehicle wants to leave the station [FS#3046] (r16901)
- Fix: [NoAI]: Small errors in the API documentation [FS#3037] (r16865)
- Fix: Savegames from before 0.4 would get their waypoint 'index' messed up (r16854)
- Fix: Cargo payments were not destroyed when a vehicle was destructed. This only happened when you crashed a vehicle while it was unloading [FS#3032, FS#3046] (r16801)
2009-07-21 17:17:20 +00:00
rubidium a123484ee0 (svn r16804) [0.7] -Backport from trunk:
- Fix: Service orders did not behave like conditional orders; if a train does not need service it did not completely skip the order, but still go in the direction of the depot [FS#3031] (r16802)
- Fix: Houses would not get build on the map edge [FS#3025] (r16795)
- Fix: Audio playback rate was fixed at 11025Hz regardless of the rate specified to the audio driver, resulting in incorrect playback speed. It is still preferable to use 11025Hz output rate if possible as OpenTTD's sample rate converter is very low quality (r16784)
- Fix: Do not use the same error message for turning around road vehicles and flipping parts of trains in the depot [FS#3019] (r16772)
2009-07-13 10:16:50 +00:00
rubidium 2d454f37f0 (svn r16597) [0.7] -Backport from trunk:
- Fix: Also catch FPEs in saveload and the warning about missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing (r16572)
- Fix: In some cases, train could be stuck in depot [FS#2974] (r16571)
- Fix: [NoAI] AIMarine::AreWaterTilesConnected did not return true for bridge head<>neighbouring water tile (r16563)
- Fix: Removing of duplicates of base graphics set could behave randomly (r16548)
2009-06-18 22:14:13 +00:00
rubidium 7ccaa82206 (svn r16482) [0.7] -Backport from trunk:
- Fix: [NewGRF] Invalidate NewGRF variable caches of more vehicles in more places. Esp. they were only invalidated for trains (r16480)
- Fix: [NewGRF] Call callbacks after initialisation of vehicle variables (r16479)
- Fix: [NewGRF] Determining most common (sub-)cargo-type was broken due to someone confusing similiary named variables (r16478)
- Fix: Loading indicator when 'unload' in and 'no loading' is off was pointing to the wrong direction [FS#2936] (r16477)
- Fix: Track reservation was drawn at bridge heads in the menu (r16470)
2009-05-31 12:22:53 +00:00
rubidium ab7b117c50 (svn r16324) [0.7] -Backport from trunk:
- Fix: Desyncs due to the fact that depot searching with a maximum search depth simply does not work with YAPF's caches [FS#2900] (r16323)
- Fix: Trains could get stuck in a depot when they wanted to go to the same depot again [FS#2873] (r16322)
- Fix: In the scenario editor change the (starting) game year of the scenario, not the (starting) game year for new games/scenarios (r16321)
- Fix: Loading of savegames created in revision between 0.3.5 and 0.3.6 caused crash (r16320)
- Fix: [NoAI] Set the autorenew settings for new AI companies to the default values, not to 0 or the local settings (r16316)
- Fix: [NewGRF] Allow accessing the house age when the house is not yet built (r16314)
- Fix: (Get|Set)TrackBits() is only valid for RAIL_TILE_NORMAL and _SIGNALS (r16311)
2009-05-16 20:29:53 +00:00
rubidium f7cc97fe5c (svn r16120) [0.7] -Backport from trunk:
- Fix: Road was removed when both the Remove button was active and Ctrl was pressed [FS#2582] (r16119)
- Fix: Connect tried to validate too much of the company ID with too little information on hand [FS#2849] (r16096)
- Fix: Insanely fast trains would not stop in time for stations/'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile [FS#2824] (r16079)
- Fix: Content download progress bar 'resetting' due to mathematical overflow [FS#2845] (r16071)
- Fix: Memory leak when querying a server multiple times (r16064)
2009-04-22 08:48:08 +00:00
rubidium b25a4f8231 (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 2009-03-15 00:32:18 +00:00
frosch 4129b418cc (svn r15701) -Fix [FS#2595]: Blame NewGRFs returning inconsistent information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing. 2009-03-13 21:28:40 +00:00
rubidium cf21547814 (svn r15677) -Fix [FS#2546]: vehicle images would be determined during the process of moving the vehicle which means that only the (orientation) data for the vehicles in front of it is valid. Now the data for the vehicles behind the vehicle are valid too. 2009-03-11 23:23:08 +00:00
rubidium 655b0ccc2e (svn r15676) -Codechange: remove the need for BeginVehicleMove and merge VehiclePositionChanged and EndVehicleMove. 2009-03-11 20:43:14 +00:00
rubidium c0d71b84f9 (svn r15617) -Change [FS#2694]: vehicle variables 40-43 weren't cached (though spec stated they are). Caching these variables can yield a 10+% speed increase when those vehicle variables are queried often. 2009-03-04 23:32:23 +00:00
frosch d3850e101c (svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, which cannot accept CT_INVALID.
-Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them.
-Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection.
-Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'.
  Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects.
  Note: It is intentional that you cannot control refittability by CB 36.
2009-02-21 12:52:41 +00:00
smatz e1c43f4fac (svn r15497) -Fix (r15027): when trains crashed, AIEvent was created only for one train 2009-02-16 17:16:58 +00:00
smatz f65d70476b (svn r15496) -Codechange: one division less in the train acceleration code 2009-02-16 01:57:55 +00:00
smatz 3072a5d7c2 (svn r15439) -Fix [FS#2626]: call Vehicle::LeaveStation() before reversing overlength loading train (station triggers were missed, PBS reservation could cause crash) 2009-02-10 12:49:12 +00:00
rubidium d846eef0b6 (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. 2009-02-09 21:20:05 +00:00
rubidium c0a8d09ca7 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
frosch 7f198507f7 (svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason() 2009-02-05 17:28:37 +00:00
peter1138 48e6e7d586 (svn r15320) -Codechange: Increase 'realistic' acceleration 'resolution' by one bit by reducing a division and removing a multiplication: 3/4*2 = 0; 3/2 = 1. And a smidgeon less CPU usage, hah. 2009-02-02 21:38:36 +00:00
michi_cc 44016a4d6e (svn r15313) -Cleanup: Use helper functions we already have and add some documentation. 2009-02-02 01:28:42 +00:00
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
glx fc965a75dc (svn r15269) -Codechange: reduced indentation in CmdBuildRail* 2009-01-25 15:35:21 +00:00
frosch ca10c5c6e3 (svn r15268) -Fix: AIEventVehicleLost triggered at every pbs signal independent of the vehicle being lost. 2009-01-25 13:20:13 +00:00
glx c1cf3934fa (svn r15263) -Codechange: added Engine::GetCost() to remove some code duplication. 2009-01-25 00:57:03 +00:00
peter1138 3d404c2927 (svn r15236) -Codechange: Rename realistic_acceleration patch option to train_acceleration_model, and change from boolean to value. Don't forget to update your settings. 2009-01-23 20:53:43 +00:00
peter1138 c1622b04ab (svn r15208) -Codechange: Remove some kind (undocumented, so who really knows) of original attempt to limit maximum tractive effort from 'realistic' acceleration. 2009-01-22 14:34:29 +00:00
peter1138 92b9ff3f96 (svn r15205) -Revert (r7421, partial): Support for MaxTE solves problem in a better way 2009-01-22 09:57:31 +00:00
frosch 2850bf9e00 (svn r15125) -Fix [FS#2544]: Do not try to determine the next order destination, if there are no orders. 2009-01-17 16:25:32 +00:00
smatz e00cf92f47 (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
2009-01-13 22:58:03 +00:00
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
frosch 2d4c9cda72 (svn r15009) -Fix [FS#2528]: No need to extent the reserved path when the vehicle is still loading. 2009-01-12 14:56:31 +00:00
frosch 5c78d35078 (svn r14994) -Fix [FS#Aali]: Better handling of OT_LOADING and OT_LEAVESTATION in ChooseTrainTrack. 2009-01-11 16:33:03 +00:00
frosch a6fc079c52 (svn r14993) -Fix (r14957, r14975): Do not reverse the train with OT_LEAVESTATION as that breaks PBS prediction. 2009-01-11 15:39:49 +00:00
frosch bc786f9e59 (svn r14975) -Fix (r14957): Do not immediatelly move the train when leaving the station and the destination is not yet known. 2009-01-10 17:39:43 +00:00
frosch 07d1c28025 (svn r14957) -Fix [FS#2516]: Do not abort train movement, when we are just about to reach the end of the platform. 2009-01-10 15:27:57 +00:00
rubidium 11da45ee55 (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
rubidium c08f520acf (svn r14943) -Cleanup: remove some rogue spaces/replace some rogue tabs with spaces 2009-01-09 22:48:57 +00:00
michi_cc 13f06c812d (svn r14852) -Feature: Automatic reversing in front of block signals can now be disabled by setting pf.wait_oneway_signal respectively pf.wait_twoway_signal to 255. 2009-01-05 20:29:05 +00:00
michi_cc c9d25e20f0 (svn r14851) -Fix: A train reversing in a non-PBS block can't be stuck. 2009-01-05 20:29:00 +00:00
michi_cc f9f9bb9c3c (svn r14850) -Fix [FS#2503]: Reversing a stuck train that is then not stuck anymore did not always reset the waiting timer. 2009-01-05 20:28:56 +00:00
smatz 67bf6a0998 (svn r14835) -Change: apply the 'warn if train's income is negative' setting to other vehicle types, too 2009-01-04 18:34:23 +00:00
smatz 9a09e5c4a0 (svn r14831) -Codechange: use {VEHICLE} instead of Train/Ship/Road veh/Aircraft/{STRING} {COMMA} in lang files (part by Swallow) 2009-01-04 17:42:46 +00:00
smatz 7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
rubidium ce5304f9a2 (svn r14826) -Fix [FS#2494]: infinite loop in order lookahead when reserving a path (Swallow) 2009-01-04 14:36:19 +00:00
rubidium 0d54db5f9f (svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus) 2009-01-03 13:52:06 +00:00
rubidium d428da5a35 (svn r14801) -Codechange: don't reference Vehicle::num_orders directly but through a method GetNumOrders() (PhilSophus) 2009-01-03 13:20:32 +00:00